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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-

const { Clutter, GObject, Meta, Shell, St } = imports.gi;

const Main = imports.ui.main;
const Tweener = imports.ui.tweener;

var PopupAnimation = {
    NONE:  0,
    SLIDE: 1 << 0,
    FADE:  1 << 1,
    FULL:  ~0,
};

var POPUP_ANIMATION_TIME = 0.15;

/**
 * BoxPointer:
 * @side: side to draw the arrow on
 * @binProperties: Properties to set on contained bin
 *
 * An actor which displays a triangle "arrow" pointing to a given
 * side.  The .bin property is a container in which content can be
 * placed.  The arrow position may be controlled via
 * setArrowOrigin(). The arrow side might be temporarily flipped
 * depending on the box size and source position to keep the box
 * totally inside the monitor workarea if possible.
 *
 */
var BoxPointer = GObject.registerClass({
    Signals: { 'arrow-side-changed': {} },
}, class BoxPointer extends St.Widget {
    _init(arrowSide, binProperties) {
        super._init();

        this.actor = this;

        this.set_offscreen_redirect(Clutter.OffscreenRedirect.ALWAYS);

        this._arrowSide = arrowSide;
        this._userArrowSide = arrowSide;
        this._arrowOrigin = 0;
        this._arrowActor = null;
        this.bin = new St.Bin(binProperties);
        this.add_actor(this.bin);
        this._border = new St.DrawingArea();
        this._border.connect('repaint', this._drawBorder.bind(this));
        this.add_actor(this._border);
        this.bin.raise(this._border);
        this._sourceAlignment = 0.5;
        this._capturedEventId = 0;
        this._muteInput();
    }

    get arrowSide() {
        return this._arrowSide;
    }

    _muteInput() {
        if (this._capturedEventId == 0)
            this._capturedEventId = this.connect('captured-event',
                                                 () => Clutter.EVENT_STOP);
    }

    _unmuteInput() {
        if (this._capturedEventId != 0) {
            this.disconnect(this._capturedEventId);
            this._capturedEventId = 0;
        }
    }

    // BoxPointer.show() and BoxPointer.hide() are here for only compatibility
    // purposes, and will be removed in 3.32.
    show(animate, onComplete) {
        if (animate !== undefined) {
            try {
                throw new Error('BoxPointer.show() has been moved to BoxPointer.open(), this code will break in the future.');
            } catch(e) {
                logError(e);
                this.open(animate, onComplete);
                return;
            }
        }

        this.visible = true;
    }

    hide(animate, onComplete) {
        if (animate !== undefined) {
            try {
                throw new Error('BoxPointer.hide() has been moved to BoxPointer.close(), this code will break in the future.');
            } catch(e) {
                logError(e);
                this.close(animate, onComplete);
                return;
            }
        }

        this.visible = false;
    }

    open(animate, onComplete) {
        let themeNode = this.get_theme_node();
        let rise = themeNode.get_length('-arrow-rise');
        let animationTime = (animate & PopupAnimation.FULL) ? POPUP_ANIMATION_TIME : 0;

        if (animate & PopupAnimation.FADE)
            this.opacity = 0;
        else
            this.opacity = 255;

        this.show();

        if (animate & PopupAnimation.SLIDE) {
            switch (this._arrowSide) {
                case St.Side.TOP:
                    this.translation_y = -rise;
                    break;
                case St.Side.BOTTOM:
                    this.translation_y = rise;
                    break;
                case St.Side.LEFT:
                    this.translation_x = -rise;
                    break;
                case St.Side.RIGHT:
                    this.translation_x = rise;
                    break;
            }
        }

        Tweener.addTween(this, { opacity: 255,
                                 translation_x: 0,
                                 translation_y: 0,
                                 transition: 'linear',
                                 onComplete: () => {
                                     this._unmuteInput();
                                     if (onComplete)
                                         onComplete();
                                 },
                                 time: animationTime });
    }

    close(animate, onComplete) {
        if (!this.visible)
            return;

        let translationX = 0;
        let translationY = 0;
        let themeNode = this.get_theme_node();
        let rise = themeNode.get_length('-arrow-rise');
        let fade = (animate & PopupAnimation.FADE);
        let animationTime = (animate & PopupAnimation.FULL) ? POPUP_ANIMATION_TIME : 0;

        if (animate & PopupAnimation.SLIDE) {
            switch (this._arrowSide) {
                case St.Side.TOP:
                    translationY = rise;
                    break;
                case St.Side.BOTTOM:
                    translationY = -rise;
                    break;
                case St.Side.LEFT:
                    translationX = rise;
                    break;
                case St.Side.RIGHT:
                    translationX = -rise;
                    break;
            }
        }

        this._muteInput();

        Tweener.removeTweens(this);
        Tweener.addTween(this, { opacity: fade ? 0 : 255,
                                 translation_x: translationX,
                                 translation_y: translationY,
                                 transition: 'linear',
                                 time: animationTime,
                                 onComplete: () => {
                                     this.hide();
                                     this.opacity = 0;
                                     this.translation_x = 0;
                                     this.translation_y = 0;
                                     if (onComplete)
                                         onComplete();
                                 }
                               });
    }

    _adjustAllocationForArrow(isWidth, minSize, natSize) {
        let themeNode = this.get_theme_node();
        let borderWidth = themeNode.get_length('-arrow-border-width');
        minSize += borderWidth * 2;
        natSize += borderWidth * 2;
        if ((!isWidth && (this._arrowSide == St.Side.TOP || this._arrowSide == St.Side.BOTTOM))
            || (isWidth && (this._arrowSide == St.Side.LEFT || this._arrowSide == St.Side.RIGHT))) {
            let rise = themeNode.get_length('-arrow-rise');
            minSize += rise;
            natSize += rise;
        }

        return [minSize, natSize];
    }

    vfunc_get_preferred_width(forHeight) {
        let themeNode = this.get_theme_node();
        forHeight = themeNode.adjust_for_height(forHeight);

        let width = this.bin.get_preferred_width(forHeight);
        width = this._adjustAllocationForArrow(true, ...width);

        return themeNode.adjust_preferred_width(...width);
    }

    vfunc_get_preferred_height(forWidth) {
        let themeNode = this.get_theme_node();
        let borderWidth = themeNode.get_length('-arrow-border-width');
        forWidth = themeNode.adjust_for_width(forWidth);

        let height = this.bin.get_preferred_height(forWidth - 2 * borderWidth);
        height = this._adjustAllocationForArrow(false, ...height);

        return themeNode.adjust_preferred_height(...height);
    }

    vfunc_allocate(box, flags) {
        this.set_allocation(box, flags);

        let themeNode = this.get_theme_node();
        box = themeNode.get_content_box(box);

        let borderWidth = themeNode.get_length('-arrow-border-width');
        let rise = themeNode.get_length('-arrow-rise');
        let childBox = new Clutter.ActorBox();
        let availWidth = box.x2 - box.x1;
        let availHeight = box.y2 - box.y1;

        childBox.x1 = 0;
        childBox.y1 = 0;
        childBox.x2 = availWidth;
        childBox.y2 = availHeight;
        this._border.allocate(childBox, flags);

        childBox.x1 = borderWidth;
        childBox.y1 = borderWidth;
        childBox.x2 = availWidth - borderWidth;
        childBox.y2 = availHeight - borderWidth;
        switch (this._arrowSide) {
            case St.Side.TOP:
                childBox.y1 += rise;
                break;
            case St.Side.BOTTOM:
                childBox.y2 -= rise;
                break;
            case St.Side.LEFT:
                childBox.x1 += rise;
                break;
            case St.Side.RIGHT:
                childBox.x2 -= rise;
                break;
        }
        this.bin.allocate(childBox, flags);

        if (this._sourceActor && this._sourceActor.mapped) {
            this._reposition();
            this._updateFlip();
        }
    }

    _drawBorder(area) {
        let themeNode = this.get_theme_node();

        if (this._arrowActor) {
            let [sourceX, sourceY] = this._arrowActor.get_transformed_position();
            let [sourceWidth, sourceHeight] = this._arrowActor.get_transformed_size();
            let [absX, absY] = this.get_transformed_position();

            if (this._arrowSide == St.Side.TOP ||
                this._arrowSide == St.Side.BOTTOM) {
                this._arrowOrigin = sourceX - absX + sourceWidth / 2;
            } else {
                this._arrowOrigin = sourceY - absY + sourceHeight / 2;
            }
        }

        let borderWidth = themeNode.get_length('-arrow-border-width');
        let base = themeNode.get_length('-arrow-base');
        let rise = themeNode.get_length('-arrow-rise');
        let borderRadius = themeNode.get_length('-arrow-border-radius');

        let halfBorder = borderWidth / 2;
        let halfBase = Math.floor(base/2);

        let backgroundColor = themeNode.get_color('-arrow-background-color');

        let [width, height] = area.get_surface_size();
        let [boxWidth, boxHeight] = [width, height];
        if (this._arrowSide == St.Side.TOP || this._arrowSide == St.Side.BOTTOM) {
            boxHeight -= rise;
        } else {
            boxWidth -= rise;
        }
        let cr = area.get_context();

        // Translate so that box goes from 0,0 to boxWidth,boxHeight,
        // with the arrow poking out of that
        if (this._arrowSide == St.Side.TOP) {
            cr.translate(0, rise);
        } else if (this._arrowSide == St.Side.LEFT) {
            cr.translate(rise, 0);
        }

        let [x1, y1] = [halfBorder, halfBorder];
        let [x2, y2] = [boxWidth - halfBorder, boxHeight - halfBorder];

        let skipTopLeft = false;
        let skipTopRight = false;
        let skipBottomLeft = false;
        let skipBottomRight = false;

        if (rise) {
            switch (this._arrowSide) {
            case St.Side.TOP:
                if (this._arrowOrigin == x1)
                    skipTopLeft = true;
                else if (this._arrowOrigin == x2)
                    skipTopRight = true;
                break;

            case St.Side.RIGHT:
                if (this._arrowOrigin == y1)
                    skipTopRight = true;
                else if (this._arrowOrigin == y2)
                    skipBottomRight = true;
                break;

            case St.Side.BOTTOM:
                if (this._arrowOrigin == x1)
                    skipBottomLeft = true;
                else if (this._arrowOrigin == x2)
                    skipBottomRight = true;
                break;

            case St.Side.LEFT:
                if (this._arrowOrigin == y1)
                    skipTopLeft = true;
                else if (this._arrowOrigin == y2)
                    skipBottomLeft = true;
                break;
            }
        }

        cr.moveTo(x1 + borderRadius, y1);
        if (this._arrowSide == St.Side.TOP && rise) {
            if (skipTopLeft) {
                cr.moveTo(x1, y2 - borderRadius);
                cr.lineTo(x1, y1 - rise);
                cr.lineTo(x1 + halfBase, y1);
            } else if (skipTopRight) {
                cr.lineTo(x2 - halfBase, y1);
                cr.lineTo(x2, y1 - rise);
                cr.lineTo(x2, y1 + borderRadius);
            } else {
                cr.lineTo(this._arrowOrigin - halfBase, y1);
                cr.lineTo(this._arrowOrigin, y1 - rise);
                cr.lineTo(this._arrowOrigin + halfBase, y1);
            }
        }

        if (!skipTopRight) {
            cr.lineTo(x2 - borderRadius, y1);
            cr.arc(x2 - borderRadius, y1 + borderRadius, borderRadius,
                   3*Math.PI/2, Math.PI*2);
        }

        if (this._arrowSide == St.Side.RIGHT && rise) {
            if (skipTopRight) {
                cr.lineTo(x2 + rise, y1);
                cr.lineTo(x2 + rise, y1 + halfBase);
            } else if (skipBottomRight) {
                cr.lineTo(x2, y2 - halfBase);
                cr.lineTo(x2 + rise, y2);
                cr.lineTo(x2 - borderRadius, y2);
            } else {
                cr.lineTo(x2, this._arrowOrigin - halfBase);
                cr.lineTo(x2 + rise, this._arrowOrigin);
                cr.lineTo(x2, this._arrowOrigin + halfBase);
            }
        }

        if (!skipBottomRight) {
            cr.lineTo(x2, y2 - borderRadius);
            cr.arc(x2 - borderRadius, y2 - borderRadius, borderRadius,
                   0, Math.PI/2);
        }

        if (this._arrowSide == St.Side.BOTTOM && rise) {
            if (skipBottomLeft) {
                cr.lineTo(x1 + halfBase, y2);
                cr.lineTo(x1, y2 + rise);
                cr.lineTo(x1, y2 - borderRadius);
            } else if (skipBottomRight) {
                cr.lineTo(x2, y2 + rise);
                cr.lineTo(x2 - halfBase, y2);
            } else {
                cr.lineTo(this._arrowOrigin + halfBase, y2);
                cr.lineTo(this._arrowOrigin, y2 + rise);
                cr.lineTo(this._arrowOrigin - halfBase, y2);
            }
        }

        if (!skipBottomLeft) {
            cr.lineTo(x1 + borderRadius, y2);
            cr.arc(x1 + borderRadius, y2 - borderRadius, borderRadius,
                   Math.PI/2, Math.PI);
        }

        if (this._arrowSide == St.Side.LEFT && rise) {
            if (skipTopLeft) {
                cr.lineTo(x1, y1 + halfBase);
                cr.lineTo(x1 - rise, y1);
                cr.lineTo(x1 + borderRadius, y1);
            } else if (skipBottomLeft) {
                cr.lineTo(x1 - rise, y2)
                cr.lineTo(x1 - rise, y2 - halfBase);
            } else {
                cr.lineTo(x1, this._arrowOrigin + halfBase);
                cr.lineTo(x1 - rise, this._arrowOrigin);
                cr.lineTo(x1, this._arrowOrigin - halfBase);
            }
        }

        if (!skipTopLeft) {
            cr.lineTo(x1, y1 + borderRadius);
            cr.arc(x1 + borderRadius, y1 + borderRadius, borderRadius,
                   Math.PI, 3*Math.PI/2);
        }

        Clutter.cairo_set_source_color(cr, backgroundColor);
        cr.fillPreserve();

        if (borderWidth > 0) {
            let borderColor = themeNode.get_color('-arrow-border-color');
            Clutter.cairo_set_source_color(cr, borderColor);
            cr.setLineWidth(borderWidth);
            cr.stroke();
        }

        cr.$dispose();
    }

    setPosition(sourceActor, alignment) {
        // We need to show it now to force an allocation,
        // so that we can query the correct size.
        this.show();

        this._sourceActor = sourceActor;
        this._arrowAlignment = alignment;

        this._reposition();
        this._updateFlip();
    }

    setSourceAlignment(alignment) {
        this._sourceAlignment = alignment;

        if (!this._sourceActor)
            return;

        this.setPosition(this._sourceActor, this._arrowAlignment);
    }

    _reposition() {
        let sourceActor = this._sourceActor;
        let alignment = this._arrowAlignment;
        let monitorIndex = Main.layoutManager.findIndexForActor(sourceActor);

        this._sourceAllocation = Shell.util_get_transformed_allocation(sourceActor);
        this._workArea = Main.layoutManager.getWorkAreaForMonitor(monitorIndex);

        // Position correctly relative to the sourceActor
        let sourceNode = sourceActor.get_theme_node();
        let sourceContentBox = sourceNode.get_content_box(sourceActor.get_allocation_box());
        let sourceAllocation = this._sourceAllocation;
        let sourceCenterX = sourceAllocation.x1 + sourceContentBox.x1 + (sourceContentBox.x2 - sourceContentBox.x1) * this._sourceAlignment;
        let sourceCenterY = sourceAllocation.y1 + sourceContentBox.y1 + (sourceContentBox.y2 - sourceContentBox.y1) * this._sourceAlignment;
        let [minWidth, minHeight, natWidth, natHeight] = this.get_preferred_size();

        // We also want to keep it onscreen, and separated from the
        // edge by the same distance as the main part of the box is
        // separated from its sourceActor
        let workarea = this._workArea;
        let themeNode = this.get_theme_node();
        let borderWidth = themeNode.get_length('-arrow-border-width');
        let arrowBase = themeNode.get_length('-arrow-base');
        let borderRadius = themeNode.get_length('-arrow-border-radius');
        let margin = (4 * borderRadius + borderWidth + arrowBase);

        let gap = themeNode.get_length('-boxpointer-gap');
        let padding = themeNode.get_length('-arrow-rise');

        let resX, resY;

        switch (this._arrowSide) {
        case St.Side.TOP:
            resY = sourceAllocation.y2 + gap;
            break;
        case St.Side.BOTTOM:
            resY = sourceAllocation.y1 - natHeight - gap;
            break;
        case St.Side.LEFT:
            resX = sourceAllocation.x2 + gap;
            break;
        case St.Side.RIGHT:
            resX = sourceAllocation.x1 - natWidth - gap;
            break;
        }

        // Now align and position the pointing axis, making sure it fits on
        // screen. If the arrowOrigin is so close to the edge that the arrow
        // will not be isosceles, we try to compensate as follows:
        //   - We skip the rounded corner and settle for a right angled arrow
        //     as shown below. See _drawBorder for further details.
        //     |\_____
        //     |
        //     |
        //   - If the arrow was going to be acute angled, we move the position
        //     of the box to maintain the arrow's accuracy.

        let arrowOrigin;
        let halfBase = Math.floor(arrowBase/2);
        let halfBorder = borderWidth / 2;
        let halfMargin = margin / 2;
        let [x1, y1] = [halfBorder, halfBorder];
        let [x2, y2] = [natWidth - halfBorder, natHeight - halfBorder];

        switch (this._arrowSide) {
        case St.Side.TOP:
        case St.Side.BOTTOM:
            resX = sourceCenterX - (halfMargin + (natWidth - margin) * alignment);

            resX = Math.max(resX, workarea.x + padding);
            resX = Math.min(resX, workarea.x + workarea.width - (padding + natWidth));

            arrowOrigin = sourceCenterX - resX;
            if (arrowOrigin <= (x1 + (borderRadius + halfBase))) {
                if (arrowOrigin > x1)
                    resX += (arrowOrigin - x1);
                arrowOrigin = x1;
            } else if (arrowOrigin >= (x2 - (borderRadius + halfBase))) {
                if (arrowOrigin < x2)
                    resX -= (x2 - arrowOrigin);
                arrowOrigin = x2;
            }
            break;

        case St.Side.LEFT:
        case St.Side.RIGHT:
            resY = sourceCenterY - (halfMargin + (natHeight - margin) * alignment);

            resY = Math.max(resY, workarea.y + padding);
            resY = Math.min(resY, workarea.y + workarea.height - (padding + natHeight));

            arrowOrigin = sourceCenterY - resY;
            if (arrowOrigin <= (y1 + (borderRadius + halfBase))) {
                if (arrowOrigin > y1)
                    resY += (arrowOrigin - y1);
                arrowOrigin = y1;
            } else if (arrowOrigin >= (y2 - (borderRadius + halfBase))) {
                if (arrowOrigin < y2)
                    resX -= (y2 - arrowOrigin);
                arrowOrigin = y2;
            }
            break;
        }

        this.setArrowOrigin(arrowOrigin);

        let parent = this.get_parent();
        let success, x, y;
        while (!success) {
            [success, x, y] = parent.transform_stage_point(resX, resY);
            parent = parent.get_parent();
        }

        // Actually set the position
        this.x = Math.floor(x);
        this.y = Math.floor(y);
    }

    // @origin: Coordinate specifying middle of the arrow, along
    // the Y axis for St.Side.LEFT, St.Side.RIGHT from the top and X axis from
    // the left for St.Side.TOP and St.Side.BOTTOM.
    setArrowOrigin(origin) {
        if (this._arrowOrigin != origin) {
            this._arrowOrigin = origin;
            this._border.queue_repaint();
        }
    }

    // @actor: an actor relative to which the arrow is positioned.
    // Differently from setPosition, this will not move the boxpointer itself,
    // on the arrow
    setArrowActor(actor) {
        if (this._arrowActor != actor) {
            this._arrowActor = actor;
            this._border.queue_repaint();
        }
    }

    _calculateArrowSide(arrowSide) {
        let sourceAllocation = this._sourceAllocation;
        let [minWidth, minHeight, boxWidth, boxHeight] = this.get_preferred_size();
        let workarea = this._workArea;

        switch (arrowSide) {
        case St.Side.TOP:
            if (sourceAllocation.y2 + boxHeight > workarea.y + workarea.height &&
                boxHeight < sourceAllocation.y1 - workarea.y)
                return St.Side.BOTTOM;
            break;
        case St.Side.BOTTOM:
            if (sourceAllocation.y1 - boxHeight < workarea.y &&
                boxHeight < workarea.y + workarea.height - sourceAllocation.y2)
                return St.Side.TOP;
            break;
        case St.Side.LEFT:
            if (sourceAllocation.x2 + boxWidth > workarea.x + workarea.width &&
                boxWidth < sourceAllocation.x1 - workarea.x)
                return St.Side.RIGHT;
            break;
        case St.Side.RIGHT:
            if (sourceAllocation.x1 - boxWidth < workarea.x &&
                boxWidth < workarea.x + workarea.width - sourceAllocation.x2)
                return St.Side.LEFT;
            break;
        }

        return arrowSide;
    }

    _updateFlip() {
        let arrowSide = this._calculateArrowSide(this._userArrowSide);
        if (this._arrowSide != arrowSide) {
            this._arrowSide = arrowSide;
            this._reposition();
            Meta.later_add(Meta.LaterType.BEFORE_REDRAW, () => {
                this.queue_relayout();
                return false;
            });

            this.emit('arrow-side-changed');
        }
    }

    updateArrowSide(side) {
        this._arrowSide = side;
        this._border.queue_repaint();

        this.emit('arrow-side-changed');
    }

    getPadding(side) {
        return this.bin.get_theme_node().get_padding(side);
    }

    getArrowHeight() {
        return this.get_theme_node().get_length('-arrow-rise');
    }
});