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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#include <testColor.h>
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#include "ImathColor.h"
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#include "ImathColorAlgo.h"
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#include "ImathLimits.h"
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#include "ImathMath.h"
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#include <iostream>
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#include <assert.h>
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using namespace std;
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void
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testColor ()
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{
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cout << "Testing functions in ImathColor.h & ImathColorAlgo.h" << endl;
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cout << "rgb2packed -> packed2rgb" << endl;
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const float epsilon = IMATH_INTERNAL_NAMESPACE::limits< float >::epsilon();
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IMATH_INTERNAL_NAMESPACE::PackedColor packed;
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IMATH_INTERNAL_NAMESPACE::C3c in3( 52, 128, 254 );
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IMATH_INTERNAL_NAMESPACE::C3c out3;
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packed = IMATH_INTERNAL_NAMESPACE::rgb2packed( in3 );
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IMATH_INTERNAL_NAMESPACE::packed2rgb( packed, out3 );
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assert ( in3 == out3 );
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IMATH_INTERNAL_NAMESPACE::C4c testConstructor1;
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IMATH_INTERNAL_NAMESPACE::C4c testConstructor2( testConstructor1 );
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testConstructor1 = testConstructor2; // use these so the compiler doesn't emit a warning
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IMATH_INTERNAL_NAMESPACE::C4c testConstructor3( 52, 128, 254, 127 );
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IMATH_INTERNAL_NAMESPACE::C4c A( testConstructor3 );
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IMATH_INTERNAL_NAMESPACE::C4c B;
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IMATH_INTERNAL_NAMESPACE::C4f X, Y, tmp;
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packed = IMATH_INTERNAL_NAMESPACE::rgb2packed( A );
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IMATH_INTERNAL_NAMESPACE::packed2rgb( packed, B );
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assert ( A == B );
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cout << "Imath::Color4 * f" << endl;
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assert ( ( IMATH_INTERNAL_NAMESPACE::C4f( 0.330f, 0.710f, 0.010f, 0.999f ) * 0.999f ) ==
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IMATH_INTERNAL_NAMESPACE::C4f( 0.330f * 0.999f,
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0.710f * 0.999f,
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0.010f * 0.999f,
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0.999f * 0.999f ) );
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cout << "Imath::Color4 / f" << endl;
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assert ( ( IMATH_INTERNAL_NAMESPACE::C4f( 0.330f, 0.710f, 0.010f, 0.999f ) / 0.999f ) ==
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IMATH_INTERNAL_NAMESPACE::C4f( 0.330f / 0.999f,
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0.710f / 0.999f,
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0.010f / 0.999f,
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0.999f / 0.999f ) );
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cout << "Assignment and comparison" << endl;
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B = A;
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assert( B == A );
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assert( !( B != A ) );
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X = Y = IMATH_INTERNAL_NAMESPACE::C4f( 0.123f, -0.420f, 0.501f, 0.998f );
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X *= 0.001f;
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assert( IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( Y.r * 0.001f ) - X.r ) <= epsilon &&
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IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( Y.g * 0.001f ) - X.g ) <= epsilon &&
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IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( Y.b * 0.001f ) - X.b ) <= epsilon &&
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IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( Y.a * 0.001f ) - X.a ) <= epsilon );
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X = Y = IMATH_INTERNAL_NAMESPACE::C4f( 0.123f, -0.420f, 0.501f, 0.998f );
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X /= -1.001f;
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assert( IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( Y.r / -1.001f ) - X.r ) <= epsilon &&
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IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( Y.g / -1.001f ) - X.g ) <= epsilon &&
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IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( Y.b / -1.001f ) - X.b ) <= epsilon &&
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IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( Y.a / -1.001f ) - X.a ) <= epsilon );
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Y = IMATH_INTERNAL_NAMESPACE::C4f( 0.998f, -0.001f, 0.501f, 1.001f );
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X = IMATH_INTERNAL_NAMESPACE::C4f( 0.011f, -0.420f, -0.501f, 0.998f );
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tmp = X + Y;
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assert( IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.r + Y.r ) - tmp.r ) <= epsilon &&
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IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.g + Y.g ) - tmp.g ) <= epsilon &&
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IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.b + Y.b ) - tmp.b ) <= epsilon &&
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IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.a + Y.a ) - tmp.a ) <= epsilon );
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tmp = X - Y;
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assert( IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.r - Y.r ) - tmp.r ) <= epsilon &&
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IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.g - Y.g ) - tmp.g ) <= epsilon &&
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IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.b - Y.b ) - tmp.b ) <= epsilon &&
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IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.a - Y.a ) - tmp.a ) <= epsilon );
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tmp = X * Y;
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assert( IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.r * Y.r ) - tmp.r ) <= epsilon &&
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IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.g * Y.g ) - tmp.g ) <= epsilon &&
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IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.b * Y.b ) - tmp.b ) <= epsilon &&
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IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.a * Y.a ) - tmp.a ) <= epsilon );
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tmp = X / Y;
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//
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// epsilon doesn't work here.
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//
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assert( IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.r / Y.r ) - tmp.r ) <= 1e-5f &&
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IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.g / Y.g ) - tmp.g ) <= 1e-5f &&
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IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.b / Y.b ) - tmp.b ) <= 1e-5f &&
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IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.a / Y.a ) - tmp.a ) <= 1e-5f );
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tmp = X;
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tmp += Y;
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assert( IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.r + Y.r ) - tmp.r ) <= epsilon &&
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IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.g + Y.g ) - tmp.g ) <= epsilon &&
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IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.b + Y.b ) - tmp.b ) <= epsilon &&
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IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.a + Y.a ) - tmp.a ) <= epsilon );
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tmp = X;
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tmp -= Y;
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assert( IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.r - Y.r ) - tmp.r ) <= epsilon &&
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IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.g - Y.g ) - tmp.g ) <= epsilon &&
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IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.b - Y.b ) - tmp.b ) <= epsilon &&
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IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.a - Y.a ) - tmp.a ) <= epsilon );
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tmp = X;
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tmp *= Y;
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assert( IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.r * Y.r ) - tmp.r ) <= epsilon &&
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IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.g * Y.g ) - tmp.g ) <= epsilon &&
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IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.b * Y.b ) - tmp.b ) <= epsilon &&
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IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.a * Y.a ) - tmp.a ) <= epsilon );
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tmp = X;
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tmp /= Y;
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//
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// epsilon doesn't work here.
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//
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assert( IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.r / Y.r ) - tmp.r ) <= 1e-5f &&
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IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.g / Y.g ) - tmp.g ) <= 1e-5f &&
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IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.b / Y.b ) - tmp.b ) <= 1e-5f &&
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IMATH_INTERNAL_NAMESPACE::Math<float>::fabs( ( X.a / Y.a ) - tmp.a ) <= 1e-5f );
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cout << "ok\n" << endl;
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}
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