/* * Copyright 2017-2018, Intel Corporation * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * * Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "Pool.hpp" #include #include #include #include #include int main(int argc, char *argv[]) { int exitCode = EXIT_FAILURE; std::string mode = ""; if (argc == 3) { mode = argv[2]; } if (argc < 2 || argc > 3 || (argc == 3 && mode != "-s")) { std::cout << "Usage: ./pmpong [options]" << std::endl << "Options: " << std::endl << "-s, simulates game between 2 AI players" << std::endl; return exitCode; } std::string fileName = argv[1]; try { Pool *pool = Pool::getGamePoolFromFile(fileName); pmem::obj::persistent_ptr gameController = pool->getGameController(); if (mode == "-s") gameController->gameLoop(true); else gameController->gameLoop(); delete pool; exitCode = EXIT_SUCCESS; } catch (pmem::transaction_error &err) { std::cerr << err.what() << std::endl; } catch (pmem::transaction_scope_error &tse) { std::cerr << tse.what() << std::endl; } catch (pmem::pool_error &pe) { std::cerr << pe.what() << std::endl; } catch (std::logic_error &le) { std::cerr << le.what() << std::endl; } catch (std::exception &exc) { std::cerr << exc.what() << std::endl; } return exitCode; }