A ComboBox is an extremely customizable drop-down menu. It holds the equivalent of a TreeView widget that appears when you click on it, complete with a ListStore (basically a spreadsheet) that says what's in the rows and columns. In this example, our ListStore has the name of each option in one column, and the name of a stock icon in the other, which the ComboBox then turns into an icon for each option.
You select a whole horizontal row at a time, so the icons aren't treated as separate options. They and the text beside them make up each option you can click on.
Working with a ListStore can be time-consuming. If you just want a simple text-only drop-down menu, take a look at the ComboBoxText. It doesn't take as much time to set up, and is easier to work with.
Ce sont les bibliothèques que nous devons importer pour faire fonctionner cette application. N'oubliez pas que la ligne qui informe GNOME que nous allons utiliser Gjs doit toujours se trouver au début.
All the code for this sample goes in the ComboBoxExample class. The above code creates a Gtk.Application for our widgets and window to go in.
La fonction _buildUI est l'endroit où nous mettons tout le code nécessaire à la création de l'interface utilisateur de l'application. La première étape consiste à créer une Gtk.ApplicationWindow pour y mettre tous nos éléments graphiques.
This ListStore works like the one used in the TreeView example. We're giving it two columns, both strings, because one of them will contain the names of stock Gtk icons.
If we'd wanted to use our own icons that weren't already built in to GNOME, we'd have needed to use the
Pour pouvoir utiliser les types GObject, vous devez placer la ligne
Here we create an array of the text options and their corresponding icons, then put them into the ListStore in much the same way we would for a TreeView's ListStore. We only want to put an icon in if there's actually an icon in the options array, so we make sure to check for that first.
"Select" isn't really an option so much as an invitation to click on our ComboBox, so it doesn't need an icon.
Each ComboBox has an underlying "model" it takes all its options from. You can use a TreeStore if you want to have a ComboBox with branching options. In this case, we're just using the ListStore we already created.
This part, again, works much like creating CellRenderers and packing them into the columns of a TreeView. The biggest difference is that we don't need to create the ComboBox's columns as separate objects. We just pack the CellRenderers into it in the order we want them to show up, then tell them to pull information from the ListStore (and what type of information we want them to expect).
We use a CellRendererText to show the text, and a CellRendererPixbuf to show the icons. We can store the names of the icons' stock types as strings, but when we display them we need a CellRenderer that's designed for pictures.
Just like with a TreeView, the "model" (in this case a ListStore) and the "view" (in this case our ComboBox) are separate. Because of that, we can do things like have the columns in one order in the ListStore, and then pack the CellRenderers that correspond to those columns into the ComboBox in a different order. We can even create a TreeView or other widget that shows the information in the ListStore in a different way, without it affecting our ComboBox.
We want the "Select" text to be the part people see at first, that gets them to click on the ComboBox. So we set it to be the active entry. We also connect the ComboBox's
Enfin, ajoutons la ComboBox à la fenêtre et indiquons à la fenêtre de s'afficher avec ses éléments graphiques à l'intérieur.
Nous allons créer une MessageDialog qui affiche un message en fonction de la distribution sélectionnée. Créons d'abord le tableau des réponses à utiliser. Comme la première chaîne de notre ComboBox est justement le message « Select distribution », laissons celle-ci vide.
Avant d'afficher une MessageDialog, vérifions d'abord que vous n'avez pas choisi le message « Select distribution ». Ensuite, définissons son texte comme étant l'entrée dans le tableau qui correspond à l'entrée active de notre ComboBoxText. Cela se fait avec la méthode
Other methods you can use include
Une fois la MessageDialog terminée, connectons son signal de retour à la fonction _onDialogResponse et indiquons lui de s'afficher toute seule.
Comme le seul bouton de la MessageDialog est le bouton OK, il n'est pas nécessaire de vérifier son response_id pour savoir quel bouton a été cliqué. Tout ce que nous faisons ici est détruire le message surgissant.
Finally, we create a new instance of the finished ComboBoxExample class, and set the application running.
#!/usr/bin/gjs
imports.gi.versions.Gtk = '3.0';
const GObject = imports.gi.GObject;
const Gtk = imports.gi.Gtk;
class ComboBoxExample {
// Create the application itself
constructor() {
this.application = new Gtk.Application ({
application_id: 'org.example.jscombobox'});
// Connect 'activate' and 'startup' signals to the callback functions
this.application.connect('activate', this._onActivate.bind(this));
this.application.connect('startup', this._onStartup.bind(this));
}
// Callback function for 'activate' signal presents windows when active
_onActivate() {
this._window.present ();
}
// Callback function for 'startup' signal builds the UI
_onStartup() {
this._buildUI();
}
// Build the application's UI
_buildUI() {
// Create the application window
this._window = new Gtk.ApplicationWindow ({
application: this.application,
window_position: Gtk.WindowPosition.CENTER,
title: "Welcome to GNOME",
default_width: 200,
border_width: 10 });
// Create the liststore to put our options in
this._listStore = new Gtk.ListStore();
this._listStore.set_column_types ([
GObject.TYPE_STRING,
GObject.TYPE_STRING]);
// This array holds our list of options and their icons
let options = [{ name: "Select" },
{ name: "New", icon: Gtk.STOCK_NEW },
{ name: "Open", icon: Gtk.STOCK_OPEN },
{ name: "Save", icon: Gtk.STOCK_SAVE }];
// Put the options in the liststore
for (let i = 0; i < options.length; i++ ) {
let option = options[i];
let iter = this._listStore.append();
this._listStore.set (iter, [0], [option.name]);
if ('icon' in option)
this._listStore.set (iter, [1], [option.icon]);
}
// Create the combobox
this._comboBox = new Gtk.ComboBox({
model: this._listStore});
// Create some cellrenderers for the items in each column
let rendererPixbuf = new Gtk.CellRendererPixbuf();
let rendererText = new Gtk.CellRendererText();
// Pack the renderers into the combobox in the order we want to see
this._comboBox.pack_start (rendererPixbuf, false);
this._comboBox.pack_start (rendererText, false);
// Set the renderers to use the information from our liststore
this._comboBox.add_attribute (rendererText, "text", 0);
this._comboBox.add_attribute (rendererPixbuf, "stock_id", 1);
// Set the first row in the combobox to be active on startup
this._comboBox.set_active (0);
// Connect the combobox's 'changed' signal to our callback function
this._comboBox.connect ('changed', this._onComboChanged.bind(this));
// Add the combobox to the window
this._window.add (this._comboBox);
// Show the window and all child widgets
this._window.show_all();
}
_onComboChanged() {
// The silly pseudohaiku that we'll use for our messagedialog
let haiku = ["",
"You ask for the new\nwith no thought for the aged\nlike fallen leaves trod.",
"Like a simple clam\nrevealing a lustrous pearl\nit opens for you.",
"A moment in time\na memory on the breeze\nthese things can't be saved."];
// Which combobox item is active?
let activeItem = this._comboBox.get_active();
// No messagedialog if you choose "Select"
if (activeItem != 0) {
this._popUp = new Gtk.MessageDialog ({
transient_for: this._window,
modal: true,
buttons: Gtk.ButtonsType.OK,
message_type: Gtk.MessageType.INFO,
text: haiku[activeItem]});
// Connect the OK button to a handler function
this._popUp.connect ('response', this._onDialogResponse.bind(this));
// Show the messagedialog
this._popUp.show();
}
}
_onDialogResponse() {
this._popUp.destroy ();
}
};
// Run the application
let app = new ComboBoxExample ();
app.application.run (ARGV);
Dans cet exemple, les éléments suivants sont utilisés :
Gtk.Application
Gtk.ApplicationWindow
Gtk.CellRendererPixbuf
Gtk.CellRendererText
Gtk.ComboBox
Gtk.ListStore
Gtk.MessageDialog
Gtk.TreeIter