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# Copyright (c) 2013, NVIDIA CORPORATION.
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#
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# Permission is hereby granted, free of charge, to any person obtaining a
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# copy of this software and/or associated documentation files (the
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# "Materials"), to deal in the Materials without restriction, including
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# without limitation the rights to use, copy, modify, merge, publish,
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# distribute, sublicense, and/or sell copies of the Materials, and to
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# permit persons to whom the Materials are furnished to do so, subject to
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# the following conditions:
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#
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# The above copyright notice and this permission notice shall be included
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# unaltered in all copies or substantial portions of the Materials.
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# Any additions, deletions, or changes to the original source files
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# must be clearly indicated in accompanying documentation.
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#
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# If only executable code is distributed, then the accompanying
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# documentation must state that "this software is based in part on the
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# work of the Khronos Group."
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#
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# THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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# CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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# MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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SUBDIRS = \
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dummy
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noinst_HEADERS = \
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test_utils.h \
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egl_test_utils.h
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TESTS_ENVIRONMENT = \
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TOP_SRCDIR=$(top_srcdir) \
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TOP_BUILDDIR=$(top_builddir) \
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ABS_TOP_BUILDDIR=$(abs_top_builddir)
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TESTS =
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check_PROGRAMS =
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EXTRA_DIST = $(TESTS) \
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glxenv.sh \
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eglenv.sh \
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json \
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meson.build
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CFLAGS_COMMON = \
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-I$(top_srcdir)/include \
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-I$(top_srcdir)/src/util \
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-I$(top_srcdir)/src/util/glvnd_pthread
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AM_CFLAGS = $(CFLAGS_COMMON)
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TESTS += testgldispatch_static.sh
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TESTS += testgldispatch_static_thr.sh
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TESTS += testgldispatch_generated.sh
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TESTS += testgldispatch_generated_thr.sh
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TESTS += testgldispatch_patched.sh
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TESTS += testgldispatch_patched_thr.sh
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check_PROGRAMS += testgldispatch
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testgldispatch_SOURCES = \
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testgldispatch.c
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testgldispatch_CFLAGS = \
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-I$(top_srcdir)/include \
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-I$(top_srcdir)/src/GLdispatch \
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$(PTHREAD_CFLAGS)
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testgldispatch_LDADD = $(top_builddir)/src/GLdispatch/libGLdispatch.la
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testgldispatch_LDADD += $(top_builddir)/src/OpenGL/libOpenGL.la
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testgldispatch_LDADD += dummy/libpatchentrypoints.la
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testgldispatch_LDADD += $(top_builddir)/src/util/libutils_misc.la
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testgldispatch_LDADD += $(PTHREAD_LIBS)
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TESTS += testgldispatchthread.sh
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check_PROGRAMS += testgldispatchthread
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testgldispatchthread_SOURCES = \
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testgldispatchthread.c
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testgldispatchthread_CFLAGS = \
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-I$(top_srcdir)/include \
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-I$(top_srcdir)/src/GLdispatch \
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$(PTHREAD_CFLAGS)
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testgldispatchthread_LDADD = $(top_builddir)/src/GLdispatch/libGLdispatch.la
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# Start of GLX-specific tests.
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# Notes that the TESTS_GLX variable must be defined outside the conditional, so
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# that we can include the test scripts in the EXTRA_DIST package. Otherwise,
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# the scripts would be missing when you run "make dist" or "make distcheck".
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TESTS_GLX =
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TESTS_GLX += testglxcreatecontext.sh
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TESTS_GLX += testglxmcbasic.sh
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TESTS_GLX += testglxmcloop.sh
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TESTS_GLX += testglxmcthreads.sh
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TESTS_GLX += testglxmcoldlink.sh
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TESTS_GLX += testglxgetprocaddress.sh
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TESTS_GLX += testglxgetprocaddress_genentry.sh
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TESTS_GLX += testglxgetclientstr.sh
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TESTS_GLX += testglxqueryversion.sh
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if ENABLE_GLX
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TESTS += $(TESTS_GLX)
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check_PROGRAMS += testglxcreatecontext
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testglxcreatecontext_CFLAGS = $(CFLAGS_COMMON) $(X11_CFLAGS)
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testglxcreatecontext_LDADD = $(X11_LIBS)
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testglxcreatecontext_LDADD += $(top_builddir)/src/GLX/libGLX.la
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testglxcreatecontext_LDADD += $(top_builddir)/src/OpenGL/libOpenGL.la
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testglxcreatecontext_SOURCES = \
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testglxcreatecontext.c \
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test_utils.c
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TESTGLXMAKECURRENT_SOURCES_COMMON = \
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testglxmakecurrent.c \
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test_utils.c
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check_PROGRAMS += testglxmakecurrent
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testglxmakecurrent_SOURCES = $(TESTGLXMAKECURRENT_SOURCES_COMMON)
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testglxmakecurrent_CFLAGS = $(CFLAGS_COMMON) $(X11_CFLAGS)
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testglxmakecurrent_LDADD = $(X11_LIBS) @LIB_DL@
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testglxmakecurrent_LDADD += $(top_builddir)/src/GLX/libGLX.la
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testglxmakecurrent_LDADD += $(top_builddir)/src/OpenGL/libOpenGL.la
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testglxmakecurrent_LDADD += $(top_builddir)/src/util/libglvnd_pthread.la
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testglxmakecurrent_LDADD += $(top_builddir)/src/util/libtrace.la
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testglxmakecurrent_LDADD += $(top_builddir)/src/util/libutils_misc.la
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check_PROGRAMS += testglxmakecurrent_oldlink
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testglxmakecurrent_oldlink_SOURCES = $(TESTGLXMAKECURRENT_SOURCES_COMMON)
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testglxmakecurrent_oldlink_CFLAGS = $(CFLAGS_COMMON) $(X11_CFLAGS)
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testglxmakecurrent_oldlink_LDADD = $(X11_LIBS) @LIB_DL@
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testglxmakecurrent_oldlink_LDADD += $(top_builddir)/src/GL/libGL.la
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testglxmakecurrent_oldlink_LDADD += $(top_builddir)/src/util/libglvnd_pthread.la
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testglxmakecurrent_oldlink_LDADD += $(top_builddir)/src/util/libtrace.la
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testglxmakecurrent_oldlink_LDADD += $(top_builddir)/src/util/libutils_misc.la
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check_PROGRAMS += testglxgetprocaddress
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testglxgetprocaddress_CFLAGS = \
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$(CFLAGS_COMMON) \
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$(X11_CFLAGS) \
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-I$(top_srcdir)/include \
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-I$(top_srcdir)/src/GLdispatch
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testglxgetprocaddress_LDADD = $(X11_LIBS)
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testglxgetprocaddress_LDADD += $(top_builddir)/src/GLX/libGLX.la
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testglxgetprocaddress_LDADD += $(top_builddir)/src/GLdispatch/libGLdispatch.la
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check_PROGRAMS += testglxgetprocaddress_genentry
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testglxgetprocaddress_genentry_LDADD = -lX11
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testglxgetprocaddress_genentry_LDADD += $(top_builddir)/src/GLX/libGLX.la
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check_PROGRAMS += testglxgetclientstr
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testglxgetclientstr_CFLAGS = $(CFLAGS_COMMON) $(X11_CFLAGS)
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testglxgetclientstr_LDADD = $(X11_LIBS)
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testglxgetclientstr_LDADD += $(top_builddir)/src/GLX/libGLX.la
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testglxgetclientstr_LDADD += $(top_builddir)/src/OpenGL/libOpenGL.la
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testglxgetclientstr_LDADD += $(top_builddir)/src/util/libtrace.la
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testglxgetclientstr_LDADD += $(top_builddir)/src/util/libutils_misc.la
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check_PROGRAMS += testglxqueryversion
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testglxqueryversion_CFLAGS = $(CFLAGS_COMMON) $(X11_CFLAGS)
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testglxqueryversion_LDADD = $(X11_LIBS)
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testglxqueryversion_LDADD += $(top_builddir)/src/GLX/libGLX.la
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testglxqueryversion_LDADD += $(top_builddir)/src/OpenGL/libOpenGL.la
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endif # ENABLE_GLX
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# Start of EGL-specific tests.
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TESTS_EGL =
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TESTS_EGL += testegldisplay.sh
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TESTS_EGL += testegldevice.sh
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TESTS_EGL += testeglgetprocaddress.sh
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TESTS_EGL += testeglmakecurrent.sh
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TESTS_EGL += testeglerror.sh
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TESTS_EGL += testegldebug.sh
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if ENABLE_EGL
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TESTS += $(TESTS_EGL)
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check_PROGRAMS += testegldisplay
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testegldisplay_SOURCES = \
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testegldisplay.c \
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egl_test_utils.c
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testegldisplay_LDADD = $(top_builddir)/src/EGL/libEGL.la
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check_PROGRAMS += testegldevice
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testegldevice_SOURCES = \
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testegldevice.c \
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egl_test_utils.c
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testegldevice_LDADD = $(top_builddir)/src/EGL/libEGL.la
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check_PROGRAMS += testeglgetprocaddress
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testeglgetprocaddress_SOURCES = \
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testeglgetprocaddress.c \
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egl_test_utils.c
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testeglgetprocaddress_LDADD = $(top_builddir)/src/EGL/libEGL.la
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check_PROGRAMS += testeglmakecurrent
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testeglmakecurrent_SOURCES = \
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testeglmakecurrent.c \
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egl_test_utils.c
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testeglmakecurrent_LDADD = $(top_builddir)/src/EGL/libEGL.la
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testeglmakecurrent_LDADD += $(top_builddir)/src/OpenGL/libOpenGL.la
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check_PROGRAMS += testeglerror
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testeglerror_SOURCES = \
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testeglerror.c \
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egl_test_utils.c
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testeglerror_LDADD = $(top_builddir)/src/EGL/libEGL.la
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testeglerror_LDADD += $(top_builddir)/src/OpenGL/libOpenGL.la
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check_PROGRAMS += testegldebug
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testegldebug_SOURCES = \
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testegldebug.c \
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egl_test_utils.c
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testegldebug_LDADD = $(top_builddir)/src/EGL/libEGL.la
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endif # ENABLE_EGL
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EXTRA_DIST += $(TESTS_GLX) $(TESTS_EGL)
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