/* * Copyright (C) 2002 Steve Harris * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id: dither.h,v 1.1 2003/01/07 16:44:16 pbd Exp $ */ #ifndef GDITHER_H #define GDITHER_H #ifdef __cplusplus extern "C" { #endif #include "gdither_types.h" /* Create and initialise a state structure, takes a dither type, a number of * channels and a bit depth as input * * The Dither type is one of * * GDitherNone - straight nearest neighbour rounding. Theres no pressing * reason to do this at 8 or 16 bit, but you might want to at 24, for some * reason. At the lest it will save you writing int->float conversion code, * which is arder than it sounds. * * GDitherRect - mathematically most accurate, lowest noise floor, but not * that good for audio. It is the fastest though. * * GDitherTri - a happy medium between Rectangular and Shaped, reasonable * noise floor, not too obvious, quite fast. * * GDitherShaped - should have the least audible impact, but has the highest * noise floor, fairly CPU intensive. Not advisible if your going to apply * any frequency manipulation afterwards. * * channels, sets the number of channels in the output data, output data will * be written interleaved into the area given to gdither_run(). Set to 1 * if you are not working with interleaved buffers. * * bit depth, sets the bit width of the output sample data, it can be one of: * * GDither8bit - 8 bit unsiged * GDither16bit - 16 bit signed * GDither32bit - 24+bits in upper bits of a 32 bit word * GDitherFloat - IEEE floating point (32bits) * GDitherDouble - Double precision IEEE floating point (64bits) * * dither_depth, set the number of bits before the signal will be truncated to, * eg. 16 will produce an output stream with 16bits-worth of signal. Setting to * zero or greater than the width of the output format will dither to the * maximum precision allowed by the output format. */ GDither gdither_new(GDitherType type, unsigned int channels, GDitherSize bit_depth, int dither_depth); /* Frees memory used by gdither_new. */ void gdither_free(GDither s); /* Applies dithering to the supplied signal. * * channel is the channel number you are processing (0 - channles-1), length is * the length of the input, in samples, x is the input samples (float), y is * where the output samples will be written, it should have the approaprate * type for the chosen bit depth */ void gdither_runf(GDither s, unsigned int channel, unsigned int length, float *x, void *y); /* see gdither_runf, vut input argument is double format */ void gdither_run(GDither s, unsigned int channel, unsigned int length, double *x, void *y); #ifdef __cplusplus } #endif #endif