Blame gst-libs/gst/gl/gstgloverlaycompositor.c

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/*
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 * GStreamer
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 * Copyright (C) 2015 Lubosz Sarnecki <lubosz.sarnecki@collabora.co.uk>
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 *
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 * This library is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Library General Public
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 * License as published by the Free Software Foundation; either
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 * version 2 of the License, or (at your option) any later version.
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 *
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 * This library is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Library General Public License for more details.
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 *
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 * You should have received a copy of the GNU Library General Public
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 * License along with this library; if not, write to the
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 * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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 * Boston, MA 02110-1301, USA.
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 */
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/**
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 * SECTION:gstgloverlaycompositor
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 * @title: GstGLOverlayCompositor
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 * @short_description: Composite multiple overlays using OpenGL
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 * @see_also: #GstGLMemory, #GstGLContext
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 */
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdio.h>
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#include "gstgloverlaycompositor.h"
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#include "gstglcontext.h"
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#include "gstglfuncs.h"
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#include "gstglmemory.h"
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#include "gstglshader.h"
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#include "gstglslstage.h"
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GST_DEBUG_CATEGORY_STATIC (gst_gl_overlay_compositor_debug);
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#define GST_CAT_DEFAULT gst_gl_overlay_compositor_debug
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/*****************************************************************************
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 * GstGLCompositionOverlay object is internally used by GstGLOverlayCompositor
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 *****************************************************************************/
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#define GST_TYPE_GL_COMPOSITION_OVERLAY (gst_gl_composition_overlay_get_type())
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#define GST_GL_COMPOSITION_OVERLAY(obj) \
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  (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_COMPOSITION_OVERLAY,\
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                              GstGLCompositionOverlay))
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typedef struct _GstGLCompositionOverlay GstGLCompositionOverlay;
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typedef struct _GstGLCompositionOverlayClass GstGLCompositionOverlayClass;
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static GType gst_gl_composition_overlay_get_type (void);
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/* *INDENT-OFF* */
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const gchar *fragment_shader =
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  "#ifdef GL_ES\n"
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  "precision mediump float;\n"
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  "#endif\n"
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  "varying vec2 v_texcoord;\n"
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  "uniform sampler2D tex;\n"
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  "void main(void)\n"
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  "{\n"
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  "  vec4 t = texture2D(tex, v_texcoord);\n"
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#if G_BYTE_ORDER == G_LITTLE_ENDIAN
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  "  gl_FragColor = t.bgra;\n"
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#else
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  "  gl_FragColor = t.gbar;\n"
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#endif
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  "}";
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/* *INDENT-ON* */
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struct _GstGLCompositionOverlay
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{
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  GstObject parent;
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  GstGLContext *context;
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  GLuint vao;
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  GLuint index_buffer;
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  GLuint position_buffer;
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  GLuint texcoord_buffer;
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  GLint position_attrib;
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  GLint texcoord_attrib;
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  GLfloat positions[16];
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  GLuint texture_id;
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  GstGLMemory *gl_memory;
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  GstVideoOverlayRectangle *rectangle;
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};
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struct _GstGLCompositionOverlayClass
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{
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  GstObjectClass object_class;
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};
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G_DEFINE_TYPE (GstGLCompositionOverlay, gst_gl_composition_overlay,
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    GST_TYPE_OBJECT);
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static void
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gst_gl_composition_overlay_init_vertex_buffer (GstGLContext * context,
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    gpointer overlay_pointer)
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{
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  const GstGLFuncs *gl = context->gl_vtable;
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  GstGLCompositionOverlay *overlay =
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      (GstGLCompositionOverlay *) overlay_pointer;
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  /* *INDENT-OFF* */
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  static const GLfloat texcoords[] = {
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      1.0f, 0.0f,
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      0.0f, 0.0f,
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      0.0f, 1.0f,
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      1.0f, 1.0f
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  };
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  static const GLushort indices[] = {
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    0, 1, 2, 0, 2, 3
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  };
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  /* *INDENT-ON* */
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  if (gl->GenVertexArrays) {
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    gl->GenVertexArrays (1, &overlay->vao);
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    gl->BindVertexArray (overlay->vao);
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  }
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  gl->GenBuffers (1, &overlay->position_buffer);
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  gl->BindBuffer (GL_ARRAY_BUFFER, overlay->position_buffer);
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  gl->BufferData (GL_ARRAY_BUFFER, 4 * 4 * sizeof (GLfloat), overlay->positions,
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      GL_STATIC_DRAW);
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  /* Load the vertex position */
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  gl->VertexAttribPointer (overlay->position_attrib, 4, GL_FLOAT, GL_FALSE,
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      4 * sizeof (GLfloat), NULL);
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  gl->GenBuffers (1, &overlay->texcoord_buffer);
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  gl->BindBuffer (GL_ARRAY_BUFFER, overlay->texcoord_buffer);
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  gl->BufferData (GL_ARRAY_BUFFER, 4 * 2 * sizeof (GLfloat), texcoords,
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      GL_STATIC_DRAW);
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  /* Load the texture coordinate */
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  gl->VertexAttribPointer (overlay->texcoord_attrib, 2, GL_FLOAT, GL_FALSE,
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      2 * sizeof (GLfloat), NULL);
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  gl->GenBuffers (1, &overlay->index_buffer);
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  gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, overlay->index_buffer);
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  gl->BufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices,
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      GL_STATIC_DRAW);
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  gl->EnableVertexAttribArray (overlay->position_attrib);
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  gl->EnableVertexAttribArray (overlay->texcoord_attrib);
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  if (gl->GenVertexArrays) {
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    gl->BindVertexArray (0);
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  }
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  gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
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  gl->BindBuffer (GL_ARRAY_BUFFER, 0);
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}
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static void
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gst_gl_composition_overlay_free_vertex_buffer (GstGLContext * context,
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    gpointer overlay_pointer)
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{
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  const GstGLFuncs *gl = context->gl_vtable;
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  GstGLCompositionOverlay *overlay =
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      (GstGLCompositionOverlay *) overlay_pointer;
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  if (overlay->vao) {
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    gl->DeleteVertexArrays (1, &overlay->vao);
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    overlay->vao = 0;
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  }
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  if (overlay->position_buffer) {
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    gl->DeleteBuffers (1, &overlay->position_buffer);
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    overlay->position_buffer = 0;
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  }
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  if (overlay->texcoord_buffer) {
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    gl->DeleteBuffers (1, &overlay->position_buffer);
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    overlay->position_buffer = 0;
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  }
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  if (overlay->index_buffer) {
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    gl->DeleteBuffers (1, &overlay->index_buffer);
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    overlay->index_buffer = 0;
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  }
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}
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static void
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gst_gl_composition_overlay_bind_vertex_buffer (GstGLCompositionOverlay *
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    overlay)
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{
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  const GstGLFuncs *gl = overlay->context->gl_vtable;
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  gl->BindBuffer (GL_ARRAY_BUFFER, overlay->position_buffer);
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  gl->VertexAttribPointer (overlay->position_attrib, 4, GL_FLOAT, GL_FALSE,
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      4 * sizeof (GLfloat), NULL);
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  gl->BindBuffer (GL_ARRAY_BUFFER, overlay->texcoord_buffer);
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  gl->VertexAttribPointer (overlay->texcoord_attrib, 2, GL_FLOAT, GL_FALSE,
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      2 * sizeof (GLfloat), NULL);
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  gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, overlay->index_buffer);
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  gl->EnableVertexAttribArray (overlay->position_attrib);
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  gl->EnableVertexAttribArray (overlay->texcoord_attrib);
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}
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static void
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gst_gl_composition_overlay_finalize (GObject * object)
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{
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  GstGLCompositionOverlay *overlay;
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  overlay = GST_GL_COMPOSITION_OVERLAY (object);
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  if (overlay->gl_memory)
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    gst_memory_unref ((GstMemory *) overlay->gl_memory);
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  if (overlay->context) {
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    gst_gl_context_thread_add (overlay->context,
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        gst_gl_composition_overlay_free_vertex_buffer, overlay);
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    gst_object_unref (overlay->context);
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  }
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  G_OBJECT_CLASS (gst_gl_composition_overlay_parent_class)->finalize (object);
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}
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static void
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gst_gl_composition_overlay_class_init (GstGLCompositionOverlayClass * klass)
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{
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  G_OBJECT_CLASS (klass)->finalize = gst_gl_composition_overlay_finalize;
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}
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static void
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gst_gl_composition_overlay_init (GstGLCompositionOverlay * overlay)
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{
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}
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static void
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gst_gl_composition_overlay_add_transformation (GstGLCompositionOverlay *
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    overlay, GstBuffer * video_buffer)
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{
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  gint comp_x, comp_y;
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  guint comp_width, comp_height;
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  GstVideoMeta *meta;
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  guint width, height;
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  float rel_x, rel_y, rel_w, rel_h;
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  meta = gst_buffer_get_video_meta (video_buffer);
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  gst_video_overlay_rectangle_get_render_rectangle (overlay->rectangle,
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      &comp_x, &comp_y, &comp_width, &comp_height);
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  width = meta->width;
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  height = meta->height;
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  /* calculate relative position */
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  rel_x = (float) comp_x / (float) width;
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  rel_y = (float) comp_y / (float) height;
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  rel_w = (float) comp_width / (float) width;
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  rel_h = (float) comp_height / (float) height;
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  /* transform from [0,1] to [-1,1], invert y axis */
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  rel_x = rel_x * 2.0 - 1.0;
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  rel_y = (1.0 - rel_y) * 2.0 - 1.0;
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  rel_w = rel_w * 2.0;
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  rel_h = rel_h * 2.0;
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  /* initialize position array */
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  overlay->positions[0] = rel_x + rel_w;
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  overlay->positions[1] = rel_y;
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  overlay->positions[2] = 0.0;
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  overlay->positions[3] = 1.0;
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  overlay->positions[4] = rel_x;
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  overlay->positions[5] = rel_y;
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  overlay->positions[6] = 0.0;
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  overlay->positions[7] = 1.0;
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  overlay->positions[8] = rel_x;
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  overlay->positions[9] = rel_y - rel_h;
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  overlay->positions[10] = 0.0;
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  overlay->positions[11] = 1.0;
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  overlay->positions[12] = rel_x + rel_w;
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  overlay->positions[13] = rel_y - rel_h;
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  overlay->positions[14] = 0.0;
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  overlay->positions[15] = 1.0;
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  gst_gl_context_thread_add (overlay->context,
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      gst_gl_composition_overlay_free_vertex_buffer, overlay);
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  gst_gl_context_thread_add (overlay->context,
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      gst_gl_composition_overlay_init_vertex_buffer, overlay);
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  GST_DEBUG
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      ("overlay position: (%d,%d) size: %dx%d video size: %dx%d",
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      comp_x, comp_y, comp_width, comp_height, meta->width, meta->height);
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}
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/* helper object API functions */
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static GstGLCompositionOverlay *
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gst_gl_composition_overlay_new (GstGLContext * context,
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    GstVideoOverlayRectangle * rectangle,
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    GLint position_attrib, GLint texcoord_attrib)
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{
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  GstGLCompositionOverlay *overlay =
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      g_object_new (GST_TYPE_GL_COMPOSITION_OVERLAY, NULL);
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  overlay->gl_memory = NULL;
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  overlay->texture_id = -1;
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  overlay->rectangle = rectangle;
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  overlay->context = gst_object_ref (context);
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  overlay->vao = 0;
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  overlay->position_attrib = position_attrib;
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  overlay->texcoord_attrib = texcoord_attrib;
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  GST_DEBUG_OBJECT (overlay, "Created new GstGLCompositionOverlay");
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  return overlay;
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}
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static void
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_video_frame_unmap_and_free (gpointer user_data)
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{
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  GstVideoFrame *frame = user_data;
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  gst_video_frame_unmap (frame);
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  g_slice_free (GstVideoFrame, frame);
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}
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static void
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gst_gl_composition_overlay_upload (GstGLCompositionOverlay * overlay,
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    GstBuffer * buf)
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{
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  GstGLMemory *comp_gl_memory = NULL;
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  GstBuffer *comp_buffer = NULL;
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  GstBuffer *overlay_buffer = NULL;
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  GstVideoInfo vinfo;
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  GstVideoMeta *vmeta;
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  GstVideoFrame *comp_frame;
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  GstVideoFrame gl_frame;
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  comp_buffer =
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      gst_video_overlay_rectangle_get_pixels_unscaled_argb (overlay->rectangle,
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      GST_VIDEO_OVERLAY_FORMAT_FLAG_PREMULTIPLIED_ALPHA);
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  comp_frame = g_slice_new (GstVideoFrame);
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  vmeta = gst_buffer_get_video_meta (comp_buffer);
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  gst_video_info_set_format (&vinfo, vmeta->format, vmeta->width,
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      vmeta->height);
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  vinfo.stride[0] = vmeta->stride[0];
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  if (gst_video_frame_map (comp_frame, &vinfo, comp_buffer, GST_MAP_READ)) {
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    GstGLVideoAllocationParams *params;
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    GstGLBaseMemoryAllocator *mem_allocator;
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    GstAllocator *allocator;
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    allocator =
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        GST_ALLOCATOR (gst_gl_memory_allocator_get_default (overlay->context));
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    mem_allocator = GST_GL_BASE_MEMORY_ALLOCATOR (allocator);
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    gst_gl_composition_overlay_add_transformation (overlay, buf);
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    params = gst_gl_video_allocation_params_new_wrapped_data (overlay->context,
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        NULL, &comp_frame->info, 0, NULL, GST_GL_TEXTURE_TARGET_2D,
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        GST_GL_RGBA, comp_frame->data[0], comp_frame,
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        _video_frame_unmap_and_free);
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    comp_gl_memory =
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        (GstGLMemory *) gst_gl_base_memory_alloc (mem_allocator,
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        (GstGLAllocationParams *) params);
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    gst_gl_allocation_params_free ((GstGLAllocationParams *) params);
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    gst_object_unref (allocator);
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    overlay_buffer = gst_buffer_new ();
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    gst_buffer_append_memory (overlay_buffer, (GstMemory *) comp_gl_memory);
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    if (!gst_video_frame_map (&gl_frame, &comp_frame->info, overlay_buffer,
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            GST_MAP_READ | GST_MAP_GL)) {
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      gst_buffer_unref (overlay_buffer);
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      _video_frame_unmap_and_free (comp_frame);
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      GST_WARNING_OBJECT (overlay, "Cannot upload overlay texture");
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      return;
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    }
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    gst_memory_ref ((GstMemory *) comp_gl_memory);
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    overlay->gl_memory = comp_gl_memory;
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    overlay->texture_id = comp_gl_memory->tex_id;
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    gst_buffer_unref (overlay_buffer);
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    gst_video_frame_unmap (&gl_frame);
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    GST_DEBUG ("uploaded overlay texture %d", overlay->texture_id);
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  } else {
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    g_slice_free (GstVideoFrame, comp_frame);
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  }
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}
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static void
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gst_gl_composition_overlay_draw (GstGLCompositionOverlay * overlay,
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    GstGLShader * shader)
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{
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  const GstGLFuncs *gl = overlay->context->gl_vtable;
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  if (gl->GenVertexArrays)
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    gl->BindVertexArray (overlay->vao);
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  else
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    gst_gl_composition_overlay_bind_vertex_buffer (overlay);
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  if (overlay->texture_id != -1)
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    gl->BindTexture (GL_TEXTURE_2D, overlay->texture_id);
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  gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
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}
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/********************************************************************
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 * GstGLOverlayCompositor object, the public helper object to render
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 * GstVideoCompositionOverlayMeta
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 ********************************************************************/
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#define DEBUG_INIT \
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  GST_DEBUG_CATEGORY_INIT (gst_gl_overlay_compositor_debug, \
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      "gloverlaycompositor", 0, "overlaycompositor");
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G_DEFINE_TYPE_WITH_CODE (GstGLOverlayCompositor, gst_gl_overlay_compositor,
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    GST_TYPE_OBJECT, DEBUG_INIT);
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static void gst_gl_overlay_compositor_finalize (GObject * object);
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static gboolean _is_rectangle_in_overlays (GList * overlays,
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    GstVideoOverlayRectangle * rectangle);
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static gboolean _is_overlay_in_rectangles (GstVideoOverlayComposition *
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    composition, GstGLCompositionOverlay * overlay);
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static void
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gst_gl_overlay_compositor_class_init (GstGLOverlayCompositorClass * klass)
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{
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  G_OBJECT_CLASS (klass)->finalize = gst_gl_overlay_compositor_finalize;
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}
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static void
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gst_gl_overlay_compositor_init (GstGLOverlayCompositor * compositor)
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{
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}
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static void
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gst_gl_overlay_compositor_init_gl (GstGLContext * context,
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    gpointer compositor_pointer)
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{
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  GstGLOverlayCompositor *compositor =
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      (GstGLOverlayCompositor *) compositor_pointer;
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  GError *error = NULL;
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  if (!(compositor->shader =
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          gst_gl_shader_new_link_with_stages (context, &error,
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              gst_glsl_stage_new_default_vertex (context),
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              gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER,
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                  GST_GLSL_VERSION_NONE,
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                  GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
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                  fragment_shader), NULL))) {
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    GST_ERROR_OBJECT (compositor, "could not initialize shader: %s",
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        error->message);
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    return;
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  }
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  compositor->position_attrib =
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      gst_gl_shader_get_attribute_location (compositor->shader, "a_position");
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  compositor->texcoord_attrib =
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      gst_gl_shader_get_attribute_location (compositor->shader, "a_texcoord");
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}
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Packit 971217
GstGLOverlayCompositor *
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gst_gl_overlay_compositor_new (GstGLContext * context)
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{
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  GstGLOverlayCompositor *compositor =
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      g_object_new (GST_TYPE_GL_OVERLAY_COMPOSITOR, NULL);
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  gst_object_ref_sink (compositor);
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  compositor->context = gst_object_ref (context);
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  gst_gl_context_thread_add (compositor->context,
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      gst_gl_overlay_compositor_init_gl, compositor);
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  GST_DEBUG_OBJECT (compositor, "Created new GstGLOverlayCompositor");
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  return compositor;
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}
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static void
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gst_gl_overlay_compositor_finalize (GObject * object)
Packit 971217
{
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  GstGLOverlayCompositor *compositor;
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Packit 971217
  compositor = GST_GL_OVERLAY_COMPOSITOR (object);
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  gst_gl_overlay_compositor_free_overlays (compositor);
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  if (compositor->context)
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    gst_object_unref (compositor->context);
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Packit 971217
  if (compositor->shader) {
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    gst_object_unref (compositor->shader);
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    compositor->shader = NULL;
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  }
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  G_OBJECT_CLASS (gst_gl_overlay_compositor_parent_class)->finalize (object);
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}
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static gboolean
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_is_rectangle_in_overlays (GList * overlays,
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    GstVideoOverlayRectangle * rectangle)
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{
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  GList *l;
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  for (l = overlays; l != NULL; l = l->next) {
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    GstGLCompositionOverlay *overlay = (GstGLCompositionOverlay *) l->data;
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    if (overlay->rectangle == rectangle)
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      return TRUE;
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  }
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  return FALSE;
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}
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static gboolean
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_is_overlay_in_rectangles (GstVideoOverlayComposition * composition,
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    GstGLCompositionOverlay * overlay)
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{
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  guint i;
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  for (i = 0; i < gst_video_overlay_composition_n_rectangles (composition); i++) {
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    GstVideoOverlayRectangle *rectangle =
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        gst_video_overlay_composition_get_rectangle (composition, i);
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    if (overlay->rectangle == rectangle)
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      return TRUE;
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  }
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  return FALSE;
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}
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void
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gst_gl_overlay_compositor_free_overlays (GstGLOverlayCompositor * compositor)
Packit 971217
{
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  GList *l = compositor->overlays;
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  while (l != NULL) {
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    GList *next = l->next;
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    GstGLCompositionOverlay *overlay = (GstGLCompositionOverlay *) l->data;
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    compositor->overlays = g_list_delete_link (compositor->overlays, l);
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    gst_object_unref (overlay);
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    l = next;
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  }
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  g_list_free (compositor->overlays);
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  compositor->overlays = NULL;
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}
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void
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gst_gl_overlay_compositor_upload_overlays (GstGLOverlayCompositor * compositor,
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    GstBuffer * buf)
Packit 971217
{
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  GstVideoOverlayCompositionMeta *composition_meta;
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  composition_meta = gst_buffer_get_video_overlay_composition_meta (buf);
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  if (composition_meta) {
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    GstVideoOverlayComposition *composition = NULL;
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    guint num_overlays, i;
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    GList *l = compositor->overlays;
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    GST_DEBUG ("GstVideoOverlayCompositionMeta found.");
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    composition = composition_meta->overlay;
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    num_overlays = gst_video_overlay_composition_n_rectangles (composition);
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    /* add new overlays to list */
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    for (i = 0; i < num_overlays; i++) {
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      GstVideoOverlayRectangle *rectangle =
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          gst_video_overlay_composition_get_rectangle (composition, i);
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      if (!_is_rectangle_in_overlays (compositor->overlays, rectangle)) {
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        GstGLCompositionOverlay *overlay =
Packit 971217
            gst_gl_composition_overlay_new (compositor->context, rectangle,
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            compositor->position_attrib, compositor->texcoord_attrib);
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        gst_object_ref_sink (overlay);
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        gst_gl_composition_overlay_upload (overlay, buf);
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        compositor->overlays = g_list_append (compositor->overlays, overlay);
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      }
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    }
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    /* remove old overlays from list */
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    while (l != NULL) {
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      GList *next = l->next;
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      GstGLCompositionOverlay *overlay = (GstGLCompositionOverlay *) l->data;
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      if (!_is_overlay_in_rectangles (composition, overlay)) {
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        compositor->overlays = g_list_delete_link (compositor->overlays, l);
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        gst_object_unref (overlay);
Packit 971217
      }
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      l = next;
Packit 971217
    }
Packit 971217
  } else {
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    gst_gl_overlay_compositor_free_overlays (compositor);
Packit 971217
  }
Packit 971217
}
Packit 971217
Packit 971217
void
Packit 971217
gst_gl_overlay_compositor_draw_overlays (GstGLOverlayCompositor * compositor)
Packit 971217
{
Packit 971217
  const GstGLFuncs *gl = compositor->context->gl_vtable;
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  if (compositor->overlays != NULL) {
Packit 971217
    GList *l;
Packit 971217
Packit 971217
    gl->Enable (GL_BLEND);
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    gl->BlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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Packit 971217
    gst_gl_shader_use (compositor->shader);
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    gl->ActiveTexture (GL_TEXTURE0);
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    gst_gl_shader_set_uniform_1i (compositor->shader, "tex", 0);
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Packit 971217
    for (l = compositor->overlays; l != NULL; l = l->next) {
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      GstGLCompositionOverlay *overlay = (GstGLCompositionOverlay *) l->data;
Packit 971217
      gst_gl_composition_overlay_draw (overlay, compositor->shader);
Packit 971217
    }
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Packit 971217
    gl->BindTexture (GL_TEXTURE_2D, 0);
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    gl->Disable (GL_BLEND);
Packit 971217
  }
Packit 971217
}
Packit 971217
Packit 971217
GstCaps *
Packit 971217
gst_gl_overlay_compositor_add_caps (GstCaps * caps)
Packit 971217
{
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  GstCaps *composition_caps;
Packit 971217
  int i;
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Packit 971217
  composition_caps = gst_caps_copy (caps);
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  for (i = 0; i < gst_caps_get_size (composition_caps); i++) {
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    GstCapsFeatures *f = gst_caps_get_features (composition_caps, i);
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    gst_caps_features_add (f,
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        GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION);
Packit 971217
  }
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Packit 971217
  caps = gst_caps_merge (composition_caps, caps);
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Packit 971217
  return caps;
Packit 971217
}