/* vector/gsl_vector_float.h * * Copyright (C) 1996, 1997, 1998, 1999, 2000, 2007 Gerard Jungman, Brian Gough * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __GSL_VECTOR_FLOAT_H__ #define __GSL_VECTOR_FLOAT_H__ #include #include #include #include #include #include #undef __BEGIN_DECLS #undef __END_DECLS #ifdef __cplusplus # define __BEGIN_DECLS extern "C" { # define __END_DECLS } #else # define __BEGIN_DECLS /* empty */ # define __END_DECLS /* empty */ #endif __BEGIN_DECLS typedef struct { size_t size; size_t stride; float *data; gsl_block_float *block; int owner; } gsl_vector_float; typedef struct { gsl_vector_float vector; } _gsl_vector_float_view; typedef _gsl_vector_float_view gsl_vector_float_view; typedef struct { gsl_vector_float vector; } _gsl_vector_float_const_view; typedef const _gsl_vector_float_const_view gsl_vector_float_const_view; /* Allocation */ gsl_vector_float *gsl_vector_float_alloc (const size_t n); gsl_vector_float *gsl_vector_float_calloc (const size_t n); gsl_vector_float *gsl_vector_float_alloc_from_block (gsl_block_float * b, const size_t offset, const size_t n, const size_t stride); gsl_vector_float *gsl_vector_float_alloc_from_vector (gsl_vector_float * v, const size_t offset, const size_t n, const size_t stride); void gsl_vector_float_free (gsl_vector_float * v); /* Views */ _gsl_vector_float_view gsl_vector_float_view_array (float *v, size_t n); _gsl_vector_float_view gsl_vector_float_view_array_with_stride (float *base, size_t stride, size_t n); _gsl_vector_float_const_view gsl_vector_float_const_view_array (const float *v, size_t n); _gsl_vector_float_const_view gsl_vector_float_const_view_array_with_stride (const float *base, size_t stride, size_t n); _gsl_vector_float_view gsl_vector_float_subvector (gsl_vector_float *v, size_t i, size_t n); _gsl_vector_float_view gsl_vector_float_subvector_with_stride (gsl_vector_float *v, size_t i, size_t stride, size_t n); _gsl_vector_float_const_view gsl_vector_float_const_subvector (const gsl_vector_float *v, size_t i, size_t n); _gsl_vector_float_const_view gsl_vector_float_const_subvector_with_stride (const gsl_vector_float *v, size_t i, size_t stride, size_t n); /* Operations */ void gsl_vector_float_set_zero (gsl_vector_float * v); void gsl_vector_float_set_all (gsl_vector_float * v, float x); int gsl_vector_float_set_basis (gsl_vector_float * v, size_t i); int gsl_vector_float_fread (FILE * stream, gsl_vector_float * v); int gsl_vector_float_fwrite (FILE * stream, const gsl_vector_float * v); int gsl_vector_float_fscanf (FILE * stream, gsl_vector_float * v); int gsl_vector_float_fprintf (FILE * stream, const gsl_vector_float * v, const char *format); int gsl_vector_float_memcpy (gsl_vector_float * dest, const gsl_vector_float * src); int gsl_vector_float_reverse (gsl_vector_float * v); int gsl_vector_float_swap (gsl_vector_float * v, gsl_vector_float * w); int gsl_vector_float_swap_elements (gsl_vector_float * v, const size_t i, const size_t j); float gsl_vector_float_max (const gsl_vector_float * v); float gsl_vector_float_min (const gsl_vector_float * v); void gsl_vector_float_minmax (const gsl_vector_float * v, float * min_out, float * max_out); size_t gsl_vector_float_max_index (const gsl_vector_float * v); size_t gsl_vector_float_min_index (const gsl_vector_float * v); void gsl_vector_float_minmax_index (const gsl_vector_float * v, size_t * imin, size_t * imax); int gsl_vector_float_add (gsl_vector_float * a, const gsl_vector_float * b); int gsl_vector_float_sub (gsl_vector_float * a, const gsl_vector_float * b); int gsl_vector_float_mul (gsl_vector_float * a, const gsl_vector_float * b); int gsl_vector_float_div (gsl_vector_float * a, const gsl_vector_float * b); int gsl_vector_float_scale (gsl_vector_float * a, const double x); int gsl_vector_float_add_constant (gsl_vector_float * a, const double x); int gsl_vector_float_equal (const gsl_vector_float * u, const gsl_vector_float * v); int gsl_vector_float_isnull (const gsl_vector_float * v); int gsl_vector_float_ispos (const gsl_vector_float * v); int gsl_vector_float_isneg (const gsl_vector_float * v); int gsl_vector_float_isnonneg (const gsl_vector_float * v); INLINE_DECL float gsl_vector_float_get (const gsl_vector_float * v, const size_t i); INLINE_DECL void gsl_vector_float_set (gsl_vector_float * v, const size_t i, float x); INLINE_DECL float * gsl_vector_float_ptr (gsl_vector_float * v, const size_t i); INLINE_DECL const float * gsl_vector_float_const_ptr (const gsl_vector_float * v, const size_t i); #ifdef HAVE_INLINE INLINE_FUN float gsl_vector_float_get (const gsl_vector_float * v, const size_t i) { #if GSL_RANGE_CHECK if (GSL_RANGE_COND(i >= v->size)) { GSL_ERROR_VAL ("index out of range", GSL_EINVAL, 0); } #endif return v->data[i * v->stride]; } INLINE_FUN void gsl_vector_float_set (gsl_vector_float * v, const size_t i, float x) { #if GSL_RANGE_CHECK if (GSL_RANGE_COND(i >= v->size)) { GSL_ERROR_VOID ("index out of range", GSL_EINVAL); } #endif v->data[i * v->stride] = x; } INLINE_FUN float * gsl_vector_float_ptr (gsl_vector_float * v, const size_t i) { #if GSL_RANGE_CHECK if (GSL_RANGE_COND(i >= v->size)) { GSL_ERROR_NULL ("index out of range", GSL_EINVAL); } #endif return (float *) (v->data + i * v->stride); } INLINE_FUN const float * gsl_vector_float_const_ptr (const gsl_vector_float * v, const size_t i) { #if GSL_RANGE_CHECK if (GSL_RANGE_COND(i >= v->size)) { GSL_ERROR_NULL ("index out of range", GSL_EINVAL); } #endif return (const float *) (v->data + i * v->stride); } #endif /* HAVE_INLINE */ __END_DECLS #endif /* __GSL_VECTOR_FLOAT_H__ */