/* blas/source_rotmg.h * * Copyright (C) 1996, 1997, 1998, 1999, 2000, 2007 Brian Gough * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ { const BASE G = 4096.0, G2 = G * G; BASE D1 = *d1, D2 = *d2, x = *b1, y = b2; BASE h11, h12, h21, h22, u; BASE c, s; /* case of d1 < 0, appendix A, second to last paragraph */ if (D1 < 0.0) { P[0] = -1; P[1] = 0; P[2] = 0; P[3] = 0; P[4] = 0; *d1 = 0; *d2 = 0; *b1 = 0; return; } if (D2 * y == 0.0) { P[0] = -2; /* case of H = I, page 315 */ return; } c = fabs(D1 * x * x); s = fabs(D2 * y * y); if (c > s) { /* case of equation A6 */ P[0] = 0.0; h11 = 1; h12 = (D2 * y) / (D1 * x); h21 = -y / x; h22 = 1; u = 1 - h21 * h12; if (u <= 0.0) { /* the case u <= 0 is rejected */ P[0] = -1; P[1] = 0; P[2] = 0; P[3] = 0; P[4] = 0; *d1 = 0; *d2 = 0; *b1 = 0; return; } D1 /= u; D2 /= u; x *= u; } else { /* case of equation A7 */ if (D2 * y * y < 0.0) { P[0] = -1; P[1] = 0; P[2] = 0; P[3] = 0; P[4] = 0; *d1 = 0; *d2 = 0; *b1 = 0; return; } P[0] = 1; h11 = (D1 * x) / (D2 * y); h12 = 1; h21 = -1; h22 = x / y; u = 1 + h11 * h22; D1 /= u; D2 /= u; { BASE tmp = D2; D2 = D1; D1 = tmp; } x = y * u; } /* rescale D1 to range [1/G2,G2] */ while (D1 <= 1.0 / G2 && D1 != 0.0) { P[0] = -1; D1 *= G2; x /= G; h11 /= G; h12 /= G; } while (D1 >= G2) { P[0] = -1; D1 /= G2; x *= G; h11 *= G; h12 *= G; } /* rescale D2 to range [1/G2,G2] */ while (fabs(D2) <= 1.0 / G2 && D2 != 0.0) { P[0] = -1; D2 *= G2; h21 /= G; h22 /= G; } while (fabs(D2) >= G2) { P[0] = -1; D2 /= G2; h21 *= G; h22 *= G; } *d1 = D1; *d2 = D2; *b1 = x; if (P[0] == -1.0) { P[1] = h11; P[2] = h21; P[3] = h12; P[4] = h22; } else if (P[0] == 0.0) { P[2] = h21; P[3] = h12; } else if (P[0] == 1.0) { P[1] = h11; P[4] = h22; } }