# Microsoft Developer Studio Project File - Name="wpg2svg" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=wpg2svg - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "wpg2svg.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "wpg2svg.mak" CFG="wpg2svg - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "wpg2svg - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "wpg2svg - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "wpg2svg - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" MTL=midl.exe # ADD BASE MTL /nologo /win32 # ADD MTL /nologo /win32 # ADD BASE CPP /nologo /MT /W3 /GX /Zi /I "..\..\inc" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /c # ADD CPP /nologo /MT /W3 /GX /I "..\..\inc" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /c # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 libwpg-0.2.lib libwpd-stream-0.9.lib libwpd-0.9.lib /nologo /subsystem:console /machine:IX86 /out:"Release\bin\wpg2svg.exe" /libpath:"Release\lib" # ADD LINK32 libwpg-0.2.lib libwpd-stream-0.9.lib libwpd-0.9.lib /nologo /subsystem:console /machine:IX86 /out:"Release\bin\wpg2svg.exe" /libpath:"Release\lib" # SUBTRACT LINK32 /nodefaultlib !ELSEIF "$(CFG)" == "wpg2svg - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" MTL=midl.exe # ADD BASE MTL /nologo /win32 # ADD MTL /nologo /win32 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\inc" /D "WIN32" /D "_DEBUG" /D "DEBUG" /D "_CONSOLE" /GZ /c # ADD CPP /nologo /MTd /W3 /GX /ZI /Od /I "..\..\inc" /D "_DEBUG" /D "DEBUG" /D "WIN32" /D "_CONSOLE" /GZ /c # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 libwpg-0.2.lib libwpd-stream-0.9.lib libwpd-0.9.lib /nologo /subsystem:console /debug /machine:IX86 /out:"Debug\bin\wpg2svg.exe" /libpath:"Debug\lib" # ADD LINK32 libwpg-0.2.lib libwpd-stream-0.9.lib libwpd-0.9.lib /nologo /subsystem:console /debug /machine:IX86 /out:"Debug\bin\wpg2svg.exe" /libpath:"Debug\lib" # SUBTRACT LINK32 /nodefaultlib !ENDIF # Begin Target # Name "wpg2svg - Win32 Release" # Name "wpg2svg - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx" # Begin Source File SOURCE=..\..\src\conv\svg\wpg2svg.cpp # End Source File # End Group # End Target # End Project