Blame gst-libs/gst/gl/gstglshaderstrings.c

Packit 0652a1
/*
Packit 0652a1
 * GStreamer
Packit 0652a1
 * Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
Packit 0652a1
 *
Packit 0652a1
 * This library is free software; you can redistribute it and/or
Packit 0652a1
 * modify it under the terms of the GNU Library General Public
Packit 0652a1
 * License as published by the Free Software Foundation; either
Packit 0652a1
 * version 2 of the License, or (at your option) any later version.
Packit 0652a1
 *
Packit 0652a1
 * This library is distributed in the hope that it will be useful,
Packit 0652a1
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
Packit 0652a1
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Packit 0652a1
 * Library General Public License for more details.
Packit 0652a1
 *
Packit 0652a1
 * You should have received a copy of the GNU Library General Public
Packit 0652a1
 * License along with this library; if not, write to the
Packit 0652a1
 * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
Packit 0652a1
 * Boston, MA 02110-1301, USA.
Packit 0652a1
 */
Packit 0652a1
Packit 0652a1
#ifdef HAVE_CONFIG_H
Packit 0652a1
#include "config.h"
Packit 0652a1
#endif
Packit 0652a1
Packit 0652a1
#include "gstglshaderstrings.h"
Packit 0652a1
Packit 0652a1
#define MEDIUMP_PRECISION \
Packit 0652a1
   "#ifdef GL_ES\n" \
Packit 0652a1
   "precision mediump float;\n" \
Packit 0652a1
   "#endif\n"
Packit 0652a1
Packit 0652a1
#define HIGHP_PRECISION \
Packit 0652a1
   "#ifdef GL_ES\n" \
Packit 0652a1
   "precision highp float;\n" \
Packit 0652a1
   "#endif\n"
Packit 0652a1
Packit 0652a1
/* *INDENT-OFF* */
Packit 0652a1
const gchar *gst_gl_shader_string_fragment_mediump_precision = 
Packit 0652a1
    MEDIUMP_PRECISION;
Packit 0652a1
Packit 0652a1
const gchar *gst_gl_shader_string_fragment_highp_precision = 
Packit 0652a1
    HIGHP_PRECISION;
Packit 0652a1
Packit 0652a1
const gchar *gst_gl_shader_string_vertex_default =
Packit 0652a1
    "attribute vec4 a_position;\n"
Packit 0652a1
    "attribute vec2 a_texcoord;\n"
Packit 0652a1
    "varying vec2 v_texcoord;\n"
Packit 0652a1
    "void main()\n"
Packit 0652a1
    "{\n"
Packit 0652a1
    "   gl_Position = a_position;\n"
Packit 0652a1
    "   v_texcoord = a_texcoord;\n"
Packit 0652a1
    "}\n";
Packit 0652a1
Packit 0652a1
const gchar *gst_gl_shader_string_vertex_mat4_texture_transform =
Packit 0652a1
    "uniform mat4 u_transformation;\n"
Packit 0652a1
    "attribute vec4 a_position;\n"
Packit 0652a1
    "attribute vec2 a_texcoord;\n"
Packit 0652a1
    "varying vec2 v_texcoord;\n"
Packit 0652a1
    "void main()\n"
Packit 0652a1
    "{\n"
Packit 0652a1
    "   gl_Position = a_position;\n"
Packit 0652a1
    "   v_texcoord = (u_transformation * vec4(a_texcoord, 0, 1)).xy;\n"
Packit 0652a1
    "}\n";
Packit 0652a1
Packit 0652a1
const gchar *gst_gl_shader_string_vertex_mat4_vertex_transform =
Packit 0652a1
    "uniform mat4 u_transformation;\n"
Packit 0652a1
    "attribute vec4 a_position;\n"
Packit 0652a1
    "attribute vec2 a_texcoord;\n"
Packit 0652a1
    "varying vec2 v_texcoord;\n"
Packit 0652a1
    "void main()\n"
Packit 0652a1
    "{\n"
Packit 0652a1
    "   gl_Position = u_transformation * a_position;\n"
Packit 0652a1
    "   v_texcoord = a_texcoord;\n"
Packit 0652a1
    "}\n";
Packit 0652a1
Packit 0652a1
#define DEFAULT_FRAGMENT_BODY \
Packit 0652a1
    "varying vec2 v_texcoord;\n" \
Packit 0652a1
    "uniform sampler2D tex;\n" \
Packit 0652a1
    "void main()\n" \
Packit 0652a1
    "{\n" \
Packit 0652a1
    "  gl_FragColor = texture2D(tex, v_texcoord);\n" \
Packit 0652a1
    "}"
Packit 0652a1
const gchar *gst_gl_shader_string_fragment_default =
Packit 0652a1
    MEDIUMP_PRECISION
Packit 0652a1
    DEFAULT_FRAGMENT_BODY;
Packit 0652a1
Packit 0652a1
#define EXTERNAL_FRAGMENT_HEADER \
Packit 0652a1
    "#extension GL_OES_EGL_image_external : require\n"
Packit 0652a1
Packit 0652a1
#define EXTERNAL_FRAGMENT_BODY \
Packit 0652a1
    "varying vec2 v_texcoord;\n" \
Packit 0652a1
    "uniform samplerExternalOES tex;\n" \
Packit 0652a1
    "void main()\n" \
Packit 0652a1
    "{\n" \
Packit 0652a1
    "  gl_FragColor = texture2D(tex, v_texcoord);\n" \
Packit 0652a1
    "}"
Packit 0652a1
const gchar *gst_gl_shader_string_fragment_external_oes_default =
Packit 0652a1
    EXTERNAL_FRAGMENT_HEADER
Packit 0652a1
    MEDIUMP_PRECISION
Packit 0652a1
    EXTERNAL_FRAGMENT_BODY;
Packit 0652a1
/* *INDENT-ON* */
Packit 0652a1
Packit 0652a1
/**
Packit 0652a1
 * gst_gl_shader_string_get_highest_precision:
Packit 0652a1
 * @context: a #GstGLContext
Packit 0652a1
 * @version: a #GstGLSLVersion
Packit 0652a1
 * @profile: a #GstGLSLProfile
Packit 0652a1
 *
Packit 0652a1
 * Generates a shader string that defines the precision of float types in
Packit 0652a1
 * GLSL shaders.  This is particularly needed for fragment shaders in a
Packit 0652a1
 * GLSL ES context where there is no default precision specified.
Packit 0652a1
 *
Packit 0652a1
 * Practically, this will return the string 'precision mediump float'
Packit 0652a1
 * or 'precision highp float' depending on if high precision floats are
Packit 0652a1
 * determined to be supported.
Packit 0652a1
 *
Packit 0652a1
 * Returns: a shader string defining the precision of float types based on
Packit 0652a1
 *      @context, @version and @profile
Packit 0652a1
 *
Packit 0652a1
 * Since: 1.16
Packit 0652a1
 */
Packit 0652a1
const gchar *
Packit 0652a1
gst_gl_shader_string_get_highest_precision (GstGLContext * context,
Packit 0652a1
    GstGLSLVersion version, GstGLSLProfile profile)
Packit 0652a1
{
Packit 0652a1
  if (gst_gl_context_supports_precision (context, version, profile)) {
Packit 0652a1
    if (gst_gl_context_supports_precision_highp (context, version, profile))
Packit 0652a1
      return gst_gl_shader_string_fragment_highp_precision;
Packit 0652a1
    else
Packit 0652a1
      return gst_gl_shader_string_fragment_mediump_precision;
Packit 0652a1
  }
Packit 0652a1
  return "";
Packit 0652a1
}
Packit 0652a1
Packit 0652a1
/**
Packit 0652a1
 * gst_gl_shader_string_fragment_get_default:
Packit 0652a1
 * @context: a #GstGLContext
Packit 0652a1
 * @version: a #GstGLSLVersion
Packit 0652a1
 * @profile: a #GstGLSLProfile
Packit 0652a1
 *
Packit 0652a1
 * Returns: a passthrough shader string for copying an input texture to
Packit 0652a1
 *          the output
Packit 0652a1
 *
Packit 0652a1
 * Since: 1.16
Packit 0652a1
 */
Packit 0652a1
gchar *
Packit 0652a1
gst_gl_shader_string_fragment_get_default (GstGLContext * context,
Packit 0652a1
    GstGLSLVersion version, GstGLSLProfile profile)
Packit 0652a1
{
Packit 0652a1
  const gchar *precision =
Packit 0652a1
      gst_gl_shader_string_get_highest_precision (context, version, profile);
Packit 0652a1
Packit 0652a1
  return g_strdup_printf ("%s%s", precision, DEFAULT_FRAGMENT_BODY);
Packit 0652a1
}
Packit 0652a1
Packit 0652a1
/**
Packit 0652a1
 * gst_gl_shader_string_fragment_external_oes_get_default:
Packit 0652a1
 * @context: a #GstGLContext
Packit 0652a1
 * @version: a #GstGLSLVersion
Packit 0652a1
 * @profile: a #GstGLSLProfile
Packit 0652a1
 *
Packit 0652a1
 * Returns: a passthrough shader string for copying an input external-oes
Packit 0652a1
 *          texture to the output
Packit 0652a1
 *
Packit 0652a1
 * Since: 1.16
Packit 0652a1
 */
Packit 0652a1
gchar *
Packit 0652a1
gst_gl_shader_string_fragment_external_oes_get_default (GstGLContext * context,
Packit 0652a1
    GstGLSLVersion version, GstGLSLProfile profile)
Packit 0652a1
{
Packit 0652a1
  const gchar *precision =
Packit 0652a1
      gst_gl_shader_string_get_highest_precision (context, version, profile);
Packit 0652a1
Packit 0652a1
  return g_strdup_printf ("%s%s%s", EXTERNAL_FRAGMENT_HEADER, precision,
Packit 0652a1
      EXTERNAL_FRAGMENT_BODY);
Packit 0652a1
}