/* * Copyright © 2010 Codethink Limited * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General * Public License along with this library; if not, see . * * Authors: Ryan Lortie */ #include "config.h" #include "gsimpleaction.h" #include "gactionmap.h" #include "gaction.h" /** * SECTION:gactionmap * @title: GActionMap * @include: gio/gio.h * @short_description: Interface for action containers * * The GActionMap interface is implemented by #GActionGroup * implementations that operate by containing a number of * named #GAction instances, such as #GSimpleActionGroup. * * One useful application of this interface is to map the * names of actions from various action groups to unique, * prefixed names (e.g. by prepending "app." or "win."). * This is the motivation for the 'Map' part of the interface * name. * * Since: 2.32 **/ /** * GActionMap: * * #GActionMap is an opaque data structure and can only be accessed * using the following functions. **/ /** * GActionMapInterface: * @lookup_action: the virtual function pointer for g_action_map_lookup_action() * @add_action: the virtual function pointer for g_action_map_add_action() * @remove_action: the virtual function pointer for g_action_map_remove_action() * * The virtual function table for #GActionMap. * * Since: 2.32 **/ G_DEFINE_INTERFACE (GActionMap, g_action_map, G_TYPE_OBJECT) static void g_action_map_default_init (GActionMapInterface *iface) { } /** * g_action_map_lookup_action: * @action_map: a #GActionMap * @action_name: the name of an action * * Looks up the action with the name @action_name in @action_map. * * If no such action exists, returns %NULL. * * Returns: (transfer none): a #GAction, or %NULL * * Since: 2.32 */ GAction * g_action_map_lookup_action (GActionMap *action_map, const gchar *action_name) { return G_ACTION_MAP_GET_IFACE (action_map) ->lookup_action (action_map, action_name); } /** * g_action_map_add_action: * @action_map: a #GActionMap * @action: a #GAction * * Adds an action to the @action_map. * * If the action map already contains an action with the same name * as @action then the old action is dropped from the action map. * * The action map takes its own reference on @action. * * Since: 2.32 */ void g_action_map_add_action (GActionMap *action_map, GAction *action) { G_ACTION_MAP_GET_IFACE (action_map)->add_action (action_map, action); } /** * g_action_map_remove_action: * @action_map: a #GActionMap * @action_name: the name of the action * * Removes the named action from the action map. * * If no action of this name is in the map then nothing happens. * * Since: 2.32 */ void g_action_map_remove_action (GActionMap *action_map, const gchar *action_name) { G_ACTION_MAP_GET_IFACE (action_map)->remove_action (action_map, action_name); } /** * GActionEntry: * @name: the name of the action * @activate: the callback to connect to the "activate" signal of the * action. Since GLib 2.40, this can be %NULL for stateful * actions, in which case the default handler is used. For * boolean-stated actions with no parameter, this is a * toggle. For other state types (and parameter type equal * to the state type) this will be a function that * just calls @change_state (which you should provide). * @parameter_type: the type of the parameter that must be passed to the * activate function for this action, given as a single * GVariant type string (or %NULL for no parameter) * @state: the initial state for this action, given in * [GVariant text format][gvariant-text]. The state is parsed * with no extra type information, so type tags must be added to * the string if they are necessary. Stateless actions should * give %NULL here. * @change_state: the callback to connect to the "change-state" signal * of the action. All stateful actions should provide a * handler here; stateless actions should not. * * This struct defines a single action. It is for use with * g_action_map_add_action_entries(). * * The order of the items in the structure are intended to reflect * frequency of use. It is permissible to use an incomplete initialiser * in order to leave some of the later values as %NULL. All values * after @name are optional. Additional optional fields may be added in * the future. * * See g_action_map_add_action_entries() for an example. **/ /** * g_action_map_add_action_entries: * @action_map: a #GActionMap * @entries: (array length=n_entries) (element-type GActionEntry): a pointer to * the first item in an array of #GActionEntry structs * @n_entries: the length of @entries, or -1 if @entries is %NULL-terminated * @user_data: the user data for signal connections * * A convenience function for creating multiple #GSimpleAction instances * and adding them to a #GActionMap. * * Each action is constructed as per one #GActionEntry. * * |[ * static void * activate_quit (GSimpleAction *simple, * GVariant *parameter, * gpointer user_data) * { * exit (0); * } * * static void * activate_print_string (GSimpleAction *simple, * GVariant *parameter, * gpointer user_data) * { * g_print ("%s\n", g_variant_get_string (parameter, NULL)); * } * * static GActionGroup * * create_action_group (void) * { * const GActionEntry entries[] = { * { "quit", activate_quit }, * { "print-string", activate_print_string, "s" } * }; * GSimpleActionGroup *group; * * group = g_simple_action_group_new (); * g_action_map_add_action_entries (G_ACTION_MAP (group), entries, G_N_ELEMENTS (entries), NULL); * * return G_ACTION_GROUP (group); * } * ]| * * Since: 2.32 */ void g_action_map_add_action_entries (GActionMap *action_map, const GActionEntry *entries, gint n_entries, gpointer user_data) { gint i; g_return_if_fail (G_IS_ACTION_MAP (action_map)); g_return_if_fail (entries != NULL || n_entries == 0); for (i = 0; n_entries == -1 ? entries[i].name != NULL : i < n_entries; i++) { const GActionEntry *entry = &entries[i]; const GVariantType *parameter_type; GSimpleAction *action; if (entry->parameter_type) { if (!g_variant_type_string_is_valid (entry->parameter_type)) { g_critical ("g_action_map_add_entries: the type " "string '%s' given as the parameter type for " "action '%s' is not a valid GVariant type " "string. This action will not be added.", entry->parameter_type, entry->name); return; } parameter_type = G_VARIANT_TYPE (entry->parameter_type); } else parameter_type = NULL; if (entry->state) { GError *error = NULL; GVariant *state; state = g_variant_parse (NULL, entry->state, NULL, NULL, &error); if (state == NULL) { g_critical ("g_action_map_add_entries: GVariant could " "not parse the state value given for action '%s' " "('%s'): %s. This action will not be added.", entry->name, entry->state, error->message); g_error_free (error); continue; } action = g_simple_action_new_stateful (entry->name, parameter_type, state); g_variant_unref (state); } else { action = g_simple_action_new (entry->name, parameter_type); } if (entry->activate != NULL) g_signal_connect (action, "activate", G_CALLBACK (entry->activate), user_data); if (entry->change_state != NULL) g_signal_connect (action, "change-state", G_CALLBACK (entry->change_state), user_data); g_action_map_add_action (action_map, G_ACTION (action)); g_object_unref (action); } }