Blame src/Region.c

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/************************************************************************
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Copyright 1987, 1988, 1998  The Open Group
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Permission to use, copy, modify, distribute, and sell this software and its
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documentation for any purpose is hereby granted without fee, provided that
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the above copyright notice appear in all copies and that both that
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copyright notice and this permission notice appear in supporting
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documentation.
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
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OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name of The Open Group shall not be
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used in advertising or otherwise to promote the sale, use or other dealings
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in this Software without prior written authorization from The Open Group.
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Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
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                        All Rights Reserved
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Permission to use, copy, modify, and distribute this software and its
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documentation for any purpose and without fee is hereby granted,
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provided that the above copyright notice appear in all copies and that
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both that copyright notice and this permission notice appear in
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supporting documentation, and that the name of Digital not be
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used in advertising or publicity pertaining to distribution of the
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software without specific, written prior permission.
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DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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SOFTWARE.
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************************************************************************/
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/*
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 * The functions in this file implement the Region abstraction, similar to one
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 * used in the X11 sample server. A Region is simply an area, as the name
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 * implies, and is implemented as a "y-x-banded" array of rectangles. To
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 * explain: Each Region is made up of a certain number of rectangles sorted
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 * by y coordinate first, and then by x coordinate.
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 *
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 * Furthermore, the rectangles are banded such that every rectangle with a
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 * given upper-left y coordinate (y1) will have the same lower-right y
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 * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
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 * will span the entire vertical distance of the band. This means that some
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 * areas that could be merged into a taller rectangle will be represented as
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 * several shorter rectangles to account for shorter rectangles to its left
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 * or right but within its "vertical scope".
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 *
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 * An added constraint on the rectangles is that they must cover as much
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 * horizontal area as possible. E.g. no two rectangles in a band are allowed
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 * to touch.
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 *
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 * Whenever possible, bands will be merged together to cover a greater vertical
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 * distance (and thus reduce the number of rectangles). Two bands can be merged
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 * only if the bottom of one touches the top of the other and they have
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 * rectangles in the same places (of the same width, of course). This maintains
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 * the y-x-banding that's so nice to have...
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 */
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "Xlibint.h"
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#include "Xutil.h"
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#include <X11/Xregion.h>
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#include "poly.h"
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#include "reallocarray.h"
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#ifdef DEBUG
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#include <stdio.h>
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#define assert(expr) {if (!(expr)) fprintf(stderr,\
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"Assertion failed file %s, line %d: expr\n", __FILE__, __LINE__); }
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#else
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#define assert(expr)
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#endif
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typedef int (*overlapProcp)(
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        register Region     pReg,
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        register BoxPtr     r1,
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        BoxPtr              r1End,
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        register BoxPtr     r2,
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        BoxPtr              r2End,
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        short               y1,
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        short               y2);
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typedef int (*nonOverlapProcp)(
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    register Region     pReg,
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    register BoxPtr     r,
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    BoxPtr              rEnd,
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    register short      y1,
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    register short      y2);
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static void miRegionOp(
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    register Region 	newReg,	    	    	/* Place to store result */
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    Region	  	reg1,	    	    	/* First region in operation */
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    Region	  	reg2,	    	    	/* 2d region in operation */
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    int    	  	(*overlapFunc)(
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        register Region     pReg,
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        register BoxPtr     r1,
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        BoxPtr              r1End,
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        register BoxPtr     r2,
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        BoxPtr              r2End,
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        short               y1,
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        short               y2),                /* Function to call for over-
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						 * lapping bands */
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    int    	  	(*nonOverlap1Func)(
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        register Region     pReg,
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        register BoxPtr     r,
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        BoxPtr              rEnd,
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        register short      y1,
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        register short      y2),                /* Function to call for non-
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						 * overlapping bands in region
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						 * 1 */
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    int    	  	(*nonOverlap2Func)(
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        register Region     pReg,
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        register BoxPtr     r,
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        BoxPtr              rEnd,
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        register short      y1,
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        register short      y2));               /* Function to call for non-
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						 * overlapping bands in region
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						 * 2 */
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/*	Create a new empty region	*/
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Region
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XCreateRegion(void)
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{
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    Region temp;
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    if (! (temp = Xmalloc(sizeof( REGION ))))
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	return (Region) NULL;
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    if (! (temp->rects = Xmalloc(sizeof( BOX )))) {
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	Xfree(temp);
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	return (Region) NULL;
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    }
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    temp->numRects = 0;
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    temp->extents.x1 = 0;
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    temp->extents.y1 = 0;
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    temp->extents.x2 = 0;
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    temp->extents.y2 = 0;
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    temp->size = 1;
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    return( temp );
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}
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int
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XClipBox(
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    Region r,
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    XRectangle *rect)
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{
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    rect->x = r->extents.x1;
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    rect->y = r->extents.y1;
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    rect->width = r->extents.x2 - r->extents.x1;
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    rect->height = r->extents.y2 - r->extents.y1;
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    return 1;
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}
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int
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XUnionRectWithRegion(
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    register XRectangle *rect,
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    Region source, Region dest)
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{
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    REGION region;
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    if (!rect->width || !rect->height)
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	return 0;
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    region.rects = &region.extents;
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    region.numRects = 1;
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    region.extents.x1 = rect->x;
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    region.extents.y1 = rect->y;
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    region.extents.x2 = rect->x + rect->width;
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    region.extents.y2 = rect->y + rect->height;
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    region.size = 1;
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    return XUnionRegion(&region, source, dest);
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}
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/*-
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 *-----------------------------------------------------------------------
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 * miSetExtents --
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 *	Reset the extents of a region to what they should be. Called by
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 *	miSubtract and miIntersect b/c they can't figure it out along the
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 *	way or do so easily, as miUnion can.
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 *
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 * Results:
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 *	None.
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 *
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 * Side Effects:
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 *	The region's 'extents' structure is overwritten.
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 *
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 *-----------------------------------------------------------------------
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 */
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static void
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miSetExtents (
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    Region	  	pReg)
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{
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    register BoxPtr	pBox,
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			pBoxEnd,
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			pExtents;
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    if (pReg->numRects == 0)
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    {
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	pReg->extents.x1 = 0;
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	pReg->extents.y1 = 0;
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	pReg->extents.x2 = 0;
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	pReg->extents.y2 = 0;
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	return;
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    }
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    pExtents = &pReg->extents;
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    pBox = pReg->rects;
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    pBoxEnd = &pBox[pReg->numRects - 1];
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    /*
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     * Since pBox is the first rectangle in the region, it must have the
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     * smallest y1 and since pBoxEnd is the last rectangle in the region,
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     * it must have the largest y2, because of banding. Initialize x1 and
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     * x2 from  pBox and pBoxEnd, resp., as good things to initialize them
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     * to...
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     */
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    pExtents->x1 = pBox->x1;
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    pExtents->y1 = pBox->y1;
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    pExtents->x2 = pBoxEnd->x2;
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    pExtents->y2 = pBoxEnd->y2;
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    assert(pExtents->y1 < pExtents->y2);
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    while (pBox <= pBoxEnd)
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    {
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	if (pBox->x1 < pExtents->x1)
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	{
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	    pExtents->x1 = pBox->x1;
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	}
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	if (pBox->x2 > pExtents->x2)
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	{
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	    pExtents->x2 = pBox->x2;
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	}
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	pBox++;
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    }
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    assert(pExtents->x1 < pExtents->x2);
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}
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int
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XSetRegion(
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    Display *dpy,
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    GC gc,
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    register Region r)
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{
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    register int i;
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    register XRectangle *xr, *pr;
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    register BOX *pb;
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    unsigned long total;
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    LockDisplay (dpy);
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    total = r->numRects * sizeof (XRectangle);
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    if ((xr = (XRectangle *) _XAllocTemp(dpy, total))) {
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	for (pr = xr, pb = r->rects, i = r->numRects; --i >= 0; pr++, pb++) {
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	    pr->x = pb->x1;
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	    pr->y = pb->y1;
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	    pr->width = pb->x2 - pb->x1;
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	    pr->height = pb->y2 - pb->y1;
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	}
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    }
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    if (xr || !r->numRects)
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	_XSetClipRectangles(dpy, gc, 0, 0, xr, r->numRects, YXBanded);
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    if (xr)
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	_XFreeTemp(dpy, (char *)xr, total);
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    UnlockDisplay(dpy);
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    SyncHandle();
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    return 1;
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}
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int
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XDestroyRegion(
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    Region r)
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{
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    Xfree( (char *) r->rects );
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    Xfree( (char *) r );
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    return 1;
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}
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/* TranslateRegion(pRegion, x, y)
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   translates in place
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   added by raymond
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*/
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int
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XOffsetRegion(
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    register Region pRegion,
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    register int x,
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    register int y)
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{
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    register int nbox;
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    register BOX *pbox;
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    pbox = pRegion->rects;
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    nbox = pRegion->numRects;
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    while(nbox--)
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    {
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	pbox->x1 += x;
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	pbox->x2 += x;
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	pbox->y1 += y;
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	pbox->y2 += y;
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	pbox++;
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    }
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    pRegion->extents.x1 += x;
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    pRegion->extents.x2 += x;
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    pRegion->extents.y1 += y;
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    pRegion->extents.y2 += y;
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    return 1;
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}
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/*
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   Utility procedure Compress:
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   Replace r by the region r', where
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     p in r' iff (Quantifer m <= dx) (p + m in r), and
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     Quantifier is Exists if grow is TRUE, For all if grow is FALSE, and
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     (x,y) + m = (x+m,y) if xdir is TRUE; (x,y+m) if xdir is FALSE.
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   Thus, if xdir is TRUE and grow is FALSE, r is replaced by the region
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   of all points p such that p and the next dx points on the same
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   horizontal scan line are all in r.  We do this using by noting
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   that p is the head of a run of length 2^i + k iff p is the head
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   of a run of length 2^i and p+2^i is the head of a run of length
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   k. Thus, the loop invariant: s contains the region corresponding
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   to the runs of length shift.  r contains the region corresponding
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   to the runs of length 1 + dxo & (shift-1), where dxo is the original
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   value of dx.  dx = dxo & ~(shift-1).  As parameters, s and t are
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   scratch regions, so that we don't have to allocate them on every
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   call.
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*/
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#define ZOpRegion(a,b,c) if (grow) XUnionRegion(a,b,c); \
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			 else XIntersectRegion(a,b,c)
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#define ZShiftRegion(a,b) if (xdir) XOffsetRegion(a,b,0); \
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			  else XOffsetRegion(a,0,b)
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#define ZCopyRegion(a,b) XUnionRegion(a,a,b)
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static void
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Compress(
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    Region r, Region s, Region t,
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    register unsigned dx,
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    register int xdir, register int grow)
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{
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    register unsigned shift = 1;
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    ZCopyRegion(r, s);
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    while (dx) {
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        if (dx & shift) {
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            ZShiftRegion(r, -(int)shift);
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            ZOpRegion(r, s, r);
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            dx -= shift;
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            if (!dx) break;
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        }
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        ZCopyRegion(s, t);
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        ZShiftRegion(s, -(int)shift);
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        ZOpRegion(s, t, s);
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        shift <<= 1;
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    }
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}
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#undef ZOpRegion
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#undef ZShiftRegion
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#undef ZCopyRegion
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int
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XShrinkRegion(
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    Region r,
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    int dx, int dy)
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{
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    Region s, t;
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    int grow;
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    if (!dx && !dy) return 0;
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    if (! (s = XCreateRegion()) )
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	return 0;
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    if (! (t = XCreateRegion()) ) {
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	XDestroyRegion(s);
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	return 0;
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    }
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    if ((grow = (dx < 0))) dx = -dx;
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    if (dx) Compress(r, s, t, (unsigned) 2*dx, TRUE, grow);
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    if ((grow = (dy < 0))) dy = -dy;
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    if (dy) Compress(r, s, t, (unsigned) 2*dy, FALSE, grow);
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    XOffsetRegion(r, dx, dy);
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    XDestroyRegion(s);
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    XDestroyRegion(t);
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    return 0;
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}
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/*======================================================================
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 *	    Region Intersection
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 *====================================================================*/
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/*-
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 *-----------------------------------------------------------------------
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 * miIntersectO --
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 *	Handle an overlapping band for miIntersect.
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 *
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 * Results:
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 *	None.
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 *
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 * Side Effects:
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 *	Rectangles may be added to the region.
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 *
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 *-----------------------------------------------------------------------
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 */
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/* static void*/
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static int
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miIntersectO (
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    register Region	pReg,
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    register BoxPtr	r1,
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    BoxPtr  	  	r1End,
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    register BoxPtr	r2,
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    BoxPtr  	  	r2End,
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    short    	  	y1,
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    short    	  	y2)
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{
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    register short  	x1;
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    register short  	x2;
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    register BoxPtr	pNextRect;
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Packit 5bd3a9
    pNextRect = &pReg->rects[pReg->numRects];
Packit 5bd3a9
Packit 5bd3a9
    while ((r1 != r1End) && (r2 != r2End))
Packit 5bd3a9
    {
Packit 5bd3a9
	x1 = max(r1->x1,r2->x1);
Packit 5bd3a9
	x2 = min(r1->x2,r2->x2);
Packit 5bd3a9
Packit 5bd3a9
	/*
Packit 5bd3a9
	 * If there's any overlap between the two rectangles, add that
Packit 5bd3a9
	 * overlap to the new region.
Packit 5bd3a9
	 * There's no need to check for subsumption because the only way
Packit 5bd3a9
	 * such a need could arise is if some region has two rectangles
Packit 5bd3a9
	 * right next to each other. Since that should never happen...
Packit 5bd3a9
	 */
Packit 5bd3a9
	if (x1 < x2)
Packit 5bd3a9
	{
Packit 5bd3a9
	    assert(y1
Packit 5bd3a9
Packit 5bd3a9
	    MEMCHECK(pReg, pNextRect, pReg->rects);
Packit 5bd3a9
	    pNextRect->x1 = x1;
Packit 5bd3a9
	    pNextRect->y1 = y1;
Packit 5bd3a9
	    pNextRect->x2 = x2;
Packit 5bd3a9
	    pNextRect->y2 = y2;
Packit 5bd3a9
	    pReg->numRects += 1;
Packit 5bd3a9
	    pNextRect++;
Packit 5bd3a9
	    assert(pReg->numRects <= pReg->size);
Packit 5bd3a9
	}
Packit 5bd3a9
Packit 5bd3a9
	/*
Packit 5bd3a9
	 * Need to advance the pointers. Shift the one that extends
Packit 5bd3a9
	 * to the right the least, since the other still has a chance to
Packit 5bd3a9
	 * overlap with that region's next rectangle, if you see what I mean.
Packit 5bd3a9
	 */
Packit 5bd3a9
	if (r1->x2 < r2->x2)
Packit 5bd3a9
	{
Packit 5bd3a9
	    r1++;
Packit 5bd3a9
	}
Packit 5bd3a9
	else if (r2->x2 < r1->x2)
Packit 5bd3a9
	{
Packit 5bd3a9
	    r2++;
Packit 5bd3a9
	}
Packit 5bd3a9
	else
Packit 5bd3a9
	{
Packit 5bd3a9
	    r1++;
Packit 5bd3a9
	    r2++;
Packit 5bd3a9
	}
Packit 5bd3a9
    }
Packit 5bd3a9
    return 0;	/* lint */
Packit 5bd3a9
}
Packit 5bd3a9
Packit 5bd3a9
int
Packit 5bd3a9
XIntersectRegion(
Packit 5bd3a9
    Region 	  	reg1,
Packit 5bd3a9
    Region	  	reg2,          /* source regions     */
Packit 5bd3a9
    register Region 	newReg)               /* destination Region */
Packit 5bd3a9
{
Packit 5bd3a9
   /* check for trivial reject */
Packit 5bd3a9
    if ( (!(reg1->numRects)) || (!(reg2->numRects))  ||
Packit 5bd3a9
	(!EXTENTCHECK(&reg1->extents, &reg2->extents)))
Packit 5bd3a9
        newReg->numRects = 0;
Packit 5bd3a9
    else
Packit 5bd3a9
	miRegionOp (newReg, reg1, reg2,
Packit 5bd3a9
    		miIntersectO, NULL, NULL);
Packit 5bd3a9
Packit 5bd3a9
    /*
Packit 5bd3a9
     * Can't alter newReg's extents before we call miRegionOp because
Packit 5bd3a9
     * it might be one of the source regions and miRegionOp depends
Packit 5bd3a9
     * on the extents of those regions being the same. Besides, this
Packit 5bd3a9
     * way there's no checking against rectangles that will be nuked
Packit 5bd3a9
     * due to coalescing, so we have to examine fewer rectangles.
Packit 5bd3a9
     */
Packit 5bd3a9
    miSetExtents(newReg);
Packit 5bd3a9
    return 1;
Packit 5bd3a9
}
Packit 5bd3a9
Packit 5bd3a9
static int
Packit 5bd3a9
miRegionCopy(
Packit 5bd3a9
    register Region dstrgn,
Packit 5bd3a9
    register Region rgn)
Packit 5bd3a9
Packit 5bd3a9
{
Packit 5bd3a9
    if (dstrgn != rgn) /*  don't want to copy to itself */
Packit 5bd3a9
    {
Packit 5bd3a9
        if (dstrgn->size < rgn->numRects)
Packit 5bd3a9
        {
Packit 5bd3a9
            if (dstrgn->rects)
Packit 5bd3a9
            {
Packit 5bd3a9
		BOX *prevRects = dstrgn->rects;
Packit 5bd3a9
Packit 5bd3a9
		dstrgn->rects = Xreallocarray(dstrgn->rects,
Packit 5bd3a9
                                              rgn->numRects, sizeof(BOX));
Packit 5bd3a9
		if (! dstrgn->rects) {
Packit 5bd3a9
		    Xfree(prevRects);
Packit 5bd3a9
		    dstrgn->size = 0;
Packit 5bd3a9
		    return 0;
Packit 5bd3a9
		}
Packit 5bd3a9
            }
Packit 5bd3a9
            dstrgn->size = rgn->numRects;
Packit 5bd3a9
	}
Packit 5bd3a9
        dstrgn->numRects = rgn->numRects;
Packit 5bd3a9
        dstrgn->extents.x1 = rgn->extents.x1;
Packit 5bd3a9
        dstrgn->extents.y1 = rgn->extents.y1;
Packit 5bd3a9
        dstrgn->extents.x2 = rgn->extents.x2;
Packit 5bd3a9
        dstrgn->extents.y2 = rgn->extents.y2;
Packit 5bd3a9
Packit 5bd3a9
	memcpy((char *) dstrgn->rects, (char *) rgn->rects,
Packit 5bd3a9
	       (int) (rgn->numRects * sizeof(BOX)));
Packit 5bd3a9
    }
Packit 5bd3a9
    return 1;
Packit 5bd3a9
}
Packit 5bd3a9
Packit 5bd3a9
/*======================================================================
Packit 5bd3a9
 *	    Generic Region Operator
Packit 5bd3a9
 *====================================================================*/
Packit 5bd3a9
Packit 5bd3a9
/*-
Packit 5bd3a9
 *-----------------------------------------------------------------------
Packit 5bd3a9
 * miCoalesce --
Packit 5bd3a9
 *	Attempt to merge the boxes in the current band with those in the
Packit 5bd3a9
 *	previous one. Used only by miRegionOp.
Packit 5bd3a9
 *
Packit 5bd3a9
 * Results:
Packit 5bd3a9
 *	The new index for the previous band.
Packit 5bd3a9
 *
Packit 5bd3a9
 * Side Effects:
Packit 5bd3a9
 *	If coalescing takes place:
Packit 5bd3a9
 *	    - rectangles in the previous band will have their y2 fields
Packit 5bd3a9
 *	      altered.
Packit 5bd3a9
 *	    - pReg->numRects will be decreased.
Packit 5bd3a9
 *
Packit 5bd3a9
 *-----------------------------------------------------------------------
Packit 5bd3a9
 */
Packit 5bd3a9
/* static int*/
Packit 5bd3a9
static int
Packit 5bd3a9
miCoalesce(
Packit 5bd3a9
    register Region	pReg,	    	/* Region to coalesce */
Packit 5bd3a9
    int	    	  	prevStart,  	/* Index of start of previous band */
Packit 5bd3a9
    int	    	  	curStart)   	/* Index of start of current band */
Packit 5bd3a9
{
Packit 5bd3a9
    register BoxPtr	pPrevBox;   	/* Current box in previous band */
Packit 5bd3a9
    register BoxPtr	pCurBox;    	/* Current box in current band */
Packit 5bd3a9
    register BoxPtr	pRegEnd;    	/* End of region */
Packit 5bd3a9
    int	    	  	curNumRects;	/* Number of rectangles in current
Packit 5bd3a9
					 * band */
Packit 5bd3a9
    int	    	  	prevNumRects;	/* Number of rectangles in previous
Packit 5bd3a9
					 * band */
Packit 5bd3a9
    int	    	  	bandY1;	    	/* Y1 coordinate for current band */
Packit 5bd3a9
Packit 5bd3a9
    pRegEnd = &pReg->rects[pReg->numRects];
Packit 5bd3a9
Packit 5bd3a9
    pPrevBox = &pReg->rects[prevStart];
Packit 5bd3a9
    prevNumRects = curStart - prevStart;
Packit 5bd3a9
Packit 5bd3a9
    /*
Packit 5bd3a9
     * Figure out how many rectangles are in the current band. Have to do
Packit 5bd3a9
     * this because multiple bands could have been added in miRegionOp
Packit 5bd3a9
     * at the end when one region has been exhausted.
Packit 5bd3a9
     */
Packit 5bd3a9
    pCurBox = &pReg->rects[curStart];
Packit 5bd3a9
    bandY1 = pCurBox->y1;
Packit 5bd3a9
    for (curNumRects = 0;
Packit 5bd3a9
	 (pCurBox != pRegEnd) && (pCurBox->y1 == bandY1);
Packit 5bd3a9
	 curNumRects++)
Packit 5bd3a9
    {
Packit 5bd3a9
	pCurBox++;
Packit 5bd3a9
    }
Packit 5bd3a9
Packit 5bd3a9
    if (pCurBox != pRegEnd)
Packit 5bd3a9
    {
Packit 5bd3a9
	/*
Packit 5bd3a9
	 * If more than one band was added, we have to find the start
Packit 5bd3a9
	 * of the last band added so the next coalescing job can start
Packit 5bd3a9
	 * at the right place... (given when multiple bands are added,
Packit 5bd3a9
	 * this may be pointless -- see above).
Packit 5bd3a9
	 */
Packit 5bd3a9
	pRegEnd--;
Packit 5bd3a9
	while (pRegEnd[-1].y1 == pRegEnd->y1)
Packit 5bd3a9
	{
Packit 5bd3a9
	    pRegEnd--;
Packit 5bd3a9
	}
Packit 5bd3a9
	curStart = pRegEnd - pReg->rects;
Packit 5bd3a9
	pRegEnd = pReg->rects + pReg->numRects;
Packit 5bd3a9
    }
Packit 5bd3a9
Packit 5bd3a9
    if ((curNumRects == prevNumRects) && (curNumRects != 0)) {
Packit 5bd3a9
	pCurBox -= curNumRects;
Packit 5bd3a9
	/*
Packit 5bd3a9
	 * The bands may only be coalesced if the bottom of the previous
Packit 5bd3a9
	 * matches the top scanline of the current.
Packit 5bd3a9
	 */
Packit 5bd3a9
	if (pPrevBox->y2 == pCurBox->y1)
Packit 5bd3a9
	{
Packit 5bd3a9
	    /*
Packit 5bd3a9
	     * Make sure the bands have boxes in the same places. This
Packit 5bd3a9
	     * assumes that boxes have been added in such a way that they
Packit 5bd3a9
	     * cover the most area possible. I.e. two boxes in a band must
Packit 5bd3a9
	     * have some horizontal space between them.
Packit 5bd3a9
	     */
Packit 5bd3a9
	    do
Packit 5bd3a9
	    {
Packit 5bd3a9
		if ((pPrevBox->x1 != pCurBox->x1) ||
Packit 5bd3a9
		    (pPrevBox->x2 != pCurBox->x2))
Packit 5bd3a9
		{
Packit 5bd3a9
		    /*
Packit 5bd3a9
		     * The bands don't line up so they can't be coalesced.
Packit 5bd3a9
		     */
Packit 5bd3a9
		    return (curStart);
Packit 5bd3a9
		}
Packit 5bd3a9
		pPrevBox++;
Packit 5bd3a9
		pCurBox++;
Packit 5bd3a9
		prevNumRects -= 1;
Packit 5bd3a9
	    } while (prevNumRects != 0);
Packit 5bd3a9
Packit 5bd3a9
	    pReg->numRects -= curNumRects;
Packit 5bd3a9
	    pCurBox -= curNumRects;
Packit 5bd3a9
	    pPrevBox -= curNumRects;
Packit 5bd3a9
Packit 5bd3a9
	    /*
Packit 5bd3a9
	     * The bands may be merged, so set the bottom y of each box
Packit 5bd3a9
	     * in the previous band to that of the corresponding box in
Packit 5bd3a9
	     * the current band.
Packit 5bd3a9
	     */
Packit 5bd3a9
	    do
Packit 5bd3a9
	    {
Packit 5bd3a9
		pPrevBox->y2 = pCurBox->y2;
Packit 5bd3a9
		pPrevBox++;
Packit 5bd3a9
		pCurBox++;
Packit 5bd3a9
		curNumRects -= 1;
Packit 5bd3a9
	    } while (curNumRects != 0);
Packit 5bd3a9
Packit 5bd3a9
	    /*
Packit 5bd3a9
	     * If only one band was added to the region, we have to backup
Packit 5bd3a9
	     * curStart to the start of the previous band.
Packit 5bd3a9
	     *
Packit 5bd3a9
	     * If more than one band was added to the region, copy the
Packit 5bd3a9
	     * other bands down. The assumption here is that the other bands
Packit 5bd3a9
	     * came from the same region as the current one and no further
Packit 5bd3a9
	     * coalescing can be done on them since it's all been done
Packit 5bd3a9
	     * already... curStart is already in the right place.
Packit 5bd3a9
	     */
Packit 5bd3a9
	    if (pCurBox == pRegEnd)
Packit 5bd3a9
	    {
Packit 5bd3a9
		curStart = prevStart;
Packit 5bd3a9
	    }
Packit 5bd3a9
	    else
Packit 5bd3a9
	    {
Packit 5bd3a9
		do
Packit 5bd3a9
		{
Packit 5bd3a9
		    *pPrevBox++ = *pCurBox++;
Packit 5bd3a9
		} while (pCurBox != pRegEnd);
Packit 5bd3a9
	    }
Packit 5bd3a9
Packit 5bd3a9
	}
Packit 5bd3a9
    }
Packit 5bd3a9
    return (curStart);
Packit 5bd3a9
}
Packit 5bd3a9
Packit 5bd3a9
/*-
Packit 5bd3a9
 *-----------------------------------------------------------------------
Packit 5bd3a9
 * miRegionOp --
Packit 5bd3a9
 *	Apply an operation to two regions. Called by miUnion, miInverse,
Packit 5bd3a9
 *	miSubtract, miIntersect...
Packit 5bd3a9
 *
Packit 5bd3a9
 * Results:
Packit 5bd3a9
 *	None.
Packit 5bd3a9
 *
Packit 5bd3a9
 * Side Effects:
Packit 5bd3a9
 *	The new region is overwritten.
Packit 5bd3a9
 *
Packit 5bd3a9
 * Notes:
Packit 5bd3a9
 *	The idea behind this function is to view the two regions as sets.
Packit 5bd3a9
 *	Together they cover a rectangle of area that this function divides
Packit 5bd3a9
 *	into horizontal bands where points are covered only by one region
Packit 5bd3a9
 *	or by both. For the first case, the nonOverlapFunc is called with
Packit 5bd3a9
 *	each the band and the band's upper and lower extents. For the
Packit 5bd3a9
 *	second, the overlapFunc is called to process the entire band. It
Packit 5bd3a9
 *	is responsible for clipping the rectangles in the band, though
Packit 5bd3a9
 *	this function provides the boundaries.
Packit 5bd3a9
 *	At the end of each band, the new region is coalesced, if possible,
Packit 5bd3a9
 *	to reduce the number of rectangles in the region.
Packit 5bd3a9
 *
Packit 5bd3a9
 *-----------------------------------------------------------------------
Packit 5bd3a9
 */
Packit 5bd3a9
/* static void*/
Packit 5bd3a9
static void
Packit 5bd3a9
miRegionOp(
Packit 5bd3a9
    register Region 	newReg,	    	    	/* Place to store result */
Packit 5bd3a9
    Region	  	reg1,	    	    	/* First region in operation */
Packit 5bd3a9
    Region	  	reg2,	    	    	/* 2d region in operation */
Packit 5bd3a9
    int    	  	(*overlapFunc)(
Packit 5bd3a9
        register Region     pReg,
Packit 5bd3a9
        register BoxPtr     r1,
Packit 5bd3a9
        BoxPtr              r1End,
Packit 5bd3a9
        register BoxPtr     r2,
Packit 5bd3a9
        BoxPtr              r2End,
Packit 5bd3a9
        short               y1,
Packit 5bd3a9
        short               y2),                /* Function to call for over-
Packit 5bd3a9
						 * lapping bands */
Packit 5bd3a9
    int    	  	(*nonOverlap1Func)(
Packit 5bd3a9
        register Region     pReg,
Packit 5bd3a9
        register BoxPtr     r,
Packit 5bd3a9
        BoxPtr              rEnd,
Packit 5bd3a9
        register short      y1,
Packit 5bd3a9
        register short      y2),                /* Function to call for non-
Packit 5bd3a9
						 * overlapping bands in region
Packit 5bd3a9
						 * 1 */
Packit 5bd3a9
    int    	  	(*nonOverlap2Func)(
Packit 5bd3a9
        register Region     pReg,
Packit 5bd3a9
        register BoxPtr     r,
Packit 5bd3a9
        BoxPtr              rEnd,
Packit 5bd3a9
        register short      y1,
Packit 5bd3a9
        register short      y2))                /* Function to call for non-
Packit 5bd3a9
						 * overlapping bands in region
Packit 5bd3a9
						 * 2 */
Packit 5bd3a9
{
Packit 5bd3a9
    register BoxPtr	r1; 	    	    	/* Pointer into first region */
Packit 5bd3a9
    register BoxPtr	r2; 	    	    	/* Pointer into 2d region */
Packit 5bd3a9
    BoxPtr  	  	r1End;	    	    	/* End of 1st region */
Packit 5bd3a9
    BoxPtr  	  	r2End;	    	    	/* End of 2d region */
Packit 5bd3a9
    register short  	ybot;	    	    	/* Bottom of intersection */
Packit 5bd3a9
    register short  	ytop;	    	    	/* Top of intersection */
Packit 5bd3a9
    BoxPtr  	  	oldRects;   	    	/* Old rects for newReg */
Packit 5bd3a9
    int	    	  	prevBand;   	    	/* Index of start of
Packit 5bd3a9
						 * previous band in newReg */
Packit 5bd3a9
    int	    	  	curBand;    	    	/* Index of start of current
Packit 5bd3a9
						 * band in newReg */
Packit 5bd3a9
    register BoxPtr 	r1BandEnd;  	    	/* End of current band in r1 */
Packit 5bd3a9
    register BoxPtr 	r2BandEnd;  	    	/* End of current band in r2 */
Packit 5bd3a9
    short     	  	top;	    	    	/* Top of non-overlapping
Packit 5bd3a9
						 * band */
Packit 5bd3a9
    short     	  	bot;	    	    	/* Bottom of non-overlapping
Packit 5bd3a9
						 * band */
Packit 5bd3a9
Packit 5bd3a9
    /*
Packit 5bd3a9
     * Initialization:
Packit 5bd3a9
     *	set r1, r2, r1End and r2End appropriately, preserve the important
Packit 5bd3a9
     * parts of the destination region until the end in case it's one of
Packit 5bd3a9
     * the two source regions, then mark the "new" region empty, allocating
Packit 5bd3a9
     * another array of rectangles for it to use.
Packit 5bd3a9
     */
Packit 5bd3a9
    r1 = reg1->rects;
Packit 5bd3a9
    r2 = reg2->rects;
Packit 5bd3a9
    r1End = r1 + reg1->numRects;
Packit 5bd3a9
    r2End = r2 + reg2->numRects;
Packit 5bd3a9
Packit 5bd3a9
    oldRects = newReg->rects;
Packit 5bd3a9
Packit 5bd3a9
    EMPTY_REGION(newReg);
Packit 5bd3a9
Packit 5bd3a9
    /*
Packit 5bd3a9
     * Allocate a reasonable number of rectangles for the new region. The idea
Packit 5bd3a9
     * is to allocate enough so the individual functions don't need to
Packit 5bd3a9
     * reallocate and copy the array, which is time consuming, yet we don't
Packit 5bd3a9
     * have to worry about using too much memory. I hope to be able to
Packit 5bd3a9
     * nuke the Xrealloc() at the end of this function eventually.
Packit 5bd3a9
     */
Packit 5bd3a9
    newReg->size = max(reg1->numRects,reg2->numRects) * 2;
Packit 5bd3a9
Packit 5bd3a9
    if (! (newReg->rects = Xmallocarray (newReg->size, sizeof(BoxRec)))) {
Packit 5bd3a9
	newReg->size = 0;
Packit 5bd3a9
	return;
Packit 5bd3a9
    }
Packit 5bd3a9
Packit 5bd3a9
    /*
Packit 5bd3a9
     * Initialize ybot and ytop.
Packit 5bd3a9
     * In the upcoming loop, ybot and ytop serve different functions depending
Packit 5bd3a9
     * on whether the band being handled is an overlapping or non-overlapping
Packit 5bd3a9
     * band.
Packit 5bd3a9
     * 	In the case of a non-overlapping band (only one of the regions
Packit 5bd3a9
     * has points in the band), ybot is the bottom of the most recent
Packit 5bd3a9
     * intersection and thus clips the top of the rectangles in that band.
Packit 5bd3a9
     * ytop is the top of the next intersection between the two regions and
Packit 5bd3a9
     * serves to clip the bottom of the rectangles in the current band.
Packit 5bd3a9
     *	For an overlapping band (where the two regions intersect), ytop clips
Packit 5bd3a9
     * the top of the rectangles of both regions and ybot clips the bottoms.
Packit 5bd3a9
     */
Packit 5bd3a9
    if (reg1->extents.y1 < reg2->extents.y1)
Packit 5bd3a9
	ybot = reg1->extents.y1;
Packit 5bd3a9
    else
Packit 5bd3a9
	ybot = reg2->extents.y1;
Packit 5bd3a9
Packit 5bd3a9
    /*
Packit 5bd3a9
     * prevBand serves to mark the start of the previous band so rectangles
Packit 5bd3a9
     * can be coalesced into larger rectangles. qv. miCoalesce, above.
Packit 5bd3a9
     * In the beginning, there is no previous band, so prevBand == curBand
Packit 5bd3a9
     * (curBand is set later on, of course, but the first band will always
Packit 5bd3a9
     * start at index 0). prevBand and curBand must be indices because of
Packit 5bd3a9
     * the possible expansion, and resultant moving, of the new region's
Packit 5bd3a9
     * array of rectangles.
Packit 5bd3a9
     */
Packit 5bd3a9
    prevBand = 0;
Packit 5bd3a9
Packit 5bd3a9
    do
Packit 5bd3a9
    {
Packit 5bd3a9
	curBand = newReg->numRects;
Packit 5bd3a9
Packit 5bd3a9
	/*
Packit 5bd3a9
	 * This algorithm proceeds one source-band (as opposed to a
Packit 5bd3a9
	 * destination band, which is determined by where the two regions
Packit 5bd3a9
	 * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
Packit 5bd3a9
	 * rectangle after the last one in the current band for their
Packit 5bd3a9
	 * respective regions.
Packit 5bd3a9
	 */
Packit 5bd3a9
	r1BandEnd = r1;
Packit 5bd3a9
	while ((r1BandEnd != r1End) && (r1BandEnd->y1 == r1->y1))
Packit 5bd3a9
	{
Packit 5bd3a9
	    r1BandEnd++;
Packit 5bd3a9
	}
Packit 5bd3a9
Packit 5bd3a9
	r2BandEnd = r2;
Packit 5bd3a9
	while ((r2BandEnd != r2End) && (r2BandEnd->y1 == r2->y1))
Packit 5bd3a9
	{
Packit 5bd3a9
	    r2BandEnd++;
Packit 5bd3a9
	}
Packit 5bd3a9
Packit 5bd3a9
	/*
Packit 5bd3a9
	 * First handle the band that doesn't intersect, if any.
Packit 5bd3a9
	 *
Packit 5bd3a9
	 * Note that attention is restricted to one band in the
Packit 5bd3a9
	 * non-intersecting region at once, so if a region has n
Packit 5bd3a9
	 * bands between the current position and the next place it overlaps
Packit 5bd3a9
	 * the other, this entire loop will be passed through n times.
Packit 5bd3a9
	 */
Packit 5bd3a9
	if (r1->y1 < r2->y1)
Packit 5bd3a9
	{
Packit 5bd3a9
	    top = max(r1->y1,ybot);
Packit 5bd3a9
	    bot = min(r1->y2,r2->y1);
Packit 5bd3a9
Packit 5bd3a9
	    if ((top != bot) && (nonOverlap1Func != NULL))
Packit 5bd3a9
	    {
Packit 5bd3a9
		(* nonOverlap1Func) (newReg, r1, r1BandEnd, top, bot);
Packit 5bd3a9
	    }
Packit 5bd3a9
Packit 5bd3a9
	    ytop = r2->y1;
Packit 5bd3a9
	}
Packit 5bd3a9
	else if (r2->y1 < r1->y1)
Packit 5bd3a9
	{
Packit 5bd3a9
	    top = max(r2->y1,ybot);
Packit 5bd3a9
	    bot = min(r2->y2,r1->y1);
Packit 5bd3a9
Packit 5bd3a9
	    if ((top != bot) && (nonOverlap2Func != NULL))
Packit 5bd3a9
	    {
Packit 5bd3a9
		(* nonOverlap2Func) (newReg, r2, r2BandEnd, top, bot);
Packit 5bd3a9
	    }
Packit 5bd3a9
Packit 5bd3a9
	    ytop = r1->y1;
Packit 5bd3a9
	}
Packit 5bd3a9
	else
Packit 5bd3a9
	{
Packit 5bd3a9
	    ytop = r1->y1;
Packit 5bd3a9
	}
Packit 5bd3a9
Packit 5bd3a9
	/*
Packit 5bd3a9
	 * If any rectangles got added to the region, try and coalesce them
Packit 5bd3a9
	 * with rectangles from the previous band. Note we could just do
Packit 5bd3a9
	 * this test in miCoalesce, but some machines incur a not
Packit 5bd3a9
	 * inconsiderable cost for function calls, so...
Packit 5bd3a9
	 */
Packit 5bd3a9
	if (newReg->numRects != curBand)
Packit 5bd3a9
	{
Packit 5bd3a9
	    prevBand = miCoalesce (newReg, prevBand, curBand);
Packit 5bd3a9
	}
Packit 5bd3a9
Packit 5bd3a9
	/*
Packit 5bd3a9
	 * Now see if we've hit an intersecting band. The two bands only
Packit 5bd3a9
	 * intersect if ybot > ytop
Packit 5bd3a9
	 */
Packit 5bd3a9
	ybot = min(r1->y2, r2->y2);
Packit 5bd3a9
	curBand = newReg->numRects;
Packit 5bd3a9
	if (ybot > ytop)
Packit 5bd3a9
	{
Packit 5bd3a9
	    (* overlapFunc) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot);
Packit 5bd3a9
Packit 5bd3a9
	}
Packit 5bd3a9
Packit 5bd3a9
	if (newReg->numRects != curBand)
Packit 5bd3a9
	{
Packit 5bd3a9
	    prevBand = miCoalesce (newReg, prevBand, curBand);
Packit 5bd3a9
	}
Packit 5bd3a9
Packit 5bd3a9
	/*
Packit 5bd3a9
	 * If we've finished with a band (y2 == ybot) we skip forward
Packit 5bd3a9
	 * in the region to the next band.
Packit 5bd3a9
	 */
Packit 5bd3a9
	if (r1->y2 == ybot)
Packit 5bd3a9
	{
Packit 5bd3a9
	    r1 = r1BandEnd;
Packit 5bd3a9
	}
Packit 5bd3a9
	if (r2->y2 == ybot)
Packit 5bd3a9
	{
Packit 5bd3a9
	    r2 = r2BandEnd;
Packit 5bd3a9
	}
Packit 5bd3a9
    } while ((r1 != r1End) && (r2 != r2End));
Packit 5bd3a9
Packit 5bd3a9
    /*
Packit 5bd3a9
     * Deal with whichever region still has rectangles left.
Packit 5bd3a9
     */
Packit 5bd3a9
    curBand = newReg->numRects;
Packit 5bd3a9
    if (r1 != r1End)
Packit 5bd3a9
    {
Packit 5bd3a9
	if (nonOverlap1Func != NULL)
Packit 5bd3a9
	{
Packit 5bd3a9
	    do
Packit 5bd3a9
	    {
Packit 5bd3a9
		r1BandEnd = r1;
Packit 5bd3a9
		while ((r1BandEnd < r1End) && (r1BandEnd->y1 == r1->y1))
Packit 5bd3a9
		{
Packit 5bd3a9
		    r1BandEnd++;
Packit 5bd3a9
		}
Packit 5bd3a9
		(* nonOverlap1Func) (newReg, r1, r1BandEnd,
Packit 5bd3a9
				     max(r1->y1,ybot), r1->y2);
Packit 5bd3a9
		r1 = r1BandEnd;
Packit 5bd3a9
	    } while (r1 != r1End);
Packit 5bd3a9
	}
Packit 5bd3a9
    }
Packit 5bd3a9
    else if ((r2 != r2End) && (nonOverlap2Func != NULL))
Packit 5bd3a9
    {
Packit 5bd3a9
	do
Packit 5bd3a9
	{
Packit 5bd3a9
	    r2BandEnd = r2;
Packit 5bd3a9
	    while ((r2BandEnd < r2End) && (r2BandEnd->y1 == r2->y1))
Packit 5bd3a9
	    {
Packit 5bd3a9
		 r2BandEnd++;
Packit 5bd3a9
	    }
Packit 5bd3a9
	    (* nonOverlap2Func) (newReg, r2, r2BandEnd,
Packit 5bd3a9
				max(r2->y1,ybot), r2->y2);
Packit 5bd3a9
	    r2 = r2BandEnd;
Packit 5bd3a9
	} while (r2 != r2End);
Packit 5bd3a9
    }
Packit 5bd3a9
Packit 5bd3a9
    if (newReg->numRects != curBand)
Packit 5bd3a9
    {
Packit 5bd3a9
	(void) miCoalesce (newReg, prevBand, curBand);
Packit 5bd3a9
    }
Packit 5bd3a9
Packit 5bd3a9
    /*
Packit 5bd3a9
     * A bit of cleanup. To keep regions from growing without bound,
Packit 5bd3a9
     * we shrink the array of rectangles to match the new number of
Packit 5bd3a9
     * rectangles in the region. This never goes to 0, however...
Packit 5bd3a9
     *
Packit 5bd3a9
     * Only do this stuff if the number of rectangles allocated is more than
Packit 5bd3a9
     * twice the number of rectangles in the region (a simple optimization...).
Packit 5bd3a9
     */
Packit 5bd3a9
    if (newReg->numRects < (newReg->size >> 1))
Packit 5bd3a9
    {
Packit 5bd3a9
	if (REGION_NOT_EMPTY(newReg))
Packit 5bd3a9
	{
Packit 5bd3a9
	    BoxPtr prev_rects = newReg->rects;
Packit 5bd3a9
	    newReg->rects = Xreallocarray (newReg->rects,
Packit 5bd3a9
                                           newReg->numRects, sizeof(BoxRec));
Packit 5bd3a9
	    if (! newReg->rects)
Packit 5bd3a9
		newReg->rects = prev_rects;
Packit 5bd3a9
	    else
Packit 5bd3a9
		newReg->size = newReg->numRects;
Packit 5bd3a9
	}
Packit 5bd3a9
	else
Packit 5bd3a9
	{
Packit 5bd3a9
	    /*
Packit 5bd3a9
	     * No point in doing the extra work involved in an Xrealloc if
Packit 5bd3a9
	     * the region is empty
Packit 5bd3a9
	     */
Packit 5bd3a9
	    newReg->size = 1;
Packit 5bd3a9
	    Xfree(newReg->rects);
Packit 5bd3a9
	    newReg->rects = Xmalloc(sizeof(BoxRec));
Packit 5bd3a9
	}
Packit 5bd3a9
    }
Packit 5bd3a9
    Xfree (oldRects);
Packit 5bd3a9
    return;
Packit 5bd3a9
}
Packit 5bd3a9
Packit 5bd3a9

Packit 5bd3a9
/*======================================================================
Packit 5bd3a9
 *	    Region Union
Packit 5bd3a9
 *====================================================================*/
Packit 5bd3a9
Packit 5bd3a9
/*-
Packit 5bd3a9
 *-----------------------------------------------------------------------
Packit 5bd3a9
 * miUnionNonO --
Packit 5bd3a9
 *	Handle a non-overlapping band for the union operation. Just
Packit 5bd3a9
 *	Adds the rectangles into the region. Doesn't have to check for
Packit 5bd3a9
 *	subsumption or anything.
Packit 5bd3a9
 *
Packit 5bd3a9
 * Results:
Packit 5bd3a9
 *	None.
Packit 5bd3a9
 *
Packit 5bd3a9
 * Side Effects:
Packit 5bd3a9
 *	pReg->numRects is incremented and the final rectangles overwritten
Packit 5bd3a9
 *	with the rectangles we're passed.
Packit 5bd3a9
 *
Packit 5bd3a9
 *-----------------------------------------------------------------------
Packit 5bd3a9
 */
Packit 5bd3a9
/* static void*/
Packit 5bd3a9
static int
Packit 5bd3a9
miUnionNonO (
Packit 5bd3a9
    register Region	pReg,
Packit 5bd3a9
    register BoxPtr	r,
Packit 5bd3a9
    BoxPtr  	  	rEnd,
Packit 5bd3a9
    register short  	y1,
Packit 5bd3a9
    register short  	y2)
Packit 5bd3a9
{
Packit 5bd3a9
    register BoxPtr	pNextRect;
Packit 5bd3a9
Packit 5bd3a9
    pNextRect = &pReg->rects[pReg->numRects];
Packit 5bd3a9
Packit 5bd3a9
    assert(y1 < y2);
Packit 5bd3a9
Packit 5bd3a9
    while (r != rEnd)
Packit 5bd3a9
    {
Packit 5bd3a9
	assert(r->x1 < r->x2);
Packit 5bd3a9
	MEMCHECK(pReg, pNextRect, pReg->rects);
Packit 5bd3a9
	pNextRect->x1 = r->x1;
Packit 5bd3a9
	pNextRect->y1 = y1;
Packit 5bd3a9
	pNextRect->x2 = r->x2;
Packit 5bd3a9
	pNextRect->y2 = y2;
Packit 5bd3a9
	pReg->numRects += 1;
Packit 5bd3a9
	pNextRect++;
Packit 5bd3a9
Packit 5bd3a9
	assert(pReg->numRects<=pReg->size);
Packit 5bd3a9
	r++;
Packit 5bd3a9
    }
Packit 5bd3a9
    return 0;	/* lint */
Packit 5bd3a9
}
Packit 5bd3a9
Packit 5bd3a9
Packit 5bd3a9
/*-
Packit 5bd3a9
 *-----------------------------------------------------------------------
Packit 5bd3a9
 * miUnionO --
Packit 5bd3a9
 *	Handle an overlapping band for the union operation. Picks the
Packit 5bd3a9
 *	left-most rectangle each time and merges it into the region.
Packit 5bd3a9
 *
Packit 5bd3a9
 * Results:
Packit 5bd3a9
 *	None.
Packit 5bd3a9
 *
Packit 5bd3a9
 * Side Effects:
Packit 5bd3a9
 *	Rectangles are overwritten in pReg->rects and pReg->numRects will
Packit 5bd3a9
 *	be changed.
Packit 5bd3a9
 *
Packit 5bd3a9
 *-----------------------------------------------------------------------
Packit 5bd3a9
 */
Packit 5bd3a9
Packit 5bd3a9
/* static void*/
Packit 5bd3a9
static int
Packit 5bd3a9
miUnionO (
Packit 5bd3a9
    register Region	pReg,
Packit 5bd3a9
    register BoxPtr	r1,
Packit 5bd3a9
    BoxPtr  	  	r1End,
Packit 5bd3a9
    register BoxPtr	r2,
Packit 5bd3a9
    BoxPtr  	  	r2End,
Packit 5bd3a9
    register short	y1,
Packit 5bd3a9
    register short	y2)
Packit 5bd3a9
{
Packit 5bd3a9
    register BoxPtr	pNextRect;
Packit 5bd3a9
Packit 5bd3a9
    pNextRect = &pReg->rects[pReg->numRects];
Packit 5bd3a9
Packit 5bd3a9
#define MERGERECT(r) \
Packit 5bd3a9
    if ((pReg->numRects != 0) &&  \
Packit 5bd3a9
	(pNextRect[-1].y1 == y1) &&  \
Packit 5bd3a9
	(pNextRect[-1].y2 == y2) &&  \
Packit 5bd3a9
	(pNextRect[-1].x2 >= r->x1))  \
Packit 5bd3a9
    {  \
Packit 5bd3a9
	if (pNextRect[-1].x2 < r->x2)  \
Packit 5bd3a9
	{  \
Packit 5bd3a9
	    pNextRect[-1].x2 = r->x2;  \
Packit 5bd3a9
	    assert(pNextRect[-1].x1
Packit 5bd3a9
	}  \
Packit 5bd3a9
    }  \
Packit 5bd3a9
    else  \
Packit 5bd3a9
    {  \
Packit 5bd3a9
	MEMCHECK(pReg, pNextRect, pReg->rects);  \
Packit 5bd3a9
	pNextRect->y1 = y1;  \
Packit 5bd3a9
	pNextRect->y2 = y2;  \
Packit 5bd3a9
	pNextRect->x1 = r->x1;  \
Packit 5bd3a9
	pNextRect->x2 = r->x2;  \
Packit 5bd3a9
	pReg->numRects += 1;  \
Packit 5bd3a9
        pNextRect += 1;  \
Packit 5bd3a9
    }  \
Packit 5bd3a9
    assert(pReg->numRects<=pReg->size);\
Packit 5bd3a9
    r++;
Packit 5bd3a9
Packit 5bd3a9
    assert (y1
Packit 5bd3a9
    while ((r1 != r1End) && (r2 != r2End))
Packit 5bd3a9
    {
Packit 5bd3a9
	if (r1->x1 < r2->x1)
Packit 5bd3a9
	{
Packit 5bd3a9
	    MERGERECT(r1);
Packit 5bd3a9
	}
Packit 5bd3a9
	else
Packit 5bd3a9
	{
Packit 5bd3a9
	    MERGERECT(r2);
Packit 5bd3a9
	}
Packit 5bd3a9
    }
Packit 5bd3a9
Packit 5bd3a9
    if (r1 != r1End)
Packit 5bd3a9
    {
Packit 5bd3a9
	do
Packit 5bd3a9
	{
Packit 5bd3a9
	    MERGERECT(r1);
Packit 5bd3a9
	} while (r1 != r1End);
Packit 5bd3a9
    }
Packit 5bd3a9
    else while (r2 != r2End)
Packit 5bd3a9
    {
Packit 5bd3a9
	MERGERECT(r2);
Packit 5bd3a9
    }
Packit 5bd3a9
    return 0;	/* lint */
Packit 5bd3a9
}
Packit 5bd3a9
Packit 5bd3a9
int
Packit 5bd3a9
XUnionRegion(
Packit 5bd3a9
    Region 	  reg1,
Packit 5bd3a9
    Region	  reg2,             /* source regions     */
Packit 5bd3a9
    Region 	  newReg)                  /* destination Region */
Packit 5bd3a9
{
Packit 5bd3a9
    /*  checks all the simple cases */
Packit 5bd3a9
Packit 5bd3a9
    /*
Packit 5bd3a9
     * Region 1 and 2 are the same or region 1 is empty
Packit 5bd3a9
     */
Packit 5bd3a9
    if ( (reg1 == reg2) || (!(reg1->numRects)) )
Packit 5bd3a9
    {
Packit 5bd3a9
        if (newReg != reg2)
Packit 5bd3a9
            return miRegionCopy(newReg, reg2);
Packit 5bd3a9
        return 1;
Packit 5bd3a9
    }
Packit 5bd3a9
Packit 5bd3a9
    /*
Packit 5bd3a9
     * if nothing to union (region 2 empty)
Packit 5bd3a9
     */
Packit 5bd3a9
    if (!(reg2->numRects))
Packit 5bd3a9
    {
Packit 5bd3a9
        if (newReg != reg1)
Packit 5bd3a9
            return miRegionCopy(newReg, reg1);
Packit 5bd3a9
        return 1;
Packit 5bd3a9
    }
Packit 5bd3a9
Packit 5bd3a9
    /*
Packit 5bd3a9
     * Region 1 completely subsumes region 2
Packit 5bd3a9
     */
Packit 5bd3a9
    if ((reg1->numRects == 1) &&
Packit 5bd3a9
	(reg1->extents.x1 <= reg2->extents.x1) &&
Packit 5bd3a9
	(reg1->extents.y1 <= reg2->extents.y1) &&
Packit 5bd3a9
	(reg1->extents.x2 >= reg2->extents.x2) &&
Packit 5bd3a9
	(reg1->extents.y2 >= reg2->extents.y2))
Packit 5bd3a9
    {
Packit 5bd3a9
        if (newReg != reg1)
Packit 5bd3a9
            return miRegionCopy(newReg, reg1);
Packit 5bd3a9
        return 1;
Packit 5bd3a9
    }
Packit 5bd3a9
Packit 5bd3a9
    /*
Packit 5bd3a9
     * Region 2 completely subsumes region 1
Packit 5bd3a9
     */
Packit 5bd3a9
    if ((reg2->numRects == 1) &&
Packit 5bd3a9
	(reg2->extents.x1 <= reg1->extents.x1) &&
Packit 5bd3a9
	(reg2->extents.y1 <= reg1->extents.y1) &&
Packit 5bd3a9
	(reg2->extents.x2 >= reg1->extents.x2) &&
Packit 5bd3a9
	(reg2->extents.y2 >= reg1->extents.y2))
Packit 5bd3a9
    {
Packit 5bd3a9
        if (newReg != reg2)
Packit 5bd3a9
            return miRegionCopy(newReg, reg2);
Packit 5bd3a9
        return 1;
Packit 5bd3a9
    }
Packit 5bd3a9
Packit 5bd3a9
    miRegionOp (newReg, reg1, reg2, miUnionO,
Packit 5bd3a9
    		miUnionNonO, miUnionNonO);
Packit 5bd3a9
Packit 5bd3a9
    newReg->extents.x1 = min(reg1->extents.x1, reg2->extents.x1);
Packit 5bd3a9
    newReg->extents.y1 = min(reg1->extents.y1, reg2->extents.y1);
Packit 5bd3a9
    newReg->extents.x2 = max(reg1->extents.x2, reg2->extents.x2);
Packit 5bd3a9
    newReg->extents.y2 = max(reg1->extents.y2, reg2->extents.y2);
Packit 5bd3a9
Packit 5bd3a9
    return 1;
Packit 5bd3a9
}
Packit 5bd3a9
Packit 5bd3a9

Packit 5bd3a9
/*======================================================================
Packit 5bd3a9
 * 	    	  Region Subtraction
Packit 5bd3a9
 *====================================================================*/
Packit 5bd3a9
Packit 5bd3a9
/*-
Packit 5bd3a9
 *-----------------------------------------------------------------------
Packit 5bd3a9
 * miSubtractNonO --
Packit 5bd3a9
 *	Deal with non-overlapping band for subtraction. Any parts from
Packit 5bd3a9
 *	region 2 we discard. Anything from region 1 we add to the region.
Packit 5bd3a9
 *
Packit 5bd3a9
 * Results:
Packit 5bd3a9
 *	None.
Packit 5bd3a9
 *
Packit 5bd3a9
 * Side Effects:
Packit 5bd3a9
 *	pReg may be affected.
Packit 5bd3a9
 *
Packit 5bd3a9
 *-----------------------------------------------------------------------
Packit 5bd3a9
 */
Packit 5bd3a9
/* static void*/
Packit 5bd3a9
static int
Packit 5bd3a9
miSubtractNonO1 (
Packit 5bd3a9
    register Region	pReg,
Packit 5bd3a9
    register BoxPtr	r,
Packit 5bd3a9
    BoxPtr  	  	rEnd,
Packit 5bd3a9
    register short  	y1,
Packit 5bd3a9
    register short   	y2)
Packit 5bd3a9
{
Packit 5bd3a9
    register BoxPtr	pNextRect;
Packit 5bd3a9
Packit 5bd3a9
    pNextRect = &pReg->rects[pReg->numRects];
Packit 5bd3a9
Packit 5bd3a9
    assert(y1
Packit 5bd3a9
Packit 5bd3a9
    while (r != rEnd)
Packit 5bd3a9
    {
Packit 5bd3a9
	assert(r->x1<r->x2);
Packit 5bd3a9
	MEMCHECK(pReg, pNextRect, pReg->rects);
Packit 5bd3a9
	pNextRect->x1 = r->x1;
Packit 5bd3a9
	pNextRect->y1 = y1;
Packit 5bd3a9
	pNextRect->x2 = r->x2;
Packit 5bd3a9
	pNextRect->y2 = y2;
Packit 5bd3a9
	pReg->numRects += 1;
Packit 5bd3a9
	pNextRect++;
Packit 5bd3a9
Packit 5bd3a9
	assert(pReg->numRects <= pReg->size);
Packit 5bd3a9
Packit 5bd3a9
	r++;
Packit 5bd3a9
    }
Packit 5bd3a9
    return 0;	/* lint */
Packit 5bd3a9
}
Packit 5bd3a9
Packit 5bd3a9
/*-
Packit 5bd3a9
 *-----------------------------------------------------------------------
Packit 5bd3a9
 * miSubtractO --
Packit 5bd3a9
 *	Overlapping band subtraction. x1 is the left-most point not yet
Packit 5bd3a9
 *	checked.
Packit 5bd3a9
 *
Packit 5bd3a9
 * Results:
Packit 5bd3a9
 *	None.
Packit 5bd3a9
 *
Packit 5bd3a9
 * Side Effects:
Packit 5bd3a9
 *	pReg may have rectangles added to it.
Packit 5bd3a9
 *
Packit 5bd3a9
 *-----------------------------------------------------------------------
Packit 5bd3a9
 */
Packit 5bd3a9
/* static void*/
Packit 5bd3a9
static int
Packit 5bd3a9
miSubtractO (
Packit 5bd3a9
    register Region	pReg,
Packit 5bd3a9
    register BoxPtr	r1,
Packit 5bd3a9
    BoxPtr  	  	r1End,
Packit 5bd3a9
    register BoxPtr	r2,
Packit 5bd3a9
    BoxPtr  	  	r2End,
Packit 5bd3a9
    register short  	y1,
Packit 5bd3a9
    register short  	y2)
Packit 5bd3a9
{
Packit 5bd3a9
    register BoxPtr	pNextRect;
Packit 5bd3a9
    register int  	x1;
Packit 5bd3a9
Packit 5bd3a9
    x1 = r1->x1;
Packit 5bd3a9
Packit 5bd3a9
    assert(y1
Packit 5bd3a9
    pNextRect = &pReg->rects[pReg->numRects];
Packit 5bd3a9
Packit 5bd3a9
    while ((r1 != r1End) && (r2 != r2End))
Packit 5bd3a9
    {
Packit 5bd3a9
	if (r2->x2 <= x1)
Packit 5bd3a9
	{
Packit 5bd3a9
	    /*
Packit 5bd3a9
	     * Subtrahend missed the boat: go to next subtrahend.
Packit 5bd3a9
	     */
Packit 5bd3a9
	    r2++;
Packit 5bd3a9
	}
Packit 5bd3a9
	else if (r2->x1 <= x1)
Packit 5bd3a9
	{
Packit 5bd3a9
	    /*
Packit 5bd3a9
	     * Subtrahend preceeds minuend: nuke left edge of minuend.
Packit 5bd3a9
	     */
Packit 5bd3a9
	    x1 = r2->x2;
Packit 5bd3a9
	    if (x1 >= r1->x2)
Packit 5bd3a9
	    {
Packit 5bd3a9
		/*
Packit 5bd3a9
		 * Minuend completely covered: advance to next minuend and
Packit 5bd3a9
		 * reset left fence to edge of new minuend.
Packit 5bd3a9
		 */
Packit 5bd3a9
		r1++;
Packit 5bd3a9
		if (r1 != r1End)
Packit 5bd3a9
		    x1 = r1->x1;
Packit 5bd3a9
	    }
Packit 5bd3a9
	    else
Packit 5bd3a9
	    {
Packit 5bd3a9
		/*
Packit 5bd3a9
		 * Subtrahend now used up since it doesn't extend beyond
Packit 5bd3a9
		 * minuend
Packit 5bd3a9
		 */
Packit 5bd3a9
		r2++;
Packit 5bd3a9
	    }
Packit 5bd3a9
	}
Packit 5bd3a9
	else if (r2->x1 < r1->x2)
Packit 5bd3a9
	{
Packit 5bd3a9
	    /*
Packit 5bd3a9
	     * Left part of subtrahend covers part of minuend: add uncovered
Packit 5bd3a9
	     * part of minuend to region and skip to next subtrahend.
Packit 5bd3a9
	     */
Packit 5bd3a9
	    assert(x1<r2->x1);
Packit 5bd3a9
	    MEMCHECK(pReg, pNextRect, pReg->rects);
Packit 5bd3a9
	    pNextRect->x1 = x1;
Packit 5bd3a9
	    pNextRect->y1 = y1;
Packit 5bd3a9
	    pNextRect->x2 = r2->x1;
Packit 5bd3a9
	    pNextRect->y2 = y2;
Packit 5bd3a9
	    pReg->numRects += 1;
Packit 5bd3a9
	    pNextRect++;
Packit 5bd3a9
Packit 5bd3a9
	    assert(pReg->numRects<=pReg->size);
Packit 5bd3a9
Packit 5bd3a9
	    x1 = r2->x2;
Packit 5bd3a9
	    if (x1 >= r1->x2)
Packit 5bd3a9
	    {
Packit 5bd3a9
		/*
Packit 5bd3a9
		 * Minuend used up: advance to new...
Packit 5bd3a9
		 */
Packit 5bd3a9
		r1++;
Packit 5bd3a9
		if (r1 != r1End)
Packit 5bd3a9
		    x1 = r1->x1;
Packit 5bd3a9
	    }
Packit 5bd3a9
	    else
Packit 5bd3a9
	    {
Packit 5bd3a9
		/*
Packit 5bd3a9
		 * Subtrahend used up
Packit 5bd3a9
		 */
Packit 5bd3a9
		r2++;
Packit 5bd3a9
	    }
Packit 5bd3a9
	}
Packit 5bd3a9
	else
Packit 5bd3a9
	{
Packit 5bd3a9
	    /*
Packit 5bd3a9
	     * Minuend used up: add any remaining piece before advancing.
Packit 5bd3a9
	     */
Packit 5bd3a9
	    if (r1->x2 > x1)
Packit 5bd3a9
	    {
Packit 5bd3a9
		MEMCHECK(pReg, pNextRect, pReg->rects);
Packit 5bd3a9
		pNextRect->x1 = x1;
Packit 5bd3a9
		pNextRect->y1 = y1;
Packit 5bd3a9
		pNextRect->x2 = r1->x2;
Packit 5bd3a9
		pNextRect->y2 = y2;
Packit 5bd3a9
		pReg->numRects += 1;
Packit 5bd3a9
		pNextRect++;
Packit 5bd3a9
		assert(pReg->numRects<=pReg->size);
Packit 5bd3a9
	    }
Packit 5bd3a9
	    r1++;
Packit 5bd3a9
	    if (r1 != r1End)
Packit 5bd3a9
		x1 = r1->x1;
Packit 5bd3a9
	}
Packit 5bd3a9
    }
Packit 5bd3a9
Packit 5bd3a9
    /*
Packit 5bd3a9
     * Add remaining minuend rectangles to region.
Packit 5bd3a9
     */
Packit 5bd3a9
    while (r1 != r1End)
Packit 5bd3a9
    {
Packit 5bd3a9
	assert(x1<r1->x2);
Packit 5bd3a9
	MEMCHECK(pReg, pNextRect, pReg->rects);
Packit 5bd3a9
	pNextRect->x1 = x1;
Packit 5bd3a9
	pNextRect->y1 = y1;
Packit 5bd3a9
	pNextRect->x2 = r1->x2;
Packit 5bd3a9
	pNextRect->y2 = y2;
Packit 5bd3a9
	pReg->numRects += 1;
Packit 5bd3a9
	pNextRect++;
Packit 5bd3a9
Packit 5bd3a9
	assert(pReg->numRects<=pReg->size);
Packit 5bd3a9
Packit 5bd3a9
	r1++;
Packit 5bd3a9
	if (r1 != r1End)
Packit 5bd3a9
	{
Packit 5bd3a9
	    x1 = r1->x1;
Packit 5bd3a9
	}
Packit 5bd3a9
    }
Packit 5bd3a9
    return 0;	/* lint */
Packit 5bd3a9
}
Packit 5bd3a9
Packit 5bd3a9
/*-
Packit 5bd3a9
 *-----------------------------------------------------------------------
Packit 5bd3a9
 * miSubtract --
Packit 5bd3a9
 *	Subtract regS from regM and leave the result in regD.
Packit 5bd3a9
 *	S stands for subtrahend, M for minuend and D for difference.
Packit 5bd3a9
 *
Packit 5bd3a9
 * Results:
Packit 5bd3a9
 *	TRUE.
Packit 5bd3a9
 *
Packit 5bd3a9
 * Side Effects:
Packit 5bd3a9
 *	regD is overwritten.
Packit 5bd3a9
 *
Packit 5bd3a9
 *-----------------------------------------------------------------------
Packit 5bd3a9
 */
Packit 5bd3a9
Packit 5bd3a9
int
Packit 5bd3a9
XSubtractRegion(
Packit 5bd3a9
    Region 	  	regM,
Packit 5bd3a9
    Region	  	regS,
Packit 5bd3a9
    register Region	regD)
Packit 5bd3a9
{
Packit 5bd3a9
   /* check for trivial reject */
Packit 5bd3a9
    if ( (!(regM->numRects)) || (!(regS->numRects))  ||
Packit 5bd3a9
	(!EXTENTCHECK(&regM->extents, &regS->extents)) )
Packit 5bd3a9
    {
Packit 5bd3a9
	return miRegionCopy(regD, regM);
Packit 5bd3a9
    }
Packit 5bd3a9
Packit 5bd3a9
    miRegionOp (regD, regM, regS, miSubtractO,
Packit 5bd3a9
    		miSubtractNonO1, NULL);
Packit 5bd3a9
Packit 5bd3a9
    /*
Packit 5bd3a9
     * Can't alter newReg's extents before we call miRegionOp because
Packit 5bd3a9
     * it might be one of the source regions and miRegionOp depends
Packit 5bd3a9
     * on the extents of those regions being the unaltered. Besides, this
Packit 5bd3a9
     * way there's no checking against rectangles that will be nuked
Packit 5bd3a9
     * due to coalescing, so we have to examine fewer rectangles.
Packit 5bd3a9
     */
Packit 5bd3a9
    miSetExtents (regD);
Packit 5bd3a9
    return 1;
Packit 5bd3a9
}
Packit 5bd3a9
Packit 5bd3a9
int
Packit 5bd3a9
XXorRegion(Region sra, Region srb, Region dr)
Packit 5bd3a9
{
Packit 5bd3a9
    Region tra, trb;
Packit 5bd3a9
Packit 5bd3a9
    if (! (tra = XCreateRegion()) )
Packit 5bd3a9
	return 0;
Packit 5bd3a9
    if (! (trb = XCreateRegion()) ) {
Packit 5bd3a9
	XDestroyRegion(tra);
Packit 5bd3a9
	return 0;
Packit 5bd3a9
    }
Packit 5bd3a9
    (void) XSubtractRegion(sra,srb,tra);
Packit 5bd3a9
    (void) XSubtractRegion(srb,sra,trb);
Packit 5bd3a9
    (void) XUnionRegion(tra,trb,dr);
Packit 5bd3a9
    XDestroyRegion(tra);
Packit 5bd3a9
    XDestroyRegion(trb);
Packit 5bd3a9
    return 0;
Packit 5bd3a9
}
Packit 5bd3a9
Packit 5bd3a9
/*
Packit 5bd3a9
 * Check to see if the region is empty.  Assumes a region is passed
Packit 5bd3a9
 * as a parameter
Packit 5bd3a9
 */
Packit 5bd3a9
int
Packit 5bd3a9
XEmptyRegion(
Packit 5bd3a9
    Region r)
Packit 5bd3a9
{
Packit 5bd3a9
    if( r->numRects == 0 ) return TRUE;
Packit 5bd3a9
    else  return FALSE;
Packit 5bd3a9
}
Packit 5bd3a9
Packit 5bd3a9
/*
Packit 5bd3a9
 *	Check to see if two regions are equal
Packit 5bd3a9
 */
Packit 5bd3a9
int
Packit 5bd3a9
XEqualRegion(Region r1, Region r2)
Packit 5bd3a9
{
Packit 5bd3a9
    int i;
Packit 5bd3a9
Packit 5bd3a9
    if( r1->numRects != r2->numRects ) return FALSE;
Packit 5bd3a9
    else if( r1->numRects == 0 ) return TRUE;
Packit 5bd3a9
    else if ( r1->extents.x1 != r2->extents.x1 ) return FALSE;
Packit 5bd3a9
    else if ( r1->extents.x2 != r2->extents.x2 ) return FALSE;
Packit 5bd3a9
    else if ( r1->extents.y1 != r2->extents.y1 ) return FALSE;
Packit 5bd3a9
    else if ( r1->extents.y2 != r2->extents.y2 ) return FALSE;
Packit 5bd3a9
    else for( i=0; i < r1->numRects; i++ ) {
Packit 5bd3a9
    	if ( r1->rects[i].x1 != r2->rects[i].x1 ) return FALSE;
Packit 5bd3a9
    	else if ( r1->rects[i].x2 != r2->rects[i].x2 ) return FALSE;
Packit 5bd3a9
    	else if ( r1->rects[i].y1 != r2->rects[i].y1 ) return FALSE;
Packit 5bd3a9
    	else if ( r1->rects[i].y2 != r2->rects[i].y2 ) return FALSE;
Packit 5bd3a9
    }
Packit 5bd3a9
    return TRUE;
Packit 5bd3a9
}
Packit 5bd3a9
Packit 5bd3a9
int
Packit 5bd3a9
XPointInRegion(
Packit 5bd3a9
    Region pRegion,
Packit 5bd3a9
    int x, int y)
Packit 5bd3a9
{
Packit 5bd3a9
    int i;
Packit 5bd3a9
Packit 5bd3a9
    if (pRegion->numRects == 0)
Packit 5bd3a9
        return FALSE;
Packit 5bd3a9
    if (!INBOX(pRegion->extents, x, y))
Packit 5bd3a9
        return FALSE;
Packit 5bd3a9
    for (i=0; i<pRegion->numRects; i++)
Packit 5bd3a9
    {
Packit 5bd3a9
        if (INBOX (pRegion->rects[i], x, y))
Packit 5bd3a9
	    return TRUE;
Packit 5bd3a9
    }
Packit 5bd3a9
    return FALSE;
Packit 5bd3a9
}
Packit 5bd3a9
Packit 5bd3a9
int
Packit 5bd3a9
XRectInRegion(
Packit 5bd3a9
    register Region	region,
Packit 5bd3a9
    int rx, int ry,
Packit 5bd3a9
    unsigned int rwidth, unsigned int rheight)
Packit 5bd3a9
{
Packit 5bd3a9
    register BoxPtr pbox;
Packit 5bd3a9
    register BoxPtr pboxEnd;
Packit 5bd3a9
    Box rect;
Packit 5bd3a9
    register BoxPtr prect = ▭
Packit 5bd3a9
    int      partIn, partOut;
Packit 5bd3a9
Packit 5bd3a9
    prect->x1 = rx;
Packit 5bd3a9
    prect->y1 = ry;
Packit 5bd3a9
    prect->x2 = rwidth + rx;
Packit 5bd3a9
    prect->y2 = rheight + ry;
Packit 5bd3a9
Packit 5bd3a9
    /* this is (just) a useful optimization */
Packit 5bd3a9
    if ((region->numRects == 0) || !EXTENTCHECK(&region->extents, prect))
Packit 5bd3a9
        return(RectangleOut);
Packit 5bd3a9
Packit 5bd3a9
    partOut = FALSE;
Packit 5bd3a9
    partIn = FALSE;
Packit 5bd3a9
Packit 5bd3a9
    /* can stop when both partOut and partIn are TRUE, or we reach prect->y2 */
Packit 5bd3a9
    for (pbox = region->rects, pboxEnd = pbox + region->numRects;
Packit 5bd3a9
	 pbox < pboxEnd;
Packit 5bd3a9
	 pbox++)
Packit 5bd3a9
    {
Packit 5bd3a9
Packit 5bd3a9
	if (pbox->y2 <= ry)
Packit 5bd3a9
	   continue;	/* getting up to speed or skipping remainder of band */
Packit 5bd3a9
Packit 5bd3a9
	if (pbox->y1 > ry)
Packit 5bd3a9
	{
Packit 5bd3a9
	   partOut = TRUE;	/* missed part of rectangle above */
Packit 5bd3a9
	   if (partIn || (pbox->y1 >= prect->y2))
Packit 5bd3a9
	      break;
Packit 5bd3a9
	   ry = pbox->y1;	/* x guaranteed to be == prect->x1 */
Packit 5bd3a9
	}
Packit 5bd3a9
Packit 5bd3a9
	if (pbox->x2 <= rx)
Packit 5bd3a9
	   continue;		/* not far enough over yet */
Packit 5bd3a9
Packit 5bd3a9
	if (pbox->x1 > rx)
Packit 5bd3a9
	{
Packit 5bd3a9
	   partOut = TRUE;	/* missed part of rectangle to left */
Packit 5bd3a9
	   if (partIn)
Packit 5bd3a9
	      break;
Packit 5bd3a9
	}
Packit 5bd3a9
Packit 5bd3a9
	if (pbox->x1 < prect->x2)
Packit 5bd3a9
	{
Packit 5bd3a9
	    partIn = TRUE;	/* definitely overlap */
Packit 5bd3a9
	    if (partOut)
Packit 5bd3a9
	       break;
Packit 5bd3a9
	}
Packit 5bd3a9
Packit 5bd3a9
	if (pbox->x2 >= prect->x2)
Packit 5bd3a9
	{
Packit 5bd3a9
	   ry = pbox->y2;	/* finished with this band */
Packit 5bd3a9
	   if (ry >= prect->y2)
Packit 5bd3a9
	      break;
Packit 5bd3a9
	   rx = prect->x1;	/* reset x out to left again */
Packit 5bd3a9
	} else
Packit 5bd3a9
	{
Packit 5bd3a9
	    /*
Packit 5bd3a9
	     * Because boxes in a band are maximal width, if the first box
Packit 5bd3a9
	     * to overlap the rectangle doesn't completely cover it in that
Packit 5bd3a9
	     * band, the rectangle must be partially out, since some of it
Packit 5bd3a9
	     * will be uncovered in that band. partIn will have been set true
Packit 5bd3a9
	     * by now...
Packit 5bd3a9
	     */
Packit 5bd3a9
	    break;
Packit 5bd3a9
	}
Packit 5bd3a9
Packit 5bd3a9
    }
Packit 5bd3a9
Packit 5bd3a9
    return(partIn ? ((ry < prect->y2) ? RectanglePart : RectangleIn) :
Packit 5bd3a9
		RectangleOut);
Packit 5bd3a9
}