//----------------------------------------------------------------------------- // MurmurHash3 was written by Austin Appleby, and is placed in the public // domain. The author hereby disclaims copyright to this source code. // Note - The x86 and x64 versions do _not_ produce the same results, as the // algorithms are optimized for their respective platforms. You can still // compile and run any of them on any platform, but your performance with the // non-native version will be less than optimal. #include "murmur3_hash.h" //----------------------------------------------------------------------------- // Platform-specific functions and macros // Microsoft Visual Studio #if defined(_MSC_VER) #define FORCE_INLINE __forceinline #include #define ROTL32(x,y) _rotl(x,y) #define BIG_CONSTANT(x) (x) // Other compilers #else // defined(_MSC_VER) #define FORCE_INLINE inline __attribute__((always_inline)) static inline uint32_t rotl32 ( uint32_t x, int8_t r ) { return (x << r) | (x >> (32 - r)); } #define ROTL32(x,y) rotl32(x,y) #define BIG_CONSTANT(x) (x##LLU) #endif // !defined(_MSC_VER) //----------------------------------------------------------------------------- // Block read - if your platform needs to do endian-swapping or can only // handle aligned reads, do the conversion here static FORCE_INLINE uint32_t getblock32 ( const uint32_t * p, int i ) { return p[i]; } //----------------------------------------------------------------------------- // Finalization mix - force all bits of a hash block to avalanche static FORCE_INLINE uint32_t fmix32 ( uint32_t h ) { h ^= h >> 16; h *= 0x85ebca6b; h ^= h >> 13; h *= 0xc2b2ae35; h ^= h >> 16; return h; } //----------------------------------------------------------------------------- /* Definition modified slightly from the public domain interface (no seed + * return value */ uint32_t MurmurHash3_x86_32 ( const void * key, size_t length) { const uint8_t * data = (const uint8_t*)key; const int nblocks = length / 4; uint32_t h1 = 0; uint32_t c1 = 0xcc9e2d51; uint32_t c2 = 0x1b873593; //---------- // body const uint32_t * blocks = (const uint32_t *)(data + nblocks*4); for(int i = -nblocks; i; i++) { uint32_t k1 = getblock32(blocks,i); k1 *= c1; k1 = ROTL32(k1,15); k1 *= c2; h1 ^= k1; h1 = ROTL32(h1,13); h1 = h1*5+0xe6546b64; } //---------- // tail const uint8_t * tail = (const uint8_t*)(data + nblocks*4); uint32_t k1 = 0; switch(length & 3) { case 3: k1 ^= tail[2] << 16; case 2: k1 ^= tail[1] << 8; case 1: k1 ^= tail[0]; k1 *= c1; k1 = ROTL32(k1,15); k1 *= c2; h1 ^= k1; }; //---------- // finalization h1 ^= length; h1 = fmix32(h1); //*(uint32_t*)out = h1; return h1; }