Blame build/win32/fh2svg.dsp

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# Microsoft Developer Studio Project File - Name="fh2svg" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=fh2svg - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE 
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!MESSAGE NMAKE /f "fh2svg.mak".
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!MESSAGE 
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE 
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!MESSAGE NMAKE /f "fh2svg.mak" CFG="fh2svg - Win32 Release"
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!MESSAGE 
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!MESSAGE Possible choices for configuration are:
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!MESSAGE 
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!MESSAGE "fh2svg - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "fh2svg - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE 
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF  "$(CFG)" == "fh2svg - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE MTL /nologo /win32
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# ADD MTL /nologo /win32
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# ADD BASE CPP /nologo /MT /W3 /GX /Zi /I "..\..\inc" /I "libwpd-0.9" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /c
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# ADD CPP /nologo /MT /W3 /GX /I "..\..\inc" /I "libwpd-0.9" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /c
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 libfreehand-0.0.lib libwpd-stream-0.9.lib libwpd-0.9.lib /nologo /subsystem:console /machine:IX86 /out:"Release\bin\fh2svg.exe" /libpath:"Release\lib"
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# ADD LINK32 libfreehand-0.0.lib libwpd-stream-0.9.lib libwpd-0.9.lib /nologo /subsystem:console /machine:IX86 /out:"Release\bin\fh2svg.exe" /libpath:"Release\lib"
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# SUBTRACT LINK32 /nodefaultlib
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!ELSEIF  "$(CFG)" == "fh2svg - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE MTL /nologo /win32
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# ADD MTL /nologo /win32
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\inc" /I "libwpd-0.9" /D "WIN32" /D "_DEBUG" /D "DEBUG" /D "_CONSOLE" /GZ /c
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# ADD CPP /nologo /MTd /W3 /GX /ZI /Od /I "..\..\inc" /I "libwpd-0.9" /D "_DEBUG" /D "DEBUG" /D "WIN32" /D "_CONSOLE" /GZ /c
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 libfreehand-0.0.lib libwpd-stream-0.9.lib libwpd-0.9.lib /nologo /subsystem:console /debug /machine:IX86 /out:"Debug\bin\fh2svg.exe" /libpath:"Debug\lib"
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# ADD LINK32 libfreehand-0.0.lib libwpd-stream-0.9.lib libwpd-0.9.lib /nologo /subsystem:console /debug /machine:IX86 /out:"Debug\bin\fh2svg.exe" /libpath:"Debug\lib"
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# SUBTRACT LINK32 /nodefaultlib
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!ENDIF 
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# Begin Target
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# Name "fh2svg - Win32 Release"
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# Name "fh2svg - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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# Begin Source File
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SOURCE=..\..\src\conv\svg\fh2svg.cpp
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# End Source File
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# End Group
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# End Target
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# End Project