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<page xmlns="http://projectmallard.org/1.0/" xmlns:its="http://www.w3.org/2005/11/its" xmlns:xi="http://www.w3.org/2001/XInclude" type="guide" style="task" id="button.js" xml:lang="pt-BR">
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<info>
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<title type="text">Button (JavaScript)</title>
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<link type="guide" xref="beginner.js#buttons"/>
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<revision version="0.1" date="2012-04-19" status="draft"/>
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<credit type="author copyright">
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<name>Taryn Fox</name>
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<email its:translate="no">jewelfox@fursona.net</email>
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<years>2012</years>
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</credit>
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<desc>A button which can be connected to other widgets</desc>
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<mal:credit xmlns:mal="http://projectmallard.org/1.0/" type="translator copyright">
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<mal:name>Rafael Ferreira</mal:name>
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<mal:email>rafael.f.f1@gmail.com</mal:email>
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<mal:years>2013</mal:years>
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</mal:credit>
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</info>
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<title>Button</title>
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<media type="image" mime="image/png" src="media/button.png"/>
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A button widget that changes its label when you click it.
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#!/usr/bin/gjs
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imports.gi.versions.Gtk = '3.0';
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const Gio = imports.gi.Gio;
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const GLib = imports.gi.GLib;
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const Gtk = imports.gi.Gtk;
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class ButtonExample {
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/* Create the application itself
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This boilerplate code is needed to build any GTK+ application. */
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constructor() {
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this.application = new Gtk.Application ({
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application_id: 'org.example.jsbutton',
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flags: Gio.ApplicationFlags.FLAGS_NONE
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});
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// Connect 'activate' and 'startup' signals to the callback functions
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this.application.connect('activate', this._onActivate.bind(this));
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this.application.connect('startup', this._onStartup.bind(this));
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}
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// Callback function for 'activate' signal presents windows when active
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_onActivate() {
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this._window.present ();
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}
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// Callback function for 'startup' signal initializes menus and builds the UI
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_onStartup() {
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this._buildUI();
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}
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// Build the application's UI
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_buildUI() {
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// Create the application window
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this._window = new Gtk.ApplicationWindow ({ application: this.application,
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window_position: Gtk.WindowPosition.CENTER,
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title: "GNOME Button",
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default_height: 50,
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default_width: 250 });
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// Create the button
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this.Button = new Gtk.Button ({label: "Click Me"});
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this._window.add (this.Button);
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// Bind it to a function that says what to do when the button is clicked
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this.Button.connect ("clicked", this._clickHandler.bind(this));
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// Show the window and all child widgets
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this._window.show_all();
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}
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// Here's the function that says what happens when the button is clicked
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_clickHandler() {
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this.Button.set_label ("Clicked!");
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}
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};
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// Run the application
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let app = new ButtonExample ();
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app.application.run (ARGV);
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In this sample we used the following:
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<list>
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<item><link href="http://www.roojs.com/seed/gir-1.2-gtk-3.0/gjs/Gtk.Application.html">Gtk.Application</link> </item>
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<item><link href="http://developer.gnome.org/gtk3/stable/GtkApplicationWindow.html">Gtk.ApplicationWindow</link> </item>
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<item><link href="http://www.roojs.com/seed/gir-1.2-gtk-3.0/gjs/Gtk.Button.html">Gtk.Button</link> </item>
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</list>
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</page>
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