/* poly/zsolve_quadratic.c * * Copyright (C) 1996, 1997, 1998, 1999, 2000, 2007 Brian Gough * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /* complex_solve_quadratic.c - finds complex roots of a x^2 + b x + c = 0 */ #include #include #include #include int gsl_poly_complex_solve_quadratic (double a, double b, double c, gsl_complex *z0, gsl_complex *z1) { double disc = b * b - 4 * a * c; if (a == 0) /* Handle linear case */ { if (b == 0) { return 0; } else { GSL_REAL(*z0) = -c / b; GSL_IMAG(*z0) = 0; return 1; }; } if (disc > 0) { if (b == 0) { double s = fabs (0.5 * sqrt (disc) / a); GSL_REAL (*z0) = -s; GSL_IMAG (*z0) = 0; GSL_REAL (*z1) = s; GSL_IMAG (*z1) = 0; } else { double sgnb = (b > 0 ? 1 : -1); double temp = -0.5 * (b + sgnb * sqrt (disc)); double r1 = temp / a; double r2 = c / temp; if (r1 < r2) { GSL_REAL (*z0) = r1; GSL_IMAG (*z0) = 0; GSL_REAL (*z1) = r2; GSL_IMAG (*z1) = 0; } else { GSL_REAL (*z0) = r2; GSL_IMAG (*z0) = 0; GSL_REAL (*z1) = r1; GSL_IMAG (*z1) = 0; } } return 2; } else if (disc == 0) { GSL_REAL (*z0) = -0.5 * b / a; GSL_IMAG (*z0) = 0; GSL_REAL (*z1) = -0.5 * b / a; GSL_IMAG (*z1) = 0; return 2; } else { double s = fabs (0.5 * sqrt (-disc) / a); GSL_REAL (*z0) = -0.5 * b / a; GSL_IMAG (*z0) = -s; GSL_REAL (*z1) = -0.5 * b / a; GSL_IMAG (*z1) = s; return 2; } }