/* * Copyright 2017-2018, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * * Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "Pool.hpp" Pool *Pool::pongPool = nullptr; Pool::Pool(const std::string &fileName) { if (pmem::obj::pool::check(fileName, LAYOUT_NAME) == 1) { pool = pmem::obj::pool::open(fileName, LAYOUT_NAME); } else { pool = pmem::obj::pool::create( fileName, LAYOUT_NAME, PMEMOBJ_MIN_POOL * 6); } } Pool::~Pool() { pool.close(); } Pool * Pool::getGamePoolFromFile(const std::string &fileName) { if (pongPool == nullptr) pongPool = new Pool(fileName); return pongPool; } Pool * Pool::getGamePool() { if (pongPool == nullptr) { return getGamePoolFromFile(DEFAULT_POOLFILE_NAME); } return pongPool; } pmem::obj::persistent_ptr Pool::getGameController() { pmem::obj::persistent_ptr root = pool.root(); if (root != nullptr) { if (root->gam == nullptr) pmem::obj::transaction::run(pool, [&] { root->gam = pmem::obj::make_persistent< GameController>(); }); } return root->gam; } pmem::obj::pool & Pool::getPoolToTransaction() { return pool; }