Blame va/glx/va_glx.h

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/*
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 * Copyright (C) 2009 Splitted-Desktop Systems. All Rights Reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sub license, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 * 
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial portions
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 * of the Software.
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 * 
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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 * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
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 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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 */
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#ifndef VA_GLX_H
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#define VA_GLX_H
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#include <va/va.h>
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#include <GL/glx.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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 * Return a suitable VADisplay for VA API
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 *
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 * @param[in] dpy the X11 display
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 * @return a VADisplay
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 */
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VADisplay vaGetDisplayGLX(
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    Display *dpy
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);
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/**
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 * Create a surface used for display to OpenGL
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 *
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 * The application shall maintain the live GLX context itself.
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 * Implementations are free to use glXGetCurrentContext() and
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 * glXGetCurrentDrawable() functions for internal purposes.
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 *
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 * @param[in]  dpy        the VA display
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 * @param[in]  target     the GL target to which the texture needs to be bound
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 * @param[in]  texture    the GL texture
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 * @param[out] gl_surface the VA/GLX surface
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 * @return VA_STATUS_SUCCESS if successful
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 */
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VAStatus vaCreateSurfaceGLX(
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    VADisplay dpy,
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    GLenum    target,
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    GLuint    texture,
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    void    **gl_surface
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);
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/**
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 * Destroy a VA/GLX surface
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 *
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 * The application shall maintain the live GLX context itself.
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 * Implementations are free to use glXGetCurrentContext() and
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 * glXGetCurrentDrawable() functions for internal purposes.
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 *
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 * @param[in]  dpy        the VA display
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 * @param[in]  gl_surface the VA surface
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 * @return VA_STATUS_SUCCESS if successful
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 */
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VAStatus vaDestroySurfaceGLX(
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    VADisplay dpy,
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    void     *gl_surface
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);
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/**
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 * Copy a VA surface to a VA/GLX surface
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 *
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 * This function will not return until the copy is completed. At this
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 * point, the underlying GL texture will contain the surface pixels
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 * in an RGB format defined by the user.
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 *
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 * The application shall maintain the live GLX context itself.
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 * Implementations are free to use glXGetCurrentContext() and
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 * glXGetCurrentDrawable() functions for internal purposes.
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 *
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 * @param[in]  dpy        the VA display
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 * @param[in]  gl_surface the VA/GLX destination surface
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 * @param[in]  surface    the VA source surface
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 * @param[in]  flags      the PutSurface flags
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 * @return VA_STATUS_SUCCESS if successful
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 */
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VAStatus vaCopySurfaceGLX(
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    VADisplay    dpy,
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    void        *gl_surface,
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    VASurfaceID  surface,
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    unsigned int flags
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);
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#ifdef __cplusplus
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}
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#endif
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#endif /* VA_GLX_H */