/* * GStreamer * Copyright (C) 2015 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstglshaderstrings.h" /* *INDENT-OFF* */ const gchar *gst_gl_shader_string_vertex_default = "attribute vec4 a_position;\n" "attribute vec2 a_texcoord;\n" "varying vec2 v_texcoord;\n" "void main()\n" "{\n" " gl_Position = a_position;\n" " v_texcoord = a_texcoord;\n" "}\n"; const gchar *gst_gl_shader_string_vertex_mat4_texture_transform = "uniform mat4 u_transformation;\n" "attribute vec4 a_position;\n" "attribute vec2 a_texcoord;\n" "varying vec2 v_texcoord;\n" "void main()\n" "{\n" " gl_Position = a_position;\n" " v_texcoord = (u_transformation * vec4(a_texcoord, 0, 1)).xy;\n" "}\n"; const gchar *gst_gl_shader_string_vertex_mat4_vertex_transform = "uniform mat4 u_transformation;\n" "attribute vec4 a_position;\n" "attribute vec2 a_texcoord;\n" "varying vec2 v_texcoord;\n" "void main()\n" "{\n" " gl_Position = u_transformation * a_position;\n" " v_texcoord = a_texcoord;\n" "}\n"; const gchar *gst_gl_shader_string_fragment_default = "#ifdef GL_ES\n" "precision mediump float;\n" "#endif\n" "varying vec2 v_texcoord;\n" "uniform sampler2D tex;\n" "void main()\n" "{\n" " gl_FragColor = texture2D(tex, v_texcoord);\n" "}"; const gchar *gst_gl_shader_string_fragment_external_oes_default = "#extension GL_OES_EGL_image_external : require\n" "#ifdef GL_ES\n" "precision mediump float;\n" "#endif\n" "varying vec2 v_texcoord;\n" "uniform samplerExternalOES tex;\n" "void main()\n" "{\n" " gl_FragColor = texture2D(tex, v_texcoord);\n" "}"; /* *INDENT-ON* */