#!/usr/bin/gjs
imports.gi.versions.Gtk = '3.0';
const Gtk = imports.gi.Gtk;
class TextViewExample {
// Create the application itself
constructor() {
this.application = new Gtk.Application({
application_id: 'org.example.jstextview'
});
// Connect 'activate' and 'startup' signals to the callback functions
this.application.connect('activate', this._onActivate.bind(this));
this.application.connect('startup', this._onStartup.bind(this));
}
// Callback function for 'activate' signal presents windows when active
_onActivate() {
this._window.present();
}
// Callback function for 'startup' signal builds the UI
_onStartup() {
this._buildUI();
}
// Build the application's UI
_buildUI() {
// Create the application window
this._window = new Gtk.ApplicationWindow ({
application: this.application,
window_position: Gtk.WindowPosition.CENTER,
title: "Talk to a Penguin",
default_height: 400,
default_width: 440,
border_width: 20 });
// Create a label for the penguin to talk to you
this._penguin = new Gtk.Label ({
height_request: 180,
width_request: 400,
label: "Squaaaak?",
wrap: true });
// Create a textview for you to talk to the penguin
this.buffer = new Gtk.TextBuffer();
this._textView = new Gtk.TextView ({
buffer: this.buffer,
editable: true,
wrap_mode: Gtk.WrapMode.WORD });
// Create a "scrolled window" to put your textview in so it will scroll
this._scrolled = new Gtk.ScrolledWindow ({
hscrollbar_policy: Gtk.PolicyType.AUTOMATIC,
vscrollbar_policy: Gtk.PolicyType.AUTOMATIC,
shadow_type: Gtk.ShadowType.ETCHED_IN,
height_request: 180,
width_request: 400, });
// Put the textview into the scrolled window
this._scrolled.add_with_viewport (this._textView);
// Create a grid to organize them in
this._grid = new Gtk.Grid ({
halign: Gtk.Align.CENTER,
valign: Gtk.Align.CENTER });
// Put the label and textview in the grid one on top of the other
this._grid.attach (this._penguin, 0, 0, 1, 1);
this._grid.attach (this._scrolled, 0, 1, 1, 1);
// Create a button to send your message to the penguin
this._send = new Gtk.Button ({
halign: Gtk.Align.END,
margin_top: 20,
label: "Send" });
this._send.connect ('clicked', this._chat.bind(this));
// Create a grid that will have the other grid on top and the button on bottom
this._mainGrid = new Gtk.Grid ({
halign: Gtk.Align.CENTER,
valign: Gtk.Align.CENTER });
// Add the other grid and the button to the main grid
this._mainGrid.attach (this._grid, 0, 0, 1, 1);
this._mainGrid.attach (this._send, 0, 1, 1, 1);
// Attach the main grid to the window
this._window.add (this._mainGrid);
// Show the window and all child widgets
this._window.show_all();
}
_chat() {
// Create a random number to determine what the penguin says
this.number = Math.floor ((Math.random() * 3) + 1);
// Did you actually say anything?
if (this.buffer.text) {
// Did you mention fish?
if (this.buffer.text.match (/fish/gi)) {
// Have the penguin squaak about fish
if (this.number == 1)
this._penguin.set_label ("FISH!");
else if (this.number == 2)
this._penguin.set_label ("Fish fish fish fish. Fish!");
else
this._penguin.set_label ("Fish? Fish fish fish. Fish fish. FISH!");
}
// I guess you didn't mention fish
else {
// Have the penguin talk about penguinny stuff
if (this.number == 1)
this._penguin.set_label ("SQUAAK!");
else if (this.number == 2)
this._penguin.set_label ("Ork ork ork ork squaak. Squaak squaak! *waves flippers*");
else
this._penguin.set_label ("Ork ork ork ork ork?");
}
}
// Clear the buffer
this.buffer.text = "";
// Give focus back to the textview so you don't have to click it again
this._textView.has_focus = true;
}
};
// Run the application
let app = new TextViewExample ();
app.application.run (ARGV);