Blame gst-libs/gst/gl/gstglcolorconvert.c

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/*
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 * GStreamer
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 * Copyright (C) 2012-2014 Matthew Waters <ystree00@gmail.com>
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 *
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 * This library is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Library General Public
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 * License as published by the Free Software Foundation; either
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 * version 2 of the License, or (at your option) any later version.
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 *
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 * This library is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Library General Public License for more details.
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 *
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 * You should have received a copy of the GNU Library General Public
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 * License along with this library; if not, write to the
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 * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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 * Boston, MA 02110-1301, USA.
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 */
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include <stdio.h>
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#include "gstglcolorconvert.h"
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#include "gl.h"
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#include "gstglfuncs.h"
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#include "gstglsl_private.h"
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/**
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 * SECTION:gstglcolorconvert
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 * @title: GstGLColorConvert
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 * @short_description: convert between video color spaces and formats
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 * @see_also: #GstGLUpload, #GstGLMemory, #GstGLBaseMemory
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 *
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 * #GstGLColorConvert is an object that converts between color spaces and/or
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 * formats using OpenGL Shaders.
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 *
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 * A #GstGLColorConvert can be created with gst_gl_color_convert_new(), the
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 * configuration negotiated with gst_gl_color_convert_transform_caps() and the
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 * conversion performed with gst_gl_color_convert_perform().
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 *
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 * The glcolorconvertelement provides a GStreamer element that uses
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 * #GstGLColorConvert to convert between video formats and color spaces.
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 */
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#define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0))
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#define USING_OPENGL3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 1))
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#define USING_GLES(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES, 1, 0))
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#define USING_GLES2(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0))
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#define USING_GLES3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0))
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static void _do_convert (GstGLContext * context, GstGLColorConvert * convert);
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static gboolean _init_convert (GstGLColorConvert * convert);
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static gboolean _init_convert_fbo (GstGLColorConvert * convert);
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static GstBuffer *_gst_gl_color_convert_perform_unlocked (GstGLColorConvert *
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    convert, GstBuffer * inbuf);
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static gboolean _do_convert_draw (GstGLContext * context,
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    GstGLColorConvert * convert);
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/* *INDENT-OFF* */
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#define YUV_TO_RGB_COEFFICIENTS \
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      "uniform vec3 offset;\n" \
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      "uniform vec3 coeff1;\n" \
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      "uniform vec3 coeff2;\n" \
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      "uniform vec3 coeff3;\n"
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/* FIXME: use the colormatrix support from videoconvert */
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/* BT. 601 standard with the following ranges:
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 * Y = [16..235] (of 255)
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 * Cb/Cr = [16..240] (of 255)
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 */
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static const gfloat from_yuv_bt601_offset[] = {-0.0625f, -0.5f, -0.5f};
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static const gfloat from_yuv_bt601_rcoeff[] = {1.164f, 0.000f, 1.596f};
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static const gfloat from_yuv_bt601_gcoeff[] = {1.164f,-0.391f,-0.813f};
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static const gfloat from_yuv_bt601_bcoeff[] = {1.164f, 2.018f, 0.000f};
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/* BT. 709 standard with the following ranges:
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 * Y = [16..235] (of 255)
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 * Cb/Cr = [16..240] (of 255)
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 */
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static const gfloat from_yuv_bt709_offset[] = {-0.0625f, -0.5f, -0.5f};
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static const gfloat from_yuv_bt709_rcoeff[] = {1.164f, 0.000f, 1.787f};
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static const gfloat from_yuv_bt709_gcoeff[] = {1.164f,-0.213f,-0.531f};
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static const gfloat from_yuv_bt709_bcoeff[] = {1.164f,2.112f, 0.000f};
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#define RGB_TO_YUV_COEFFICIENTS \
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      "uniform vec3 offset;\n" \
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      "uniform vec3 coeff1;\n" \
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      "uniform vec3 coeff2;\n" \
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      "uniform vec3 coeff3;\n"
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/* Matrix inverses of the color matrices found above */
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/* BT. 601 standard with the following ranges:
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 * Y = [16..235] (of 255)
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 * Cb/Cr = [16..240] (of 255)
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 */
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static const gfloat from_rgb_bt601_offset[] = {0.0625f, 0.5f, 0.5f};
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static const gfloat from_rgb_bt601_ycoeff[] = {0.256816f, 0.504154f, 0.0979137f};
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static const gfloat from_rgb_bt601_ucoeff[] = {-0.148246f, -0.29102f, 0.439266f};
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static const gfloat from_rgb_bt601_vcoeff[] = {0.439271f, -0.367833f, -0.071438f};
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/* BT. 709 standard with the following ranges:
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 * Y = [16..235] (of 255)
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 * Cb/Cr = [16..240] (of 255)
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 */
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static const gfloat from_rgb_bt709_offset[] = {0.0625f, 0.5f, 0.5f};
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static const gfloat from_rgb_bt709_ycoeff[] = {0.182604f, 0.614526f, 0.061976f};
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static const gfloat from_rgb_bt709_ucoeff[] = {-0.100640f, -0.338688f, 0.439327f};
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static const gfloat from_rgb_bt709_vcoeff[] = {0.440654f, -0.400285f, -0.040370f};
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/* GRAY16 to RGB conversion
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 *  data transfered as GL_LUMINANCE_ALPHA then convert back to GRAY16 
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 *  high byte weight as : 255*256/65535 
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 *  ([0~1] denormalize to [0~255],shift to high byte,normalize to [0~1])
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 *  low byte weight as : 255/65535 (similar)
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 * */
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#define COMPOSE_WEIGHT \
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    "const vec2 compose_weight = vec2(0.996109, 0.003891);\n"
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#define DEFAULT_UNIFORMS         \
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    "#ifdef GL_ES\n"             \
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    "precision mediump float;\n" \
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    "#endif\n"                   \
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    "uniform vec2 tex_scale0;\n" \
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    "uniform vec2 tex_scale1;\n" \
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    "uniform vec2 tex_scale2;\n" \
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    "uniform float width;\n"     \
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    "uniform float height;\n"    \
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    "uniform float poffset_x;\n" \
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    "uniform float poffset_y;\n"
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#define MAX_FUNCTIONS 4
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#define glsl_OES_extension_string "#extension GL_OES_EGL_image_external : require \n"
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struct shader_templ
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{
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  const gchar *extensions;
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  const gchar *uniforms;
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  const gchar *functions[MAX_FUNCTIONS];
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  GstGLTextureTarget target;
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};
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#define glsl_func_yuv_to_rgb \
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    "vec3 yuv_to_rgb (vec3 val, vec3 offset, vec3 ycoeff, vec3 ucoeff, vec3 vcoeff) {\n" \
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    "  vec3 rgb;\n"                 \
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    "  val += offset;\n"            \
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    "  rgb.r = dot(val, ycoeff);\n" \
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    "  rgb.g = dot(val, ucoeff);\n" \
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    "  rgb.b = dot(val, vcoeff);\n" \
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    "  return rgb;\n"               \
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    "}\n"
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#define glsl_func_rgb_to_yuv \
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    "vec3 rgb_to_yuv (vec3 val, vec3 offset, vec3 rcoeff, vec3 gcoeff, vec3 bcoeff) {\n" \
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    "  vec3 yuv;\n"                         \
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    "  yuv.r = dot(val.rgb, rcoeff);\n"     \
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    "  yuv.g = dot(val.rgb, gcoeff);\n"     \
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    "  yuv.b = dot(val.rgb, bcoeff);\n"     \
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    "  yuv += offset;\n"                    \
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    "  return yuv;\n"                       \
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    "}\n"
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/* Channel reordering for XYZ <-> ZYX conversion */
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static const gchar templ_REORDER_BODY[] =
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    "vec4 t = texture2D(tex, texcoord * tex_scale0);\n"
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    "%s\n" /* clobber alpha channel? */
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    "gl_FragColor = vec4(t.%c, t.%c, t.%c, t.%c);\n";
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static const struct shader_templ templ_REORDER =
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  { NULL,
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    DEFAULT_UNIFORMS "uniform sampler2D tex;\n",
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    { NULL, },
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    GST_GL_TEXTURE_TARGET_2D
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  };
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/* GRAY16 to RGB conversion
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 *  data transfered as GL_LUMINANCE_ALPHA then convert back to GRAY16 
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 *  high byte weight as : 255*256/65535 
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 *  ([0~1] denormalize to [0~255],shift to high byte,normalize to [0~1])
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 *  low byte weight as : 255/65535 (similar)
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 * */
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static const gchar templ_COMPOSE_BODY[] =
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    "vec4 rgba;\n"
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    "vec4 t = texture2D(tex, texcoord * tex_scale0);\n"
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    "rgba.rgb = vec3 (dot(t.%c%c, compose_weight));"
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    "rgba.a = 1.0;\n"
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    "gl_FragColor = vec4(rgba.%c, rgba.%c, rgba.%c, rgba.%c);\n";
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static const struct shader_templ templ_COMPOSE =
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  { NULL,
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    DEFAULT_UNIFORMS COMPOSE_WEIGHT "uniform sampler2D tex;\n",
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    { NULL, },
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    GST_GL_TEXTURE_TARGET_2D
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  };
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static const gchar templ_AYUV_to_RGB_BODY[] =
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    "vec4 texel, rgba;\n"
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    "texel = texture2D(tex, texcoord * tex_scale0);\n"
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    "rgba.rgb = yuv_to_rgb (texel.yzw, offset, coeff1, coeff2, coeff3);\n"
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    "rgba.a = texel.r;\n"
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    "gl_FragColor=vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c);\n";
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static const struct shader_templ templ_AYUV_to_RGB =
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  { NULL,
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    DEFAULT_UNIFORMS YUV_TO_RGB_COEFFICIENTS "uniform sampler2D tex;\n",
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    { glsl_func_yuv_to_rgb, NULL, },
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    GST_GL_TEXTURE_TARGET_2D
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  };
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static const gchar templ_RGB_to_AYUV_BODY[] =
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    "vec4 texel, ayuv;\n"
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    "texel = texture2D(tex, texcoord).%c%c%c%c;\n"
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    "ayuv.yzw = rgb_to_yuv (texel.rgb, offset, coeff1, coeff2, coeff3);\n"
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    "ayuv.x = %s;\n"
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    "gl_FragColor = ayuv;\n";
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static const struct shader_templ templ_RGB_to_AYUV =
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  { NULL,
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    DEFAULT_UNIFORMS RGB_TO_YUV_COEFFICIENTS "uniform sampler2D tex;\n",
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    { glsl_func_rgb_to_yuv, NULL, },
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    GST_GL_TEXTURE_TARGET_2D
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  };
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/* YUV to RGB conversion */
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static const gchar templ_PLANAR_YUV_to_RGB_BODY[] =
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    "vec4 texel, rgba;\n"
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    /* FIXME: should get the sampling right... */
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    "texel.x = texture2D(Ytex, texcoord * tex_scale0).r;\n"
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    "texel.y = texture2D(Utex, texcoord * tex_scale1).r;\n"
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    "texel.z = texture2D(Vtex, texcoord * tex_scale2).r;\n"
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    "rgba.rgb = yuv_to_rgb (texel.xyz, offset, coeff1, coeff2, coeff3);\n"
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    "rgba.a = 1.0;\n"
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    "gl_FragColor=vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c);\n";
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static const struct shader_templ templ_PLANAR_YUV_to_RGB =
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  { NULL,
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    DEFAULT_UNIFORMS YUV_TO_RGB_COEFFICIENTS "uniform sampler2D Ytex, Utex, Vtex;\n",
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    { glsl_func_yuv_to_rgb, NULL, },
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    GST_GL_TEXTURE_TARGET_2D
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  };
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static const gchar templ_RGB_to_PLANAR_YUV_BODY[] =
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    "vec4 texel;\n"
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    "vec3 yuv;\n"
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    "texel = texture2D(tex, texcoord).%c%c%c%c;\n"
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    /* FIXME: this is not quite correct yet */
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    "vec4 uv_texel = vec4(0.0);\n"
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    /* One u and v sample can be generated by a nxm sized block given by     */
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    /* @chroma_sampling.  The result is the average of all the values in the */
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    /* block computed with a rolling average. */
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    "vec2 unnormalization;\n"
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    "if (texcoord.x == v_texcoord.x) {\n"
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    "  unnormalization = vec2(width, height);\n"
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    "} else {\n"
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    "  unnormalization = vec2 (1.0);\n"
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    "}\n"
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     /* scale for chroma size */
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    "vec2 chroma_pos = texcoord * chroma_sampling * unnormalization;\n"
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     /* offset chroma to the center of the first texel in the block */
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    "chroma_pos -= clamp(chroma_sampling * 0.5 - 0.5, vec2(0.0), chroma_sampling);\n"
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    "if (chroma_pos.x < width && chroma_pos.y < height) {\n"
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    "  for (int i = 0; i < int(chroma_sampling.x); i++) {\n"
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    "    vec2 delta = vec2 (float(i), 0.0);\n"
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    "    for (int j = 0; j < int(chroma_sampling.y); j++) {\n"
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    "      int n = (i+1)*(j+1);\n"
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    "      delta.y = float(j);\n"
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    "      vec4 s = texture2D(tex, (chroma_pos + delta) / unnormalization).%c%c%c%c;\n"
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           /* rolling average */
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    "      uv_texel = (float(n-1) * uv_texel + s) / float(n);\n"
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    "    }\n"
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    "  }\n"
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    "}\n"
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    "yuv.x = rgb_to_yuv (texel.rgb, offset, coeff1, coeff2, coeff3).x;\n"
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    "yuv.yz = rgb_to_yuv (uv_texel.rgb, offset, coeff1, coeff2, coeff3).yz;\n"
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    "gl_FragData[0] = vec4(yuv.x, 0.0, 0.0, 1.0);\n"
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    "gl_FragData[1] = vec4(yuv.y, 0.0, 0.0, 1.0);\n"
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    "gl_FragData[2] = vec4(yuv.z, 0.0, 0.0, 1.0);\n";
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static const struct shader_templ templ_RGB_to_PLANAR_YUV =
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  { NULL,
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    DEFAULT_UNIFORMS RGB_TO_YUV_COEFFICIENTS "uniform sampler2D tex;\n"
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    "uniform vec2 chroma_sampling;\n",
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    { glsl_func_rgb_to_yuv, NULL, },
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    GST_GL_TEXTURE_TARGET_2D
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  };
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/* NV12/NV21 to RGB conversion */
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static const gchar templ_NV12_NV21_to_RGB_BODY[] =
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    "vec4 rgba;\n"
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    "vec3 yuv;\n"
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    /* FIXME: should get the sampling right... */
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    "yuv.x=texture2D(Ytex, texcoord * tex_scale0).r;\n"
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    "yuv.yz=texture2D(UVtex, texcoord * tex_scale1).%c%c;\n"
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    "rgba.rgb = yuv_to_rgb (yuv, offset, coeff1, coeff2, coeff3);\n"
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    "rgba.a = 1.0;\n"
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    "gl_FragColor=vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c);\n";
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static const struct shader_templ templ_NV12_NV21_to_RGB =
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  { NULL,
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    DEFAULT_UNIFORMS YUV_TO_RGB_COEFFICIENTS "uniform sampler2D Ytex, UVtex;\n",
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    { glsl_func_yuv_to_rgb, NULL, },
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    GST_GL_TEXTURE_TARGET_2D
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  };
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/* RGB to NV12/NV21 conversion */
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/* NV12: u, v
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   NV21: v, u */
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static const gchar templ_RGB_to_NV12_NV21_BODY[] =
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    "vec4 texel, uv_texel;\n"
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    "vec3 yuv;\n"
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    "texel = texture2D(tex, texcoord).%c%c%c%c;\n"
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    "uv_texel = texture2D(tex, texcoord * tex_scale0 * 2.0).%c%c%c%c;\n"
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    "yuv.x = rgb_to_yuv (texel.rgb, offset, coeff1, coeff2, coeff3).x;\n"
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    "yuv.yz = rgb_to_yuv (uv_texel.rgb, offset, coeff1, coeff2, coeff3).yz;\n"
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    "gl_FragData[0] = vec4(yuv.x, 0.0, 0.0, 1.0);\n"
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    "gl_FragData[1] = vec4(yuv.%c, yuv.%c, 0.0, 1.0);\n";
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static const struct shader_templ templ_RGB_to_NV12_NV21 =
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  { NULL,
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    DEFAULT_UNIFORMS RGB_TO_YUV_COEFFICIENTS "uniform sampler2D tex;\n",
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    { glsl_func_rgb_to_yuv, NULL, },
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    GST_GL_TEXTURE_TARGET_2D
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  };
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/* YUY2:r,g,a
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   UYVY:a,b,r */
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static const gchar templ_YUY2_UYVY_to_RGB_BODY[] =
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    "vec4 rgba, uv_texel;\n"
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    "vec3 yuv;\n"
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    /* FIXME: should get the sampling right... */
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    "float dx1 = -poffset_x;\n"
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    "float dx2 = 0.0;\n"
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    "yuv.x = texture2D(Ytex, texcoord * tex_scale0).%c;\n"
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    /* v_texcoord are normalized, texcoord may not be e.g. rectangle textures */
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    "float inorder = mod (v_texcoord.x * width, 2.0);\n"
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    "if (inorder < 1.0) {\n"
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    "  dx2 = -dx1;\n"
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    "  dx1 = 0.0;\n"
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    "}\n"
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    "uv_texel.rg = texture2D(Ytex, texcoord * tex_scale0 + vec2(dx1, 0.0)).r%c;\n"
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    "uv_texel.ba = texture2D(Ytex, texcoord * tex_scale0 + vec2(dx2, 0.0)).r%c;\n"
Packit 971217
    "yuv.yz = uv_texel.%c%c;\n"
Packit 971217
    "rgba.rgb = yuv_to_rgb (yuv, offset, coeff1, coeff2, coeff3);\n"
Packit 971217
    "rgba.a = 1.0;\n"
Packit 971217
    "gl_FragColor = vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c);\n";
Packit 971217
Packit 971217
static const struct shader_templ templ_YUY2_UYVY_to_RGB =
Packit 971217
  { NULL,
Packit 971217
    DEFAULT_UNIFORMS YUV_TO_RGB_COEFFICIENTS "uniform sampler2D Ytex;\n",
Packit 971217
    { glsl_func_yuv_to_rgb, NULL, },
Packit 971217
    GST_GL_TEXTURE_TARGET_2D
Packit 971217
  };
Packit 971217
Packit 971217
static const gchar templ_RGB_to_YUY2_UYVY_BODY[] =
Packit 971217
    "vec4 texel1, texel2;\n"
Packit 971217
    "vec3 yuv, yuv1, yuv2;\n"
Packit 971217
    "float fx, dx, fy;\n"
Packit 971217
    /* v_texcoord are normalized, texcoord may not be e.g. rectangle textures */
Packit 971217
    "float inorder = mod (v_texcoord.x * width, 2.0);\n"
Packit 971217
    "fx = texcoord.x;\n"
Packit 971217
    "dx = poffset_x;\n"
Packit 971217
    "if (inorder > 1.0) {\n"
Packit 971217
    "  dx = -dx;\n"
Packit 971217
    "}\n"
Packit 971217
    "fy = texcoord.y;\n"
Packit 971217
    "texel1 = texture2D(tex, vec2(fx, fy)).%c%c%c%c;\n"
Packit 971217
    "texel2 = texture2D(tex, vec2(fx + dx, fy)).%c%c%c%c;\n"
Packit 971217
    "yuv1 = rgb_to_yuv (texel1.rgb, offset, coeff1, coeff2, coeff3);\n"
Packit 971217
    "yuv2 = rgb_to_yuv (texel2.rgb, offset, coeff1, coeff2, coeff3);\n"
Packit 971217
    "yuv.x = yuv1.x;\n"
Packit 971217
    "yuv.yz = (yuv1.yz + yuv2.yz) * 0.5;\n"
Packit 971217
    "if (inorder < 1.0) {\n"
Packit 971217
    "  gl_FragColor = vec4(yuv.%c, yuv.%c, 0.0, 0.0);\n"
Packit 971217
    "} else {\n"
Packit 971217
    "  gl_FragColor = vec4(yuv.%c, yuv.%c, 0.0, 0.0);\n"
Packit 971217
    "}\n";
Packit 971217
Packit 971217
static const struct shader_templ templ_RGB_to_YUY2_UYVY =
Packit 971217
  { NULL,
Packit 971217
    DEFAULT_UNIFORMS RGB_TO_YUV_COEFFICIENTS "uniform sampler2D tex;\n",
Packit 971217
    { glsl_func_rgb_to_yuv, NULL, },
Packit 971217
    GST_GL_TEXTURE_TARGET_2D
Packit 971217
  };
Packit 971217
Packit 971217
static const gchar text_vertex_shader[] =
Packit 971217
    "attribute vec4 a_position;   \n"
Packit 971217
    "attribute vec2 a_texcoord;   \n"
Packit 971217
    "varying vec2 v_texcoord;     \n"
Packit 971217
    "void main()                  \n"
Packit 971217
    "{                            \n"
Packit 971217
    "  gl_Position = a_position; \n"
Packit 971217
    "  v_texcoord = a_texcoord;  \n"
Packit 971217
    "}                            \n";
Packit 971217
Packit 971217
static const GLfloat vertices[] = {
Packit 971217
     1.0f, -1.0f, 0.0f, 1.0f, 0.0f,
Packit 971217
    -1.0f, -1.0f, 0.0f, 0.0f, 0.0f,
Packit 971217
    -1.0f,  1.0f, 0.0f, 0.0f, 1.0f,
Packit 971217
     1.0f,  1.0f, 0.0f, 1.0f, 1.0f
Packit 971217
};
Packit 971217
Packit 971217
static const GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
Packit 971217
Packit 971217
/* *INDENT-ON* */
Packit 971217
Packit 971217
struct ConvertInfo
Packit 971217
{
Packit 971217
  gint in_n_textures;
Packit 971217
  gint out_n_textures;
Packit 971217
  const struct shader_templ *templ;
Packit 971217
  gchar *frag_body;
Packit 971217
  gchar *frag_prog;
Packit 971217
  const gchar *shader_tex_names[GST_VIDEO_MAX_PLANES];
Packit 971217
  gfloat *cms_offset;
Packit 971217
  gfloat *cms_coeff1;           /* r,y */
Packit 971217
  gfloat *cms_coeff2;           /* g,u */
Packit 971217
  gfloat *cms_coeff3;           /* b,v */
Packit 971217
  gfloat chroma_sampling[2];
Packit 971217
};
Packit 971217
Packit 971217
struct _GstGLColorConvertPrivate
Packit 971217
{
Packit 971217
  gboolean result;
Packit 971217
Packit 971217
  struct ConvertInfo convert_info;
Packit 971217
Packit 971217
  GstGLTextureTarget from_texture_target;
Packit 971217
  GstGLTextureTarget to_texture_target;
Packit 971217
Packit 971217
  GstGLMemory *in_tex[GST_VIDEO_MAX_PLANES];
Packit 971217
  GstGLMemory *out_tex[GST_VIDEO_MAX_PLANES];
Packit 971217
Packit 971217
  GstGLFormat in_tex_formats[GST_VIDEO_MAX_PLANES];
Packit 971217
Packit 971217
  GLuint vao;
Packit 971217
  GLuint vertex_buffer;
Packit 971217
  GLuint vbo_indices;
Packit 971217
  GLuint attr_position;
Packit 971217
  GLuint attr_texture;
Packit 971217
Packit 971217
  GstCaps *in_caps;
Packit 971217
  GstCaps *out_caps;
Packit 971217
Packit 971217
  GstBufferPool *pool;
Packit 971217
  gboolean pool_started;
Packit 971217
};
Packit 971217
Packit 971217
GST_DEBUG_CATEGORY_STATIC (gst_gl_color_convert_debug);
Packit 971217
#define GST_CAT_DEFAULT gst_gl_color_convert_debug
Packit 971217
Packit 971217
#define DEBUG_INIT \
Packit 971217
  GST_DEBUG_CATEGORY_INIT (gst_gl_color_convert_debug, "glconvert", 0, "convert");
Packit 971217
Packit 971217
G_DEFINE_TYPE_WITH_CODE (GstGLColorConvert, gst_gl_color_convert,
Packit 971217
    GST_TYPE_OBJECT, DEBUG_INIT);
Packit 971217
static void gst_gl_color_convert_finalize (GObject * object);
Packit 971217
static void gst_gl_color_convert_reset (GstGLColorConvert * convert);
Packit 971217
Packit 971217
#define GST_GL_COLOR_CONVERT_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
Packit 971217
    GST_TYPE_GL_COLOR_CONVERT, GstGLColorConvertPrivate))
Packit 971217
Packit 971217
static void
Packit 971217
gst_gl_color_convert_class_init (GstGLColorConvertClass * klass)
Packit 971217
{
Packit 971217
  g_type_class_add_private (klass, sizeof (GstGLColorConvertPrivate));
Packit 971217
Packit 971217
  G_OBJECT_CLASS (klass)->finalize = gst_gl_color_convert_finalize;
Packit 971217
}
Packit 971217
Packit 971217
static void
Packit 971217
gst_gl_color_convert_init (GstGLColorConvert * convert)
Packit 971217
{
Packit 971217
  convert->priv = GST_GL_COLOR_CONVERT_GET_PRIVATE (convert);
Packit 971217
Packit 971217
  gst_gl_color_convert_reset (convert);
Packit 971217
}
Packit 971217
Packit 971217
/**
Packit 971217
 * gst_gl_color_convert_new:
Packit 971217
 * @context: a #GstGLContext
Packit 971217
 *
Packit 971217
 * Returns: (transfer full): a new #GstGLColorConvert object
Packit 971217
 *
Packit 971217
 * Since: 1.4
Packit 971217
 */
Packit 971217
GstGLColorConvert *
Packit 971217
gst_gl_color_convert_new (GstGLContext * context)
Packit 971217
{
Packit 971217
  GstGLColorConvert *convert;
Packit 971217
Packit 971217
  convert = g_object_new (GST_TYPE_GL_COLOR_CONVERT, NULL);
Packit 971217
  gst_object_ref_sink (convert);
Packit 971217
Packit 971217
  convert->context = gst_object_ref (context);
Packit 971217
Packit 971217
  gst_video_info_set_format (&convert->in_info, GST_VIDEO_FORMAT_ENCODED, 0, 0);
Packit 971217
  gst_video_info_set_format (&convert->out_info, GST_VIDEO_FORMAT_ENCODED, 0,
Packit 971217
      0);
Packit 971217
Packit 971217
  GST_DEBUG_OBJECT (convert,
Packit 971217
      "Created new colorconvert for context %" GST_PTR_FORMAT, context);
Packit 971217
Packit 971217
  return convert;
Packit 971217
}
Packit 971217
Packit 971217
static void
Packit 971217
gst_gl_color_convert_finalize (GObject * object)
Packit 971217
{
Packit 971217
  GstGLColorConvert *convert;
Packit 971217
Packit 971217
  convert = GST_GL_COLOR_CONVERT (object);
Packit 971217
Packit 971217
  gst_gl_color_convert_reset (convert);
Packit 971217
Packit 971217
  if (convert->context) {
Packit 971217
    gst_object_unref (convert->context);
Packit 971217
    convert->context = NULL;
Packit 971217
  }
Packit 971217
Packit 971217
  G_OBJECT_CLASS (gst_gl_color_convert_parent_class)->finalize (object);
Packit 971217
}
Packit 971217
Packit 971217
static void
Packit 971217
_reset_gl (GstGLContext * context, GstGLColorConvert * convert)
Packit 971217
{
Packit 971217
  const GstGLFuncs *gl = context->gl_vtable;
Packit 971217
Packit 971217
  if (convert->priv->vao) {
Packit 971217
    gl->DeleteVertexArrays (1, &convert->priv->vao);
Packit 971217
    convert->priv->vao = 0;
Packit 971217
  }
Packit 971217
Packit 971217
  if (convert->priv->vertex_buffer) {
Packit 971217
    gl->DeleteBuffers (1, &convert->priv->vertex_buffer);
Packit 971217
    convert->priv->vertex_buffer = 0;
Packit 971217
  }
Packit 971217
Packit 971217
  if (convert->priv->vbo_indices) {
Packit 971217
    gl->DeleteBuffers (1, &convert->priv->vbo_indices);
Packit 971217
    convert->priv->vbo_indices = 0;
Packit 971217
  }
Packit 971217
}
Packit 971217
Packit 971217
static void
Packit 971217
gst_gl_color_convert_reset_shader (GstGLColorConvert * convert)
Packit 971217
{
Packit 971217
  convert->priv->convert_info.chroma_sampling[0] = 1.0f;
Packit 971217
  convert->priv->convert_info.chroma_sampling[1] = 1.0f;
Packit 971217
Packit 971217
  if (convert->priv->convert_info.frag_prog) {
Packit 971217
    g_free (convert->priv->convert_info.frag_prog);
Packit 971217
    convert->priv->convert_info.frag_prog = NULL;
Packit 971217
  }
Packit 971217
  if (convert->priv->convert_info.frag_body) {
Packit 971217
    g_free (convert->priv->convert_info.frag_body);
Packit 971217
    convert->priv->convert_info.frag_body = NULL;
Packit 971217
  }
Packit 971217
  if (convert->shader) {
Packit 971217
    gst_object_unref (convert->shader);
Packit 971217
    convert->shader = NULL;
Packit 971217
  }
Packit 971217
Packit 971217
  convert->initted = FALSE;
Packit 971217
}
Packit 971217
Packit 971217
static void
Packit 971217
gst_gl_color_convert_reset (GstGLColorConvert * convert)
Packit 971217
{
Packit 971217
  guint i;
Packit 971217
Packit 971217
  if (convert->fbo) {
Packit 971217
    gst_object_unref (convert->fbo);
Packit 971217
    convert->fbo = NULL;
Packit 971217
  }
Packit 971217
Packit 971217
  for (i = 0; i < convert->priv->convert_info.out_n_textures; i++) {
Packit 971217
    if (convert->priv->out_tex[i])
Packit 971217
      gst_memory_unref ((GstMemory *) convert->priv->out_tex[i]);
Packit 971217
    convert->priv->out_tex[i] = NULL;
Packit 971217
  }
Packit 971217
Packit 971217
  if (convert->priv->pool) {
Packit 971217
    convert->priv->pool_started = FALSE;
Packit 971217
Packit 971217
    gst_object_unref (convert->priv->pool);
Packit 971217
    convert->priv->pool = NULL;
Packit 971217
  }
Packit 971217
Packit 971217
  gst_caps_replace (&convert->priv->in_caps, NULL);
Packit 971217
  gst_caps_replace (&convert->priv->out_caps, NULL);
Packit 971217
Packit 971217
  if (convert->context) {
Packit 971217
    gst_gl_context_thread_add (convert->context,
Packit 971217
        (GstGLContextThreadFunc) _reset_gl, convert);
Packit 971217
  }
Packit 971217
Packit 971217
  gst_gl_color_convert_reset_shader (convert);
Packit 971217
}
Packit 971217
Packit 971217
static gboolean
Packit 971217
_gst_gl_color_convert_can_passthrough_info (GstVideoInfo * in,
Packit 971217
    GstVideoInfo * out)
Packit 971217
{
Packit 971217
  gint i;
Packit 971217
Packit 971217
  if (GST_VIDEO_INFO_FORMAT (in) != GST_VIDEO_INFO_FORMAT (out))
Packit 971217
    return FALSE;
Packit 971217
  if (GST_VIDEO_INFO_WIDTH (in) != GST_VIDEO_INFO_WIDTH (out))
Packit 971217
    return FALSE;
Packit 971217
  if (GST_VIDEO_INFO_HEIGHT (in) != GST_VIDEO_INFO_HEIGHT (out))
Packit 971217
    return FALSE;
Packit 971217
  if (GST_VIDEO_INFO_SIZE (in) != GST_VIDEO_INFO_SIZE (out))
Packit 971217
    return FALSE;
Packit 971217
Packit 971217
  for (i = 0; i < in->finfo->n_planes; i++) {
Packit 971217
    if (in->stride[i] != out->stride[i])
Packit 971217
      return FALSE;
Packit 971217
    if (in->offset[i] != out->offset[i])
Packit 971217
      return FALSE;
Packit 971217
  }
Packit 971217
Packit 971217
  if (!gst_video_colorimetry_is_equal (&in->colorimetry, &out->colorimetry))
Packit 971217
    return FALSE;
Packit 971217
  if (in->chroma_site != out->chroma_site)
Packit 971217
    return FALSE;
Packit 971217
Packit 971217
  return TRUE;
Packit 971217
}
Packit 971217
Packit 971217
static gboolean
Packit 971217
_gst_gl_color_convert_set_caps_unlocked (GstGLColorConvert * convert,
Packit 971217
    GstCaps * in_caps, GstCaps * out_caps)
Packit 971217
{
Packit 971217
  GstVideoInfo in_info, out_info;
Packit 971217
  GstCapsFeatures *in_features, *out_features;
Packit 971217
  GstGLTextureTarget from_target, to_target;
Packit 971217
  gboolean passthrough;
Packit 971217
Packit 971217
  g_return_val_if_fail (convert != NULL, FALSE);
Packit 971217
  g_return_val_if_fail (in_caps, FALSE);
Packit 971217
  g_return_val_if_fail (out_caps, FALSE);
Packit 971217
Packit 971217
  GST_LOG_OBJECT (convert, "Setting caps in %" GST_PTR_FORMAT
Packit 971217
      " out %" GST_PTR_FORMAT, in_caps, out_caps);
Packit 971217
Packit 971217
  if (!gst_video_info_from_caps (&in_info, in_caps))
Packit 971217
    g_assert_not_reached ();
Packit 971217
Packit 971217
  if (!gst_video_info_from_caps (&out_info, out_caps))
Packit 971217
    g_assert_not_reached ();
Packit 971217
Packit 971217
  g_return_val_if_fail (GST_VIDEO_INFO_FORMAT (&in_info) !=
Packit 971217
      GST_VIDEO_FORMAT_UNKNOWN, FALSE);
Packit 971217
  g_return_val_if_fail (GST_VIDEO_INFO_FORMAT (&in_info) !=
Packit 971217
      GST_VIDEO_FORMAT_ENCODED, FALSE);
Packit 971217
  g_return_val_if_fail (GST_VIDEO_INFO_FORMAT (&out_info) !=
Packit 971217
      GST_VIDEO_FORMAT_UNKNOWN, FALSE);
Packit 971217
  g_return_val_if_fail (GST_VIDEO_INFO_FORMAT (&out_info) !=
Packit 971217
      GST_VIDEO_FORMAT_ENCODED, FALSE);
Packit 971217
Packit 971217
  in_features = gst_caps_get_features (in_caps, 0);
Packit 971217
  out_features = gst_caps_get_features (out_caps, 0);
Packit 971217
Packit 971217
  if (!gst_caps_features_contains (in_features,
Packit 971217
          GST_CAPS_FEATURE_MEMORY_GL_MEMORY)
Packit 971217
      || !gst_caps_features_contains (out_features,
Packit 971217
          GST_CAPS_FEATURE_MEMORY_GL_MEMORY)) {
Packit 971217
    return FALSE;
Packit 971217
  }
Packit 971217
Packit 971217
  {
Packit 971217
    GstStructure *in_s = gst_caps_get_structure (in_caps, 0);
Packit 971217
    GstStructure *out_s = gst_caps_get_structure (out_caps, 0);
Packit 971217
Packit 971217
    if (gst_structure_has_field_typed (in_s, "texture-target", G_TYPE_STRING))
Packit 971217
      from_target =
Packit 971217
          gst_gl_texture_target_from_string (gst_structure_get_string (in_s,
Packit 971217
              "texture-target"));
Packit 971217
    else
Packit 971217
      from_target = GST_GL_TEXTURE_TARGET_2D;
Packit 971217
Packit 971217
    if (gst_structure_has_field_typed (out_s, "texture-target", G_TYPE_STRING))
Packit 971217
      to_target =
Packit 971217
          gst_gl_texture_target_from_string (gst_structure_get_string (out_s,
Packit 971217
              "texture-target"));
Packit 971217
    else
Packit 971217
      to_target = GST_GL_TEXTURE_TARGET_2D;
Packit 971217
Packit 971217
    if (to_target == GST_GL_TEXTURE_TARGET_NONE
Packit 971217
        || from_target == GST_GL_TEXTURE_TARGET_NONE)
Packit 971217
      /* invalid caps */
Packit 971217
      return FALSE;
Packit 971217
  }
Packit 971217
Packit 971217
  if (gst_video_info_is_equal (&convert->in_info, &in_info) &&
Packit 971217
      gst_video_info_is_equal (&convert->out_info, &out_info) &&
Packit 971217
      convert->priv->from_texture_target == from_target &&
Packit 971217
      convert->priv->to_texture_target == to_target)
Packit 971217
    return TRUE;
Packit 971217
Packit 971217
  /* If input and output are identical, pass through directly */
Packit 971217
  passthrough =
Packit 971217
      _gst_gl_color_convert_can_passthrough_info (&in_info, &out_info) &&
Packit 971217
      from_target == to_target;
Packit 971217
Packit 971217
  if (!passthrough && to_target != GST_GL_TEXTURE_TARGET_2D
Packit 971217
      && to_target != GST_GL_TEXTURE_TARGET_RECTANGLE)
Packit 971217
    return FALSE;
Packit 971217
Packit 971217
  {
Packit 971217
    guint yuv_gray_flags, in_flags, out_flags;
Packit 971217
Packit 971217
    in_flags = GST_VIDEO_FORMAT_INFO_FLAGS (in_info.finfo);
Packit 971217
    out_flags = GST_VIDEO_FORMAT_INFO_FLAGS (out_info.finfo);
Packit 971217
    yuv_gray_flags = GST_VIDEO_FORMAT_FLAG_YUV | GST_VIDEO_FORMAT_FLAG_GRAY;
Packit 971217
Packit 971217
    /* GRAY/YUV -> GRAY/YUV is not supported for non-passthrough */
Packit 971217
    if (!passthrough && (in_flags & yuv_gray_flags) != 0
Packit 971217
        && (out_flags & yuv_gray_flags) != 0)
Packit 971217
      return FALSE;
Packit 971217
  }
Packit 971217
Packit 971217
  gst_gl_color_convert_reset (convert);
Packit 971217
  convert->in_info = in_info;
Packit 971217
  convert->out_info = out_info;
Packit 971217
  gst_caps_replace (&convert->priv->in_caps, in_caps);
Packit 971217
  gst_caps_replace (&convert->priv->out_caps, out_caps);
Packit 971217
  convert->priv->from_texture_target = from_target;
Packit 971217
  convert->priv->to_texture_target = to_target;
Packit 971217
  convert->initted = FALSE;
Packit 971217
Packit 971217
  convert->passthrough = passthrough;
Packit 971217
#ifndef GST_DISABLE_GST_DEBUG
Packit 971217
  if (G_UNLIKELY (convert->passthrough))
Packit 971217
    GST_DEBUG_OBJECT (convert,
Packit 971217
        "Configuring passthrough mode for same in/out caps");
Packit 971217
  else {
Packit 971217
    GST_DEBUG_OBJECT (convert, "Color converting %" GST_PTR_FORMAT
Packit 971217
        " to %" GST_PTR_FORMAT, in_caps, out_caps);
Packit 971217
  }
Packit 971217
#endif
Packit 971217
Packit 971217
  return TRUE;
Packit 971217
}
Packit 971217
Packit 971217
/**
Packit 971217
 * gst_gl_color_convert_set_caps:
Packit 971217
 * @convert: a #GstGLColorConvert
Packit 971217
 * @in_caps: input #GstCaps
Packit 971217
 * @out_caps: output #GstCaps
Packit 971217
 *
Packit 971217
 * Initializes @convert with the information required for conversion.
Packit 971217
 *
Packit 971217
 * Since: 1.6
Packit 971217
 */
Packit 971217
gboolean
Packit 971217
gst_gl_color_convert_set_caps (GstGLColorConvert * convert,
Packit 971217
    GstCaps * in_caps, GstCaps * out_caps)
Packit 971217
{
Packit 971217
  gboolean ret;
Packit 971217
Packit 971217
  GST_OBJECT_LOCK (convert);
Packit 971217
  ret = _gst_gl_color_convert_set_caps_unlocked (convert, in_caps, out_caps);
Packit 971217
  GST_OBJECT_UNLOCK (convert);
Packit 971217
Packit 971217
  return ret;
Packit 971217
}
Packit 971217
Packit 971217
/**
Packit 971217
 * gst_gl_color_convert_decide_allocation:
Packit 971217
 * @convert: a #GstGLColorConvert
Packit 971217
 * @query: a completed ALLOCATION #GstQuery
Packit 971217
 *
Packit 971217
 * Provides an implementation of #GstBaseTransfromClass::decide_allocation()
Packit 971217
 *
Packit 971217
 * Returns: whether the allocation parameters were successfully chosen
Packit 971217
 *
Packit 971217
 * Since: 1.8
Packit 971217
 */
Packit 971217
gboolean
Packit 971217
gst_gl_color_convert_decide_allocation (GstGLColorConvert * convert,
Packit 971217
    GstQuery * query)
Packit 971217
{
Packit 971217
  GstBufferPool *pool = NULL;
Packit 971217
  GstStructure *config;
Packit 971217
  GstCaps *caps;
Packit 971217
  guint min, max, size, n, i;
Packit 971217
  gboolean update_pool;
Packit 971217
  GstGLVideoAllocationParams *params;
Packit 971217
  GstVideoInfo vinfo;
Packit 971217
Packit 971217
  gst_query_parse_allocation (query, &caps, NULL);
Packit 971217
  if (!caps)
Packit 971217
    return FALSE;
Packit 971217
Packit 971217
  gst_video_info_from_caps (&vinfo, caps);
Packit 971217
Packit 971217
  n = gst_query_get_n_allocation_pools (query);
Packit 971217
  if (n > 0) {
Packit 971217
    update_pool = TRUE;
Packit 971217
    for (i = 0; i < n; i++) {
Packit 971217
      gst_query_parse_nth_allocation_pool (query, i, &pool, &size, &min, &max;;
Packit 971217
Packit 971217
      if (!pool || !GST_IS_GL_BUFFER_POOL (pool)) {
Packit 971217
        if (pool)
Packit 971217
          gst_object_unref (pool);
Packit 971217
        pool = NULL;
Packit 971217
      }
Packit 971217
    }
Packit 971217
  }
Packit 971217
Packit 971217
  if (!pool) {
Packit 971217
    GstVideoInfo vinfo;
Packit 971217
Packit 971217
    gst_video_info_init (&vinfo);
Packit 971217
    size = vinfo.size;
Packit 971217
    min = max = 0;
Packit 971217
    update_pool = FALSE;
Packit 971217
  }
Packit 971217
Packit 971217
  if (!pool)
Packit 971217
    pool = gst_gl_buffer_pool_new (convert->context);
Packit 971217
Packit 971217
  config = gst_buffer_pool_get_config (pool);
Packit 971217
Packit 971217
  gst_buffer_pool_config_set_params (config, caps, size, min, max);
Packit 971217
  gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
Packit 971217
  if (gst_query_find_allocation_meta (query, GST_GL_SYNC_META_API_TYPE, NULL))
Packit 971217
    gst_buffer_pool_config_add_option (config,
Packit 971217
        GST_BUFFER_POOL_OPTION_GL_SYNC_META);
Packit 971217
Packit 971217
  params = gst_gl_video_allocation_params_new (convert->context, NULL, &vinfo,
Packit 971217
      0, NULL, convert->priv->to_texture_target, 0);
Packit 971217
  gst_buffer_pool_config_set_gl_allocation_params (config,
Packit 971217
      (GstGLAllocationParams *) params);
Packit 971217
  gst_gl_allocation_params_free ((GstGLAllocationParams *) params);
Packit 971217
Packit 971217
  if (!gst_buffer_pool_set_config (pool, config))
Packit 971217
    GST_WARNING_OBJECT (convert, "Failed to set buffer pool config");
Packit 971217
Packit 971217
  if (update_pool)
Packit 971217
    gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max);
Packit 971217
  else
Packit 971217
    gst_query_add_allocation_pool (query, pool, size, min, max);
Packit 971217
Packit 971217
  if (convert->priv->pool) {
Packit 971217
    gst_object_unref (convert->priv->pool);
Packit 971217
    convert->priv->pool_started = FALSE;
Packit 971217
  }
Packit 971217
  convert->priv->pool = pool;
Packit 971217
Packit 971217
  return TRUE;
Packit 971217
}
Packit 971217
Packit 971217
static void
Packit 971217
_init_value_string_list (GValue * list, ...)
Packit 971217
{
Packit 971217
  GValue item = G_VALUE_INIT;
Packit 971217
  gchar *str;
Packit 971217
  va_list args;
Packit 971217
Packit 971217
  g_value_init (list, GST_TYPE_LIST);
Packit 971217
Packit 971217
  va_start (args, list);
Packit 971217
  while ((str = va_arg (args, gchar *))) {
Packit 971217
    g_value_init (&item, G_TYPE_STRING);
Packit 971217
    g_value_set_string (&item, str);
Packit 971217
Packit 971217
    gst_value_list_append_value (list, &item);
Packit 971217
    g_value_unset (&item);
Packit 971217
  }
Packit 971217
  va_end (args);
Packit 971217
}
Packit 971217
Packit 971217
/* copies the given caps */
Packit 971217
static GstCaps *
Packit 971217
gst_gl_color_convert_caps_transform_format_info (GstCaps * caps)
Packit 971217
{
Packit 971217
  GstStructure *st;
Packit 971217
  GstCapsFeatures *f;
Packit 971217
  gint i, n;
Packit 971217
  GstCaps *res;
Packit 971217
  GValue rgb_formats = G_VALUE_INIT;
Packit 971217
Packit 971217
  _init_value_string_list (&rgb_formats, "RGBA", "ARGB", "BGRA", "ABGR", "RGBx",
Packit 971217
      "xRGB", "BGRx", "xBGR", "RGB", "BGR", NULL);
Packit 971217
Packit 971217
  res = gst_caps_new_empty ();
Packit 971217
Packit 971217
  n = gst_caps_get_size (caps);
Packit 971217
  for (i = 0; i < n; i++) {
Packit 971217
    const GValue *format;
Packit 971217
Packit 971217
    st = gst_caps_get_structure (caps, i);
Packit 971217
    f = gst_caps_get_features (caps, i);
Packit 971217
Packit 971217
    format = gst_structure_get_value (st, "format");
Packit 971217
    st = gst_structure_copy (st);
Packit 971217
    if (GST_VALUE_HOLDS_LIST (format)) {
Packit 971217
      gboolean have_rgb_formats = FALSE;
Packit 971217
      GValue passthrough_formats = G_VALUE_INIT;
Packit 971217
      gint j, len;
Packit 971217
Packit 971217
      g_value_init (&passthrough_formats, GST_TYPE_LIST);
Packit 971217
      len = gst_value_list_get_size (format);
Packit 971217
      for (j = 0; j < len; j++) {
Packit 971217
        const GValue *val;
Packit 971217
Packit 971217
        val = gst_value_list_get_value (format, j);
Packit 971217
        if (G_VALUE_HOLDS_STRING (val)) {
Packit 971217
          const gchar *format_str = g_value_get_string (val);
Packit 971217
          GstVideoFormat v_format = gst_video_format_from_string (format_str);
Packit 971217
          const GstVideoFormatInfo *t_info =
Packit 971217
              gst_video_format_get_info (v_format);
Packit 971217
          if (GST_VIDEO_FORMAT_INFO_FLAGS (t_info) & (GST_VIDEO_FORMAT_FLAG_YUV
Packit 971217
                  | GST_VIDEO_FORMAT_FLAG_GRAY)) {
Packit 971217
            gst_value_list_append_value (&passthrough_formats, val);
Packit 971217
          } else if (GST_VIDEO_FORMAT_INFO_FLAGS (t_info) &
Packit 971217
              GST_VIDEO_FORMAT_FLAG_RGB) {
Packit 971217
            have_rgb_formats = TRUE;
Packit 971217
            break;
Packit 971217
          }
Packit 971217
        }
Packit 971217
      }
Packit 971217
      if (have_rgb_formats) {
Packit 971217
        gst_structure_remove_fields (st, "format", NULL);
Packit 971217
      } else {
Packit 971217
        /* add passthrough structure, then the rgb conversion structure */
Packit 971217
        gst_structure_set_value (st, "format", &passthrough_formats);
Packit 971217
        gst_caps_append_structure_full (res, gst_structure_copy (st),
Packit 971217
            gst_caps_features_copy (f));
Packit 971217
        gst_structure_set_value (st, "format", &rgb_formats);
Packit 971217
      }
Packit 971217
      g_value_unset (&passthrough_formats);
Packit 971217
    } else if (G_VALUE_HOLDS_STRING (format)) {
Packit 971217
      const gchar *format_str = g_value_get_string (format);
Packit 971217
      GstVideoFormat v_format = gst_video_format_from_string (format_str);
Packit 971217
      const GstVideoFormatInfo *t_info = gst_video_format_get_info (v_format);
Packit 971217
      if (GST_VIDEO_FORMAT_INFO_FLAGS (t_info) & (GST_VIDEO_FORMAT_FLAG_YUV |
Packit 971217
              GST_VIDEO_FORMAT_FLAG_GRAY)) {
Packit 971217
        /* add passthrough structure, then the rgb conversion structure */
Packit 971217
        gst_structure_set_value (st, "format", format);
Packit 971217
        gst_caps_append_structure_full (res, gst_structure_copy (st),
Packit 971217
            gst_caps_features_copy (f));
Packit 971217
        gst_structure_set_value (st, "format", &rgb_formats);
Packit 971217
      } else {                  /* RGB */
Packit 971217
        gst_structure_remove_fields (st, "format", NULL);
Packit 971217
      }
Packit 971217
    }
Packit 971217
    gst_structure_remove_fields (st, "colorimetry", "chroma-site",
Packit 971217
        "texture-target", NULL);
Packit 971217
Packit 971217
    gst_caps_append_structure_full (res, st, gst_caps_features_copy (f));
Packit 971217
  }
Packit 971217
Packit 971217
  g_value_unset (&rgb_formats);
Packit 971217
Packit 971217
  return res;
Packit 971217
}
Packit 971217
Packit 971217
/**
Packit 971217
 * gst_gl_color_convert_transform_caps:
Packit 971217
 * @context: a #GstGLContext to use for transforming @caps
Packit 971217
 * @direction: a #GstPadDirection
Packit 971217
 * @caps: (transfer none): the #GstCaps to transform
Packit 971217
 * @filter: (transfer none): a set of filter #GstCaps
Packit 971217
 *
Packit 971217
 * Provides an implementation of #GstBaseTransformClass::transform_caps()
Packit 971217
 *
Packit 971217
 * Returns: (transfer full): the converted #GstCaps
Packit 971217
 *
Packit 971217
 * Since: 1.6
Packit 971217
 */
Packit 971217
GstCaps *
Packit 971217
gst_gl_color_convert_transform_caps (GstGLContext * context,
Packit 971217
    GstPadDirection direction, GstCaps * caps, GstCaps * filter)
Packit 971217
{
Packit 971217
  caps = gst_gl_color_convert_caps_transform_format_info (caps);
Packit 971217
Packit 971217
  if (filter) {
Packit 971217
    GstCaps *tmp;
Packit 971217
Packit 971217
    tmp = gst_caps_intersect_full (filter, caps, GST_CAPS_INTERSECT_FIRST);
Packit 971217
    gst_caps_unref (caps);
Packit 971217
    caps = tmp;
Packit 971217
  }
Packit 971217
Packit 971217
  return caps;
Packit 971217
}
Packit 971217
Packit 971217
/* fixation from videoconvert */
Packit 971217
#define SCORE_FORMAT_CHANGE             1
Packit 971217
#define SCORE_DEPTH_CHANGE              1
Packit 971217
#define SCORE_ALPHA_CHANGE              1
Packit 971217
#define SCORE_CHROMA_W_CHANGE           1
Packit 971217
#define SCORE_CHROMA_H_CHANGE           1
Packit 971217
#define SCORE_PALETTE_CHANGE            1
Packit 971217
Packit 971217
#define SCORE_COLORSPACE_LOSS           2       /* RGB <-> YUV */
Packit 971217
#define SCORE_DEPTH_LOSS                4       /* change bit depth */
Packit 971217
#define SCORE_ALPHA_LOSS                8       /* lose the alpha channel */
Packit 971217
#define SCORE_CHROMA_W_LOSS             16      /* vertical subsample */
Packit 971217
#define SCORE_CHROMA_H_LOSS             32      /* horizontal subsample */
Packit 971217
#define SCORE_PALETTE_LOSS              64      /* convert to palette format */
Packit 971217
#define SCORE_COLOR_LOSS                128     /* convert to GRAY */
Packit 971217
Packit 971217
#define COLORSPACE_MASK (GST_VIDEO_FORMAT_FLAG_YUV | \
Packit 971217
                         GST_VIDEO_FORMAT_FLAG_RGB | GST_VIDEO_FORMAT_FLAG_GRAY)
Packit 971217
#define ALPHA_MASK      (GST_VIDEO_FORMAT_FLAG_ALPHA)
Packit 971217
#define PALETTE_MASK    (GST_VIDEO_FORMAT_FLAG_PALETTE)
Packit 971217
Packit 971217
static GstGLTextureTarget
Packit 971217
_texture_target_demask (guint target_mask)
Packit 971217
{
Packit 971217
  if (target_mask & (1 << GST_GL_TEXTURE_TARGET_2D)) {
Packit 971217
    return GST_GL_TEXTURE_TARGET_2D;
Packit 971217
  }
Packit 971217
  if (target_mask & (1 << GST_GL_TEXTURE_TARGET_RECTANGLE)) {
Packit 971217
    return GST_GL_TEXTURE_TARGET_RECTANGLE;
Packit 971217
  }
Packit 971217
  if (target_mask & (1 << GST_GL_TEXTURE_TARGET_EXTERNAL_OES)) {
Packit 971217
    return GST_GL_TEXTURE_TARGET_EXTERNAL_OES;
Packit 971217
  }
Packit 971217
Packit 971217
  return 0;
Packit 971217
}
Packit 971217
Packit 971217
/* calculate how much loss a conversion would be */
Packit 971217
static void
Packit 971217
score_format_target (const GstVideoFormatInfo * in_info, guint targets_mask,
Packit 971217
    GstVideoFormat v_format, guint other_targets_mask, gint * min_loss,
Packit 971217
    const GstVideoFormatInfo ** out_info, GstGLTextureTarget * result)
Packit 971217
{
Packit 971217
  const GstVideoFormatInfo *t_info;
Packit 971217
  GstVideoFormatFlags in_flags, t_flags;
Packit 971217
  gint loss;
Packit 971217
Packit 971217
  t_info = gst_video_format_get_info (v_format);
Packit 971217
  if (!t_info)
Packit 971217
    return;
Packit 971217
Packit 971217
  /* accept input format immediately without loss */
Packit 971217
  if (in_info == t_info && (targets_mask & other_targets_mask) != 0) {
Packit 971217
    *min_loss = 0;
Packit 971217
    *out_info = t_info;
Packit 971217
    *result = _texture_target_demask (targets_mask & other_targets_mask);
Packit 971217
    return;
Packit 971217
  }
Packit 971217
Packit 971217
  /* can only passthrough external-oes textures */
Packit 971217
  other_targets_mask &= ~(1 << GST_GL_TEXTURE_TARGET_EXTERNAL_OES);
Packit 971217
  if (other_targets_mask == 0)
Packit 971217
    return;
Packit 971217
  /* try to keep the same target */
Packit 971217
  if (targets_mask & other_targets_mask)
Packit 971217
    other_targets_mask = targets_mask & other_targets_mask;
Packit 971217
Packit 971217
  loss = SCORE_FORMAT_CHANGE;
Packit 971217
Packit 971217
  in_flags = GST_VIDEO_FORMAT_INFO_FLAGS (in_info);
Packit 971217
  in_flags &= ~GST_VIDEO_FORMAT_FLAG_LE;
Packit 971217
  in_flags &= ~GST_VIDEO_FORMAT_FLAG_COMPLEX;
Packit 971217
  in_flags &= ~GST_VIDEO_FORMAT_FLAG_UNPACK;
Packit 971217
Packit 971217
  t_flags = GST_VIDEO_FORMAT_INFO_FLAGS (t_info);
Packit 971217
  t_flags &= ~GST_VIDEO_FORMAT_FLAG_LE;
Packit 971217
  t_flags &= ~GST_VIDEO_FORMAT_FLAG_COMPLEX;
Packit 971217
  t_flags &= ~GST_VIDEO_FORMAT_FLAG_UNPACK;
Packit 971217
Packit 971217
  /* GRAY/YUV -> GRAY/YUV is not supported */
Packit 971217
  if ((in_flags & (GST_VIDEO_FORMAT_FLAG_YUV | GST_VIDEO_FORMAT_FLAG_GRAY)) != 0
Packit 971217
      && (t_flags & (GST_VIDEO_FORMAT_FLAG_YUV | GST_VIDEO_FORMAT_FLAG_GRAY)) !=
Packit 971217
      0)
Packit 971217
    return;
Packit 971217
Packit 971217
  if ((t_flags & PALETTE_MASK) != (in_flags & PALETTE_MASK)) {
Packit 971217
    loss += SCORE_PALETTE_CHANGE;
Packit 971217
    if (t_flags & PALETTE_MASK)
Packit 971217
      loss += SCORE_PALETTE_LOSS;
Packit 971217
  }
Packit 971217
Packit 971217
  if ((t_flags & COLORSPACE_MASK) != (in_flags & COLORSPACE_MASK)) {
Packit 971217
    loss += SCORE_COLORSPACE_LOSS;
Packit 971217
    if (t_flags & GST_VIDEO_FORMAT_FLAG_GRAY)
Packit 971217
      loss += SCORE_COLOR_LOSS;
Packit 971217
  }
Packit 971217
Packit 971217
  if ((t_flags & ALPHA_MASK) != (in_flags & ALPHA_MASK)) {
Packit 971217
    loss += SCORE_ALPHA_CHANGE;
Packit 971217
    if (in_flags & ALPHA_MASK)
Packit 971217
      loss += SCORE_ALPHA_LOSS;
Packit 971217
  }
Packit 971217
Packit 971217
  if ((in_info->h_sub[1]) != (t_info->h_sub[1])) {
Packit 971217
    loss += SCORE_CHROMA_H_CHANGE;
Packit 971217
    if ((in_info->h_sub[1]) < (t_info->h_sub[1]))
Packit 971217
      loss += SCORE_CHROMA_H_LOSS;
Packit 971217
  }
Packit 971217
  if ((in_info->w_sub[1]) != (t_info->w_sub[1])) {
Packit 971217
    loss += SCORE_CHROMA_W_CHANGE;
Packit 971217
    if ((in_info->w_sub[1]) < (t_info->w_sub[1]))
Packit 971217
      loss += SCORE_CHROMA_W_LOSS;
Packit 971217
  }
Packit 971217
Packit 971217
  if ((in_info->bits) != (t_info->bits)) {
Packit 971217
    loss += SCORE_DEPTH_CHANGE;
Packit 971217
    if ((in_info->bits) > (t_info->bits))
Packit 971217
      loss += SCORE_DEPTH_LOSS;
Packit 971217
  }
Packit 971217
Packit 971217
  if (loss < *min_loss) {
Packit 971217
    GstGLTextureTarget target = _texture_target_demask (other_targets_mask);
Packit 971217
Packit 971217
    if (target != 0) {
Packit 971217
      *out_info = t_info;
Packit 971217
      *min_loss = loss;
Packit 971217
      *result = target;
Packit 971217
    }
Packit 971217
  }
Packit 971217
}
Packit 971217
Packit 971217
static void
Packit 971217
gst_gl_color_convert_fixate_format_target (GstCaps * caps, GstCaps * result)
Packit 971217
{
Packit 971217
  GstStructure *ins, *outs;
Packit 971217
  const gchar *in_format;
Packit 971217
  const GstVideoFormatInfo *in_info, *out_info = NULL;
Packit 971217
  const GValue *targets;
Packit 971217
  guint targets_mask = 0;
Packit 971217
  GstGLTextureTarget target;
Packit 971217
  gint min_loss = G_MAXINT;
Packit 971217
  guint i, capslen;
Packit 971217
Packit 971217
  ins = gst_caps_get_structure (caps, 0);
Packit 971217
  in_format = gst_structure_get_string (ins, "format");
Packit 971217
  if (!in_format)
Packit 971217
    return;
Packit 971217
  targets = gst_structure_get_value (ins, "texture-target");
Packit 971217
  targets_mask = gst_gl_value_get_texture_target_mask (targets);
Packit 971217
  if (!targets_mask)
Packit 971217
    return;
Packit 971217
Packit 971217
  in_info =
Packit 971217
      gst_video_format_get_info (gst_video_format_from_string (in_format));
Packit 971217
  if (!in_info)
Packit 971217
    return;
Packit 971217
Packit 971217
  outs = gst_caps_get_structure (result, 0);
Packit 971217
Packit 971217
  capslen = gst_caps_get_size (result);
Packit 971217
  for (i = 0; i < capslen; i++) {
Packit 971217
    GstStructure *tests;
Packit 971217
    const GValue *format;
Packit 971217
    const GValue *other_targets;
Packit 971217
    guint other_targets_mask = 0;
Packit 971217
Packit 971217
    tests = gst_caps_get_structure (result, i);
Packit 971217
Packit 971217
    format = gst_structure_get_value (tests, "format");
Packit 971217
    other_targets = gst_structure_get_value (tests, "texture-target");
Packit 971217
    /* should not happen */
Packit 971217
    if (format == NULL || other_targets == NULL)
Packit 971217
      continue;
Packit 971217
Packit 971217
    other_targets_mask = gst_gl_value_get_texture_target_mask (other_targets);
Packit 971217
Packit 971217
    if (GST_VALUE_HOLDS_LIST (format)) {
Packit 971217
      gint j, len;
Packit 971217
Packit 971217
      len = gst_value_list_get_size (format);
Packit 971217
      for (j = 0; j < len; j++) {
Packit 971217
        const GValue *val;
Packit 971217
Packit 971217
        val = gst_value_list_get_value (format, j);
Packit 971217
        if (G_VALUE_HOLDS_STRING (val)) {
Packit 971217
          const gchar *format_str = g_value_get_string (val);
Packit 971217
          GstVideoFormat v_format = gst_video_format_from_string (format_str);
Packit 971217
          score_format_target (in_info, targets_mask, v_format,
Packit 971217
              other_targets_mask, &min_loss, &out_info, &target);
Packit 971217
          if (min_loss == 0)
Packit 971217
            break;
Packit 971217
        }
Packit 971217
      }
Packit 971217
    } else if (G_VALUE_HOLDS_STRING (format)) {
Packit 971217
      const gchar *format_str = g_value_get_string (format);
Packit 971217
      GstVideoFormat v_format = gst_video_format_from_string (format_str);
Packit 971217
      score_format_target (in_info, targets_mask, v_format, other_targets_mask,
Packit 971217
          &min_loss, &out_info, &target);
Packit 971217
    }
Packit 971217
  }
Packit 971217
  if (out_info)
Packit 971217
    gst_structure_set (outs, "format", G_TYPE_STRING,
Packit 971217
        GST_VIDEO_FORMAT_INFO_NAME (out_info), NULL);
Packit 971217
  if (target)
Packit 971217
    gst_structure_set (outs, "texture-target", G_TYPE_STRING,
Packit 971217
        gst_gl_texture_target_to_string (target), NULL);
Packit 971217
}
Packit 971217
Packit 971217
/**
Packit 971217
 * gst_gl_color_convert_fixate_caps:
Packit 971217
 * @context: a #GstGLContext to use for transforming @caps
Packit 971217
 * @direction: a #GstPadDirection
Packit 971217
 * @caps: (transfer none): the #GstCaps of @direction
Packit 971217
 * @other: (transfer full): the #GstCaps to fixate
Packit 971217
 *
Packit 971217
 * Provides an implementation of #GstBaseTransformClass::fixate_caps()
Packit 971217
 *
Packit 971217
 * Returns: (transfer full): the fixated #GstCaps
Packit 971217
 *
Packit 971217
 * Since: 1.8
Packit 971217
 */
Packit 971217
GstCaps *
Packit 971217
gst_gl_color_convert_fixate_caps (GstGLContext * context,
Packit 971217
    GstPadDirection direction, GstCaps * caps, GstCaps * other)
Packit 971217
{
Packit 971217
  GstCaps *result;
Packit 971217
Packit 971217
  result = gst_caps_intersect (other, caps);
Packit 971217
  if (gst_caps_is_empty (result)) {
Packit 971217
    gst_caps_unref (result);
Packit 971217
    result = other;
Packit 971217
  } else {
Packit 971217
    gst_caps_unref (other);
Packit 971217
  }
Packit 971217
Packit 971217
  result = gst_caps_make_writable (result);
Packit 971217
  gst_gl_color_convert_fixate_format_target (caps, result);
Packit 971217
Packit 971217
  result = gst_caps_fixate (result);
Packit 971217
Packit 971217
  if (direction == GST_PAD_SINK) {
Packit 971217
    if (gst_caps_is_subset (caps, result)) {
Packit 971217
      gst_caps_replace (&result, caps);
Packit 971217
    }
Packit 971217
  }
Packit 971217
Packit 971217
  return result;
Packit 971217
}
Packit 971217
Packit 971217
/**
Packit 971217
 * gst_gl_color_convert_perform:
Packit 971217
 * @convert: a #GstGLColorConvert
Packit 971217
 * @inbuf: (transfer none): the #GstGLMemory filled #GstBuffer to convert
Packit 971217
 *
Packit 971217
 * Converts the data contained by @inbuf using the formats specified by the
Packit 971217
 * #GstCaps passed to gst_gl_color_convert_set_caps()
Packit 971217
 *
Packit 971217
 * Returns: (transfer full): a converted #GstBuffer or %NULL
Packit 971217
 *
Packit 971217
 * Since: 1.4
Packit 971217
 */
Packit 971217
GstBuffer *
Packit 971217
gst_gl_color_convert_perform (GstGLColorConvert * convert, GstBuffer * inbuf)
Packit 971217
{
Packit 971217
  GstBuffer *ret;
Packit 971217
Packit 971217
  g_return_val_if_fail (convert != NULL, FALSE);
Packit 971217
Packit 971217
  GST_OBJECT_LOCK (convert);
Packit 971217
  ret = _gst_gl_color_convert_perform_unlocked (convert, inbuf);
Packit 971217
  GST_OBJECT_UNLOCK (convert);
Packit 971217
Packit 971217
  return ret;
Packit 971217
}
Packit 971217
Packit 971217
static GstBuffer *
Packit 971217
_gst_gl_color_convert_perform_unlocked (GstGLColorConvert * convert,
Packit 971217
    GstBuffer * inbuf)
Packit 971217
{
Packit 971217
  g_return_val_if_fail (convert != NULL, FALSE);
Packit 971217
  g_return_val_if_fail (inbuf, FALSE);
Packit 971217
Packit 971217
  if (G_UNLIKELY (convert->passthrough))
Packit 971217
    return gst_buffer_ref (inbuf);
Packit 971217
Packit 971217
  convert->inbuf = inbuf;
Packit 971217
Packit 971217
  gst_gl_context_thread_add (convert->context,
Packit 971217
      (GstGLContextThreadFunc) _do_convert, convert);
Packit 971217
Packit 971217
  if (!convert->priv->result) {
Packit 971217
    if (convert->outbuf)
Packit 971217
      gst_buffer_unref (convert->outbuf);
Packit 971217
    convert->outbuf = NULL;
Packit 971217
    return NULL;
Packit 971217
  }
Packit 971217
Packit 971217
  return convert->outbuf;
Packit 971217
}
Packit 971217
Packit 971217
static inline gboolean
Packit 971217
_is_RGBx (GstVideoFormat v_format)
Packit 971217
{
Packit 971217
  switch (v_format) {
Packit 971217
    case GST_VIDEO_FORMAT_RGBx:
Packit 971217
    case GST_VIDEO_FORMAT_xRGB:
Packit 971217
    case GST_VIDEO_FORMAT_BGRx:
Packit 971217
    case GST_VIDEO_FORMAT_xBGR:
Packit 971217
      return TRUE;
Packit 971217
    default:
Packit 971217
      return FALSE;
Packit 971217
  }
Packit 971217
}
Packit 971217
Packit 971217
static inline gchar
Packit 971217
_index_to_shader_swizzle (int idx)
Packit 971217
{
Packit 971217
  switch (idx) {
Packit 971217
    case 0:
Packit 971217
      return 'r';
Packit 971217
    case 1:
Packit 971217
      return 'g';
Packit 971217
    case 2:
Packit 971217
      return 'b';
Packit 971217
    case 3:
Packit 971217
      return 'a';
Packit 971217
    default:
Packit 971217
      return '#';
Packit 971217
  }
Packit 971217
}
Packit 971217
Packit 971217
/* attempts to transform expected to want using swizzling */
Packit 971217
static gchar *
Packit 971217
_RGB_pixel_order (const gchar * expected, const gchar * wanted)
Packit 971217
{
Packit 971217
  GString *ret = g_string_sized_new (4);
Packit 971217
  gchar *expect, *want;
Packit 971217
  gchar *orig_want;
Packit 971217
  int len;
Packit 971217
  gboolean discard_output = TRUE;
Packit 971217
Packit 971217
  if (g_ascii_strcasecmp (expected, wanted) == 0) {
Packit 971217
    g_string_free (ret, TRUE);
Packit 971217
    return g_ascii_strdown (expected, -1);
Packit 971217
  }
Packit 971217
Packit 971217
  expect = g_ascii_strdown (expected, -1);
Packit 971217
  orig_want = want = g_ascii_strdown (wanted, -1);
Packit 971217
Packit 971217
  if (strcmp (expect, "rgb16") == 0 || strcmp (expect, "bgr16") == 0) {
Packit 971217
    gchar *temp = expect;
Packit 971217
    expect = g_strndup (temp, 3);
Packit 971217
    g_free (temp);
Packit 971217
  }
Packit 971217
Packit 971217
  if (strcmp (want, "rgb16") == 0 || strcmp (want, "bgr16") == 0) {
Packit 971217
    gchar *temp = want;
Packit 971217
    orig_want = want = g_strndup (temp, 3);
Packit 971217
    g_free (temp);
Packit 971217
  }
Packit 971217
Packit 971217
  /* pad want with 'a's */
Packit 971217
  if ((len = strlen (want)) < 4) {
Packit 971217
    gchar *new_want = g_strndup (want, 4);
Packit 971217
    while (len < 4) {
Packit 971217
      new_want[len] = 'a';
Packit 971217
      len++;
Packit 971217
    }
Packit 971217
    g_free (want);
Packit 971217
    orig_want = want = new_want;
Packit 971217
  }
Packit 971217
Packit 971217
  /* pad expect with 'a's */
Packit 971217
  if ((len = strlen (expect)) < 4) {
Packit 971217
    gchar *new_expect = g_strndup (expect, 4);
Packit 971217
    while (len < 4) {
Packit 971217
      new_expect[len] = 'a';
Packit 971217
      len++;
Packit 971217
    }
Packit 971217
    g_free (expect);
Packit 971217
    expect = new_expect;
Packit 971217
  }
Packit 971217
Packit 971217
  /* build the swizzle format */
Packit 971217
  while (want && want[0] != '\0') {
Packit 971217
    gchar *val;
Packit 971217
    gint idx;
Packit 971217
    gchar needle = want[0];
Packit 971217
Packit 971217
    if (needle == 'x')
Packit 971217
      needle = 'a';
Packit 971217
Packit 971217
    if (!(val = strchr (expect, needle))
Packit 971217
        && needle == 'a' && !(val = strchr (expect, 'x')))
Packit 971217
      goto out;
Packit 971217
Packit 971217
    idx = (gint) (val - expect);
Packit 971217
Packit 971217
    ret = g_string_append_c (ret, _index_to_shader_swizzle (idx));
Packit 971217
    want = &want[1];
Packit 971217
  }
Packit 971217
Packit 971217
  discard_output = FALSE;
Packit 971217
out:
Packit 971217
  g_free (orig_want);
Packit 971217
  g_free (expect);
Packit 971217
Packit 971217
  return g_string_free (ret, discard_output);
Packit 971217
}
Packit 971217
Packit 971217
static guint
Packit 971217
_get_n_textures (GstVideoFormat v_format)
Packit 971217
{
Packit 971217
  switch (v_format) {
Packit 971217
    case GST_VIDEO_FORMAT_RGBA:
Packit 971217
    case GST_VIDEO_FORMAT_RGBx:
Packit 971217
    case GST_VIDEO_FORMAT_ARGB:
Packit 971217
    case GST_VIDEO_FORMAT_xRGB:
Packit 971217
    case GST_VIDEO_FORMAT_BGRA:
Packit 971217
    case GST_VIDEO_FORMAT_BGRx:
Packit 971217
    case GST_VIDEO_FORMAT_ABGR:
Packit 971217
    case GST_VIDEO_FORMAT_xBGR:
Packit 971217
    case GST_VIDEO_FORMAT_RGB:
Packit 971217
    case GST_VIDEO_FORMAT_BGR:
Packit 971217
    case GST_VIDEO_FORMAT_AYUV:
Packit 971217
    case GST_VIDEO_FORMAT_GRAY8:
Packit 971217
    case GST_VIDEO_FORMAT_GRAY16_LE:
Packit 971217
    case GST_VIDEO_FORMAT_GRAY16_BE:
Packit 971217
    case GST_VIDEO_FORMAT_YUY2:
Packit 971217
    case GST_VIDEO_FORMAT_UYVY:
Packit 971217
    case GST_VIDEO_FORMAT_RGB16:
Packit 971217
    case GST_VIDEO_FORMAT_BGR16:
Packit 971217
      return 1;
Packit 971217
    case GST_VIDEO_FORMAT_NV12:
Packit 971217
    case GST_VIDEO_FORMAT_NV21:
Packit 971217
      return 2;
Packit 971217
    case GST_VIDEO_FORMAT_I420:
Packit 971217
    case GST_VIDEO_FORMAT_Y444:
Packit 971217
    case GST_VIDEO_FORMAT_Y42B:
Packit 971217
    case GST_VIDEO_FORMAT_Y41B:
Packit 971217
    case GST_VIDEO_FORMAT_YV12:
Packit 971217
      return 3;
Packit 971217
    default:
Packit 971217
      g_assert_not_reached ();
Packit 971217
      return 0;
Packit 971217
  }
Packit 971217
}
Packit 971217
Packit 971217
static void
Packit 971217
_RGB_to_RGB (GstGLColorConvert * convert)
Packit 971217
{
Packit 971217
  struct ConvertInfo *info = &convert->priv->convert_info;
Packit 971217
  GstVideoFormat in_format = GST_VIDEO_INFO_FORMAT (&convert->in_info);
Packit 971217
  const gchar *in_format_str = gst_video_format_to_string (in_format);
Packit 971217
  GstVideoFormat out_format = GST_VIDEO_INFO_FORMAT (&convert->out_info);
Packit 971217
  const gchar *out_format_str = gst_video_format_to_string (out_format);
Packit 971217
  gchar *pixel_order = _RGB_pixel_order (in_format_str, out_format_str);
Packit 971217
  gchar *alpha = NULL;
Packit 971217
Packit 971217
  if (_is_RGBx (in_format)) {
Packit 971217
    int i;
Packit 971217
    char input_alpha_channel = 'a';
Packit 971217
    for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
Packit 971217
      if (in_format_str[i] == 'X' || in_format_str[i] == 'x') {
Packit 971217
        input_alpha_channel = _index_to_shader_swizzle (i);
Packit 971217
        break;
Packit 971217
      }
Packit 971217
    }
Packit 971217
    alpha = g_strdup_printf ("t.%c = 1.0;", input_alpha_channel);
Packit 971217
  }
Packit 971217
  info->templ = &templ_REORDER;
Packit 971217
  info->frag_body = g_strdup_printf (templ_REORDER_BODY, alpha ? alpha : "",
Packit 971217
      pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]);
Packit 971217
  info->shader_tex_names[0] = "tex";
Packit 971217
Packit 971217
  g_free (alpha);
Packit 971217
  g_free (pixel_order);
Packit 971217
}
Packit 971217
Packit 971217
static void
Packit 971217
_YUV_to_RGB (GstGLColorConvert * convert)
Packit 971217
{
Packit 971217
  struct ConvertInfo *info = &convert->priv->convert_info;
Packit 971217
  GstVideoFormat out_format = GST_VIDEO_INFO_FORMAT (&convert->out_info);
Packit 971217
  const gchar *out_format_str = gst_video_format_to_string (out_format);
Packit 971217
  gchar *pixel_order = _RGB_pixel_order ("rgba", out_format_str);
Packit 971217
  gboolean apple_ycbcr = gst_gl_context_check_feature (convert->context,
Packit 971217
      "GL_APPLE_ycbcr_422");
Packit 971217
  gboolean in_tex_rectangular = FALSE;
Packit 971217
Packit 971217
#if GST_GL_HAVE_OPENGL
Packit 971217
  GstMemory *memory = gst_buffer_peek_memory (convert->inbuf, 0);
Packit 971217
  if (gst_is_gl_memory (memory) && (USING_OPENGL (convert->context)
Packit 971217
          || USING_OPENGL3 (convert->context))) {
Packit 971217
    in_tex_rectangular =
Packit 971217
        convert->priv->from_texture_target == GST_GL_TEXTURE_TARGET_RECTANGLE;
Packit 971217
  }
Packit 971217
#endif
Packit 971217
Packit 971217
  info->out_n_textures = 1;
Packit 971217
Packit 971217
  if (in_tex_rectangular && apple_ycbcr
Packit 971217
      && gst_buffer_n_memory (convert->inbuf) == 1) {
Packit 971217
    /* FIXME: We should probably also check if tex_target actually is using
Packit 971217
     * the Apple YCbCr422 extension. It could also be a normal UYVY texture
Packit 971217
     * with RB or Lum/Alpha
Packit 971217
     */
Packit 971217
    /* The mangling will change this to the correct texture2DRect, sampler2DRect
Packit 971217
     * for us */
Packit 971217
    info->templ = &templ_REORDER;
Packit 971217
    info->frag_body =
Packit 971217
        g_strdup_printf (templ_REORDER_BODY, "", pixel_order[0], pixel_order[1],
Packit 971217
        pixel_order[2], pixel_order[3]);
Packit 971217
    info->shader_tex_names[0] = "tex";
Packit 971217
  } else {
Packit 971217
    switch (GST_VIDEO_INFO_FORMAT (&convert->in_info)) {
Packit 971217
      case GST_VIDEO_FORMAT_AYUV:
Packit 971217
        info->templ = &templ_AYUV_to_RGB;
Packit 971217
        info->frag_body = g_strdup_printf (templ_AYUV_to_RGB_BODY,
Packit 971217
            pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]);
Packit 971217
        info->shader_tex_names[0] = "tex";
Packit 971217
        break;
Packit 971217
      case GST_VIDEO_FORMAT_I420:
Packit 971217
      case GST_VIDEO_FORMAT_Y444:
Packit 971217
      case GST_VIDEO_FORMAT_Y42B:
Packit 971217
      case GST_VIDEO_FORMAT_Y41B:
Packit 971217
        info->templ = &templ_PLANAR_YUV_to_RGB;
Packit 971217
        info->frag_body =
Packit 971217
            g_strdup_printf (templ_PLANAR_YUV_to_RGB_BODY, pixel_order[0],
Packit 971217
            pixel_order[1], pixel_order[2], pixel_order[3]);
Packit 971217
        info->shader_tex_names[0] = "Ytex";
Packit 971217
        info->shader_tex_names[1] = "Utex";
Packit 971217
        info->shader_tex_names[2] = "Vtex";
Packit 971217
        break;
Packit 971217
      case GST_VIDEO_FORMAT_YV12:
Packit 971217
        info->templ = &templ_PLANAR_YUV_to_RGB;
Packit 971217
        info->frag_body =
Packit 971217
            g_strdup_printf (templ_PLANAR_YUV_to_RGB_BODY, pixel_order[0],
Packit 971217
            pixel_order[1], pixel_order[2], pixel_order[3]);
Packit 971217
        info->shader_tex_names[0] = "Ytex";
Packit 971217
        info->shader_tex_names[1] = "Vtex";
Packit 971217
        info->shader_tex_names[2] = "Utex";
Packit 971217
        break;
Packit 971217
      case GST_VIDEO_FORMAT_YUY2:
Packit 971217
      {
Packit 971217
        char uv_val = convert->priv->in_tex_formats[0] == GST_GL_RG ? 'g' : 'a';
Packit 971217
        info->templ = &templ_YUY2_UYVY_to_RGB;
Packit 971217
        info->frag_body =
Packit 971217
            g_strdup_printf (templ_YUY2_UYVY_to_RGB_BODY, 'r', uv_val, uv_val,
Packit 971217
            'g', 'a', pixel_order[0], pixel_order[1], pixel_order[2],
Packit 971217
            pixel_order[3]);
Packit 971217
        info->shader_tex_names[0] = "Ytex";
Packit 971217
        break;
Packit 971217
      }
Packit 971217
      case GST_VIDEO_FORMAT_UYVY:
Packit 971217
      {
Packit 971217
        char y_val = convert->priv->in_tex_formats[0] == GST_GL_RG ? 'g' : 'a';
Packit 971217
        info->templ = &templ_YUY2_UYVY_to_RGB;
Packit 971217
        info->frag_body =
Packit 971217
            g_strdup_printf (templ_YUY2_UYVY_to_RGB_BODY, y_val, 'g', 'g', 'r',
Packit 971217
            'b', pixel_order[0], pixel_order[1], pixel_order[2],
Packit 971217
            pixel_order[3]);
Packit 971217
        info->shader_tex_names[0] = "Ytex";
Packit 971217
        break;
Packit 971217
      }
Packit 971217
      case GST_VIDEO_FORMAT_NV12:
Packit 971217
      {
Packit 971217
        char val2 = convert->priv->in_tex_formats[1] == GST_GL_RG ? 'g' : 'a';
Packit 971217
        info->templ = &templ_NV12_NV21_to_RGB;
Packit 971217
        info->frag_body =
Packit 971217
            g_strdup_printf (templ_NV12_NV21_to_RGB_BODY, 'r', val2,
Packit 971217
            pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]);
Packit 971217
        info->shader_tex_names[0] = "Ytex";
Packit 971217
        info->shader_tex_names[1] = "UVtex";
Packit 971217
        break;
Packit 971217
      }
Packit 971217
      case GST_VIDEO_FORMAT_NV21:
Packit 971217
      {
Packit 971217
        char val2 = convert->priv->in_tex_formats[1] == GST_GL_RG ? 'g' : 'a';
Packit 971217
        info->templ = &templ_NV12_NV21_to_RGB;
Packit 971217
        info->frag_body =
Packit 971217
            g_strdup_printf (templ_NV12_NV21_to_RGB_BODY, val2, 'r',
Packit 971217
            pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]);
Packit 971217
        info->shader_tex_names[0] = "Ytex";
Packit 971217
        info->shader_tex_names[1] = "UVtex";
Packit 971217
        break;
Packit 971217
      }
Packit 971217
      default:
Packit 971217
        break;
Packit 971217
    }
Packit 971217
  }
Packit 971217
Packit 971217
  if (gst_video_colorimetry_matches (&convert->in_info.colorimetry,
Packit 971217
          GST_VIDEO_COLORIMETRY_BT709)) {
Packit 971217
    info->cms_offset = (gfloat *) from_yuv_bt709_offset;
Packit 971217
    info->cms_coeff1 = (gfloat *) from_yuv_bt709_rcoeff;
Packit 971217
    info->cms_coeff2 = (gfloat *) from_yuv_bt709_gcoeff;
Packit 971217
    info->cms_coeff3 = (gfloat *) from_yuv_bt709_bcoeff;
Packit 971217
  } else {
Packit 971217
    /* defaults/bt601 */
Packit 971217
    info->cms_offset = (gfloat *) from_yuv_bt601_offset;
Packit 971217
    info->cms_coeff1 = (gfloat *) from_yuv_bt601_rcoeff;
Packit 971217
    info->cms_coeff2 = (gfloat *) from_yuv_bt601_gcoeff;
Packit 971217
    info->cms_coeff3 = (gfloat *) from_yuv_bt601_bcoeff;
Packit 971217
  }
Packit 971217
Packit 971217
  g_free (pixel_order);
Packit 971217
}
Packit 971217
Packit 971217
static void
Packit 971217
_RGB_to_YUV (GstGLColorConvert * convert)
Packit 971217
{
Packit 971217
  struct ConvertInfo *info = &convert->priv->convert_info;
Packit 971217
  GstVideoFormat in_format = GST_VIDEO_INFO_FORMAT (&convert->in_info);
Packit 971217
  const gchar *in_format_str = gst_video_format_to_string (in_format);
Packit 971217
  GstVideoFormat out_format = GST_VIDEO_INFO_FORMAT (&convert->out_info);
Packit 971217
  gchar *pixel_order = _RGB_pixel_order (in_format_str, "rgba");
Packit 971217
  const gchar *alpha;
Packit 971217
Packit 971217
  info->frag_prog = NULL;
Packit 971217
Packit 971217
  info->shader_tex_names[0] = "tex";
Packit 971217
Packit 971217
  switch (out_format) {
Packit 971217
    case GST_VIDEO_FORMAT_AYUV:
Packit 971217
      alpha = _is_RGBx (in_format) ? "1.0" : "texel.a";
Packit 971217
      info->templ = &templ_RGB_to_AYUV;
Packit 971217
      info->frag_body = g_strdup_printf (templ_RGB_to_AYUV_BODY, pixel_order[0],
Packit 971217
          pixel_order[1], pixel_order[2], pixel_order[3], alpha);
Packit 971217
      info->out_n_textures = 1;
Packit 971217
      break;
Packit 971217
    case GST_VIDEO_FORMAT_I420:
Packit 971217
    case GST_VIDEO_FORMAT_YV12:
Packit 971217
    case GST_VIDEO_FORMAT_Y444:
Packit 971217
    case GST_VIDEO_FORMAT_Y42B:
Packit 971217
    case GST_VIDEO_FORMAT_Y41B:
Packit 971217
      info->templ = &templ_RGB_to_PLANAR_YUV;
Packit 971217
      info->frag_body = g_strdup_printf (templ_RGB_to_PLANAR_YUV_BODY,
Packit 971217
          pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
Packit 971217
          pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]);
Packit 971217
      info->out_n_textures = 3;
Packit 971217
      if (out_format == GST_VIDEO_FORMAT_Y444) {
Packit 971217
        info->chroma_sampling[0] = info->chroma_sampling[1] = 1.0f;
Packit 971217
      } else if (out_format == GST_VIDEO_FORMAT_Y42B) {
Packit 971217
        info->chroma_sampling[0] = 2.0f;
Packit 971217
        info->chroma_sampling[1] = 1.0f;
Packit 971217
      } else if (out_format == GST_VIDEO_FORMAT_Y41B) {
Packit 971217
        info->chroma_sampling[0] = 4.0f;
Packit 971217
        info->chroma_sampling[1] = 1.0f;
Packit 971217
      } else {
Packit 971217
        info->chroma_sampling[0] = info->chroma_sampling[1] = 2.0f;
Packit 971217
      }
Packit 971217
      break;
Packit 971217
    case GST_VIDEO_FORMAT_YUY2:
Packit 971217
      info->templ = &templ_RGB_to_YUY2_UYVY;
Packit 971217
      info->frag_body = g_strdup_printf (templ_RGB_to_YUY2_UYVY_BODY,
Packit 971217
          pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
Packit 971217
          pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
Packit 971217
          'x', 'y', 'x', 'z');
Packit 971217
      info->out_n_textures = 1;
Packit 971217
      break;
Packit 971217
    case GST_VIDEO_FORMAT_UYVY:
Packit 971217
      info->templ = &templ_RGB_to_YUY2_UYVY,
Packit 971217
          info->frag_body = g_strdup_printf (templ_RGB_to_YUY2_UYVY_BODY,
Packit 971217
          pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
Packit 971217
          pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
Packit 971217
          'y', 'x', 'z', 'x');
Packit 971217
      info->out_n_textures = 1;
Packit 971217
      break;
Packit 971217
    case GST_VIDEO_FORMAT_NV12:
Packit 971217
      info->templ = &templ_RGB_to_NV12_NV21,
Packit 971217
          info->frag_body = g_strdup_printf (templ_RGB_to_NV12_NV21_BODY,
Packit 971217
          pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
Packit 971217
          pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
Packit 971217
          'y', 'z');
Packit 971217
      info->out_n_textures = 2;
Packit 971217
      break;
Packit 971217
    case GST_VIDEO_FORMAT_NV21:
Packit 971217
      info->templ = &templ_RGB_to_NV12_NV21,
Packit 971217
          info->frag_body = g_strdup_printf (templ_RGB_to_NV12_NV21_BODY,
Packit 971217
          pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
Packit 971217
          pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3],
Packit 971217
          'z', 'y');
Packit 971217
      info->out_n_textures = 2;
Packit 971217
      break;
Packit 971217
    default:
Packit 971217
      break;
Packit 971217
  }
Packit 971217
Packit 971217
  if (gst_video_colorimetry_matches (&convert->in_info.colorimetry,
Packit 971217
          GST_VIDEO_COLORIMETRY_BT709)) {
Packit 971217
    info->cms_offset = (gfloat *) from_rgb_bt709_offset;
Packit 971217
    info->cms_coeff1 = (gfloat *) from_rgb_bt709_ycoeff;
Packit 971217
    info->cms_coeff2 = (gfloat *) from_rgb_bt709_ucoeff;
Packit 971217
    info->cms_coeff3 = (gfloat *) from_rgb_bt709_vcoeff;
Packit 971217
  } else {
Packit 971217
    /* defaults/bt601 */
Packit 971217
    info->cms_offset = (gfloat *) from_rgb_bt601_offset;
Packit 971217
    info->cms_coeff1 = (gfloat *) from_rgb_bt601_ycoeff;
Packit 971217
    info->cms_coeff2 = (gfloat *) from_rgb_bt601_ucoeff;
Packit 971217
    info->cms_coeff3 = (gfloat *) from_rgb_bt601_vcoeff;
Packit 971217
  }
Packit 971217
Packit 971217
  g_free (pixel_order);
Packit 971217
}
Packit 971217
Packit 971217
static void
Packit 971217
_RGB_to_GRAY (GstGLColorConvert * convert)
Packit 971217
{
Packit 971217
  struct ConvertInfo *info = &convert->priv->convert_info;
Packit 971217
  GstVideoFormat in_format = GST_VIDEO_INFO_FORMAT (&convert->in_info);
Packit 971217
  const gchar *in_format_str = gst_video_format_to_string (in_format);
Packit 971217
  gchar *pixel_order = _RGB_pixel_order (in_format_str, "rgba");
Packit 971217
  gchar *alpha = NULL;
Packit 971217
Packit 971217
  info->out_n_textures = 1;
Packit 971217
  info->shader_tex_names[0] = "tex";
Packit 971217
Packit 971217
  if (_is_RGBx (in_format))
Packit 971217
    alpha = g_strdup_printf ("t.%c = 1.0;", pixel_order[3]);
Packit 971217
Packit 971217
  switch (GST_VIDEO_INFO_FORMAT (&convert->out_info)) {
Packit 971217
    case GST_VIDEO_FORMAT_GRAY8:
Packit 971217
      info->templ = &templ_REORDER;
Packit 971217
      info->frag_body = g_strdup_printf (templ_REORDER_BODY, alpha ? alpha : "",
Packit 971217
          pixel_order[0], pixel_order[0], pixel_order[0], pixel_order[3]);
Packit 971217
      break;
Packit 971217
    default:
Packit 971217
      break;
Packit 971217
  }
Packit 971217
Packit 971217
  g_free (alpha);
Packit 971217
  g_free (pixel_order);
Packit 971217
}
Packit 971217
Packit 971217
static void
Packit 971217
_GRAY_to_RGB (GstGLColorConvert * convert)
Packit 971217
{
Packit 971217
  struct ConvertInfo *info = &convert->priv->convert_info;
Packit 971217
  GstVideoFormat out_format = GST_VIDEO_INFO_FORMAT (&convert->out_info);
Packit 971217
  const gchar *out_format_str = gst_video_format_to_string (out_format);
Packit 971217
  gchar *pixel_order = _RGB_pixel_order ("rgba", out_format_str);
Packit 971217
Packit 971217
  info->shader_tex_names[0] = "tex";
Packit 971217
Packit 971217
  switch (GST_VIDEO_INFO_FORMAT (&convert->in_info)) {
Packit 971217
    case GST_VIDEO_FORMAT_GRAY8:
Packit 971217
      info->templ = &templ_REORDER;
Packit 971217
      info->frag_body = g_strdup_printf (templ_REORDER_BODY, "", pixel_order[0],
Packit 971217
          pixel_order[0], pixel_order[0], pixel_order[3]);
Packit 971217
      break;
Packit 971217
    case GST_VIDEO_FORMAT_GRAY16_LE:
Packit 971217
    {
Packit 971217
      char val2 = convert->priv->in_tex_formats[0] == GST_GL_RG ? 'g' : 'a';
Packit 971217
      info->templ = &templ_COMPOSE;
Packit 971217
      info->frag_body = g_strdup_printf (templ_COMPOSE_BODY, val2, 'r',
Packit 971217
          pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]);
Packit 971217
      break;
Packit 971217
    }
Packit 971217
    case GST_VIDEO_FORMAT_GRAY16_BE:
Packit 971217
    {
Packit 971217
      char val2 = convert->priv->in_tex_formats[0] == GST_GL_RG ? 'g' : 'a';
Packit 971217
      info->templ = &templ_COMPOSE;
Packit 971217
      info->frag_body = g_strdup_printf (templ_COMPOSE_BODY, 'r', val2,
Packit 971217
          pixel_order[0], pixel_order[1], pixel_order[2], pixel_order[3]);
Packit 971217
      break;
Packit 971217
    }
Packit 971217
    default:
Packit 971217
      break;
Packit 971217
  }
Packit 971217
Packit 971217
  g_free (pixel_order);
Packit 971217
}
Packit 971217
Packit 971217
static void
Packit 971217
_bind_buffer (GstGLColorConvert * convert)
Packit 971217
{
Packit 971217
  const GstGLFuncs *gl = convert->context->gl_vtable;
Packit 971217
Packit 971217
  gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, convert->priv->vbo_indices);
Packit 971217
  gl->BindBuffer (GL_ARRAY_BUFFER, convert->priv->vertex_buffer);
Packit 971217
Packit 971217
  /* Load the vertex position */
Packit 971217
  gl->VertexAttribPointer (convert->priv->attr_position, 3, GL_FLOAT, GL_FALSE,
Packit 971217
      5 * sizeof (GLfloat), (void *) 0);
Packit 971217
Packit 971217
  /* Load the texture coordinate */
Packit 971217
  gl->VertexAttribPointer (convert->priv->attr_texture, 2, GL_FLOAT, GL_FALSE,
Packit 971217
      5 * sizeof (GLfloat), (void *) (3 * sizeof (GLfloat)));
Packit 971217
Packit 971217
  gl->EnableVertexAttribArray (convert->priv->attr_position);
Packit 971217
  gl->EnableVertexAttribArray (convert->priv->attr_texture);
Packit 971217
}
Packit 971217
Packit 971217
static void
Packit 971217
_unbind_buffer (GstGLColorConvert * convert)
Packit 971217
{
Packit 971217
  const GstGLFuncs *gl = convert->context->gl_vtable;
Packit 971217
Packit 971217
  gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
Packit 971217
  gl->BindBuffer (GL_ARRAY_BUFFER, 0);
Packit 971217
Packit 971217
  gl->DisableVertexAttribArray (convert->priv->attr_position);
Packit 971217
  gl->DisableVertexAttribArray (convert->priv->attr_texture);
Packit 971217
}
Packit 971217
Packit 971217
static GstGLShader *
Packit 971217
_create_shader (GstGLColorConvert * convert)
Packit 971217
{
Packit 971217
  struct ConvertInfo *info = &convert->priv->convert_info;
Packit 971217
  GString *str = g_string_new (NULL);
Packit 971217
  GstGLShader *ret = NULL;
Packit 971217
  GstGLSLStage *stage;
Packit 971217
  GstGLSLVersion version;
Packit 971217
  GstGLSLProfile profile;
Packit 971217
  gchar *version_str, *tmp, *tmp1;
Packit 971217
  const gchar *strings[2];
Packit 971217
  GError *error = NULL;
Packit 971217
  int i;
Packit 971217
Packit 971217
  ret = gst_gl_shader_new (convert->context);
Packit 971217
Packit 971217
  tmp =
Packit 971217
      _gst_glsl_mangle_shader (text_vertex_shader, GL_VERTEX_SHADER,
Packit 971217
      info->templ->target, convert->priv->from_texture_target, convert->context,
Packit 971217
      &version, &profile);
Packit 971217
Packit 971217
  tmp1 = gst_glsl_version_profile_to_string (version, profile);
Packit 971217
  version_str = g_strdup_printf ("#version %s\n", tmp1);
Packit 971217
  g_free (tmp1);
Packit 971217
Packit 971217
  strings[0] = version_str;
Packit 971217
  strings[1] = tmp;
Packit 971217
  if (!(stage = gst_glsl_stage_new_with_strings (convert->context,
Packit 971217
              GL_VERTEX_SHADER, version, profile, 2, strings))) {
Packit 971217
    GST_ERROR_OBJECT (convert, "Failed to create vertex stage");
Packit 971217
    g_free (version_str);
Packit 971217
    g_free (tmp);
Packit 971217
    gst_object_unref (ret);
Packit 971217
    return NULL;
Packit 971217
  }
Packit 971217
  g_free (tmp);
Packit 971217
Packit 971217
  if (!gst_gl_shader_compile_attach_stage (ret, stage, &error)) {
Packit 971217
    GST_ERROR_OBJECT (convert, "Failed to compile vertex shader %s",
Packit 971217
        error->message);
Packit 971217
    g_clear_error (&error);
Packit 971217
    g_free (version_str);
Packit 971217
    gst_object_unref (stage);
Packit 971217
    gst_object_unref (ret);
Packit 971217
    return NULL;
Packit 971217
  }
Packit 971217
Packit 971217
  if (info->templ->extensions)
Packit 971217
    g_string_append (str, info->templ->extensions);
Packit 971217
Packit 971217
  if (convert->priv->from_texture_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES
Packit 971217
      && info->templ->target != GST_GL_TEXTURE_TARGET_EXTERNAL_OES)
Packit 971217
    g_string_append (str, glsl_OES_extension_string);
Packit 971217
Packit 971217
  if (info->templ->uniforms)
Packit 971217
    g_string_append (str, info->templ->uniforms);
Packit 971217
Packit 971217
  g_string_append_c (str, '\n');
Packit 971217
Packit 971217
  /* GL 3.3+ and GL ES 3.x */
Packit 971217
  if ((profile == GST_GLSL_PROFILE_CORE && version >= GST_GLSL_VERSION_330)
Packit 971217
      || (profile == GST_GLSL_PROFILE_ES && version >= GST_GLSL_VERSION_300)) {
Packit 971217
    if (info->out_n_textures > 1) {
Packit 971217
      gint i;
Packit 971217
Packit 971217
      for (i = 0; i < info->out_n_textures; i++) {
Packit 971217
        g_string_append_printf (str,
Packit 971217
            "layout(location = %d) out vec4 fragColor_%d;\n", i, i);
Packit 971217
      }
Packit 971217
    } else {
Packit 971217
      g_string_append (str, "layout (location = 0) out vec4 fragColor;\n");
Packit 971217
    }
Packit 971217
  } else if (profile == GST_GLSL_PROFILE_CORE
Packit 971217
      && version >= GST_GLSL_VERSION_150) {
Packit 971217
    /* no layout specifiers, use glBindFragDataLocation instead */
Packit 971217
    if (info->out_n_textures > 1) {
Packit 971217
      gint i;
Packit 971217
Packit 971217
      for (i = 0; i < info->out_n_textures; i++) {
Packit 971217
        gchar *var_name = g_strdup_printf ("fragColor_%d", i);
Packit 971217
        g_string_append_printf (str, "out vec4 %s;\n", var_name);
Packit 971217
        gst_gl_shader_bind_frag_data_location (ret, i, var_name);
Packit 971217
        g_free (var_name);
Packit 971217
      }
Packit 971217
    } else {
Packit 971217
      g_string_append (str, "out vec4 fragColor;\n");
Packit 971217
      gst_gl_shader_bind_frag_data_location (ret, 0, "fragColor");
Packit 971217
    }
Packit 971217
  }
Packit 971217
Packit 971217
  for (i = 0; i < MAX_FUNCTIONS; i++) {
Packit 971217
    if (info->templ->functions[i] == NULL)
Packit 971217
      break;
Packit 971217
Packit 971217
    g_string_append_c (str, '\n');
Packit 971217
    g_string_append (str, info->templ->functions[i]);
Packit 971217
    g_string_append_c (str, '\n');
Packit 971217
  }
Packit 971217
Packit 971217
  {
Packit 971217
    const gchar *varying = NULL;
Packit 971217
Packit 971217
    if ((profile == GST_GLSL_PROFILE_ES && version >= GST_GLSL_VERSION_300)
Packit 971217
        || (profile == GST_GLSL_PROFILE_CORE
Packit 971217
            && version >= GST_GLSL_VERSION_150)) {
Packit 971217
      varying = "in";
Packit 971217
    } else {
Packit 971217
      varying = "varying";
Packit 971217
    }
Packit 971217
    g_string_append_printf (str, "\n%s vec2 v_texcoord;\nvoid main (void) {\n",
Packit 971217
        varying);
Packit 971217
  }
Packit 971217
  if (info->frag_body) {
Packit 971217
    g_string_append (str, "vec2 texcoord;\n");
Packit 971217
    if (convert->priv->from_texture_target == GST_GL_TEXTURE_TARGET_RECTANGLE
Packit 971217
        && info->templ->target != GST_GL_TEXTURE_TARGET_RECTANGLE) {
Packit 971217
      g_string_append (str, "texcoord = v_texcoord * vec2 (width, height);\n");
Packit 971217
    } else {
Packit 971217
      g_string_append (str, "texcoord = v_texcoord;\n");
Packit 971217
    }
Packit 971217
Packit 971217
    g_string_append (str, info->frag_body);
Packit 971217
  }
Packit 971217
  g_string_append (str, "\n}");
Packit 971217
  tmp = g_string_free (str, FALSE);
Packit 971217
  info->frag_prog = _gst_glsl_mangle_shader (tmp, GL_FRAGMENT_SHADER,
Packit 971217
      info->templ->target, convert->priv->from_texture_target, convert->context,
Packit 971217
      &version, &profile);
Packit 971217
  g_free (tmp);
Packit 971217
Packit 971217
  strings[1] = info->frag_prog;
Packit 971217
  if (!(stage = gst_glsl_stage_new_with_strings (convert->context,
Packit 971217
              GL_FRAGMENT_SHADER, version, profile, 2, strings))) {
Packit 971217
    GST_ERROR_OBJECT (convert, "Failed to create fragment stage");
Packit 971217
    g_free (info->frag_prog);
Packit 971217
    info->frag_prog = NULL;
Packit 971217
    g_free (version_str);
Packit 971217
    gst_object_unref (ret);
Packit 971217
    return NULL;
Packit 971217
  }
Packit 971217
  g_free (version_str);
Packit 971217
  if (!gst_gl_shader_compile_attach_stage (ret, stage, &error)) {
Packit 971217
    GST_ERROR_OBJECT (convert, "Failed to compile fragment shader %s",
Packit 971217
        error->message);
Packit 971217
    g_clear_error (&error);
Packit 971217
    g_free (info->frag_prog);
Packit 971217
    info->frag_prog = NULL;
Packit 971217
    gst_object_unref (stage);
Packit 971217
    gst_object_unref (ret);
Packit 971217
    return NULL;
Packit 971217
  }
Packit 971217
Packit 971217
  if (!gst_gl_shader_link (ret, &error)) {
Packit 971217
    GST_ERROR_OBJECT (convert, "Failed to link shader %s", error->message);
Packit 971217
    g_clear_error (&error);
Packit 971217
    g_free (info->frag_prog);
Packit 971217
    info->frag_prog = NULL;
Packit 971217
    gst_object_unref (ret);
Packit 971217
    return NULL;
Packit 971217
  }
Packit 971217
Packit 971217
  return ret;
Packit 971217
}
Packit 971217
Packit 971217
/* Called in the gl thread */
Packit 971217
static gboolean
Packit 971217
_init_convert (GstGLColorConvert * convert)
Packit 971217
{
Packit 971217
  GstGLFuncs *gl;
Packit 971217
  struct ConvertInfo *info = &convert->priv->convert_info;
Packit 971217
  gint i;
Packit 971217
Packit 971217
  gl = convert->context->gl_vtable;
Packit 971217
Packit 971217
  if (convert->initted)
Packit 971217
    return TRUE;
Packit 971217
Packit 971217
  GST_INFO ("Initializing color conversion from %s to %s",
Packit 971217
      gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&convert->in_info)),
Packit 971217
      gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&convert->out_info)));
Packit 971217
Packit 971217
  if (!gl->CreateProgramObject && !gl->CreateProgram) {
Packit 971217
    GST_ERROR_OBJECT (convert, "Cannot perform color conversion without "
Packit 971217
        "OpenGL shaders");
Packit 971217
    goto error;
Packit 971217
  }
Packit 971217
Packit 971217
  if (GST_VIDEO_INFO_IS_RGB (&convert->in_info)) {
Packit 971217
    if (GST_VIDEO_INFO_IS_RGB (&convert->out_info)) {
Packit 971217
      _RGB_to_RGB (convert);
Packit 971217
    }
Packit 971217
  }
Packit 971217
Packit 971217
  if (GST_VIDEO_INFO_IS_YUV (&convert->in_info)) {
Packit 971217
    if (GST_VIDEO_INFO_IS_RGB (&convert->out_info)) {
Packit 971217
      _YUV_to_RGB (convert);
Packit 971217
    }
Packit 971217
  }
Packit 971217
Packit 971217
  if (GST_VIDEO_INFO_IS_RGB (&convert->in_info)) {
Packit 971217
    if (GST_VIDEO_INFO_IS_YUV (&convert->out_info)) {
Packit 971217
      _RGB_to_YUV (convert);
Packit 971217
    }
Packit 971217
  }
Packit 971217
Packit 971217
  if (GST_VIDEO_INFO_IS_RGB (&convert->in_info)) {
Packit 971217
    if (GST_VIDEO_INFO_IS_GRAY (&convert->out_info)) {
Packit 971217
      _RGB_to_GRAY (convert);
Packit 971217
    }
Packit 971217
  }
Packit 971217
Packit 971217
  if (GST_VIDEO_INFO_IS_GRAY (&convert->in_info)) {
Packit 971217
    if (GST_VIDEO_INFO_IS_RGB (&convert->out_info)) {
Packit 971217
      _GRAY_to_RGB (convert);
Packit 971217
    }
Packit 971217
  }
Packit 971217
Packit 971217
  if (!info->frag_body || info->in_n_textures == 0 || info->out_n_textures == 0)
Packit 971217
    goto unhandled_format;
Packit 971217
Packit 971217
  /* multiple draw targets not supported on GLES2... */
Packit 971217
  if (info->out_n_textures > 1 && !gl->DrawBuffers) {
Packit 971217
    GST_ERROR ("Conversion requires output to multiple draw buffers");
Packit 971217
    goto incompatible_api;
Packit 971217
  }
Packit 971217
Packit 971217
  /* Requires reading from a RG/LA framebuffer... */
Packit 971217
  if (USING_GLES2 (convert->context) && !USING_GLES3 (convert->context) &&
Packit 971217
      (GST_VIDEO_INFO_FORMAT (&convert->out_info) == GST_VIDEO_FORMAT_YUY2 ||
Packit 971217
          GST_VIDEO_INFO_FORMAT (&convert->out_info) ==
Packit 971217
          GST_VIDEO_FORMAT_UYVY)) {
Packit 971217
    GST_ERROR ("Conversion requires reading with an unsupported format");
Packit 971217
    goto incompatible_api;
Packit 971217
  }
Packit 971217
Packit 971217
  if (!(convert->shader = _create_shader (convert)))
Packit 971217
    goto error;
Packit 971217
Packit 971217
  convert->priv->attr_position =
Packit 971217
      gst_gl_shader_get_attribute_location (convert->shader, "a_position");
Packit 971217
  convert->priv->attr_texture =
Packit 971217
      gst_gl_shader_get_attribute_location (convert->shader, "a_texcoord");
Packit 971217
Packit 971217
  gst_gl_shader_use (convert->shader);
Packit 971217
Packit 971217
  if (info->cms_offset && info->cms_coeff1
Packit 971217
      && info->cms_coeff2 && info->cms_coeff3) {
Packit 971217
    gst_gl_shader_set_uniform_3fv (convert->shader, "offset", 1,
Packit 971217
        info->cms_offset);
Packit 971217
    gst_gl_shader_set_uniform_3fv (convert->shader, "coeff1", 1,
Packit 971217
        info->cms_coeff1);
Packit 971217
    gst_gl_shader_set_uniform_3fv (convert->shader, "coeff2", 1,
Packit 971217
        info->cms_coeff2);
Packit 971217
    gst_gl_shader_set_uniform_3fv (convert->shader, "coeff3", 1,
Packit 971217
        info->cms_coeff3);
Packit 971217
  }
Packit 971217
Packit 971217
  for (i = info->in_n_textures; i >= 0; i--) {
Packit 971217
    if (info->shader_tex_names[i])
Packit 971217
      gst_gl_shader_set_uniform_1i (convert->shader, info->shader_tex_names[i],
Packit 971217
          i);
Packit 971217
  }
Packit 971217
Packit 971217
  gst_gl_shader_set_uniform_1f (convert->shader, "width",
Packit 971217
      GST_VIDEO_INFO_WIDTH (&convert->in_info));
Packit 971217
  gst_gl_shader_set_uniform_1f (convert->shader, "height",
Packit 971217
      GST_VIDEO_INFO_HEIGHT (&convert->in_info));
Packit 971217
Packit 971217
  if (convert->priv->from_texture_target == GST_GL_TEXTURE_TARGET_RECTANGLE) {
Packit 971217
    gst_gl_shader_set_uniform_1f (convert->shader, "poffset_x", 1.);
Packit 971217
    gst_gl_shader_set_uniform_1f (convert->shader, "poffset_y", 1.);
Packit 971217
  } else {
Packit 971217
    gst_gl_shader_set_uniform_1f (convert->shader, "poffset_x",
Packit 971217
        1. / (gfloat) GST_VIDEO_INFO_WIDTH (&convert->in_info));
Packit 971217
    gst_gl_shader_set_uniform_1f (convert->shader, "poffset_y",
Packit 971217
        1. / (gfloat) GST_VIDEO_INFO_HEIGHT (&convert->in_info));
Packit 971217
  }
Packit 971217
Packit 971217
  if (info->chroma_sampling[0] > 0.0f && info->chroma_sampling[1] > 0.0f) {
Packit 971217
    gst_gl_shader_set_uniform_2fv (convert->shader, "chroma_sampling", 1,
Packit 971217
        info->chroma_sampling);
Packit 971217
  }
Packit 971217
Packit 971217
  gst_gl_context_clear_shader (convert->context);
Packit 971217
Packit 971217
  if (convert->fbo == NULL && !_init_convert_fbo (convert)) {
Packit 971217
    goto error;
Packit 971217
  }
Packit 971217
Packit 971217
  if (!convert->priv->vertex_buffer) {
Packit 971217
    if (gl->GenVertexArrays) {
Packit 971217
      gl->GenVertexArrays (1, &convert->priv->vao);
Packit 971217
      gl->BindVertexArray (convert->priv->vao);
Packit 971217
    }
Packit 971217
Packit 971217
    gl->GenBuffers (1, &convert->priv->vertex_buffer);
Packit 971217
    gl->BindBuffer (GL_ARRAY_BUFFER, convert->priv->vertex_buffer);
Packit 971217
    gl->BufferData (GL_ARRAY_BUFFER, 4 * 5 * sizeof (GLfloat), vertices,
Packit 971217
        GL_STATIC_DRAW);
Packit 971217
Packit 971217
    gl->GenBuffers (1, &convert->priv->vbo_indices);
Packit 971217
    gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, convert->priv->vbo_indices);
Packit 971217
    gl->BufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices,
Packit 971217
        GL_STATIC_DRAW);
Packit 971217
Packit 971217
    if (gl->GenVertexArrays) {
Packit 971217
      _bind_buffer (convert);
Packit 971217
      gl->BindVertexArray (0);
Packit 971217
    }
Packit 971217
Packit 971217
    gl->BindBuffer (GL_ARRAY_BUFFER, 0);
Packit 971217
    gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
Packit 971217
  }
Packit 971217
Packit 971217
  gl->BindTexture (GL_TEXTURE_2D, 0);
Packit 971217
Packit 971217
  convert->initted = TRUE;
Packit 971217
Packit 971217
  return TRUE;
Packit 971217
Packit 971217
unhandled_format:
Packit 971217
  GST_ERROR_OBJECT (convert, "Don't know how to convert from %s to %s",
Packit 971217
      gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&convert->in_info)),
Packit 971217
      gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&convert->out_info)));
Packit 971217
Packit 971217
error:
Packit 971217
  return FALSE;
Packit 971217
Packit 971217
incompatible_api:
Packit 971217
  {
Packit 971217
    GST_ERROR_OBJECT (convert, "Converting from %s to %s requires "
Packit 971217
        "functionality that the current OpenGL setup does not support",
Packit 971217
        gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&convert->in_info)),
Packit 971217
        gst_video_format_to_string (GST_VIDEO_INFO_FORMAT
Packit 971217
            (&convert->out_info)));
Packit 971217
    return FALSE;
Packit 971217
  }
Packit 971217
}
Packit 971217
Packit 971217
/* called by _init_convert (in the gl thread) */
Packit 971217
static gboolean
Packit 971217
_init_convert_fbo (GstGLColorConvert * convert)
Packit 971217
{
Packit 971217
  guint out_width, out_height;
Packit 971217
Packit 971217
  out_width = GST_VIDEO_INFO_WIDTH (&convert->out_info);
Packit 971217
  out_height = GST_VIDEO_INFO_HEIGHT (&convert->out_info);
Packit 971217
Packit 971217
  convert->fbo =
Packit 971217
      gst_gl_framebuffer_new_with_default_depth (convert->context, out_width,
Packit 971217
      out_height);
Packit 971217
Packit 971217
  return convert->fbo != NULL;
Packit 971217
}
Packit 971217
Packit 971217
static gboolean
Packit 971217
_do_convert_one_view (GstGLContext * context, GstGLColorConvert * convert,
Packit 971217
    guint view_num)
Packit 971217
{
Packit 971217
  guint in_width, in_height, out_width, out_height;
Packit 971217
  struct ConvertInfo *c_info = &convert->priv->convert_info;
Packit 971217
  GstMapInfo out_info[GST_VIDEO_MAX_PLANES], in_info[GST_VIDEO_MAX_PLANES];
Packit 971217
  gboolean res = TRUE;
Packit 971217
  gint i, j = 0;
Packit 971217
  const gint in_plane_offset = view_num * c_info->in_n_textures;
Packit 971217
  const gint out_plane_offset = view_num * c_info->out_n_textures;
Packit 971217
Packit 971217
  out_width = GST_VIDEO_INFO_WIDTH (&convert->out_info);
Packit 971217
  out_height = GST_VIDEO_INFO_HEIGHT (&convert->out_info);
Packit 971217
  in_width = GST_VIDEO_INFO_WIDTH (&convert->in_info);
Packit 971217
  in_height = GST_VIDEO_INFO_HEIGHT (&convert->in_info);
Packit 971217
Packit 971217
  for (i = 0; i < c_info->in_n_textures; i++) {
Packit 971217
    convert->priv->in_tex[i] =
Packit 971217
        (GstGLMemory *) gst_buffer_peek_memory (convert->inbuf,
Packit 971217
        i + in_plane_offset);
Packit 971217
    if (!gst_is_gl_memory ((GstMemory *) convert->priv->in_tex[i])) {
Packit 971217
      GST_ERROR_OBJECT (convert, "input must be GstGLMemory");
Packit 971217
      res = FALSE;
Packit 971217
      goto out;
Packit 971217
    }
Packit 971217
    if (!gst_memory_map ((GstMemory *) convert->priv->in_tex[i], &in_info[i],
Packit 971217
            GST_MAP_READ | GST_MAP_GL)) {
Packit 971217
      GST_ERROR_OBJECT (convert, "failed to map input memory %p",
Packit 971217
          convert->priv->in_tex[i]);
Packit 971217
      res = FALSE;
Packit 971217
      goto out;
Packit 971217
    }
Packit 971217
  }
Packit 971217
Packit 971217
  for (j = 0; j < c_info->out_n_textures; j++) {
Packit 971217
    GstGLMemory *out_tex =
Packit 971217
        (GstGLMemory *) gst_buffer_peek_memory (convert->outbuf,
Packit 971217
        j + out_plane_offset);
Packit 971217
    gint mem_width, mem_height;
Packit 971217
Packit 971217
    if (!gst_is_gl_memory ((GstMemory *) out_tex)) {
Packit 971217
      GST_ERROR_OBJECT (convert, "output must be GstGLMemory");
Packit 971217
      res = FALSE;
Packit 971217
      goto out;
Packit 971217
    }
Packit 971217
Packit 971217
    mem_width = gst_gl_memory_get_texture_width (out_tex);
Packit 971217
    mem_height = gst_gl_memory_get_texture_height (out_tex);
Packit 971217
Packit 971217
    if (out_tex->tex_format == GST_GL_LUMINANCE
Packit 971217
        || out_tex->tex_format == GST_GL_LUMINANCE_ALPHA
Packit 971217
        || out_width != mem_width || out_height != mem_height) {
Packit 971217
      /* Luminance formats are not color renderable */
Packit 971217
      /* renderering to a framebuffer only renders the intersection of all
Packit 971217
       * the attachments i.e. the smallest attachment size */
Packit 971217
      if (!convert->priv->out_tex[j]) {
Packit 971217
        GstGLVideoAllocationParams *params;
Packit 971217
        GstGLBaseMemoryAllocator *base_mem_allocator;
Packit 971217
        GstAllocator *allocator;
Packit 971217
        GstVideoInfo temp_info;
Packit 971217
Packit 971217
        gst_video_info_set_format (&temp_info, GST_VIDEO_FORMAT_RGBA, out_width,
Packit 971217
            out_height);
Packit 971217
Packit 971217
        allocator = gst_allocator_find (GST_GL_MEMORY_ALLOCATOR_NAME);
Packit 971217
        base_mem_allocator = GST_GL_BASE_MEMORY_ALLOCATOR (allocator);
Packit 971217
        params = gst_gl_video_allocation_params_new (context, NULL, &temp_info,
Packit 971217
            0, NULL, convert->priv->to_texture_target, GST_GL_RGBA);
Packit 971217
Packit 971217
        convert->priv->out_tex[j] =
Packit 971217
            (GstGLMemory *) gst_gl_base_memory_alloc (base_mem_allocator,
Packit 971217
            (GstGLAllocationParams *) params);
Packit 971217
Packit 971217
        gst_gl_allocation_params_free ((GstGLAllocationParams *) params);
Packit 971217
        gst_object_unref (allocator);
Packit 971217
      }
Packit 971217
    } else {
Packit 971217
      convert->priv->out_tex[j] = out_tex;
Packit 971217
    }
Packit 971217
Packit 971217
    if (!gst_memory_map ((GstMemory *) convert->priv->out_tex[j], &out_info[j],
Packit 971217
            GST_MAP_WRITE | GST_MAP_GL)) {
Packit 971217
      GST_ERROR_OBJECT (convert, "failed to map output memory %p",
Packit 971217
          convert->priv->out_tex[i]);
Packit 971217
      res = FALSE;
Packit 971217
      goto out;
Packit 971217
    }
Packit 971217
  }
Packit 971217
Packit 971217
  GST_LOG_OBJECT (convert, "converting to textures:%p,%p,%p,%p "
Packit 971217
      "dimensions:%ux%u, from textures:%p,%p,%p,%p dimensions:%ux%u",
Packit 971217
      convert->priv->out_tex[0], convert->priv->out_tex[1],
Packit 971217
      convert->priv->out_tex[2], convert->priv->out_tex[3], out_width,
Packit 971217
      out_height, convert->priv->in_tex[0], convert->priv->in_tex[1],
Packit 971217
      convert->priv->in_tex[2], convert->priv->in_tex[3], in_width, in_height);
Packit 971217
Packit 971217
  if (!_do_convert_draw (context, convert))
Packit 971217
    res = FALSE;
Packit 971217
Packit 971217
out:
Packit 971217
  for (j--; j >= 0; j--) {
Packit 971217
    GstGLMemory *out_tex =
Packit 971217
        (GstGLMemory *) gst_buffer_peek_memory (convert->outbuf,
Packit 971217
        j + out_plane_offset);
Packit 971217
    gint mem_width, mem_height;
Packit 971217
Packit 971217
    gst_memory_unmap ((GstMemory *) convert->priv->out_tex[j], &out_info[j]);
Packit 971217
Packit 971217
    mem_width = gst_gl_memory_get_texture_width (out_tex);
Packit 971217
    mem_height = gst_gl_memory_get_texture_height (out_tex);
Packit 971217
Packit 971217
    if (out_tex->tex_format == GST_GL_LUMINANCE
Packit 971217
        || out_tex->tex_format == GST_GL_LUMINANCE_ALPHA
Packit 971217
        || out_width != mem_width || out_height != mem_height) {
Packit 971217
      GstMapInfo to_info, from_info;
Packit 971217
Packit 971217
      if (!gst_memory_map ((GstMemory *) convert->priv->out_tex[j], &from_info,
Packit 971217
              GST_MAP_READ | GST_MAP_GL)) {
Packit 971217
        GST_ERROR_OBJECT (convert, "Failed to map intermediate memory");
Packit 971217
        res = FALSE;
Packit 971217
        continue;
Packit 971217
      }
Packit 971217
      if (!gst_memory_map ((GstMemory *) out_tex, &to_info,
Packit 971217
              GST_MAP_WRITE | GST_MAP_GL)) {
Packit 971217
        GST_ERROR_OBJECT (convert, "Failed to map intermediate memory");
Packit 971217
        res = FALSE;
Packit 971217
        continue;
Packit 971217
      }
Packit 971217
      gst_gl_memory_copy_into (convert->priv->out_tex[j],
Packit 971217
          out_tex->tex_id, convert->priv->to_texture_target,
Packit 971217
          out_tex->tex_format, mem_width, mem_height);
Packit 971217
      gst_memory_unmap ((GstMemory *) convert->priv->out_tex[j], &from_info);
Packit 971217
      gst_memory_unmap ((GstMemory *) out_tex, &to_info);
Packit 971217
    } else {
Packit 971217
      convert->priv->out_tex[j] = NULL;
Packit 971217
    }
Packit 971217
  }
Packit 971217
Packit 971217
  /* YV12 the same as I420 except planes 1+2 swapped */
Packit 971217
  if (GST_VIDEO_INFO_FORMAT (&convert->out_info) == GST_VIDEO_FORMAT_YV12) {
Packit 971217
    GstMemory *mem1 =
Packit 971217
        gst_buffer_get_memory (convert->outbuf, 1 + out_plane_offset);
Packit 971217
    GstMemory *mem2 =
Packit 971217
        gst_buffer_get_memory (convert->outbuf, 2 + out_plane_offset);
Packit 971217
Packit 971217
    gst_buffer_replace_memory (convert->outbuf, 1 + out_plane_offset, mem2);
Packit 971217
    gst_buffer_replace_memory (convert->outbuf, 2 + out_plane_offset, mem1);
Packit 971217
  }
Packit 971217
Packit 971217
  for (i--; i >= 0; i--) {
Packit 971217
    gst_memory_unmap ((GstMemory *) convert->priv->in_tex[i], &in_info[i]);
Packit 971217
  }
Packit 971217
Packit 971217
  return res;
Packit 971217
}
Packit 971217
Packit 971217
/* Called by the idle function in the gl thread */
Packit 971217
void
Packit 971217
_do_convert (GstGLContext * context, GstGLColorConvert * convert)
Packit 971217
{
Packit 971217
  GstVideoInfo *in_info = &convert->in_info;
Packit 971217
  struct ConvertInfo *c_info = &convert->priv->convert_info;
Packit 971217
  gboolean res = TRUE;
Packit 971217
  gint views, v;
Packit 971217
  GstVideoOverlayCompositionMeta *composition_meta;
Packit 971217
  GstGLSyncMeta *sync_meta;
Packit 971217
  GstFlowReturn ret;
Packit 971217
Packit 971217
  convert->outbuf = NULL;
Packit 971217
Packit 971217
  if (GST_VIDEO_INFO_MULTIVIEW_MODE (in_info) ==
Packit 971217
      GST_VIDEO_MULTIVIEW_MODE_SEPARATED)
Packit 971217
    views = GST_VIDEO_INFO_VIEWS (in_info);
Packit 971217
  else
Packit 971217
    views = 1;
Packit 971217
Packit 971217
  c_info->in_n_textures =
Packit 971217
      _get_n_textures (GST_VIDEO_INFO_FORMAT (&convert->in_info));
Packit 971217
  c_info->out_n_textures =
Packit 971217
      _get_n_textures (GST_VIDEO_INFO_FORMAT (&convert->out_info));
Packit 971217
Packit 971217
  {
Packit 971217
    gboolean tex_format_change = FALSE;
Packit 971217
    guint i, v;
Packit 971217
Packit 971217
    for (v = 0; v < views; v++) {
Packit 971217
      for (i = 0; i < c_info->in_n_textures; i++) {
Packit 971217
        guint j = v * c_info->in_n_textures + i;
Packit 971217
        GstGLMemory *in_tex =
Packit 971217
            (GstGLMemory *) gst_buffer_peek_memory (convert->inbuf, j);
Packit 971217
        if (!gst_is_gl_memory ((GstMemory *) in_tex)) {
Packit 971217
          GST_ERROR_OBJECT (convert, "input must be GstGLMemory");
Packit 971217
          convert->priv->result = FALSE;
Packit 971217
          return;
Packit 971217
        }
Packit 971217
Packit 971217
        if (j >= GST_VIDEO_MAX_PLANES)
Packit 971217
          /* our arrays aren't that big */
Packit 971217
          g_assert_not_reached ();
Packit 971217
Packit 971217
        if (v > 0 && in_tex->tex_format != convert->priv->in_tex_formats[i]) {
Packit 971217
          GST_ERROR_OBJECT (convert, "Cannot convert textures with "
Packit 971217
              "different types");
Packit 971217
          convert->priv->result = FALSE;
Packit 971217
          return;
Packit 971217
        }
Packit 971217
Packit 971217
        if (convert->priv->in_tex_formats[j] != in_tex->tex_format)
Packit 971217
          tex_format_change = TRUE;
Packit 971217
Packit 971217
        convert->priv->in_tex_formats[j] = in_tex->tex_format;
Packit 971217
      }
Packit 971217
    }
Packit 971217
Packit 971217
    if (tex_format_change)
Packit 971217
      gst_gl_color_convert_reset_shader (convert);
Packit 971217
  }
Packit 971217
Packit 971217
  if (!_init_convert (convert)) {
Packit 971217
    convert->priv->result = FALSE;
Packit 971217
    return;
Packit 971217
  }
Packit 971217
Packit 971217
  sync_meta = gst_buffer_get_gl_sync_meta (convert->inbuf);
Packit 971217
  if (sync_meta)
Packit 971217
    gst_gl_sync_meta_wait (sync_meta, convert->context);
Packit 971217
Packit 971217
  if (!convert->priv->pool) {
Packit 971217
    gboolean ret;
Packit 971217
    /* No pool! */
Packit 971217
    GstQuery *query = gst_query_new_allocation (convert->priv->out_caps, TRUE);
Packit 971217
    ret = gst_gl_color_convert_decide_allocation (convert, query);
Packit 971217
    gst_query_unref (query);
Packit 971217
Packit 971217
    if (!ret) {
Packit 971217
      GST_ERROR_OBJECT (convert, "Failed to choose allocation parameters");
Packit 971217
      convert->priv->result = FALSE;
Packit 971217
      return;
Packit 971217
    }
Packit 971217
Packit 971217
    if (!convert->priv->pool) {
Packit 971217
      GST_ERROR_OBJECT (convert, "Failed to create a buffer pool");
Packit 971217
      convert->priv->result = FALSE;
Packit 971217
      return;
Packit 971217
    }
Packit 971217
  }
Packit 971217
Packit 971217
  if (!convert->priv->pool_started) {
Packit 971217
    if (!gst_buffer_pool_set_active (convert->priv->pool, TRUE)) {
Packit 971217
      GST_ERROR_OBJECT (convert, "Failed to start buffer pool");
Packit 971217
      convert->priv->result = FALSE;
Packit 971217
      return;
Packit 971217
    }
Packit 971217
    convert->priv->pool_started = TRUE;
Packit 971217
  }
Packit 971217
Packit 971217
  ret =
Packit 971217
      gst_buffer_pool_acquire_buffer (convert->priv->pool, &convert->outbuf,
Packit 971217
      NULL);
Packit 971217
  if (ret != GST_FLOW_OK) {
Packit 971217
    GST_ERROR_OBJECT (convert, "Failed to acquire buffer from pool: %s",
Packit 971217
        gst_flow_get_name (ret));
Packit 971217
    convert->priv->result = FALSE;
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    return;
Packit 971217
  }
Packit 971217
Packit 971217
  gst_gl_insert_debug_marker (context, "%s converting from %s to %s",
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      GST_OBJECT_NAME (convert),
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      gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)),
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      gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&convert->out_info)));
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  /* Handle all views on input and output one at a time */
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  for (v = 0; res && v < views; v++)
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    res = _do_convert_one_view (context, convert, v);
Packit 971217
Packit 971217
  if (!res) {
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    gst_buffer_unref (convert->outbuf);
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    convert->outbuf = NULL;
Packit 971217
  }
Packit 971217
Packit 971217
  if (convert->outbuf) {
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    GstGLSyncMeta *sync_meta =
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        gst_buffer_add_gl_sync_meta (convert->context, convert->outbuf);
Packit 971217
Packit 971217
    if (sync_meta)
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      gst_gl_sync_meta_set_sync_point (sync_meta, convert->context);
Packit 971217
  }
Packit 971217
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  composition_meta =
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      gst_buffer_get_video_overlay_composition_meta (convert->inbuf);
Packit 971217
  if (composition_meta) {
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    GST_DEBUG ("found video overlay composition meta, applying on output.");
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    gst_buffer_add_video_overlay_composition_meta
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        (convert->outbuf, composition_meta->overlay);
Packit 971217
  }
Packit 971217
Packit 971217
  convert->priv->result = res;
Packit 971217
  return;
Packit 971217
}
Packit 971217
Packit 971217
static gboolean
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_do_convert_draw (GstGLContext * context, GstGLColorConvert * convert)
Packit 971217
{
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  GstGLFuncs *gl;
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  struct ConvertInfo *c_info = &convert->priv->convert_info;
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  guint out_width, out_height;
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  gint i;
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  gboolean ret = TRUE;
Packit 971217
Packit 971217
  GLint viewport_dim[4] = { 0 };
Packit 971217
Packit 971217
  GLenum multipleRT[] = {
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    GL_COLOR_ATTACHMENT0,
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    GL_COLOR_ATTACHMENT1,
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    GL_COLOR_ATTACHMENT2
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  };
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  gl = context->gl_vtable;
Packit 971217
Packit 971217
  gst_gl_framebuffer_bind (convert->fbo);
Packit 971217
Packit 971217
  /* attach the texture to the FBO to renderer to */
Packit 971217
  for (i = 0; i < c_info->out_n_textures; i++) {
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    GstGLBaseMemory *tex = (GstGLBaseMemory *) convert->priv->out_tex[i];
Packit 971217
Packit 971217
    gst_gl_framebuffer_attach (convert->fbo, GL_COLOR_ATTACHMENT0 + i, tex);
Packit 971217
  }
Packit 971217
Packit 971217
  if (gl->DrawBuffers)
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    gl->DrawBuffers (c_info->out_n_textures, multipleRT);
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  else if (gl->DrawBuffer)
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    gl->DrawBuffer (GL_COLOR_ATTACHMENT0);
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  gl->GetIntegerv (GL_VIEWPORT, viewport_dim);
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  gst_gl_framebuffer_get_effective_dimensions (convert->fbo, &out_width,
Packit 971217
      &out_height);
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  gl->Viewport (0, 0, out_width, out_height);
Packit 971217
Packit 971217
  gst_gl_shader_use (convert->shader);
Packit 971217
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  if (gl->BindVertexArray)
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    gl->BindVertexArray (convert->priv->vao);
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  _bind_buffer (convert);
Packit 971217
Packit 971217
  for (i = c_info->in_n_textures - 1; i >= 0; i--) {
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    gchar *scale_name = g_strdup_printf ("tex_scale%u", i);
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    guint gl_target =
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        gst_gl_texture_target_to_gl (convert->priv->from_texture_target);
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    gl->ActiveTexture (GL_TEXTURE0 + i);
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    gl->BindTexture (gl_target, convert->priv->in_tex[i]->tex_id);
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    gl->TexParameteri (gl_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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    gl->TexParameteri (gl_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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    gl->TexParameteri (gl_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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    gl->TexParameteri (gl_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
Packit 971217
Packit 971217
    gst_gl_shader_set_uniform_2fv (convert->shader, scale_name, 1,
Packit 971217
        convert->priv->in_tex[i]->tex_scaling);
Packit 971217
Packit 971217
    g_free (scale_name);
Packit 971217
  }
Packit 971217
Packit 971217
  gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
Packit 971217
Packit 971217
  if (gl->BindVertexArray)
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    gl->BindVertexArray (0);
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  _unbind_buffer (convert);
Packit 971217
Packit 971217
  if (gl->DrawBuffer)
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    gl->DrawBuffer (GL_COLOR_ATTACHMENT0);
Packit 971217
Packit 971217
  /* we are done with the shader */
Packit 971217
  gst_gl_context_clear_shader (context);
Packit 971217
Packit 971217
  gl->Viewport (viewport_dim[0], viewport_dim[1], viewport_dim[2],
Packit 971217
      viewport_dim[3]);
Packit 971217
Packit 971217
  if (!gst_gl_context_check_framebuffer_status (context, GL_FRAMEBUFFER))
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    ret = FALSE;
Packit 971217
Packit 971217
  gst_gl_context_clear_framebuffer (context);
Packit 971217
Packit 971217
  return ret;
Packit 971217
}