Blame test/test-signal-multiple-loops.c

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/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to
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 * deal in the Software without restriction, including without limitation the
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 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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 * sell copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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 * IN THE SOFTWARE.
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 */
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/* This test does not pretend to be cross-platform. */
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#ifndef _WIN32
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#include "uv.h"
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#include "task.h"
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#include <errno.h>
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#include <signal.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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/* The value of NUM_SIGNAL_HANDLING_THREADS is not arbitrary; it needs to be a
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 * multiple of three for reasons that will become clear when you scroll down.
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 * We're basically creating three different thread groups.  The total needs
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 * to be divisible by three in order for the numbers in the final check to
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 * match up.
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 */
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#define NUM_SIGNAL_HANDLING_THREADS 24
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#define NUM_LOOP_CREATING_THREADS 10
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enum signal_action {
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  ONLY_SIGUSR1,
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  ONLY_SIGUSR2,
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  SIGUSR1_AND_SIGUSR2
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};
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static uv_sem_t sem;
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static uv_mutex_t counter_lock;
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static volatile int stop = 0;
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static volatile int signal1_cb_counter = 0;
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static volatile int signal2_cb_counter = 0;
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static volatile int loop_creation_counter = 0;
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static void increment_counter(volatile int* counter) {
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  uv_mutex_lock(&counter_lock);
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  ++(*counter);
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  uv_mutex_unlock(&counter_lock);
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}
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static void signal1_cb(uv_signal_t* handle, int signum) {
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  ASSERT(signum == SIGUSR1);
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  increment_counter(&signal1_cb_counter);
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  uv_signal_stop(handle);
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}
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static void signal2_cb(uv_signal_t* handle, int signum) {
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  ASSERT(signum == SIGUSR2);
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  increment_counter(&signal2_cb_counter);
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  uv_signal_stop(handle);
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}
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static void signal_handling_worker(void* context) {
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  enum signal_action action;
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  uv_signal_t signal1a;
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  uv_signal_t signal1b;
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  uv_signal_t signal2;
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  uv_loop_t loop;
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  int r;
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  action = (enum signal_action) (uintptr_t) context;
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  ASSERT(0 == uv_loop_init(&loop);;
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  /* Setup the signal watchers and start them. */
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  if (action == ONLY_SIGUSR1 || action == SIGUSR1_AND_SIGUSR2) {
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    r = uv_signal_init(&loop, &signal1a);
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    ASSERT(r == 0);
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    r = uv_signal_start(&signal1a, signal1_cb, SIGUSR1);
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    ASSERT(r == 0);
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    r = uv_signal_init(&loop, &signal1b);
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    ASSERT(r == 0);
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    r = uv_signal_start(&signal1b, signal1_cb, SIGUSR1);
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    ASSERT(r == 0);
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  }
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  if (action == ONLY_SIGUSR2 || action == SIGUSR1_AND_SIGUSR2) {
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    r = uv_signal_init(&loop, &signal2);
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    ASSERT(r == 0);
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    r = uv_signal_start(&signal2, signal2_cb, SIGUSR2);
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    ASSERT(r == 0);
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  }
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  /* Signal watchers are now set up. */
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  uv_sem_post(&sem);
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  /* Wait for all signals. The signal callbacks stop the watcher, so uv_run
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   * will return when all signal watchers caught a signal.
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   */
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  r = uv_run(&loop, UV_RUN_DEFAULT);
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  ASSERT(r == 0);
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  /* Restart the signal watchers. */
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  if (action == ONLY_SIGUSR1 || action == SIGUSR1_AND_SIGUSR2) {
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    r = uv_signal_start(&signal1a, signal1_cb, SIGUSR1);
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    ASSERT(r == 0);
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    r = uv_signal_start(&signal1b, signal1_cb, SIGUSR1);
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    ASSERT(r == 0);
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  }
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  if (action == ONLY_SIGUSR2 || action == SIGUSR1_AND_SIGUSR2) {
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    r = uv_signal_start(&signal2, signal2_cb, SIGUSR2);
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    ASSERT(r == 0);
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  }
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  /* Wait for signals once more. */
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  uv_sem_post(&sem);
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  r = uv_run(&loop, UV_RUN_DEFAULT);
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  ASSERT(r == 0);
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  /* Close the watchers. */
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  if (action == ONLY_SIGUSR1 || action == SIGUSR1_AND_SIGUSR2) {
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    uv_close((uv_handle_t*) &signal1a, NULL);
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    uv_close((uv_handle_t*) &signal1b, NULL);
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  }
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  if (action == ONLY_SIGUSR2 || action == SIGUSR1_AND_SIGUSR2) {
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    uv_close((uv_handle_t*) &signal2, NULL);
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  }
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  /* Wait for the signal watchers to close. */
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  r = uv_run(&loop, UV_RUN_DEFAULT);
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  ASSERT(r == 0);
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  uv_loop_close(&loop);
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}
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static void signal_unexpected_cb(uv_signal_t* handle, int signum) {
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  ASSERT(0 && "signal_unexpected_cb should never be called");
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}
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static void loop_creating_worker(void* context) {
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  (void) context;
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  do {
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    uv_loop_t *loop;
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    uv_signal_t signal;
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    int r;
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    loop = malloc(sizeof(*loop));
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    ASSERT(loop != NULL);
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    ASSERT(0 == uv_loop_init(loop));
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    r = uv_signal_init(loop, &signal);
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    ASSERT(r == 0);
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    r = uv_signal_start(&signal, signal_unexpected_cb, SIGTERM);
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    ASSERT(r == 0);
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    uv_close((uv_handle_t*) &signal, NULL);
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    r = uv_run(loop, UV_RUN_DEFAULT);
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    ASSERT(r == 0);
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    uv_loop_close(loop);
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    free(loop);
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    increment_counter(&loop_creation_counter);
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  } while (!stop);
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}
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TEST_IMPL(signal_multiple_loops) {
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#if defined(__CYGWIN__) || defined(__MSYS__)
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  /* FIXME: This test needs more investigation.  Somehow the `read` in
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     uv__signal_lock fails spuriously with EACCES or even EAGAIN even
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     though it is supposed to be blocking.  Also the test hangs during
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     thread setup occasionally.  */
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  RETURN_SKIP("FIXME: This test needs more investigation on Cygwin");
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#endif
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  uv_thread_t loop_creating_threads[NUM_LOOP_CREATING_THREADS];
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  uv_thread_t signal_handling_threads[NUM_SIGNAL_HANDLING_THREADS];
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  enum signal_action action;
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  sigset_t sigset;
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  int i;
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  int r;
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  r = uv_sem_init(&sem, 0);
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  ASSERT(r == 0);
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  r = uv_mutex_init(&counter_lock);
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  ASSERT(r == 0);
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  /* Create a couple of threads that create a destroy loops continuously. */
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  for (i = 0; i < NUM_LOOP_CREATING_THREADS; i++) {
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    r = uv_thread_create(&loop_creating_threads[i],
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                         loop_creating_worker,
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                         NULL);
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    ASSERT(r == 0);
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  }
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  /* Create a couple of threads that actually handle signals. */
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  for (i = 0; i < NUM_SIGNAL_HANDLING_THREADS; i++) {
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    switch (i % 3) {
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      case 0: action = ONLY_SIGUSR1; break;
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      case 1: action = ONLY_SIGUSR2; break;
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      case 2: action = SIGUSR1_AND_SIGUSR2; break;
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    }
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    r = uv_thread_create(&signal_handling_threads[i],
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                         signal_handling_worker,
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                         (void*) (uintptr_t) action);
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    ASSERT(r == 0);
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  }
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  /* Wait until all threads have started and set up their signal watchers. */
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  for (i = 0; i < NUM_SIGNAL_HANDLING_THREADS; i++)
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    uv_sem_wait(&sem);
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  r = kill(getpid(), SIGUSR1);
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  ASSERT(r == 0);
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  r = kill(getpid(), SIGUSR2);
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  ASSERT(r == 0);
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  /* Wait for all threads to handle these signals. */
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  for (i = 0; i < NUM_SIGNAL_HANDLING_THREADS; i++)
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    uv_sem_wait(&sem);
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  /* Block all signals to this thread, so we are sure that from here the signal
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   * handler runs in another thread. This is more likely to catch thread and
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   * signal safety issues if there are any.
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   */
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  sigfillset(&sigset);
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  pthread_sigmask(SIG_SETMASK, &sigset, NULL);
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  r = kill(getpid(), SIGUSR1);
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  ASSERT(r == 0);
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  r = kill(getpid(), SIGUSR2);
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  ASSERT(r == 0);
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  /* Wait for all signal handling threads to exit. */
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  for (i = 0; i < NUM_SIGNAL_HANDLING_THREADS; i++) {
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    r = uv_thread_join(&signal_handling_threads[i]);
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    ASSERT(r == 0);
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  }
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  /* Tell all loop creating threads to stop. */
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  stop = 1;
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  /* Wait for all loop creating threads to exit. */
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  for (i = 0; i < NUM_LOOP_CREATING_THREADS; i++) {
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    r = uv_thread_join(&loop_creating_threads[i]);
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    ASSERT(r == 0);
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  }
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  uv_sem_destroy(&sem);
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  printf("signal1_cb calls: %d\n", signal1_cb_counter);
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  printf("signal2_cb calls: %d\n", signal2_cb_counter);
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  printf("loops created and destroyed: %d\n", loop_creation_counter);
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  /* The division by three reflects the fact that we spawn three different
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   * thread groups of (NUM_SIGNAL_HANDLING_THREADS / 3) threads each.
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   */
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  ASSERT(signal1_cb_counter == 8 * (NUM_SIGNAL_HANDLING_THREADS / 3));
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  ASSERT(signal2_cb_counter == 4 * (NUM_SIGNAL_HANDLING_THREADS / 3));
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  /* We don't know exactly how much loops will be created and destroyed, but at
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   * least there should be 1 for every loop creating thread.
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   */
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  ASSERT(loop_creation_counter >= NUM_LOOP_CREATING_THREADS);
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  MAKE_VALGRIND_HAPPY();
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  return 0;
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}
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#endif  /* !_WIN32 */