/* * Copyright 2017-2018, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * * Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "Paddle.hpp" #include "Pool.hpp" Paddle::Paddle(int x, int y) { this->x = x; this->y = y; this->points = 0; init(); } Paddle::~Paddle() { } void Paddle::moveUp(int velocity) { if (!(this->y - velocity < SCORE_VIEW_OFFSET + HORIZONAL_LINE_OFFSET + LINE_THICKNESS)) { setY(this->y - velocity); } else if (this->y - velocity < SCORE_VIEW_OFFSET + HORIZONAL_LINE_OFFSET + LINE_THICKNESS) { setY(SCORE_VIEW_OFFSET + HORIZONAL_LINE_OFFSET + LINE_THICKNESS); } } void Paddle::moveDown(int velocity) { if (!(this->y + PADDLE_HEIGHT + velocity > WINDOW_HEIGHT - HORIZONAL_LINE_OFFSET - LINE_THICKNESS)) { setY(this->y + velocity); } else if (this->y + PADDLE_HEIGHT + velocity > WINDOW_HEIGHT - HORIZONAL_LINE_OFFSET - LINE_THICKNESS) { setY(WINDOW_HEIGHT - HORIZONAL_LINE_OFFSET - PADDLE_HEIGHT); } } void Paddle::addPoint() { setPoints(points + 1); } void Paddle::init() { setY(WINDOW_HEIGHT / 2 - (int)getPaddleShape().getSize().y / 2); } void Paddle::adjustPaddleYtoBall(Ball &ball) { if (this->y > ball.getY()) moveUp(PADDLE_VELOCITY_COMPUTER); if (this->y + getPaddleShape().getGlobalBounds().height - ball.getBallShape().getRadius() * 4 < ball.getY()) moveDown(PADDLE_VELOCITY_COMPUTER); } void Paddle::collisionWithBall(Ball &ball, bool increaseBallSpeed) { if (ball.getBallShape().getGlobalBounds().intersects( getPaddleShape().getGlobalBounds())) { ball.setVelocityX(ball.getVelocity()->x * (-1)); if (increaseBallSpeed) ball.increaseVelocity(); } } int Paddle::getX() { return this->x; } int Paddle::getY() { return this->y; } int Paddle::getPoints() { return this->points; } sf::RectangleShape Paddle::getPaddleShape() { sf::RectangleShape shapeToRet; shapeToRet.setSize(sf::Vector2f(PADDLE_WIDTH, PADDLE_HEIGHT)); shapeToRet.setPosition(sf::Vector2f((float)this->x, (float)this->y)); return shapeToRet; } void Paddle::setPoints(int pointsArg) { pmem::obj::transaction::run(Pool::getGamePool()->getPoolToTransaction(), [&] { points = pointsArg; }); } void Paddle::setY(int yArg) { pmem::obj::transaction::run(Pool::getGamePool()->getPoolToTransaction(), [&] { y = yArg; }); } void Paddle::setX(int xArg) { pmem::obj::transaction::run(Pool::getGamePool()->getPoolToTransaction(), [&] { x = xArg; }); }