#include "jemalloc/internal/jemalloc_preamble.h" #include "jemalloc/internal/div.h" #include "jemalloc/internal/assert.h" /* * Suppose we have n = q * d, all integers. We know n and d, and want q = n / d. * * For any k, we have (here, all division is exact; not C-style rounding): * floor(ceil(2^k / d) * n / 2^k) = floor((2^k + r) / d * n / 2^k), where * r = (-2^k) mod d. * * Expanding this out: * ... = floor(2^k / d * n / 2^k + r / d * n / 2^k) * = floor(n / d + (r / d) * (n / 2^k)). * * The fractional part of n / d is 0 (because of the assumption that d divides n * exactly), so we have: * ... = n / d + floor((r / d) * (n / 2^k)) * * So that our initial expression is equal to the quantity we seek, so long as * (r / d) * (n / 2^k) < 1. * * r is a remainder mod d, so r < d and r / d < 1 always. We can make * n / 2 ^ k < 1 by setting k = 32. This gets us a value of magic that works. */ void div_init(div_info_t *div_info, size_t d) { /* Nonsensical. */ assert(d != 0); /* * This would make the value of magic too high to fit into a uint32_t * (we would want magic = 2^32 exactly). This would mess with code gen * on 32-bit machines. */ assert(d != 1); uint64_t two_to_k = ((uint64_t)1 << 32); uint32_t magic = (uint32_t)(two_to_k / d); /* * We want magic = ceil(2^k / d), but C gives us floor. We have to * increment it unless the result was exact (i.e. unless d is a power of * two). */ if (two_to_k % d != 0) { magic++; } div_info->magic = magic; #ifdef JEMALLOC_DEBUG div_info->d = d; #endif }