#ifndef SASS_SOURCE_MAP_H
#define SASS_SOURCE_MAP_H
#include <string>
#include <vector>
#include "ast_fwd_decl.hpp"
#include "base64vlq.hpp"
#include "position.hpp"
#include "mapping.hpp"
#define VECTOR_PUSH(vec, ins) vec.insert(vec.end(), ins.begin(), ins.end())
#define VECTOR_UNSHIFT(vec, ins) vec.insert(vec.begin(), ins.begin(), ins.end())
namespace Sass {
class Context;
class OutputBuffer;
class SourceMap {
public:
std::vector<size_t> source_index;
SourceMap();
SourceMap(const std::string& file);
void append(const Offset& offset);
void prepend(const Offset& offset);
void append(const OutputBuffer& out);
void prepend(const OutputBuffer& out);
void add_open_mapping(const AST_Node_Ptr node);
void add_close_mapping(const AST_Node_Ptr node);
std::string render_srcmap(Context &ctx);
ParserState remap(const ParserState& pstate);
private:
std::string serialize_mappings();
std::vector<Mapping> mappings;
Position current_position;
public:
std::string file;
private:
Base64VLQ base64vlq;
};
class OutputBuffer {
public:
OutputBuffer(void)
: buffer(""),
smap()
{ }
public:
std::string buffer;
SourceMap smap;
};
}
#endif