/* * GStreamer * Copyright (C) 2008 Julien Isorce * Copyright (C) 2012 Matthew Waters * Copyright (C) 2013 Sebastian Dröge * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ /* TODO: - Window resize handling * - Event handling input event handling */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include "gstglwindow_android_egl.h" #include "../gstglwindow_private.h" #define GST_CAT_DEFAULT gst_gl_window_debug #define gst_gl_window_android_egl_parent_class parent_class G_DEFINE_TYPE (GstGLWindowAndroidEGL, gst_gl_window_android_egl, GST_TYPE_GL_WINDOW); static guintptr gst_gl_window_android_egl_get_display (GstGLWindow * window); static guintptr gst_gl_window_android_egl_get_window_handle (GstGLWindow * window); static void gst_gl_window_android_egl_set_window_handle (GstGLWindow * window, guintptr handle); static void gst_gl_window_android_egl_draw (GstGLWindow * window); static void gst_gl_window_android_egl_class_init (GstGLWindowAndroidEGLClass * klass) { GstGLWindowClass *window_class = (GstGLWindowClass *) klass; window_class->get_display = GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_get_display); window_class->get_window_handle = GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_get_window_handle); window_class->set_window_handle = GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_set_window_handle); window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_draw); } static void gst_gl_window_android_egl_init (GstGLWindowAndroidEGL * window) { } /* Must be called in the gl thread */ GstGLWindowAndroidEGL * gst_gl_window_android_egl_new (GstGLDisplay * display) { GstGLWindowAndroidEGL *window; if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_EGL) == 0) /* we require an egl display to create android windows */ return NULL; GST_DEBUG ("creating Android EGL window"); window = g_object_new (GST_TYPE_GL_WINDOW_ANDROID_EGL, NULL); gst_object_ref_sink (window); return window; } static void gst_gl_window_android_egl_set_window_handle (GstGLWindow * window, guintptr handle) { GstGLWindowAndroidEGL *window_egl = GST_GL_WINDOW_ANDROID_EGL (window); window_egl->native_window = (EGLNativeWindowType) handle; } static guintptr gst_gl_window_android_egl_get_window_handle (GstGLWindow * window) { GstGLWindowAndroidEGL *window_egl = GST_GL_WINDOW_ANDROID_EGL (window); return (guintptr) window_egl->native_window; } static void draw_cb (gpointer data) { GstGLWindowAndroidEGL *window_egl = data; GstGLWindow *window = GST_GL_WINDOW (window_egl); GstGLContext *context = gst_gl_window_get_context (window); GstGLContextEGL *context_egl = GST_GL_CONTEXT_EGL (context); if (context_egl->egl_surface) { gint width, height; guint window_width, window_height; gst_gl_window_get_surface_dimensions (window, &window_width, &window_height); if (eglQuerySurface (context_egl->egl_display, context_egl->egl_surface, EGL_WIDTH, &width) && eglQuerySurface (context_egl->egl_display, context_egl->egl_surface, EGL_HEIGHT, &height) && (window->queue_resize || width != window_egl->window_width || height != window_egl->window_height)) { gst_gl_window_resize (window, width, height); } } if (window->draw) window->draw (window->draw_data); gst_gl_context_swap_buffers (context); gst_object_unref (context); } static void gst_gl_window_android_egl_draw (GstGLWindow * window) { gst_gl_window_send_message (window, (GstGLWindowCB) draw_cb, window); } static guintptr gst_gl_window_android_egl_get_display (GstGLWindow * window) { return 0; }