Shaun McCance shaunm@gnome.org 2011–2012 Animations and scene graph Clutter

Clutter is a library for doing animations and using a 2.5-D canvas. You create graphical objects out of images, and you can manipulate them later to move them, rotate them, or give them quasi-3D effects.

La Clutter utilitza l'API estàndard industrial OpenGL i OpenGL|ES per accedir a l'acceleració de gràfics per maquinari tan en entorns d'escriptori com de mòbil i tot això sense haver d'exposar les complexitats de la programació per GPU.

Clutter does not specify any visual style, and does not provide any pre-defined complex user interface control; it lets the developer define what is needed, using a flexible scene graph API, with free-form placement of the scene elements (or actors) on the main viewport (or stage).

Clutter comes with pre-defined actors for displaying solid colors, image data, text and custom high-precision 2D drawing using the Cairo API. Clutter also provides generic classes for structuring a user interface using both a box-packing model like GTK+, and a series of free-form constraints.

Clutter provides an extensible animation framework and graphical effects. An animation is associated with a timeline and changes one or more properties of one or more actors over time, for example their rotation in a particular dimension, scale, size, opacity, etc.

Ja hi ha una colla de biblioteques que permeten integrar-la amb altres tecnologies, com ara: la Clutter-GTK per incrustar un escenari de Clutter a dintre una aplicació de GTK+, la Clutter-GStreamer per incrustar conductes de vídeos i àudios de GStreamer, la Clutter-Box2D i la Clutter-Bullet per afegir interaccions físiques en entorns tant en 2D com en 3D.

The Clutter Cookbook

Clutter Reference Manual

The Clutter web site