MenuButton (JavaScript) Anna Zacchi azzurroverde@gmail.com 2012 Un élément graphique qui affiche un menu quand il est cliqué Luc Rebert, traduc@rebert.name 2011 Alain Lojewski, allomervan@gmail.com 2011-2012 Luc Pionchon pionchon.luc@gmail.com 2011 Bruno Brouard annoa.b@gmail.com 2011-12 Luis Menina liberforce@freeside.fr 2014 MenuButton

L'élément graphique GtkMenuButton sert à afficher un menu quand il est cliqué. Le menu peut provenir soit d'un GtkMenu, soit d'un GMenuModel abstrait. L'élément graphique GtkMenuButton peut contenir n'importe quel élément graphique enfant valide. Ceci dit, il peut contenir pratiquement n'importe quel autre GtkWidget standard. L'enfant le plus souvent utilisé est la flèche GtkArrow fournie.

You need to be running GNOME 3.6 or later for the MenuButton to work.

#!/usr/bin/gjs imports.gi.versions.Gtk = '3.0'; const Gio = imports.gi.Gio; const GLib = imports.gi.GLib; const Gtk = imports.gi.Gtk; class Application { //create the application constructor() { this.application = new Gtk.Application({ application_id: 'org.example.myapp', flags: Gio.ApplicationFlags.FLAGS_NONE }); //connect to 'activate' and 'startup' signals to the callback functions this.application.connect('activate', this._onActivate.bind(this)); this.application.connect('startup', this._onStartup.bind(this)); } //create the UI (in this case it's just the ApplicationWindow) _buildUI() { this._window = new Gtk.ApplicationWindow({ application: this.application, window_position: Gtk.WindowPosition.CENTER, title: "MenuButton Example" }); this._window.set_default_size(600, 400); this.grid = new Gtk.Grid(); this._window.add(this.grid); this._menuButton = new Gtk.MenuButton(); this.grid.attach(this._menuButton, 0, 0, 1, 1 ); this.menu = Gtk.Menu.new_from_model(this.menuModel); this.menu.show(); this._menuButton.set_menu_model (this.menuModel); this._menuButton.set_size_request(80, 35); this._menuButton.show(); this._window.show_all(); } _showNew() { print("You clicked \"New\""); } _showAbout() { print("You clicked \"About\""); } //create the menu items and connect the signals to the callback functions. _initMenus() { let newAction = new Gio.SimpleAction({ name: 'new' }); newAction.connect('activate', () => { this._showNew(); }); this.application.add_action(newAction); let aboutAction = new Gio.SimpleAction({ name: 'about' }); aboutAction.connect('activate', () => { this._showAbout(); }); this.application.add_action(aboutAction); let quitAction = new Gio.SimpleAction({ name: 'quit' }); quitAction.connect('activate', () => { this._window.destroy(); }); this.application.add_action(quitAction); this.menuModel = new Gio.Menu(); this.menuItemNew = Gio.MenuItem.new("New", 'app.new'); this.menuItemAbout = Gio.MenuItem.new("About", 'app.about'); this.fileMenuItem = Gio.MenuItem.new("Other", null); this.menuModel.append_item(this.menuItemNew); this.menuModel.append_item(this.menuItemAbout); //submenu this.subMenu = new Gio.Menu(); this.fileMenuItem.set_submenu(this.subMenu); this.menuItemQuit = Gio.MenuItem.new("Quit", 'app.quit'); this.subMenu.append_item(this.menuItemQuit); this.menuModel.append_item(this.fileMenuItem); } //callback function for 'activate' signal _onActivate() { this._window.present(); } //callback function for 'startup' signal _onStartup() { //You must call _initMenus() before calling _buildUI(). this._initMenus(); this._buildUI(); } }; //run the application let app = new Application(); app.application.run(ARGV);

Dans cet exemple, les éléments suivants sont utilisés :

MenuButton