/* * GStreamer * Copyright (C) 2008-2010 Filippo Argiolas * Copyright (C) 2015 Michał Dębski * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "../gstgleffects.h" void gst_gl_effects_sobel (GstGLEffects * effects) { GstGLFilter *filter = GST_GL_FILTER (effects); GstGLShader *shader; shader = gst_gl_effects_get_fragment_shader (effects, "desat0", desaturate_fragment_source_gles2); gst_gl_filter_render_to_target_with_shader (filter, effects->intexture, effects->midtexture[0], shader); shader = gst_gl_effects_get_fragment_shader (effects, "hconv0", sep_sobel_hconv3_fragment_source_gles2); gst_gl_shader_use (shader); gst_gl_shader_set_uniform_1f (shader, "height", GST_VIDEO_INFO_HEIGHT (&filter->out_info)); gst_gl_filter_render_to_target_with_shader (filter, effects->midtexture[0], effects->midtexture[1], shader); shader = gst_gl_effects_get_fragment_shader (effects, "vconv0", sep_sobel_vconv3_fragment_source_gles2); gst_gl_shader_use (shader); gst_gl_shader_set_uniform_1f (shader, "width", GST_VIDEO_INFO_WIDTH (&filter->out_info)); gst_gl_filter_render_to_target_with_shader (filter, effects->midtexture[1], effects->midtexture[0], shader); shader = gst_gl_effects_get_fragment_shader (effects, "len0", sep_sobel_length_fragment_source_gles2); gst_gl_shader_use (shader); gst_gl_shader_set_uniform_1i (shader, "invert", effects->invert); gst_gl_filter_render_to_target_with_shader (filter, effects->midtexture[0], effects->outtexture, shader); }