Blame src/win/handle-inl.h

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/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to
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 * deal in the Software without restriction, including without limitation the
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 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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 * sell copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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 * IN THE SOFTWARE.
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 */
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#ifndef UV_WIN_HANDLE_INL_H_
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#define UV_WIN_HANDLE_INL_H_
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#include <assert.h>
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#include <io.h>
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#include "uv.h"
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#include "internal.h"
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#define DECREASE_ACTIVE_COUNT(loop, handle)                             \
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  do {                                                                  \
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    if (--(handle)->activecnt == 0 &&                                   \
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        !((handle)->flags & UV_HANDLE_CLOSING)) {                       \
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      uv__handle_stop((handle));                                        \
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    }                                                                   \
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    assert((handle)->activecnt >= 0);                                   \
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  } while (0)
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#define INCREASE_ACTIVE_COUNT(loop, handle)                             \
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  do {                                                                  \
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    if ((handle)->activecnt++ == 0) {                                   \
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      uv__handle_start((handle));                                       \
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    }                                                                   \
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    assert((handle)->activecnt > 0);                                    \
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  } while (0)
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#define DECREASE_PENDING_REQ_COUNT(handle)                              \
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  do {                                                                  \
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    assert(handle->reqs_pending > 0);                                   \
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    handle->reqs_pending--;                                             \
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                                                                        \
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    if (handle->flags & UV_HANDLE_CLOSING &&                            \
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        handle->reqs_pending == 0) {                                    \
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      uv_want_endgame(loop, (uv_handle_t*)handle);                      \
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    }                                                                   \
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  } while (0)
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#define uv__handle_closing(handle)                                      \
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  do {                                                                  \
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    assert(!((handle)->flags & UV_HANDLE_CLOSING));                     \
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                                                                        \
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    if (!(((handle)->flags & UV_HANDLE_ACTIVE) &&                       \
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          ((handle)->flags & UV_HANDLE_REF)))                           \
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      uv__active_handle_add((uv_handle_t*) (handle));                   \
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                                                                        \
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    (handle)->flags |= UV_HANDLE_CLOSING;                               \
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    (handle)->flags &= ~UV_HANDLE_ACTIVE;                               \
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  } while (0)
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#define uv__handle_close(handle)                                        \
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  do {                                                                  \
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    QUEUE_REMOVE(&(handle)->handle_queue);                              \
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    uv__active_handle_rm((uv_handle_t*) (handle));                      \
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                                                                        \
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    (handle)->flags |= UV_HANDLE_CLOSED;                                \
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                                                                        \
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    if ((handle)->close_cb)                                             \
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      (handle)->close_cb((uv_handle_t*) (handle));                      \
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  } while (0)
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INLINE static void uv_want_endgame(uv_loop_t* loop, uv_handle_t* handle) {
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  if (!(handle->flags & UV_HANDLE_ENDGAME_QUEUED)) {
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    handle->flags |= UV_HANDLE_ENDGAME_QUEUED;
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    handle->endgame_next = loop->endgame_handles;
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    loop->endgame_handles = handle;
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  }
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}
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INLINE static void uv_process_endgames(uv_loop_t* loop) {
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  uv_handle_t* handle;
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  while (loop->endgame_handles) {
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    handle = loop->endgame_handles;
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    loop->endgame_handles = handle->endgame_next;
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    handle->flags &= ~UV_HANDLE_ENDGAME_QUEUED;
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    switch (handle->type) {
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      case UV_TCP:
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        uv_tcp_endgame(loop, (uv_tcp_t*) handle);
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        break;
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      case UV_NAMED_PIPE:
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        uv_pipe_endgame(loop, (uv_pipe_t*) handle);
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        break;
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      case UV_TTY:
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        uv_tty_endgame(loop, (uv_tty_t*) handle);
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        break;
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      case UV_UDP:
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        uv_udp_endgame(loop, (uv_udp_t*) handle);
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        break;
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      case UV_POLL:
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        uv_poll_endgame(loop, (uv_poll_t*) handle);
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        break;
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      case UV_TIMER:
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        uv__timer_close((uv_timer_t*) handle);
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        uv__handle_close(handle);
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        break;
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      case UV_PREPARE:
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      case UV_CHECK:
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      case UV_IDLE:
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        uv_loop_watcher_endgame(loop, handle);
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        break;
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      case UV_ASYNC:
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        uv_async_endgame(loop, (uv_async_t*) handle);
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        break;
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      case UV_SIGNAL:
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        uv_signal_endgame(loop, (uv_signal_t*) handle);
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        break;
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      case UV_PROCESS:
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        uv_process_endgame(loop, (uv_process_t*) handle);
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        break;
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      case UV_FS_EVENT:
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        uv_fs_event_endgame(loop, (uv_fs_event_t*) handle);
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        break;
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      case UV_FS_POLL:
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        uv__fs_poll_endgame(loop, (uv_fs_poll_t*) handle);
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        break;
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      default:
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        assert(0);
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        break;
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    }
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  }
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}
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INLINE static HANDLE uv__get_osfhandle(int fd)
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{
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  /* _get_osfhandle() raises an assert in debug builds if the FD is invalid.
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   * But it also correctly checks the FD and returns INVALID_HANDLE_VALUE for
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   * invalid FDs in release builds (or if you let the assert continue). So this
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   * wrapper function disables asserts when calling _get_osfhandle. */
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  HANDLE handle;
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  UV_BEGIN_DISABLE_CRT_ASSERT();
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  handle = (HANDLE) _get_osfhandle(fd);
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  UV_END_DISABLE_CRT_ASSERT();
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  return handle;
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}
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#endif /* UV_WIN_HANDLE_INL_H_ */