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.. _async:

:c:type:`uv_async_t` --- Async handle
=====================================

Async handles allow the user to "wakeup" the event loop and get a callback
called from another thread.


Data types
----------

.. c:type:: uv_async_t

    Async handle type.

.. c:type:: void (*uv_async_cb)(uv_async_t* handle)

    Type definition for callback passed to :c:func:`uv_async_init`.


Public members
^^^^^^^^^^^^^^

N/A

.. seealso:: The :c:type:`uv_handle_t` members also apply.


API
---

.. c:function:: int uv_async_init(uv_loop_t* loop, uv_async_t* async, uv_async_cb async_cb)

    Initialize the handle. A NULL callback is allowed.

    :returns: 0 on success, or an error code < 0 on failure.

    .. note::
        Unlike other handle initialization  functions, it immediately starts the handle.

.. c:function:: int uv_async_send(uv_async_t* async)

    Wake up the event loop and call the async handle's callback.

    :returns: 0 on success, or an error code < 0 on failure.

    .. note::
        It's safe to call this function from any thread. The callback will be called on the
        loop thread.

    .. warning::
        libuv will coalesce calls to :c:func:`uv_async_send`, that is, not every call to it will
        yield an execution of the callback. For example: if :c:func:`uv_async_send` is called 5
        times in a row before the callback is called, the callback will only be called once. If
        :c:func:`uv_async_send` is called again after the callback was called, it will be called
        again.

.. seealso::
    The :c:type:`uv_handle_t` API functions also apply.