/* * GStreamer * Copyright (C) 2013 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ /** * SECTION:gstglframebuffer * @short_description: OpenGL framebuffer abstraction * @title: GstGLFramebuffer * @see_also: #GstGLBaseMemory, #GstGLMemory, #GstGLContext * * A #GstGLFramebuffer represents and holds an OpenGL framebuffer object with * it's associated attachments. * * A #GstGLFramebuffer can be created with gst_gl_framebuffer_new() or * gst_gl_framebuffer_new_with_default_depth() and bound with * gst_gl_framebuffer_bind(). Other resources can be bound with * gst_gl_framebuffer_attach() * * Note: OpenGL framebuffers are not shareable resources so cannot be used * between multiple OpenGL contexts. * * Since: 1.10 */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstglframebuffer.h" #include "gstglcontext.h" #include "gstglcontext_private.h" #include "gstglfuncs.h" #include "gstglmemory.h" #include "gstglrenderbuffer.h" #ifndef GL_FRAMEBUFFER_UNDEFINED #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #endif #ifndef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #endif #ifndef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #endif #ifndef GL_FRAMEBUFFER_UNSUPPORTED #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #endif #ifndef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 #endif #ifndef GL_DEPTH_STENCIL_ATTACHMENT #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #endif #ifndef GL_READ_FRAMEBUFFER #define GL_READ_FRAMEBUFFER 0x8CA8 #endif #ifndef GL_DRAW_FRAMEBUFFER #define GL_DRAW_FRAMEBUFFER 0x8CA9 #endif GST_DEBUG_CATEGORY_STATIC (gst_gl_framebuffer_debug); #define GST_CAT_DEFAULT gst_gl_framebuffer_debug static void gst_gl_framebuffer_finalize (GObject * object); struct _GstGLFramebufferPrivate { guint effective_width; guint effective_height; }; #define DEBUG_INIT \ GST_DEBUG_CATEGORY_INIT (gst_gl_framebuffer_debug, "glframebuffer", 0, "GL Framebuffer"); G_DEFINE_TYPE_WITH_CODE (GstGLFramebuffer, gst_gl_framebuffer, GST_TYPE_OBJECT, G_ADD_PRIVATE (GstGLFramebuffer) DEBUG_INIT); struct fbo_attachment { guint attachment_point; GstGLBaseMemory *mem; }; static void _fbo_attachment_init (struct fbo_attachment *attach, guint point, GstGLBaseMemory * mem) { attach->attachment_point = point; attach->mem = (GstGLBaseMemory *) gst_memory_ref (GST_MEMORY_CAST (mem)); } static void _fbo_attachment_unset (struct fbo_attachment *attach) { if (!attach) return; if (attach->mem) gst_memory_unref (GST_MEMORY_CAST (attach->mem)); attach->mem = NULL; } static void gst_gl_framebuffer_class_init (GstGLFramebufferClass * klass) { G_OBJECT_CLASS (klass)->finalize = gst_gl_framebuffer_finalize; } static void gst_gl_framebuffer_init (GstGLFramebuffer * fb) { fb->priv = gst_gl_framebuffer_get_instance_private (fb); fb->attachments = g_array_new (FALSE, FALSE, (sizeof (struct fbo_attachment))); g_array_set_clear_func (fb->attachments, (GDestroyNotify) _fbo_attachment_unset); } static void _delete_fbo_gl (GstGLContext * context, GstGLFramebuffer * fb) { const GstGLFuncs *gl = context->gl_vtable; if (fb->fbo_id) gl->DeleteFramebuffers (1, &fb->fbo_id); fb->fbo_id = 0; } static void gst_gl_framebuffer_finalize (GObject * object) { GstGLFramebuffer *fb = GST_GL_FRAMEBUFFER (object); if (fb->context) { if (fb->fbo_id) gst_gl_context_thread_add (fb->context, (GstGLContextThreadFunc) _delete_fbo_gl, fb); gst_object_unref (fb->context); fb->context = NULL; } if (fb->attachments) g_array_free (fb->attachments, TRUE); fb->attachments = NULL; G_OBJECT_CLASS (gst_gl_framebuffer_parent_class)->finalize (object); } /** * gst_gl_framebuffer_new: * @context: a #GstGLContext * * Returns: (transfer full): a new #GstGLFramebuffer * * Since: 1.10 */ GstGLFramebuffer * gst_gl_framebuffer_new (GstGLContext * context) { GstGLFramebuffer *fb; const GstGLFuncs *gl; g_return_val_if_fail (GST_IS_GL_CONTEXT (context), NULL); g_return_val_if_fail (gst_gl_context_get_current () == context, NULL); gl = context->gl_vtable; if (!gl->GenFramebuffers) { GST_ERROR_OBJECT (context, "Framebuffers are not supported!"); return NULL; } fb = g_object_new (GST_TYPE_GL_FRAMEBUFFER, NULL); fb->context = gst_object_ref (context); gl->GenFramebuffers (1, &fb->fbo_id); gst_object_ref_sink (fb); return fb; } /** * gst_gl_framebuffer_new_with_default_depth: * @context: a #GstGLContext * @width: width for the depth buffer * @height: for the depth buffer * * Returns: a new #GstGLFramebuffer with a depth buffer of @width and @height * * Since: 1.10 */ GstGLFramebuffer * gst_gl_framebuffer_new_with_default_depth (GstGLContext * context, guint width, guint height) { GstGLFramebuffer *fb = gst_gl_framebuffer_new (context); GstGLBaseMemoryAllocator *render_alloc; GstGLAllocationParams *params; GstGLBaseMemory *renderbuffer; guint attach_point, attach_type; if (!fb) return NULL; if (gst_gl_context_get_gl_api (fb->context) & (GST_GL_API_OPENGL | GST_GL_API_OPENGL3)) { attach_point = GL_DEPTH_STENCIL_ATTACHMENT; attach_type = GST_GL_DEPTH24_STENCIL8; } else if (gst_gl_context_get_gl_api (fb->context) & GST_GL_API_GLES2) { attach_point = GL_DEPTH_ATTACHMENT; attach_type = GST_GL_DEPTH_COMPONENT16; } else { g_assert_not_reached (); return NULL; } render_alloc = (GstGLBaseMemoryAllocator *) gst_allocator_find (GST_GL_RENDERBUFFER_ALLOCATOR_NAME); params = (GstGLAllocationParams *) gst_gl_renderbuffer_allocation_params_new (context, NULL, attach_type, width, height); renderbuffer = gst_gl_base_memory_alloc (render_alloc, params); gst_gl_allocation_params_free (params); gst_object_unref (render_alloc); gst_gl_framebuffer_bind (fb); gst_gl_framebuffer_attach (fb, attach_point, renderbuffer); gst_gl_context_clear_framebuffer (fb->context); gst_memory_unref (GST_MEMORY_CAST (renderbuffer)); return fb; } /** * gst_gl_framebuffer_draw_to_texture: * @fb: a #GstGLFramebuffer * @mem: the #GstGLMemory to draw to * @func: (scope call): the function to run * @user_data: data to pass to @func * * Perform the steps necessary to have the output of a glDraw* command in * @func update the contents of @mem. * * Returns: the result of executing @func * * Since: 1.10 */ gboolean gst_gl_framebuffer_draw_to_texture (GstGLFramebuffer * fb, GstGLMemory * mem, GstGLFramebufferFunc func, gpointer user_data) { const GstGLFuncs *gl; gboolean ret; g_return_val_if_fail (GST_IS_GL_FRAMEBUFFER (fb), FALSE); g_return_val_if_fail (gst_is_gl_memory (GST_MEMORY_CAST (mem)), FALSE); gl = fb->context->gl_vtable; GST_TRACE_OBJECT (fb, "drawing to texture %u, dimensions %ix%i", mem->tex_id, gst_gl_memory_get_texture_width (mem), gst_gl_memory_get_texture_height (mem)); gst_gl_framebuffer_bind (fb); gst_gl_framebuffer_attach (fb, GL_COLOR_ATTACHMENT0, (GstGLBaseMemory *) mem); gl->Viewport (0, 0, fb->priv->effective_width, fb->priv->effective_height); if (gst_gl_context_get_gl_api (fb->context) & (GST_GL_API_OPENGL | GST_GL_API_OPENGL3)) gl->DrawBuffer (GL_COLOR_ATTACHMENT0); ret = func (user_data); if (gst_gl_context_get_gl_api (fb->context) & (GST_GL_API_OPENGL | GST_GL_API_OPENGL3)) gl->DrawBuffer (GL_COLOR_ATTACHMENT0); gst_gl_context_clear_framebuffer (fb->context); return ret; } /** * gst_gl_framebuffer_bind: * @fb: a #GstGLFramebuffer * * Bind @fb into the current thread * * Since: 1.10 */ void gst_gl_framebuffer_bind (GstGLFramebuffer * fb) { const GstGLFuncs *gl; g_return_if_fail (GST_IS_GL_FRAMEBUFFER (fb)); g_return_if_fail (gst_gl_context_get_current () == fb->context); g_return_if_fail (fb->fbo_id != 0); gl = fb->context->gl_vtable; gl->BindFramebuffer (GL_FRAMEBUFFER, fb->fbo_id); } /** * gst_gl_context_clear_framebuffer: * @context: a #GstGLContext * * Unbind the current framebuffer * * Since: 1.10 */ void gst_gl_context_clear_framebuffer (GstGLContext * context) { const GstGLFuncs *gl; g_return_if_fail (GST_IS_GL_CONTEXT (context)); gl = context->gl_vtable; gl->BindFramebuffer (GL_FRAMEBUFFER, 0); } static void _update_effective_dimensions (GstGLFramebuffer * fb) { int i; guint min_width = -1, min_height = -1; /* remove the previous attachment */ for (i = 0; i < fb->attachments->len; i++) { struct fbo_attachment *attach; int width, height; attach = &g_array_index (fb->attachments, struct fbo_attachment, i); if (gst_is_gl_memory (GST_MEMORY_CAST (attach->mem))) { GstGLMemory *mem = (GstGLMemory *) attach->mem; width = gst_gl_memory_get_texture_width (mem); height = gst_gl_memory_get_texture_height (mem); } else if (gst_is_gl_renderbuffer (GST_MEMORY_CAST (attach->mem))) { GstGLRenderbuffer *mem = (GstGLRenderbuffer *) attach->mem; width = mem->width; height = mem->height; } else { g_assert_not_reached (); } if (width < min_width) min_width = width; if (height < min_height) min_height = height; } fb->priv->effective_width = min_width; fb->priv->effective_height = min_height; } static gboolean _is_valid_attachment_point (guint attachment_point) { /* all 31 possible color attachments */ if (attachment_point >= 0x8CE0 && attachment_point <= 0x8CFF) return TRUE; /* depth-stencil attachment */ if (attachment_point == 0x821A) return TRUE; /* depth attachment */ if (attachment_point == 0x8D00) return TRUE; /* stencil attachment */ if (attachment_point == 0x8D20) return TRUE; return FALSE; } static void _attach_gl_memory (GstGLFramebuffer * fb, guint attachment_point, GstGLMemory * mem) { struct fbo_attachment attach; const GstGLFuncs *gl = fb->context->gl_vtable; guint gl_target = gst_gl_texture_target_to_gl (mem->tex_target); gst_gl_framebuffer_bind (fb); gl->FramebufferTexture2D (GL_FRAMEBUFFER, attachment_point, gl_target, mem->tex_id, 0); _fbo_attachment_init (&attach, attachment_point, (GstGLBaseMemory *) mem); fb->attachments = g_array_append_val (fb->attachments, attach); } static void _attach_renderbuffer (GstGLFramebuffer * fb, guint attachment_point, GstGLRenderbuffer * rb) { struct fbo_attachment attach; const GstGLFuncs *gl = fb->context->gl_vtable; gst_gl_framebuffer_bind (fb); gl->BindRenderbuffer (GL_RENDERBUFFER, rb->renderbuffer_id); gl->FramebufferRenderbuffer (GL_FRAMEBUFFER, attachment_point, GL_RENDERBUFFER, rb->renderbuffer_id); _fbo_attachment_init (&attach, attachment_point, (GstGLBaseMemory *) rb); fb->attachments = g_array_append_val (fb->attachments, attach); } /** * gst_gl_framebuffer_attach: * @fb: a #GstGLFramebuffer * @attachment_point: the OpenGL attachment point to bind @mem to * @mem: the memory object to bind to @attachment_point * * attach @mem to @attachment_point * * Since: 1.10 */ void gst_gl_framebuffer_attach (GstGLFramebuffer * fb, guint attachment_point, GstGLBaseMemory * mem) { int i; g_return_if_fail (GST_IS_GL_FRAMEBUFFER (fb)); g_return_if_fail (gst_gl_context_get_current () == fb->context); g_return_if_fail (_is_valid_attachment_point (attachment_point)); /* remove the previous attachment */ for (i = 0; i < fb->attachments->len; i++) { struct fbo_attachment *attach; attach = &g_array_index (fb->attachments, struct fbo_attachment, i); if (attach->attachment_point == attachment_point) { g_array_remove_index_fast (fb->attachments, i); break; } } if (gst_is_gl_memory (GST_MEMORY_CAST (mem))) { _attach_gl_memory (fb, attachment_point, (GstGLMemory *) mem); } else if (gst_is_gl_renderbuffer (GST_MEMORY_CAST (mem))) { _attach_renderbuffer (fb, attachment_point, (GstGLRenderbuffer *) mem); } else { g_assert_not_reached (); return; } _update_effective_dimensions (fb); } /** * gst_gl_framebuffer_get_effective_dimensions: * @fb: a #GstGLFramebuffer * @width: (out) (allow-none): output width * @height: (out) (allow-none): output height * * Retreive the effective dimensions from the current attachments attached to * @fb. * * Since: 1.10 */ void gst_gl_framebuffer_get_effective_dimensions (GstGLFramebuffer * fb, guint * width, guint * height) { g_return_if_fail (GST_IS_GL_FRAMEBUFFER (fb)); if (width) *width = fb->priv->effective_width; if (height) *height = fb->priv->effective_height; } /** * gst_gl_context_check_framebuffer_status: * @context: a #GstGLContext * @fbo_target: the GL value of the framebuffer target, GL_FRAMEBUFFER, * GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER * * Returns: whether whether the current framebuffer is complete * * Since: 1.10 */ gboolean gst_gl_context_check_framebuffer_status (GstGLContext * context, guint fbo_target) { g_return_val_if_fail (GST_IS_GL_CONTEXT (context), FALSE); if (fbo_target != GL_FRAMEBUFFER && fbo_target != GL_READ_FRAMEBUFFER && fbo_target != GL_DRAW_FRAMEBUFFER) { GST_ERROR_OBJECT (context, "fbo target is invalid"); return FALSE; } /* Don't do expensive framebuffer checks when debugging is disabled */ if (!_gst_gl_context_debug_is_enabled (context)) return TRUE; switch (context->gl_vtable->CheckFramebufferStatus (fbo_target)) { case GL_FRAMEBUFFER_COMPLETE: return TRUE; break; case GL_FRAMEBUFFER_UNSUPPORTED: GST_WARNING_OBJECT (context, "GL_FRAMEBUFFER_UNSUPPORTED"); break; case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: GST_WARNING_OBJECT (context, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"); break; case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: GST_WARNING_OBJECT (context, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"); break; case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: GST_WARNING_OBJECT (context, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"); break; #if GST_GL_HAVE_OPENGL case GL_FRAMEBUFFER_UNDEFINED: GST_WARNING_OBJECT (context, "GL_FRAMEBUFFER_UNDEFINED"); break; #endif default: GST_WARNING_OBJECT (context, "Unknown FBO error"); break; } return FALSE; } /** * gst_gl_framebuffer_get_id: * @fb: a #GstGLFramebuffer * * Returns: the OpenGL id for @fb * * Since: 1.10 */ guint gst_gl_framebuffer_get_id (GstGLFramebuffer * fb) { g_return_val_if_fail (GST_IS_GL_FRAMEBUFFER (fb), 0); return fb->fbo_id; }