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from gi.repository import Gtk
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from gi.repository import Gdk
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from gi.repository import Gio
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import sys
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class MyWindow(Gtk.ApplicationWindow):
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def __init__(self, app):
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Gtk.Window.__init__(self, title="Toolbar Example", application=app)
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self.set_default_size(400, 200)
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# a grid to attach the toolbar (see below)
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grid = Gtk.Grid()
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self.add(grid)
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# we have to show the grid (and therefore the toolbar) with show(),
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# as show_all() would show also the buttons in the toolbar that we want to
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# be hidden (such as the leave_fullscreen button)
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grid.show()
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# a builder to add the UI designed with Glade to the grid:
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builder = Gtk.Builder()
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# get the file (if it is there)
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try:
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builder.add_from_file("toolbar_builder.ui")
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except:
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print("file not found")
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sys.exit()
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# and attach it to the grid
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grid.attach(builder.get_object("toolbar"), 0, 0, 1, 1)
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# two buttons that will be used later in a method
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self.fullscreen_button = builder.get_object("fullscreen_button")
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self.leave_fullscreen_button = builder.get_object(
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"leave_fullscreen_button")
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# create the actions that control the window, connect their signal to a
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# callback method (see below), add the action to the window:
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# undo
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undo_action = Gio.SimpleAction.new("undo", None)
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undo_action.connect("activate", self.undo_callback)
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self.add_action(undo_action)
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# and fullscreen
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fullscreen_action = Gio.SimpleAction.new("fullscreen", None)
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fullscreen_action.connect("activate", self.fullscreen_callback)
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self.add_action(fullscreen_action)
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# callback for undo
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def undo_callback(self, action, parameter):
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print("You clicked \"Undo\".")
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# callback for fullscreen
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def fullscreen_callback(self, action, parameter):
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# check if the state is the same as Gdk.WindowState.FULLSCREEN, which
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# is a bit flag
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is_fullscreen = self.get_window().get_state(
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) & Gdk.WindowState.FULLSCREEN != 0
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if is_fullscreen:
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self.unfullscreen()
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self.leave_fullscreen_button.hide()
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self.fullscreen_button.show()
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else:
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self.fullscreen()
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self.fullscreen_button.hide()
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self.leave_fullscreen_button.show()
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class MyApplication(Gtk.Application):
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def __init__(self):
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Gtk.Application.__init__(self)
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def do_activate(self):
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win = MyWindow(self)
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# show the window - with show() not show_all() because that would show also
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# the leave_fullscreen button
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win.show()
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def do_startup(self):
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Gtk.Application.do_startup(self)
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# actions that control the application: create, connect their signal to a
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# callback method (see below), add the action to the application
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# new
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new_action = Gio.SimpleAction.new("new", None)
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new_action.connect("activate", self.new_callback)
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app.add_action(new_action)
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# open
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open_action = Gio.SimpleAction.new("open", None)
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open_action.connect("activate", self.open_callback)
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app.add_action(open_action)
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# callback for new
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def new_callback(self, action, parameter):
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print("You clicked \"New\".")
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# callback for open
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def open_callback(self, action, parameter):
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print("You clicked \"Open\".")
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app = MyApplication()
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exit_status = app.run(sys.argv)
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sys.exit(exit_status)
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