/* This is the Window */ class MyWindow : Gtk.ApplicationWindow { /* Declare these two ToolButtons, as we will get them * from the ui file (see lines 32 and 33), so we can * hide() and show() them as needed.*/ Gtk.ToolButton fullscreen_button; Gtk.ToolButton leave_fullscreen_button; /* Constructor */ internal MyWindow (MyApplication app) { Object (application: app, title: "Toolbar Example"); this.set_default_size (400, 200); var grid = new Gtk.Grid (); this.add (grid); grid.show (); /* add the toolbar from the ui file */ var builder = new Gtk.Builder (); try { builder.add_from_file ("toolbar_builder.ui"); } /* Handle the exception */ catch (Error e) { error ("Unable to load file: %s", e.message); } grid.attach (builder.get_object ("toolbar") as Gtk.Toolbar, 0, 0, 1, 1); /* get these objects from the ui file so we can toggle between them */ fullscreen_button = builder.get_object ("fullscreen_button") as Gtk.ToolButton; leave_fullscreen_button = builder.get_object ("leave_fullscreen_button") as Gtk.ToolButton; /* create the "undo" window action action */ var undo_action = new SimpleAction ("undo", null); undo_action.activate.connect (undo_callback); this.add_action (undo_action); /* create the "fullscreen" window action */ var fullscreen_action = new SimpleAction ("fullscreen", null); fullscreen_action.activate.connect (fullscreen_callback); this.add_action (fullscreen_action); } void undo_callback (SimpleAction simple, Variant? parameter) { print ("You clicked \"Undo\".\n"); } void fullscreen_callback (SimpleAction simple, Variant? parameter) { if ((this.get_window ().get_state () & Gdk.WindowState.FULLSCREEN) != 0) { this.unfullscreen (); leave_fullscreen_button.hide (); fullscreen_button.show (); } else { this.fullscreen (); fullscreen_button.hide (); leave_fullscreen_button.show (); } } } /* This is the application */ class MyApplication : Gtk.Application { protected override void activate () { new MyWindow (this).show (); } protected override void startup () { base.startup (); /* Create the "new" action and add it to the app*/ var new_action = new SimpleAction ("new", null); new_action.activate.connect (new_callback); this.add_action (new_action); /* Create the "open" action, and add it to the app */ var open_action = new SimpleAction ("open", null); open_action.activate.connect (open_callback); this.add_action (open_action); /* You could also add the action to the app menu * if you wanted to. */ //var menu = new Menu (); //menu.append ("New", "app.new"); //this.app_menu = menu; } void new_callback (SimpleAction action, Variant? parameter) { print ("You clicked \"New\".\n"); } void open_callback (SimpleAction action, Variant? parameter) { print ("You clicked \"Open\".\n"); } } /* The main function creates the application and runs it. */ int main (string[] args) { return new MyApplication ().run (args); }