The previous chapter introduced a way to upload data to the server, but the developed example program has some shortcomings, such as not being able to handle larger chunks of data. In this chapter, we are going to discuss a more advanced server program that allows clients to upload a file in order to have it stored on the server's filesystem. The server shall also watch and limit the number of clients concurrently uploading, responding with a proper busy message if necessary. @heading Prepared answers We choose to operate the server with the @code{SELECT_INTERNALLY} method. This makes it easier to synchronize the global states at the cost of possible delays for other connections if the processing of a request is too slow. One of these variables that needs to be shared for all connections is the total number of clients that are uploading. @verbatim #define MAXCLIENTS 2 static unsigned int nr_of_uploading_clients = 0; @end verbatim @noindent If there are too many clients uploading, we want the server to respond to all requests with a busy message. @verbatim const char* busypage = "This server is busy, please try again later."; @end verbatim @noindent Otherwise, the server will send a @emph{form} that informs the user of the current number of uploading clients, and ask her to pick a file on her local filesystem which is to be uploaded. @verbatim const char* askpage = "\n\ Upload a file, please!
\n\ There are %u clients uploading at the moment.
\n\
\n\ \n\
\n\ "; @end verbatim @noindent If the upload has succeeded, the server will respond with a message saying so. @verbatim const char* completepage = "The upload has been completed."; @end verbatim @noindent We want the server to report internal errors, such as memory shortage or file access problems, adequately. @verbatim const char* servererrorpage = "An internal server error has occured."; const char* fileexistspage = "This file already exists."; @end verbatim @noindent It would be tolerable to send all these responses undifferentiated with a @code{200 HTTP_OK} status code but in order to improve the @code{HTTP} conformance of our server a bit, we extend the @code{send_page} function so that it accepts individual status codes. @verbatim static int send_page (struct MHD_Connection *connection, const char* page, int status_code) { int ret; struct MHD_Response *response; response = MHD_create_response_from_buffer (strlen (page), (void*) page, MHD_RESPMEM_MUST_COPY); if (!response) return MHD_NO; ret = MHD_queue_response (connection, status_code, response); MHD_destroy_response (response); return ret; } @end verbatim @noindent Note how we ask @emph{MHD} to make its own copy of the message data. The reason behind this will become clear later. @heading Connection cycle The decision whether the server is busy or not is made right at the beginning of the connection. To do that at this stage is especially important for @emph{POST} requests because if no response is queued at this point, and @code{MHD_YES} returned, @emph{MHD} will not sent any queued messages until a postprocessor has been created and the post iterator is called at least once. @verbatim static int answer_to_connection (void *cls, struct MHD_Connection *connection, const char *url, const char *method, const char *version, const char *upload_data, size_t *upload_data_size, void **con_cls) { if (NULL == *con_cls) { struct connection_info_struct *con_info; if (nr_of_uploading_clients >= MAXCLIENTS) return send_page(connection, busypage, MHD_HTTP_SERVICE_UNAVAILABLE); @end verbatim @noindent If the server is not busy, the @code{connection_info} structure is initialized as usual, with the addition of a filepointer for each connection. @verbatim con_info = malloc (sizeof (struct connection_info_struct)); if (NULL == con_info) return MHD_NO; con_info->fp = 0; if (0 == strcmp (method, "POST")) { ... } else con_info->connectiontype = GET; *con_cls = (void*) con_info; return MHD_YES; } @end verbatim @noindent For @emph{POST} requests, the postprocessor is created and we register a new uploading client. From this point on, there are many possible places for errors to occur that make it necessary to interrupt the uploading process. We need a means of having the proper response message ready at all times. Therefore, the @code{connection_info} structure is extended to hold the most current response message so that whenever a response is sent, the client will get the most informative message. Here, the structure is initialized to "no error". @verbatim if (0 == strcmp (method, "POST")) { con_info->postprocessor = MHD_create_post_processor (connection, POSTBUFFERSIZE, iterate_post, (void*) con_info); if (NULL == con_info->postprocessor) { free (con_info); return MHD_NO; } nr_of_uploading_clients++; con_info->connectiontype = POST; con_info->answercode = MHD_HTTP_OK; con_info->answerstring = completepage; } else con_info->connectiontype = GET; @end verbatim @noindent If the connection handler is called for the second time, @emph{GET} requests will be answered with the @emph{form}. We can keep the buffer under function scope, because we asked @emph{MHD} to make its own copy of it for as long as it is needed. @verbatim if (0 == strcmp (method, "GET")) { int ret; char buffer[1024]; sprintf (buffer, askpage, nr_of_uploading_clients); return send_page (connection, buffer, MHD_HTTP_OK); } @end verbatim @noindent The rest of the @code{answer_to_connection} function is very similar to the @code{simplepost.c} example, except the more flexible content of the responses. The @emph{POST} data is processed until there is none left and the execution falls through to return an error page if the connection constituted no expected request method. @verbatim if (0 == strcmp (method, "POST")) { struct connection_info_struct *con_info = *con_cls; if (0 != *upload_data_size) { MHD_post_process (con_info->postprocessor, upload_data, *upload_data_size); *upload_data_size = 0; return MHD_YES; } else return send_page (connection, con_info->answerstring, con_info->answercode); } return send_page(connection, errorpage, MHD_HTTP_BAD_REQUEST); } @end verbatim @noindent @heading Storing to data Unlike the @code{simplepost.c} example, here it is to be expected that post iterator will be called several times now. This means that for any given connection (there might be several concurrent of them) the posted data has to be written to the correct file. That is why we store a file handle in every @code{connection_info}, so that the it is preserved between successive iterations. @verbatim static int iterate_post (void *coninfo_cls, enum MHD_ValueKind kind, const char *key, const char *filename, const char *content_type, const char *transfer_encoding, const char *data, uint64_t off, size_t size) { struct connection_info_struct *con_info = coninfo_cls; @end verbatim @noindent Because the following actions depend heavily on correct file processing, which might be error prone, we default to reporting internal errors in case anything will go wrong. @verbatim con_info->answerstring = servererrorpage; con_info->answercode = MHD_HTTP_INTERNAL_SERVER_ERROR; @end verbatim @noindent In the "askpage" @emph{form}, we told the client to label its post data with the "file" key. Anything else would be an error. @verbatim if (0 != strcmp (key, "file")) return MHD_NO; @end verbatim @noindent If the iterator is called for the first time, no file will have been opened yet. The @code{filename} string contains the name of the file (without any paths) the user selected on his system. We want to take this as the name the file will be stored on the server and make sure no file of that name exists (or is being uploaded) before we create one (note that the code below technically contains a race between the two "fopen" calls, but we will overlook this for portability sake). @verbatim if (!con_info->fp) { if (NULL != (fp = fopen (filename, "rb")) ) { fclose (fp); con_info->answerstring = fileexistspage; con_info->answercode = MHD_HTTP_FORBIDDEN; return MHD_NO; } con_info->fp = fopen (filename, "ab"); if (!con_info->fp) return MHD_NO; } @end verbatim @noindent Occasionally, the iterator function will be called even when there are 0 new bytes to process. The server only needs to write data to the file if there is some. @verbatim if (size > 0) { if (!fwrite (data, size, sizeof(char), con_info->fp)) return MHD_NO; } @end verbatim @noindent If this point has been reached, everything worked well for this iteration and the response can be set to success again. If the upload has finished, this iterator function will not be called again. @verbatim con_info->answerstring = completepage; con_info->answercode = MHD_HTTP_OK; return MHD_YES; } @end verbatim @noindent The new client was registered when the postprocessor was created. Likewise, we unregister the client on destroying the postprocessor when the request is completed. @verbatim void request_completed (void *cls, struct MHD_Connection *connection, void **con_cls, enum MHD_RequestTerminationCode toe) { struct connection_info_struct *con_info = *con_cls; if (NULL == con_info) return; if (con_info->connectiontype == POST) { if (NULL != con_info->postprocessor) { MHD_destroy_post_processor (con_info->postprocessor); nr_of_uploading_clients--; } if (con_info->fp) fclose (con_info->fp); } free (con_info); *con_cls = NULL; } @end verbatim @noindent This is essentially the whole example @code{largepost.c}. @heading Remarks Now that the clients are able to create files on the server, security aspects are becoming even more important than before. Aside from proper client authentication, the server should always make sure explicitly that no files will be created outside of a dedicated upload directory. In particular, filenames must be checked to not contain strings like "../".