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"http://www.w3.org/TR/html4/strict.dtd">
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<html>
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<head>
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<meta name="description" content="LuaSocket: The core namespace">
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<meta name="keywords" content="Lua, LuaSocket, Socket, Network, Library, Support">
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<title>LuaSocket: The socket namespace</title>
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<link rel="stylesheet" href="reference.css" type="text/css">
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</head>
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<body>
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<center>
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Network support for the Lua language
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home ·
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download ·
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installation ·
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introduction ·
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reference
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</center>
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The socket namespace
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The <tt>socket</tt> namespace contains the core functionality of LuaSocket.
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To obtain the <tt>socket</tt> namespace, run:
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-- loads the socket module
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local socket = require("socket")
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socket.bind(address, port [, backlog])
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This function is a shortcut that creates and returns a TCP server object
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bound to a local <tt>address</tt> and <tt>port</tt>, ready to
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accept client connections. Optionally,
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user can also specify the <tt>backlog</tt> argument to the
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<tt>listen</tt> method (defaults to 32).
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Note: The server object returned will have the option "<tt>reuseaddr</tt>"
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set to <tt>true</tt>.
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socket.connect[46](address, port [, locaddr] [, locport] [, family])
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This function is a shortcut that creates and returns a TCP client object
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connected to a remote <tt>address</tt> at a given <tt>port</tt>. Optionally,
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the user can also specify the local address and port to bind
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(<tt>locaddr</tt> and <tt>locport</tt>), or restrict the socket family
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to "<tt>inet</tt>" or "<tt>inet6</tt>".
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Without specifying <tt>family</tt> to <tt>connect</tt>, whether a tcp or tcp6
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connection is created depends on your system configuration. Two variations
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of connect are defined as simple helper functions that restrict the
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<tt>family</tt>, <tt>socket.connect4</tt> and <tt>socket.connect6</tt>.
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socket._DEBUG
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This constant is set to <tt>true</tt> if the library was compiled
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with debug support.
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socket.gettime()
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Returns the time in seconds, relative to the origin of the
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universe. You should subtract the values returned by this function
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to get meaningful values.
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t = socket.gettime()
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-- do stuff
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print(socket.gettime() - t .. " seconds elapsed")
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socket.headers.canonic
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The <tt>socket.headers.canonic</tt> table
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is used by the HTTP and SMTP modules to translate from
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lowercase field names back into their canonic
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capitalization. When a lowercase field name exists as a key
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in this table, the associated value is substituted in
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whenever the field name is sent out.
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You can obtain the <tt>headers</tt> namespace if case run-time
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modifications are required by running:
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-- loads the headers module
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local headers = require("headers")
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socket.newtry(finalizer)
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Creates and returns a clean
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<tt>try</tt>
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function that allows for cleanup before the exception
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is raised.
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<tt>Finalizer</tt> is a function that will be called before
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<tt>try</tt> throws the exception. It will be called
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in protected mode.
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The function returns your customized <tt>try</tt> function.
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Note: This idea saved a lot of work with the
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implementation of protocols in LuaSocket:
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foo = socket.protect(function()
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-- connect somewhere
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local c = socket.try(socket.connect("somewhere", 42))
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-- create a try function that closes 'c' on error
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local try = socket.newtry(function() c:close() end)
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-- do everything reassured c will be closed
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try(c:send("hello there?\r\n"))
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local answer = try(c:receive())
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...
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try(c:send("good bye\r\n"))
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c:close()
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end)
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socket.protect(func)
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Converts a function that throws exceptions into a safe function. This
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function only catches exceptions thrown by the <tt>try</tt>
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and <tt>newtry</tt> functions. It does not catch normal
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Lua errors.
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<tt>Func</tt> is a function that calls
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<tt>try</tt> (or <tt>assert</tt>, or <tt>error</tt>)
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to throw exceptions.
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Returns an equivalent function that instead of throwing exceptions,
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returns <tt>nil</tt> followed by an error message.
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Note: Beware that if your function performs some illegal operation that
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raises an error, the protected function will catch the error and return it
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as a string. This is because the <tt>try</tt> function
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uses errors as the mechanism to throw exceptions.
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socket.select(recvt, sendt [, timeout])
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Waits for a number of sockets to change status.
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<tt>Recvt</tt> is an array with the sockets to test for characters
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available for reading. Sockets in the <tt>sendt</tt> array are watched to
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see if it is OK to immediately write on them. <tt>Timeout</tt> is the
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maximum amount of time (in seconds) to wait for a change in status. A
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<tt>nil</tt>, negative or omitted <tt>timeout</tt> value allows the
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function to block indefinitely. <tt>Recvt</tt> and <tt>sendt</tt> can also
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be empty tables or <tt>nil</tt>. Non-socket values (or values with
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non-numeric indices) in the arrays will be silently ignored.
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The function returns a list with the sockets ready for
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reading, a list with the sockets ready for writing and an error message.
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The error message is "<tt>timeout</tt>" if a timeout condition was met and
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<tt>nil</tt> otherwise. The returned tables are
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doubly keyed both by integers and also by the sockets
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themselves, to simplify the test if a specific socket has
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changed status.
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Note: : <tt>select</tt> can monitor a limited number
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of sockets, as defined by the constant <tt>socket._SETSIZE</tt>. This
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number may be as high as 1024 or as low as 64 by default,
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depending on the system. It is usually possible to change this
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at compile time. Invoking <tt>select</tt> with a larger
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number of sockets will raise an error.
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Important note: a known bug in WinSock causes <tt>select</tt> to fail
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on non-blocking TCP sockets. The function may return a socket as
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writable even though the socket is not ready for sending.
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Another important note: calling select with a server socket in the receive parameter before a call to accept does not guarantee
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<tt>accept</tt> will return immediately.
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Use the <tt>settimeout</tt>
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method or <tt>accept</tt> might block forever.
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Yet another note: If you close a socket and pass
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it to <tt>select</tt>, it will be ignored.
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Using select with non-socket objects: Any object that implements <tt>getfd</tt> and <tt>dirty</tt> can be used with <tt>select</tt>, allowing objects from other libraries to be used within a <tt>socket.select</tt> driven loop.
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socket.sink(mode, socket)
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Creates an
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LTN12
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sink from a stream socket object.
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<tt>Mode</tt> defines the behavior of the sink. The following
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options are available:
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<tt>"http-chunked"</tt>: sends data through socket after applying the
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chunked transfer coding, closing the socket when done;
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<tt>"close-when-done"</tt>: sends all received data through the
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socket, closing the socket when done;
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<tt>"keep-open"</tt>: sends all received data through the
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socket, leaving it open when done.
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<tt>Socket</tt> is the stream socket object used to send the data.
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The function returns a sink with the appropriate behavior.
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socket.skip(d [, ret<sub>1</sub>, ret<sub>2</sub> ... ret<sub>N</sub>])
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Drops a number of arguments and returns the remaining.
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<tt>D</tt> is the number of arguments to drop. <tt>Ret<sub>1</sub></tt> to
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<tt>ret<sub>N</sub></tt> are the arguments.
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The function returns <tt>ret<sub>d+1</sub></tt> to <tt>ret<sub>N</sub></tt>.
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Note: This function is useful to avoid creation of dummy variables:
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-- get the status code and separator from SMTP server reply
|
|
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local code, sep = socket.skip(2, string.find(line, "^(%d%d%d)(.?)"))
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socket.sleep(time)
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Freezes the program execution during a given amount of time.
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<tt>Time</tt> is the number of seconds to sleep for. If
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<tt>time</tt> is negative, the function returns immediately.
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socket.source(mode, socket [, length])
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Creates an
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LTN12
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source from a stream socket object.
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<tt>Mode</tt> defines the behavior of the source. The following
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options are available:
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<tt>"http-chunked"</tt>: receives data from socket and removes the
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chunked transfer coding before returning the data;
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<tt>"by-length"</tt>: receives a fixed number of bytes from the
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socket. This mode requires the extra argument <tt>length</tt>;
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<tt>"until-closed"</tt>: receives data from a socket until the other
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side closes the connection.
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<tt>Socket</tt> is the stream socket object used to receive the data.
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The function returns a source with the appropriate behavior.
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socket._SETSIZE
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The maximum number of sockets that the
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href=#select><tt>select</tt> function can handle.
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socket.try(ret<sub>1</sub> [, ret<sub>2</sub> ... ret<sub>N</sub>])
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Throws an exception in case of error. The exception can only be caught
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by the <tt>protect</tt> function. It does not explode
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into an error message.
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<tt>Ret<sub>1</sub></tt> to <tt>ret<sub>N</sub></tt> can be arbitrary
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arguments, but are usually the return values of a function call
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nested with <tt>try</tt>.
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The function returns <tt>ret</tt><sub>1</sub> to <tt>ret</tt><sub>N</sub> if
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<tt>ret</tt><sub>1</sub> is not <tt>nil</tt>. Otherwise, it calls <tt>error</tt> passing <tt>ret</tt><sub>2</sub>.
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-- connects or throws an exception with the appropriate error message
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c = socket.try(socket.connect("localhost", 80))
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socket._VERSION
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This constant has a string describing the current LuaSocket version.
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<center>
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home ·
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download ·
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installation ·
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introduction ·
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reference
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<small>
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Last modified by Diego Nehab on
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Thu Apr 20 00:25:54 EDT 2006
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</small>
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</center>
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</body>
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</html>
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