/* GStreamer * Copyright (C) 2016 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include #include static GstGLDisplay *display; static GstGLContext *context; static void setup (void) { GError *error = NULL; display = gst_gl_display_new (); context = gst_gl_context_new (display); gst_gl_context_create (context, NULL, &error); fail_if (error != NULL, "Error creating context: %s\n", error ? error->message : "Unknown Error"); } static void teardown (void) { gst_object_unref (display); gst_object_unref (context); } static void _test_compile_attach_gl (GstGLContext * context, gpointer data) { GstGLShader *shader; GstGLSLStage *vert; GError *error = NULL; shader = gst_gl_shader_new (context); vert = gst_glsl_stage_new_default_vertex (context); fail_unless (gst_gl_shader_compile_attach_stage (shader, vert, &error)); gst_object_unref (shader); } GST_START_TEST (test_compile_attach) { gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _test_compile_attach_gl, NULL); } GST_END_TEST; static void _test_separate_compile_attach_gl (GstGLContext * context, gpointer data) { GstGLShader *shader; GstGLSLStage *vert; GError *error = NULL; shader = gst_gl_shader_new (context); vert = gst_glsl_stage_new_default_vertex (context); fail_unless (gst_glsl_stage_compile (vert, &error)); fail_unless (gst_gl_shader_attach (shader, vert)); fail_unless (gst_gl_shader_attach (shader, vert)); gst_object_unref (shader); } GST_START_TEST (test_separate_compile_attach) { gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _test_separate_compile_attach_gl, NULL); } GST_END_TEST; static void _test_detach_gl (GstGLContext * context, gpointer data) { GstGLShader *shader; GstGLSLStage *vert; GError *error = NULL; shader = gst_gl_shader_new (context); vert = gst_glsl_stage_new_default_vertex (context); fail_unless (gst_glsl_stage_compile (vert, &error)); fail_unless (gst_gl_shader_attach (shader, vert)); gst_gl_shader_detach (shader, vert); gst_object_unref (shader); } GST_START_TEST (test_detach) { gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _test_detach_gl, NULL); } GST_END_TEST; static void _test_link_gl (GstGLContext * context, gpointer data) { GstGLShader *shader; GstGLSLStage *vert, *frag; GError *error = NULL; shader = gst_gl_shader_new (context); vert = gst_glsl_stage_new_default_vertex (context); frag = gst_glsl_stage_new_default_fragment (context); fail_unless (gst_gl_shader_compile_attach_stage (shader, vert, &error)); fail_unless (gst_gl_shader_compile_attach_stage (shader, frag, &error)); fail_unless (gst_gl_shader_link (shader, &error)); fail_unless (gst_gl_shader_is_linked (shader)); gst_object_unref (shader); } GST_START_TEST (test_link) { gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _test_link_gl, NULL); } GST_END_TEST; static void _test_default_shader_gl (GstGLContext * context, gpointer data) { GstGLShader *shader; GError *error = NULL; shader = gst_gl_shader_new_default (context, &error); fail_unless (shader != NULL); fail_unless (error == NULL); gst_gl_shader_use (shader); gst_gl_context_clear_shader (context); gst_object_unref (shader); } GST_START_TEST (test_default_shader) { gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _test_default_shader_gl, NULL); } GST_END_TEST; static void _test_get_attribute_location_gl (GstGLContext * context, gpointer data) { GstGLShader *shader; GError *error = NULL; gint loc; shader = gst_gl_shader_new_default (context, &error); gst_gl_shader_use (shader); loc = gst_gl_shader_get_attribute_location (shader, "a_position"); fail_unless (loc != -1); loc = gst_gl_shader_get_attribute_location (shader, "a_texcoord"); fail_unless (loc != -1); loc = gst_gl_shader_get_attribute_location (shader, "unused_value_1928374"); fail_unless (loc == -1); gst_object_unref (shader); } GST_START_TEST (test_get_attribute_location) { gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _test_get_attribute_location_gl, NULL); } GST_END_TEST; static Suite * gst_gl_shader_suite (void) { Suite *s = suite_create ("GstGLShader"); TCase *tc_chain = tcase_create ("glshader"); suite_add_tcase (s, tc_chain); tcase_add_checked_fixture (tc_chain, setup, teardown); tcase_add_test (tc_chain, test_compile_attach); tcase_add_test (tc_chain, test_separate_compile_attach); tcase_add_test (tc_chain, test_detach); tcase_add_test (tc_chain, test_link); tcase_add_test (tc_chain, test_default_shader); tcase_add_test (tc_chain, test_get_attribute_location); return s; } GST_CHECK_MAIN (gst_gl_shader);