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The /Win32 directory contains everything necessary to compile liboggz
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under windows and create:
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- liboggz.dll
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- oggzdump.exe
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- oggzinfo.exe
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- oggzmerge.exe
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- oggzrip.exe
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- oggzscan.exe
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- oggzvalidate.exe
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Building with the Makefile
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==========================
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Here's what you need to do:
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1) Install libogg.dll.
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(you can get it from http://www.xiph.org/ogg/vorbis/ ).
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2) cd win32 subdirectory
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3) Use "nmake" to create library and executable.
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4) Install oggzdump, oggzinfo, oggzed, liboggz.dll and the
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include files from the /include/oggz/ directory.
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Visual Studio.NET 2003 Installation
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===================================
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IMPORTANT: The solution files were built for VS.NET 2003 and can't be
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opened by VS.NET 2002. If you use VS.NET 2002 you should use the VS6
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workspace files and they will be automatically converted to the new
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format.
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Also included in the solution is a setup and deployment project that
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will package and create an installer for the binary output of this
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project.
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You will need to install the libogg library separately. If you wish to
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create a debug build and wish to have the debugger load the symbols
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for this library, you should also include the project source files. By
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default the compiler and linker will look for them in the same parent
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directory as liboggz. However you can install them wherever you choose
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and must modify the include directories for the linker and compiler in
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your projects properties.
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Visual Studio Version 6 Installation
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====================================
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NOTE: For lack of platform, we were not able to keep the Visual
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Studio Version 6 project files up-to-date. Send us an updated version
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if you're using these.
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