/* * Copyright 2002, The libsigc++ Development Team * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _SIGC_CONNECTION_HPP_ #define _SIGC_CONNECTION_HPP_ #include #include namespace sigc { /** Convinience class for safe disconnection. * Iterators must not be used beyond the lifetime of the list * they work on. A connection object can be created from a * slot list iterator and may safely be used to disconnect * the referred slot at any time (disconnect()). If the slot * has already been destroyed, disconnect() does nothing. empty() or * operator bool() can be used to test whether the connection is * still active. The connection can be blocked (block(), unblock()). * * This is possible because the connection object gets notified * when the referred slot dies (notify()). * * @ingroup signal */ struct SIGC_API connection { /** Constructs an empty connection object. */ connection() noexcept; /** Constructs a connection object copying an existing one. * @param c The connection object to make a copy from. */ connection(const connection& c); /** Constructs a connection object from a slot list iterator. * @param it The slot list iterator to take the slot from. */ template connection(const slot_iterator& it) : slot_(&(*it)) { if (slot_) slot_->add_destroy_notify_callback(this, ¬ify); } /** Constructs a connection object from a slot object. * This is only useful if you create your own slot list. * @param sl The slot to operate on. */ explicit connection(slot_base& sl); /** Overrides this connection object copying another one. * @param c The connection object to make a copy from. */ connection& operator=(const connection& c); /** Overrides this connection object with another slot list iterator. * @param it The new slot list iterator to take the slot from. */ template connection& operator=(const slot_iterator& it) { set_slot(&(*it)); return *this; } ~connection(); /** Returns whether the connection is still active. * @return @p false if the connection is still active. */ bool empty() const noexcept; /** Returns whether the connection is still active. * @return @p true if the connection is still active. */ bool connected() const noexcept; /** Returns whether the connection is blocked. * @return @p true if the connection is blocked. */ bool blocked() const noexcept; /** Sets or unsets the blocking state of this connection. * See slot_base::block() for details. * @param should_block Indicates whether the blocking state should be set or unset. * @return @p true if the connection has been in blocking state before. */ bool block(bool should_block = true) noexcept; /** Unsets the blocking state of this connection. * @return @p true if the connection has been in blocking state before. */ bool unblock() noexcept; /// Disconnects the referred slot. void disconnect(); //TODO: When we can break API and ABI, make operator bool() const /** Returns whether the connection is still active. * @return @p true if the connection is still active. */ explicit operator bool() noexcept; /** Callback that is executed when the referred slot is destroyed. * @param data The connection object notified (@p this). */ static void* notify(void* data); private: void set_slot(slot_base* sl); /* Referred slot. Set to zero from notify(). * A value of zero indicates an "empty" connection. */ slot_base* slot_; }; } /* namespace sigc */ #endif /* _SIGC_TRACKABLE_HPP_ */