L'élément graphique GtkMenuButton sert à afficher un menu quand il est cliqué. Le menu peut provenir soit d'un GtkMenu, soit d'un GMenuModel abstrait. L'élément graphique GtkMenuButton peut contenir n'importe quel élément graphique enfant valide. Ceci dit, il peut contenir pratiquement n'importe quel autre GtkWidget standard. L'enfant le plus souvent utilisé est la flèche GtkArrow fournie.
You need to be running GNOME 3.6 or later for the MenuButton to work.
#!/usr/bin/gjs
imports.gi.versions.Gtk = '3.0';
const Gio = imports.gi.Gio;
const GLib = imports.gi.GLib;
const Gtk = imports.gi.Gtk;
class Application {
//create the application
constructor() {
this.application = new Gtk.Application({
application_id: 'org.example.myapp',
flags: Gio.ApplicationFlags.FLAGS_NONE
});
//connect to 'activate' and 'startup' signals to the callback functions
this.application.connect('activate', this._onActivate.bind(this));
this.application.connect('startup', this._onStartup.bind(this));
}
//create the UI (in this case it's just the ApplicationWindow)
_buildUI() {
this._window = new Gtk.ApplicationWindow({ application: this.application,
window_position: Gtk.WindowPosition.CENTER,
title: "MenuButton Example" });
this._window.set_default_size(600, 400);
this.grid = new Gtk.Grid();
this._window.add(this.grid);
this._menuButton = new Gtk.MenuButton();
this.grid.attach(this._menuButton, 0, 0, 1, 1 );
this.menu = Gtk.Menu.new_from_model(this.menuModel);
this.menu.show();
this._menuButton.set_menu_model (this.menuModel);
this._menuButton.set_size_request(80, 35);
this._menuButton.show();
this._window.show_all();
}
_showNew() {
print("You clicked \"New\"");
}
_showAbout() {
print("You clicked \"About\"");
}
//create the menu items and connect the signals to the callback functions.
_initMenus() {
let newAction = new Gio.SimpleAction({ name: 'new' });
newAction.connect('activate', () => { this._showNew(); });
this.application.add_action(newAction);
let aboutAction = new Gio.SimpleAction({ name: 'about' });
aboutAction.connect('activate', () => { this._showAbout(); });
this.application.add_action(aboutAction);
let quitAction = new Gio.SimpleAction({ name: 'quit' });
quitAction.connect('activate', () => { this._window.destroy(); });
this.application.add_action(quitAction);
this.menuModel = new Gio.Menu();
this.menuItemNew = Gio.MenuItem.new("New", 'app.new');
this.menuItemAbout = Gio.MenuItem.new("About", 'app.about');
this.fileMenuItem = Gio.MenuItem.new("Other", null);
this.menuModel.append_item(this.menuItemNew);
this.menuModel.append_item(this.menuItemAbout);
//submenu
this.subMenu = new Gio.Menu();
this.fileMenuItem.set_submenu(this.subMenu);
this.menuItemQuit = Gio.MenuItem.new("Quit", 'app.quit');
this.subMenu.append_item(this.menuItemQuit);
this.menuModel.append_item(this.fileMenuItem);
}
//callback function for 'activate' signal
_onActivate() {
this._window.present();
}
//callback function for 'startup' signal
_onStartup() {
//You must call _initMenus() before calling _buildUI().
this._initMenus();
this._buildUI();
}
};
//run the application
let app = new Application();
app.application.run(ARGV);
Dans cet exemple, les éléments suivants sont utilisés :
MenuButton