Blob Blame History Raw
Mesa 11.1.2 Release Notes / February 10, 2016
=============================================

Mesa 11.1.2 is a bug fix release which fixes bugs found since the 11.1.1
release.

Mesa 11.1.2 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
4.1. OpenGL 4.1 is **only** available if requested at context creation
because compatibility contexts are not supported.

SHA256 checksums
----------------

::

   ba0e7462b2936b86e6684c26fbb55519f8d9ad31d13a1c1e1afbe41e73466eea  mesa-11.1.2.tar.gz
   8f72aead896b340ba0f7a4a474bfaf71681f5d675592aec1cb7ba698e319148b  mesa-11.1.2.tar.xz

New features
------------

None

Bug fixes
---------

This list is likely incomplete.

-  `Bug 91596 <https://bugs.freedesktop.org/show_bug.cgi?id=91596>`__ -
   EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI
-  `Bug 93628 <https://bugs.freedesktop.org/show_bug.cgi?id=93628>`__ -
   Exception: attempt to use unavailable module DRM when building MesaGL
   11.1.0 on windows
-  `Bug 93648 <https://bugs.freedesktop.org/show_bug.cgi?id=93648>`__ -
   Random lines being rendered when playing Dolphin (geometry shaders
   related, w/ apitrace)
-  `Bug 93650 <https://bugs.freedesktop.org/show_bug.cgi?id=93650>`__ -
   GL_ARB_separate_shader_objects is buggy (PCSX2)
-  `Bug 93717 <https://bugs.freedesktop.org/show_bug.cgi?id=93717>`__ -
   Meta mipmap generation can corrupt texture state
-  `Bug 93722 <https://bugs.freedesktop.org/show_bug.cgi?id=93722>`__ -
   Segfault when compiling shader with a subroutine that takes a
   parameter
-  `Bug 93731 <https://bugs.freedesktop.org/show_bug.cgi?id=93731>`__ -
   glUniformSubroutinesuiv segfaults when subroutine uniform is bound to
   a specific location
-  `Bug 93761 <https://bugs.freedesktop.org/show_bug.cgi?id=93761>`__ -
   A conditional discard in a fragment shader causes no depth writing at
   all

Changes
-------

Ben Widawsky (1):

-  i965/bxt: Fix conservative wm thread counts.

Dave Airlie (1):

-  glsl: fix subroutine lowering reusing actual parmaters

Emil Velikov (6):

-  docs: add sha256 checksums for 11.1.1
-  cherry-ignore: drop the i965/kbl .num_slices patch
-  i915: correctly parse/set the context flags
-  targets/dri: android: use WHOLE static libraries
-  egl/dri2: expose srgb configs when KHR_gl_colorspace is available
-  Update version to 11.1.2

Eric Anholt (2):

-  vc4: Don't record the seqno of a failed job submit.
-  vc4: Throttle outstanding rendering after submission.

François Tigeot (1):

-  gallium: Add DragonFly support

Grazvydas Ignotas (1):

-  r600g: don't leak driver const buffers

Ian Romanick (2):

-  meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for
   GL_TEXTURE_RECTANGLE
-  meta: Use internal functions to set texture parameters

Ilia Mirkin (6):

-  st/mesa: use surface format to generate mipmaps when available
-  glsl: always compute proper varying type, irrespective of varying
   packing
-  nvc0: avoid crashing when there are holes in vertex array bindings
-  nv50,nvc0: fix buffer clearing to respect engine alignment
   requirements
-  nv50/ir: fix false global CSE on instructions with multiple defs
-  st/mesa: treat a write as a read for range purposes

Jason Ekstrand (3):

-  i965/vec4: Use UW type for multiply into accumulator on GEN8+
-  i965/fs/generator: Take an actual shader stage rather than a string
-  i965/fs: Always set channel 2 of texture headers in some stages

Jose Fonseca (2):

-  scons: Conditionally use DRM module on pipe-loader.
-  pipe-loader: Fix PATH_MAX define on MSVC.

Karol Herbst (1):

-  nv50/ir: fix memory corruption when spilling and redoing RA

Kenneth Graunke (2):

-  glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.
-  glsl: Allow implicit int -> uint conversions for bitwise operators
   (&, ^, \|).

Leo Liu (2):

-  vl: add zig zag scan for list 4x4
-  st/omx/dec/h264: fix corruption when scaling matrix present flag set

Marek Olšák (1):

-  radeonsi: don't miss changes to SPI_TMPRING_SIZE

Nicolai Hähnle (11):

-  mesa/bufferobj: make \_mesa_delete_buffer_object externally
   accessible
-  st/mesa: use \_mesa_delete_buffer_object
-  radeon: use \_mesa_delete_buffer_object
-  i915: use \_mesa_delete_buffer_object
-  i965: use \_mesa_delete_buffer_object
-  util/u_pstipple.c: copy immediates during transformation
-  radeonsi: extract the VGT_GS_MODE calculation into its own function
-  radeonsi: ensure that VGT_GS_MODE is sent when necessary
-  radeonsi: add DCC buffer for sampler views on new CS
-  st/mesa: use the correct address generation functions in
   st_TexSubImage blit
-  radeonsi: fix discard-only fragment shaders (11.1 version)

Timothy Arceri (4):

-  glsl: fix segfault linking subroutine uniform with explicit location
-  mesa: fix segfault in glUniformSubroutinesuiv()
-  glsl: fix interface block error message
-  glsl: create helper to remove outer vertex index array used by some
   stages