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#!/usr/bin/gjs
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imports.gi.versions.Gtk = '3.0';
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const Gio = imports.gi.Gio;
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const GLib = imports.gi.GLib;
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const Gtk = imports.gi.Gtk;
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class GridExample {
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/* Create the application itself
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This boilerplate code is needed to build any GTK+ application. */
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constructor() {
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this.application = new Gtk.Application ({
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application_id: 'org.example.jsgrid',
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flags: Gio.ApplicationFlags.FLAGS_NONE
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});
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// Connect 'activate' and 'startup' signals to the callback functions
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this.application.connect('activate', this._onActivate.bind(this));
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this.application.connect('startup', this._onStartup.bind(this));
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}
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// Callback function for 'activate' signal presents windows when active
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_onActivate() {
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this._window.present();
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}
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// Callback function for 'startup' signal initializes menus and builds the UI
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_onStartup() {
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this._buildUI();
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}
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// Build the application's UI
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_buildUI() {
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// Create the application window
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this._window = new Gtk.ApplicationWindow ({ application: this.application,
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window_position: Gtk.WindowPosition.CENTER,
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title: "Grid Example"});
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// Create the grid
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this.Grid = new Gtk.Grid ();
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// Create the widgets inside the grid
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this.progressBar = new Gtk.ProgressBar ();
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this.Button = new Gtk.Button ({ label: "Button" });
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this.Button.connect ("clicked", this._clickHandler.bind(this));
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// Assemble the grid
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this._window.add (this.Grid);
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this.Grid.attach (this.Button, 1, 1, 1, 1);
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this.Grid.attach_next_to (this.progressBar, this.Button, Gtk.PositionType.BOTTOM, 1, 1);
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// Show the window and all child widgets
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this._window.show_all();
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}
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// Here's the function that says what happens when the button is clicked
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_clickHandler() {
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this.progressBar.pulse ();
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}
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};
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// Run the application
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let app = new GridExample ();
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app.application.run (ARGV);
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