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The Smoke Codec
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This is a very simple compression algorithm I was toying with when doing a
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Java based player. Decoding a JPEG in Java has acceptable speed so this codec
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tries to exploit that feature. The algorithm first compares the last and the 
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new image and finds all 16x16 blocks that have a squared difference bigger than
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a configurable threshold. Then all these blocks are compressed into an NxM JPEG.
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The quality of the JPEG is inversely proportional to the number of blocks, this
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way, the picture quality degrades with heavy motion scenes but the bitrate stays
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more or less constant.
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Decoding decompresses the JPEG and then updates the old picture with the new
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blocks.
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TODO:
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- make format extensible
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- motion vectors
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- do some real bitrate control