Hello World (Vala) Susanna Huhtanen ihmis.suski@gmail.com 2012 Tiffany Antopolski tiffany.antopolski@gmail.com A basic "hello, world" application How to build, install and create a <file>tar.xz</file> of a Hello World program

This tutorial will demonstrate how to:

create a small "Hello, World" application using GTK+

make the .desktop file

how to set up the build system

Create the program
Creating the main window for the application

Gtk.Application initializes GTK+. It also connects the x button that's automatically generated along with the window to the "destroy" signal.

We can start building our first window. We do this by creating a variable called window and assigning it a new Gtk.ApplicationWindow.

We give the window a title using set_title. The title can be any string you want it to be. To be on the safe side, it's best to stick to UTF-8 encoding.

Now we have a window which has a title and a working "close" button. Let's add the actual "Hello World" text.

Label for the window

Finally, we create and run the application:

Gtk.ApplicationWindow can only hold one widget at a time. To construct more elaborate programs you need to create a holder widget like Gtk.Grid inside the window, and then add all the other widgets to it.

hello-world.vala

The complete file:

Running the application from terminal

To run this application, first save it as hello-world.vala. Then open Terminal, go to the folder where your application is stored.

Compile the program:

valac --pkg gtk+-3.0 hello-world.vala

Run the program:

./hello-world
The <file>.desktop.in</file> file

Running applications from the Terminal is useful at the beginning of the application making process. To have fully working application integration in GNOME 3 requires a desktop launcher. For this you need to create a .desktop file. The .desktop file describes the application name, the used icon and various integration bits. A deeper insight into the .desktop file can be found here. The .desktop.in file will create the .desktop.

The example shows you the minimum requirements for a .desktop.in file.

Now let's go through some parts of the .desktop.in file.

Name

The application name.

Comment

A short description of the application.

Exec

Specifies a command to execute when you choose the application from the menu. In this example exec just tells where to find the hello-world file and the file takes care of the rest.

Terminal

Specifies whether the command in the Exec key runs in a terminal window.

To put your application into the appropriate category, you need to add the necessary categories to the Categories line. More information on the different categories can be found in the menu specification.

In this example we use an existing icon. For a custom icon you need to have a .svg file of your icon, stored in /usr/share/icons/hicolor/scalable/apps. Write the name of your icon file to the .desktop.in file, on line 7. More information on icons in: Installing Icons for Themes and on freedesktop.org: Specifications/icon-theme-spec.

The build system

To make your application truly a part of the GNOME 3 system you need to install it with the help of autotools. The autotools build will install all the necessary files to all the right places.

For this you need to have the following files:

autogen.sh

After the autogen.sh file is ready and saved, run:

$ chmod +x autogen.sh
Makefile.am
configure.ac
README

Information users should read first. This file can be blank.

When you have the hello-world.c, hello-world.desktop.in, Makefile.am, configure.ac and autogen.sh files with correct information and rights, the README file can include the following instructions: