Blame ext/gl/gstglfilterapp.c

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/* 
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 * GStreamer
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 * Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
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 *
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 * This library is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Library General Public
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 * License as published by the Free Software Foundation; either
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 * version 2 of the License, or (at your option) any later version.
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 *
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 * This library is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Library General Public License for more details.
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 *
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 * You should have received a copy of the GNU Library General Public
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 * License along with this library; if not, write to the
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 * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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 * Boston, MA 02110-1301, USA.
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 */
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/**
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 * SECTION:element-glfilterapp
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 * @title: glfilterapp
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 *
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 * The resize and redraw callbacks can be set from a client code.
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 *
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 * ## CLient callbacks
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 *
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 * The graphic scene can be written from a client code through the
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 * two glfilterapp properties.
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 *
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 * ## Examples
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 * see gst-plugins-gl/tests/examples/generic/recordgraphic
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 *
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 */
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstglfilterapp.h"
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#define GST_CAT_DEFAULT gst_gl_filter_app_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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enum
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{
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  SIGNAL_0,
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  CLIENT_DRAW_SIGNAL,
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  LAST_SIGNAL
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};
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static guint gst_gl_filter_app_signals[LAST_SIGNAL] = { 0 };
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#define DEBUG_INIT \
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  GST_DEBUG_CATEGORY_INIT (gst_gl_filter_app_debug, "glfilterapp", 0, "glfilterapp element");
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#define gst_gl_filter_app_parent_class parent_class
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G_DEFINE_TYPE_WITH_CODE (GstGLFilterApp, gst_gl_filter_app,
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    GST_TYPE_GL_FILTER, DEBUG_INIT);
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static void gst_gl_filter_app_set_property (GObject * object, guint prop_id,
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    const GValue * value, GParamSpec * pspec);
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static void gst_gl_filter_app_get_property (GObject * object, guint prop_id,
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    GValue * value, GParamSpec * pspec);
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static gboolean gst_gl_filter_app_set_caps (GstGLFilter * filter,
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    GstCaps * incaps, GstCaps * outcaps);
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static gboolean gst_gl_filter_app_filter_texture (GstGLFilter * filter,
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    GstGLMemory * in_tex, GstGLMemory * out_tex);
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static gboolean gst_gl_filter_app_gl_start (GstGLBaseFilter * base_filter);
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static void gst_gl_filter_app_gl_stop (GstGLBaseFilter * base_filter);
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static void
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gst_gl_filter_app_class_init (GstGLFilterAppClass * klass)
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{
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  GObjectClass *gobject_class;
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  GstElementClass *element_class;
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  gobject_class = (GObjectClass *) klass;
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  element_class = GST_ELEMENT_CLASS (klass);
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  gst_gl_filter_add_rgba_pad_templates (GST_GL_FILTER_CLASS (klass));
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  gobject_class->set_property = gst_gl_filter_app_set_property;
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  gobject_class->get_property = gst_gl_filter_app_get_property;
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  GST_GL_BASE_FILTER_CLASS (klass)->gl_start = gst_gl_filter_app_gl_start;
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  GST_GL_BASE_FILTER_CLASS (klass)->gl_stop = gst_gl_filter_app_gl_stop;
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  GST_GL_FILTER_CLASS (klass)->set_caps = gst_gl_filter_app_set_caps;
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  GST_GL_FILTER_CLASS (klass)->filter_texture =
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      gst_gl_filter_app_filter_texture;
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  /**
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   * GstGLFilterApp::client-draw:
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   * @object: the #GstGLImageSink
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   * @texture: the #guint id of the texture.
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   * @width: the #guint width of the texture.
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   * @height: the #guint height of the texture.
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   *
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   * Will be emitted before to draw the texture.  The client should
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   * redraw the surface/contents with the @texture, @width and @height.
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   *
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   * Returns: whether the texture was redrawn by the signal.  If not, a
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   *          default redraw will occur.
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   */
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  gst_gl_filter_app_signals[CLIENT_DRAW_SIGNAL] =
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      g_signal_new ("client-draw", G_TYPE_FROM_CLASS (klass),
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      G_SIGNAL_RUN_LAST, 0, NULL, NULL, g_cclosure_marshal_generic,
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      G_TYPE_BOOLEAN, 3, G_TYPE_UINT, G_TYPE_UINT, G_TYPE_UINT);
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  gst_element_class_set_metadata (element_class,
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      "OpenGL application filter", "Filter/Effect",
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      "Use client callbacks to define the scene",
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      "Julien Isorce <julien.isorce@gmail.com>");
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  GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api =
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      GST_GL_API_OPENGL | GST_GL_API_GLES2 | GST_GL_API_OPENGL3;
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}
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static void
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gst_gl_filter_app_init (GstGLFilterApp * filter)
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{
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}
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static void
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gst_gl_filter_app_set_property (GObject * object, guint prop_id,
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    const GValue * value, GParamSpec * pspec)
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{
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  switch (prop_id) {
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    default:
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      G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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      break;
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  }
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}
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static void
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gst_gl_filter_app_get_property (GObject * object, guint prop_id,
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    GValue * value, GParamSpec * pspec)
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{
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  switch (prop_id) {
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    default:
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      G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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      break;
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  }
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}
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static gboolean
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gst_gl_filter_app_gl_start (GstGLBaseFilter * base_filter)
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{
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  GstGLFilter *filter = GST_GL_FILTER (base_filter);
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  GError *error = NULL;
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  if (!(filter->default_shader =
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          gst_gl_shader_new_default (base_filter->context, &error))) {
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    GST_ELEMENT_ERROR (filter, RESOURCE, NOT_FOUND, ("%s",
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            "Failed to create the default shader"), ("%s", error->message));
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    return FALSE;
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  }
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  return GST_GL_BASE_FILTER_CLASS (parent_class)->gl_start (base_filter);
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}
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static void
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gst_gl_filter_app_gl_stop (GstGLBaseFilter * base_filter)
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{
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  GstGLFilter *filter = GST_GL_FILTER (base_filter);
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  if (filter->default_shader)
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    gst_object_unref (filter->default_shader);
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  filter->default_shader = NULL;
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  GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (base_filter);
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}
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static gboolean
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gst_gl_filter_app_set_caps (GstGLFilter * filter, GstCaps * incaps,
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    GstCaps * outcaps)
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{
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  //GstGLFilterApp* app_filter = GST_GL_FILTER_APP(filter);
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  return TRUE;
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}
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struct glcb2
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{
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  GstGLFilterApp *app;
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  GstGLMemory *in_tex;
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  GstGLMemory *out_tex;
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};
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static gboolean
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_emit_draw_signal (gpointer data)
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{
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  struct glcb2 *cb = data;
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  gboolean drawn;
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  g_signal_emit (cb->app, gst_gl_filter_app_signals[CLIENT_DRAW_SIGNAL], 0,
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      cb->in_tex->tex_id, gst_gl_memory_get_texture_width (cb->out_tex),
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      gst_gl_memory_get_texture_height (cb->out_tex), &drawn);
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  return !drawn;
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}
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static gboolean
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gst_gl_filter_app_filter_texture (GstGLFilter * filter, GstGLMemory * in_tex,
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    GstGLMemory * out_tex)
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{
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  GstGLFilterApp *app_filter = GST_GL_FILTER_APP (filter);
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  gboolean default_draw;
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  struct glcb2 cb;
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  cb.app = app_filter;
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  cb.in_tex = in_tex;
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  cb.out_tex = out_tex;
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  default_draw =
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      gst_gl_framebuffer_draw_to_texture (filter->fbo,
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      out_tex, _emit_draw_signal, &cb;;
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  if (default_draw) {
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    gst_gl_filter_render_to_target_with_shader (filter, in_tex, out_tex,
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        filter->default_shader);
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  }
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  return TRUE;
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}