/* * GStreamer * Copyright (C) 2008 Filippo Argiolas * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "../gstgleffects.h" #include "gstgleffectscurves.h" static void gst_gl_effects_rgb_to_curve (GstGLEffects * effects, const GstGLEffectsCurve * curve, gint curve_index, GstGLMemory * in_tex, GstGLMemory * out_tex) { GstGLContext *context = GST_GL_BASE_FILTER (effects)->context; GstGLFilter *filter = GST_GL_FILTER (effects); const GstGLFuncs *gl = context->gl_vtable; GstGLShader *shader; shader = gst_gl_effects_get_fragment_shader (effects, "rgb_to_curve", rgb_to_curve_fragment_source_gles2); if (!shader) return; #if GST_GL_HAVE_OPENGL if (USING_OPENGL (context)) { gl->MatrixMode (GL_PROJECTION); gl->LoadIdentity (); } #endif if (effects->curve[curve_index] == 0) { /* this parameters are needed to have a right, predictable, mapping */ gl->GenTextures (1, &effects->curve[curve_index]); gl->BindTexture (GL_TEXTURE_2D, effects->curve[curve_index]); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); gl->TexImage2D (GL_TEXTURE_2D, 0, GL_RGB, curve->width, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, curve->pixel_data); } gst_gl_shader_use (shader); gl->ActiveTexture (GL_TEXTURE2); gl->BindTexture (GL_TEXTURE_2D, effects->curve[curve_index]); gst_gl_shader_set_uniform_1i (shader, "curve", 2); gst_gl_filter_render_to_target_with_shader (filter, in_tex, out_tex, shader); } void gst_gl_effects_xpro (GstGLEffects * effects) { gst_gl_effects_rgb_to_curve (effects, &xpro_curve, GST_GL_EFFECTS_CURVE_XPRO, effects->intexture, effects->outtexture); }