Blame source/vdo/base/vioPool.h

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/*
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 * Copyright (c) 2020 Red Hat, Inc.
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 * 
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 * 
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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 * 02110-1301, USA. 
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 *
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 * $Id: //eng/vdo-releases/aluminum/src/c++/vdo/base/vioPool.h#4 $
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 */
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#ifndef VIO_POOL_H
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#define VIO_POOL_H
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#include "permassert.h"
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#include "completion.h"
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#include "types.h"
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#include "waitQueue.h"
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/**
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 * A VIOPool is a collection of preallocated VIOs used to write arbitrary
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 * metadata blocks.
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 **/
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/**
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 * An VIOPoolEntry is the pair of VIO and buffer whether in use or not.
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 **/
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typedef struct {
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  RingNode  node;
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  VIO      *vio;
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  void     *buffer;
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  void     *parent;
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  void     *context;
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} VIOPoolEntry;
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/**
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 * A function which constructs a VIO for a pool.
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 *
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 * @param [in]  layer   The physical layer in which the VIO will operate
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 * @param [in]  parent  The parent of the VIO
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 * @param [in]  buffer  The data buffer for the VIO
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 * @param [out] vioPtr  A pointer to hold the new VIO
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 **/
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typedef int VIOConstructor(PhysicalLayer  *layer,
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                           void           *parent,
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                           void           *buffer,
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                           VIO           **vioPtr);
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/**
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 * Create a new VIO pool.
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 *
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 * @param [in]  layer           the physical layer to write to and read from
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 * @param [in]  poolSize        the number of VIOs in the pool
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 * @param [in]  threadID        the ID of the thread using this pool
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 * @param [in]  vioConstructor  the constructor for VIOs in the pool
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 * @param [in]  context         the context that each entry will have
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 * @param [out] poolPtr         the resulting pool
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 *
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 * @return a success or error code
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 **/
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int makeVIOPool(PhysicalLayer   *layer,
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                size_t           poolSize,
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                ThreadID         threadID,
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                VIOConstructor  *vioConstructor,
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                void            *context,
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                VIOPool        **poolPtr)
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  __attribute__((warn_unused_result));
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/**
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 * Destroy a VIO pool
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 *
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 * @param poolPtr  the pointer holding the pool, which will be nulled out
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 **/
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void freeVIOPool(VIOPool **poolPtr);
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/**
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 * Check whether an VIO pool has outstanding entries.
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 *
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 * @return true if the pool is busy
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 **/
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bool isVIOPoolBusy(VIOPool *pool)
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  __attribute__((warn_unused_result));
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/**
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 * Acquire a VIO and buffer from the pool (asynchronous).
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 *
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 * @param pool    the VIO pool
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 * @param waiter  object that is requesting a VIO
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 *
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 * @return VDO_SUCCESS or an error
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 **/
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int acquireVIOFromPool(VIOPool *pool, Waiter *waiter);
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/**
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 * Return a VIO and its buffer to the pool.
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 *
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 * @param pool   the VIO pool
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 * @param entry  a VIO pool entry
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 **/
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void returnVIOToPool(VIOPool *pool, VIOPoolEntry *entry);
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/**
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 * Convert a RingNode to the VIOPoolEntry that contains it.
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 *
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 * @param node  The RingNode to convert
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 *
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 * @return The VIOPoolEntry wrapping the RingNode
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 **/
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static inline VIOPoolEntry *asVIOPoolEntry(RingNode *node)
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{
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  STATIC_ASSERT(offsetof(VIOPoolEntry, node) == 0);
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  return (VIOPoolEntry *) node;
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}
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/**
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 * Return the outage count of an VIO pool.
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 *
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 * @param pool  The pool
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 *
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 * @return the number of times an acquisition request had to wait
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 **/
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uint64_t getVIOPoolOutageCount(VIOPool *pool)
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  __attribute__((warn_unused_result));
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#endif // VIO_POOL_H