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#!/usr/bin/gjs

imports.gi.versions.Gtk = '3.0';

const Gio = imports.gi.Gio;
const GLib = imports.gi.GLib;
const Gtk = imports.gi.Gtk;

class ProgressBarExample {

    // Create the application itself
    constructor() {
        this.application = new Gtk.Application({
            application_id: 'org.example.jsprogressbar',
            flags: Gio.ApplicationFlags.FLAGS_NONE
        });

        // Connect 'activate' and 'startup' signals to the callback functions
        this.application.connect('activate', this._onActivate.bind(this));
        this.application.connect('startup', this._onStartup.bind(this));
    }

    // Callback function for 'activate' signal presents windows when active
    _onActivate() {
        this._window.present();
    }

    // Callback function for 'startup' signal builds the UI
    _onStartup() {
        this._buildUI();
    }

    // Build the application's UI
    _buildUI() {

        // Create the application window
            this._window = new Gtk.ApplicationWindow({ application: this.application,
                                                       window_position: Gtk.WindowPosition.CENTER,
                                                       default_height: 20,
                                                       default_width: 220,
                                                       title: "ProgressBar Example"});

        // Create the progress bar
        this.progressBar = new Gtk.ProgressBar ();
        this._window.add(this.progressBar);

        // Start the function that pulses the bar every 100 milliseconds
        this.sourceID = GLib.timeout_add(GLib.PRIORITY_DEFAULT, 100,
                                         this._barPulse.bind(this));

        // Connect a keypress event to the function that toggles the bar to start or stop pulsing
        this._window.connect("key-press-event", this._onKeyPress.bind(this));

            // Show the window and all child widgets
            this._window.show_all();
    }

    // Pulse the progressbar (unless it has been disabled by a keypress)
    _barPulse() {
        this.progressBar.pulse();
        return true;
    }

    // Start or stop the progressbar when a key is pressed
    _onKeyPress() {
        if (this.sourceID == 0)
            this.sourceID = GLib.timeout_add(GLib.PRIORITY_DEFAULT, 100,
                                             this._barPulse.bind(this));
        else {
            GLib.source_remove(this.sourceID);
            this.sourceID = 0;
        }
    }

};

// Run the application
let app = new ProgressBarExample ();
app.application.run (ARGV);