/* * GStreamer * Copyright (C) 2008 Julien Isorce * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ /** * SECTION:element-glfilterapp * @title: glfilterapp * * The resize and redraw callbacks can be set from a client code. * * ## CLient callbacks * * The graphic scene can be written from a client code through the * two glfilterapp properties. * * ## Examples * see gst-plugins-gl/tests/examples/generic/recordgraphic * */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstglfilterapp.h" #define GST_CAT_DEFAULT gst_gl_filter_app_debug GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); enum { SIGNAL_0, CLIENT_DRAW_SIGNAL, LAST_SIGNAL }; static guint gst_gl_filter_app_signals[LAST_SIGNAL] = { 0 }; #define DEBUG_INIT \ GST_DEBUG_CATEGORY_INIT (gst_gl_filter_app_debug, "glfilterapp", 0, "glfilterapp element"); #define gst_gl_filter_app_parent_class parent_class G_DEFINE_TYPE_WITH_CODE (GstGLFilterApp, gst_gl_filter_app, GST_TYPE_GL_FILTER, DEBUG_INIT); static void gst_gl_filter_app_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec); static void gst_gl_filter_app_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec); static gboolean gst_gl_filter_app_set_caps (GstGLFilter * filter, GstCaps * incaps, GstCaps * outcaps); static gboolean gst_gl_filter_app_filter_texture (GstGLFilter * filter, GstGLMemory * in_tex, GstGLMemory * out_tex); static gboolean gst_gl_filter_app_gl_start (GstGLBaseFilter * base_filter); static void gst_gl_filter_app_gl_stop (GstGLBaseFilter * base_filter); static void gst_gl_filter_app_class_init (GstGLFilterAppClass * klass) { GObjectClass *gobject_class; GstElementClass *element_class; gobject_class = (GObjectClass *) klass; element_class = GST_ELEMENT_CLASS (klass); gst_gl_filter_add_rgba_pad_templates (GST_GL_FILTER_CLASS (klass)); gobject_class->set_property = gst_gl_filter_app_set_property; gobject_class->get_property = gst_gl_filter_app_get_property; GST_GL_BASE_FILTER_CLASS (klass)->gl_start = gst_gl_filter_app_gl_start; GST_GL_BASE_FILTER_CLASS (klass)->gl_stop = gst_gl_filter_app_gl_stop; GST_GL_FILTER_CLASS (klass)->set_caps = gst_gl_filter_app_set_caps; GST_GL_FILTER_CLASS (klass)->filter_texture = gst_gl_filter_app_filter_texture; /** * GstGLFilterApp::client-draw: * @object: the #GstGLImageSink * @texture: the #guint id of the texture. * @width: the #guint width of the texture. * @height: the #guint height of the texture. * * Will be emitted before to draw the texture. The client should * redraw the surface/contents with the @texture, @width and @height. * * Returns: whether the texture was redrawn by the signal. If not, a * default redraw will occur. */ gst_gl_filter_app_signals[CLIENT_DRAW_SIGNAL] = g_signal_new ("client-draw", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST, 0, NULL, NULL, g_cclosure_marshal_generic, G_TYPE_BOOLEAN, 3, G_TYPE_UINT, G_TYPE_UINT, G_TYPE_UINT); gst_element_class_set_metadata (element_class, "OpenGL application filter", "Filter/Effect", "Use client callbacks to define the scene", "Julien Isorce "); GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api = GST_GL_API_OPENGL | GST_GL_API_GLES2 | GST_GL_API_OPENGL3; } static void gst_gl_filter_app_init (GstGLFilterApp * filter) { } static void gst_gl_filter_app_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec) { switch (prop_id) { default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void gst_gl_filter_app_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec) { switch (prop_id) { default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static gboolean gst_gl_filter_app_gl_start (GstGLBaseFilter * base_filter) { GstGLFilter *filter = GST_GL_FILTER (base_filter); GError *error = NULL; if (!(filter->default_shader = gst_gl_shader_new_default (base_filter->context, &error))) { GST_ELEMENT_ERROR (filter, RESOURCE, NOT_FOUND, ("%s", "Failed to create the default shader"), ("%s", error->message)); return FALSE; } return GST_GL_BASE_FILTER_CLASS (parent_class)->gl_start (base_filter); } static void gst_gl_filter_app_gl_stop (GstGLBaseFilter * base_filter) { GstGLFilter *filter = GST_GL_FILTER (base_filter); if (filter->default_shader) gst_object_unref (filter->default_shader); filter->default_shader = NULL; GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (base_filter); } static gboolean gst_gl_filter_app_set_caps (GstGLFilter * filter, GstCaps * incaps, GstCaps * outcaps) { //GstGLFilterApp* app_filter = GST_GL_FILTER_APP(filter); return TRUE; } struct glcb2 { GstGLFilterApp *app; GstGLMemory *in_tex; GstGLMemory *out_tex; }; static gboolean _emit_draw_signal (gpointer data) { struct glcb2 *cb = data; gboolean drawn; g_signal_emit (cb->app, gst_gl_filter_app_signals[CLIENT_DRAW_SIGNAL], 0, cb->in_tex->tex_id, gst_gl_memory_get_texture_width (cb->out_tex), gst_gl_memory_get_texture_height (cb->out_tex), &drawn); return !drawn; } static gboolean gst_gl_filter_app_filter_texture (GstGLFilter * filter, GstGLMemory * in_tex, GstGLMemory * out_tex) { GstGLFilterApp *app_filter = GST_GL_FILTER_APP (filter); gboolean default_draw; struct glcb2 cb; cb.app = app_filter; cb.in_tex = in_tex; cb.out_tex = out_tex; default_draw = gst_gl_framebuffer_draw_to_texture (filter->fbo, out_tex, _emit_draw_signal, &cb); if (default_draw) { gst_gl_filter_render_to_target_with_shader (filter, in_tex, out_tex, filter->default_shader); } return TRUE; }