/* * This file is part of libbluray * Copyright (C) 2010 William Hahne * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . */ package org.havi.ui; public class HScreenPoint { public HScreenPoint(float x, float y) { setLocation(x, y); } public void setLocation(float x, float y) { this.x = x; this.y = y; } public int hashCode() { return Float.hashCode(x) + 31 * Float.hashCode(y); } public boolean equals(Object obj) { if (!(obj instanceof HScreenPoint)) return false; HScreenPoint other = (HScreenPoint)obj; Float x1 = new Float(this.x); Float y1 = new Float(this.y); Float x2 = new Float(other.x); Float y2 = new Float(other.y); return x1.equals(x2) && y1.equals(y2); } public String toString() { return "[" + x + "," + y + "]"; } public float x; public float y; }